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Dragonis1701

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Everything posted by Dragonis1701

  1. *Bump* I'm willing to pay for source edits that work.
  2. Is it possible to cap Reject Sword (Stalker Skill), similar to Reflect Shield's cap, so that the player cannot reflect more than their max hp as damage?
  3. Every time I log onto a character I get this error message in mapserv-sql.bat, title. What does it mean and how do I fix it? Edit: I made a modification to status.c to display a status effect but found another way around it. I deleted the modification and the error stop appearing. So, this was my fault. Close please.
  4. Anyone know what this sprite is and if so, does anyone have a download for it? Front: Helm.bmp Back: Helm 2.bmp
  5. Thanks for the quick reply. Where do I change Zeny to #Zeny? Which conf/src file?
  6. How does someone go about making zeny account-wide?
  7. Is there a status change list for statuses that cannot be dispelled? I can't seem to locate something similar to it.
  8. Oh, whoops. Forgot this was open. It required a src edit, which was provided by Jasc.
  9. I have pet attack enabled, via the conf file, but they do not seem to start attacking when a player uses a skill, for example: fire bolt. Is there a way I can change this?
  10. I'm trying to create a dark map, and I end up with a map that has brightly colored objects and dark textures. Well lit objects vs. dark room: How can I make the objects dark, as well?
  11. if ( mobcount( "prt_maze03", strnpcinfo(0)+"::OnTrigger" ) ) <do this>;make sure the monster spawned with OnTrigger event label though no idea what this means I meant if there was a way to check a permanent mob's status, whether it is alive or not, a specific one. I know about mobcount but this monster doesn't have an event label. How can I check if a naturally spawned mvp, such as baphomet, is alive or not or is it even possible?
  12. no, this script use OnTouch to trigger the npcsince you said "I want a player to walk to an area" npc can't attack, but monsters canyou can also try summon a monster prontera,162,187,5 script Baphomet#hidden -1,3,3,{ end; OnTouch: .@origin = getcharid(3); pcblockmove .@origin, 1; monster "this", -1, -1, "--ja--", 1039, 1, strnpcinfo(0)+"::OnTrigger"; sleep 5000; killmonster strnpcinfo(4), strnpcinfo(0)+"::OnTrigger"; if ( isloggedin( .@origin ) ) pcblockmove .@origin, 0; end; }like I said, its hard to tell the player is dead or player has ran away with this kind of script With this script, is it possible to check if a monster is still alive? For example, if I had this on the hidden labyrinth F3 map, can I check if Baphomet is up? And if he is up, it would continue with this script but if he was dead, it wouldn't.
  13. So, I ended up using this and I just have one question involving it. Is there a way to make the npc automatically attack a person in it's vicinity? With this npc, the player has to click the monster for the monster to "attack" them.
  14. I figured out the issue. It was because I clicked "Save" instead of "Save as..." Most programs default Save as if there is no file to just Save to, and I assume this one would do the same. This was my fault. Thanks for trying to help, Olrox.
  15. What has to be done when creating a map for it to save? If I try to create a map and not change anything then try to save, it stops responding and I have to close it. (Not successfully saving) If I give a new map floor and lighting, try to save, it stops responding. What am I doing wrong? I've used both the pre-compiled 586 version from rAthena and 620 from the website.
  16. Is there a way to limit people's skill usage via an item or via not having an item or via a variable? So that a player cannot use any skills till they reach a certain part of a quest, giving them a variable or via an item, player cannot use skills without having "..." item equipped.
  17. Thank you, sevenzz23, that guide helped a lot but something they didn't mention. Mobs have to be between 1,000 and 4,000, or it won't work. I made mine 11,000 so it didn't contrast with rAthena mobs, and it took me three hours of trial and error to figure out it was the ID it was placed in. New question now, is there a way to limit people's skill usage via an item? For example, can I make a map have @noskill, so nobody can use skills, but then make an equippable item that allows that player to use skills in that area?
  18. What if I want to use a custom sprite for a custom monster?
  19. Ahh, okay. Thank you, Annie. I don't think this is the right place to ask this but I don't want to flood the forum with pointless questions. How do I change the sprite of a monster? I added the .spr and the .act of the newly made sprite to my .grf but I don't know what else to change.
  20. Is it possible to summon monsters that will attack a player but not kill them. Mainly just to weaken them to a certain extent. For example: I want a player to walk to an area with an inside area view and when the player walks a few cells ahead, monsters are spawned. I want these monsters to physical beat these players till 10 or lower % of their hp and then warp the player somewhere else. Is there a way to do that?
  21. Is there any info on this yet? Is there in-game ways for players to obtain them or is it only through customs?
  22. Are items like Crystalized Teardrop, Unripe Acorn and Piece of Fish supposed to be character-bound? Just seems so strange. Not to mention Dragon's Mane being account bound.
  23. What battle simulator do people who play on kRO use? Do they use http://calc.irowiki.org/? And if so, how accurate is it compared to kRO in terms of damage on mobs?
  24. This topic: http://www.eathena.ws/board/index.php?showtopic=170576 Does this pertain to rAthena, as well?
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