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peterl

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Posts posted by peterl

  1. I want to add atk to player permanently after player click the "add atk" option in a NPC. (option is in a switch-case)

    I've check this topic:

    But, when I tried:

    set atk_stack, 1;

    //some other code...

    OnPcCalcEvent:

        bonus batk, atk_stack;

        end;

    => doesn't work.

     

    set atk_stack, 1;

    //some other code...

    OnPCStatCalcEvent:

        bonus batk, atk_stack;

        end;

    => doesn't work

    (set was success by the way, I've check it by message it out)

    Does anyone know how to achieve this kind of goal?

  2. 20 minutes ago, Thanna20 said:

    have you tried different lang types on your clientxml?

    Do you mean the langtype in sclientinfo.xml file?

    I didn't change langtype while chaging the client.exe (2020-03-04aRagexe.exe).

    The only thing I changed is client.exe (2020-03-04aRagexe.exe), and it failed.

    The langtype is 4 while the client.exe works, and it is 4 while  the client.exe fail.

    I don't think langtype would be the problem, I've try different langtype though.

    Client keeps showing something like "attempt to call nil value" and doesn't work.

  3. I got some client side files.

    And I can connect to my server with the RagexeRE 2020-03-04, which was diffed by another guy.

    But when I try to use my own RagexeRE 2020-03-04, which was diffed by myself,

    it keeps showing me I typed the wrong password. (Also, when I rename the Ragexe differently, it won't work at all.)

    What could go wrong with the client? Any diff options would leads to problems like this?

    I've try to enable md5 or disable it, neither can work.

     

    EDIT:

    This problem is solved by using another NEMO fork.

    Don't know why 4144 NEMO version would mess up the password though.

  4. I've installed FluxCP on my server (OS: Ubuntu desktop version) by following this guide 

    It display normally on my server computer, and the other computer in the same subnet can view the website, too.

    But when I tried to connect to the website from my home, it just doesn't work.

    I'm surely using a public IP address server. (it's my rathena server, and the game server works perfectly)

    I put the FluxCP files in /var/www/html/fluxcp , and use root mysql user to connect to mysql server.

    What could go wrong?

  5. 14 hours ago, Functor said:

    How should I help you, if you ignore my request of files?

    ------

    You can try to add this line to "../conf/subnet_athena.conf"

    LAN_IP - it is IP of the host with emulator which you use in "../data/clientinfo.xml" or "../data/sclientinfo.xml"

    ------

    Or you can rediff EXE with patch "Enable Proxy Support" by using the latest NEMO patcher.

    https://gitlab.com/4144/Nemo/-/archive/master/Nemo-master.zip

    Sorry, here's my files.

    And Also, what's the difference between these 2 subnet mask:

    1. 255.255.255.0

    2. 255.0.0.0

    FILES:

    char_athena.conf clientinfo.xml login_athena.conf map_athena.conf subnet_athena.conf

  6. 13 hours ago, Functor said:

    Hello! You should upload these files and post the link:

    Server-side:

    "../conf/login_athena.conf"
    "../conf/char_athena.conf"
    "../conf/map_athena.conf"
    "../conf/subnet_athena.conf"

    Client-side:

    "../data/clientinfo.xml" or "../data/sclientinfo.xml"

    P.S. Don't forget to remove passwords in configs.

    Sorry, but I don't know what should I change in "../conf/login_athena.conf"

    I set it as default, and don't really understand the meaning of it

    Is there any hint for config the "../conf/login_athena.conf"?

  7. I'm currently trying to build my server on a PC with Ubuntu

    But when  I try to "make server"

    it shows a lot of warning and Makefile 50 : recipe for target 'map' failed (as shown in the picture)

    Seems like it fail to create the "map server"

    I was following the tutorial from here: https://www.vultr.com/docs/setup-ragnarok-online-server-on-ubuntu-14-04-x64

    Is there anything wrong in the tutorial?

    or in what part I probably mess up?

    Screenshot from 2019-05-10 11-14-51.png

  8. I followed the tutorial here: 

    After I imported my custom 3D mob, it keeps showing me poring's looking for some reason. (I didn't use poring's mob id, I used 3999 as my custom 3D monster's id)

    But when I renamed my custom 3D model into Sword Guardian's gr2 file name, it worked 100%. (sword guardian's looking changed into my custom model)

    So...Did the option "Use custom 3D bones" in NEMO support RagRE 2016-02-03? 

     

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