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chibikyle

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Everything posted by chibikyle

  1. luafiles514/lua files/datainfo/accname and accessoryid edit there not the lua files/datainfo/accname & accessoryid
  2. RFYL Script - script announce#nvz -1,{ OnClock1952: announce "Zombie vs Novice event will begin in 3 minutes Please use Level 1 Novice Job to join the event.",0; killmonsterall "g_room2"; sleep 5000; announce "NPC Zombie vs Novice has appeared in turbo_room Event Area !",0; enablenpc "Zombie vs Novice"; sleep 55000; announce "Event Zombie vs Novice will begin in 2 minutes. Please use Level 1 Novice Job to join the event.",0; sleep 60000; announce "Event Zombie vs Novice will begin in 1 minute. Please use Level 1 Novice Job to join the event.",0; sleep 30000; mapannounce "g_room2","Get ready, Zombies will spawn in 30 seconds!!",0; sleep 25000; announce "Event Zombie vs Novice will begin in ~5~",0; sleep 1000; announce "Event Zombie vs Novice will begin in ~4~",0; sleep 1000; announce "Event Zombie vs Novice will begin in ~3~",0; sleep 1000; announce "Event Zombie vs Novice will begin in ~2~",0; sleep 1000; announce "Event Zombie vs Novice will begin in ~1~",0; sleep 1000; announce "Event Zombie vs Novice has begun!!",0,0x00FF00; monster "g_room2",42,369,"Zombie",1015,1; disablenpc "Zombie vs Novice"; sleep 10000; monster "g_room2",42,369,"Zombie-2",1015,1; sleep 10000; monster "g_room2",42,369,"Zombie-3",1015,1; sleep 10000; monster "g_room2",42,369,"Zombie-4",1015,1; initnpctimer; end; OnTimer5000: if ( getmapusers("g_room2") == 0 ) { killmonsterall "g_room2"; announce "Zombie vs Novice event ended.",0; disablenpc "Prize"; stopnpctimer; end; } else if ( getmapusers("g_room2") > 1 ) { mapannounce "g_room2",getmapusers("g_room2") +"the player still survive on Event.",0,0x00FF00;; initnpctimer; end; } initnpctimer; end; OnPCDieEvent: getmapxy .@mapnvz$,.@xnvz,.@ynvz,0; if ( .@mapnvz$ == "g_room2") { sleep2 1; warp "prontera",156,191; dispbottom "you have lost..."; } sleep2 1000; if ( .@mapnvz$ == "g_room2" && getmapusers("g_room2") == 1 ) { killmonsterall "g_room2"; mapannounce "g_room2","You have won, please talk to Prize NPC at the center of this area to get your prize.",0; enablenpc "Prize"; stopnpctimer; end; } end; } g_room2,42,371,4 script Prize 72,{ if (sex == 1) { announce "" + strcharinfo (0) + " has won the Zombie vs Novice Event. Congratulations to him!",0; } else { announce "" + strcharinfo (0) + " has won the Zombie vs Novice Event. Congratulations to her!",0; } getitem 7539,100; warp "turbo_room",99,112; sleep2 250; disablenpc "Prize"; end; } turbo_room,136,84,3 script Zombie vs Novice 1015,{ getinventorylist; if( @inventorylist_count ){ mes "[^0000FFZombie vs Novice^000000]"; mes "Please store all your item now!"; close; } if (BaseLevel > 1) goto NO; if (class == 0) goto event; if (class > 0) goto NO; event: mes "[^0000FFZombie vs Novice^000000]"; mes "Do you wish to join Zombie vs Novice Event?"; next; switch(select("Yes","No")) { case 1: sc_end SC_ALL; sc_start SC_DECREASEAGI,300000,10; percentheal 100,100; warp "g_room2",42,369; end; break; case 2: mes "[^0000FFZombie vs Novice^000000]"; mes "Come back later if you ready."; close; break; NO: mes "[^0000FFZombie vs Novice^000000]"; mes "You are not Level 1 Novice!! Go away!"; close; } OnInit: disablenpc "Zombie vs Novice"; disablenpc "Prize"; end; } g_room2 mapflag nowarp g_room2 mapflag nowarpto g_room2 mapflag noteleport g_room2 mapflag nosave g_room2 mapflag nomemo g_room2 mapflag nobranch g_room2 mapflag noloot g_room2 mapflag noskill g_room2 mapflag nopenalty g_room2 mapflag nocommand 99 My problem is when the event is already done and already have a winner. The monster still spawning. sorry for my bad english hehez
  3. Fixed. Solution : Make 10 Loading Screen so it will overwrite the loading screen in data.grf and rdata.grf
  4. clientinfo in data.grf <?xml version="1.0" encoding="euc-kr" ?> <no_free_server></no_free_server>
  5. I want only to load 1 loading screen but my problem is after my loading screen is the kRO Loading screen showed up ? loading00.jpg @ data\texture\À¯ÀúÀÎÅÍÆäÀ̽º Clientinfo <loading> <image>loading00.jpg</image> </loading> What's the problem with this ?
  6. Check again my post sir, My packet_ver is //packet_db_ver: 46packet_db_ver: 55packet_keys_use: default
  7. With or Without Packet Obsfuscation I still get error ? Error : My clientinfo.xml My packet_db My mmo.h My core.h Tried this settings but still got that error : Any Suggestion on How to fix it ? Or anyone who can help me ? We can use Teamviewer
  8. Critical Error An error was encountered during the lifetime of the application. This could be due to a variety of problems, such as a bug in the application. However, normally it is caused bymisconfiguration. Exception Details Error: Flux_Error Message: MySQL error (SQLSTATE: 42000, ERROR: 1064): You have an error in your SQL syntax; check the manual that corresponds to your MySQL server version for the right syntax to use near 'ORDER BY id DESC LIMIT 0' at line 1 File: /home5/idealhos/public_html/evangelionro/lib/Flux/Connection/Statement.php:27 File Line Function/Method /home5/idealhos/public_html/evangelionro/themes/default/gthemes/newsandupdates.php 25 Flux_Connection_Statement::execute() /home5/idealhos/public_html/evangelionro/themes/default/header.php 222 include() /home5/idealhos/public_html/evangelionro/lib/Flux/Template.php 359 include() /home5/idealhos/public_html/evangelionro/lib/Flux/Dispatcher.php 168 Flux_Template::render() /home5/idealhos/public_html/evangelionro/index.php 174 Flux_Dispatcher::dispatch() Exception Trace As String #0 /home5/idealhos/public_html/evangelionro/themes/default/gthemes/newsandupdates.php(25): Flux_Connection_Statement->execute() #1 /home5/idealhos/public_html/evangelionro/themes/default/header.php(222): include('/home5/idealhos...') #2 /home5/idealhos/public_html/evangelionro/lib/Flux/Template.php(359): include('/home5/idealhos...') #3 /home5/idealhos/public_html/evangelionro/lib/Flux/Dispatcher.php(168): Flux_Template->render() #4 /home5/idealhos/public_html/evangelionro/index.php(174): Flux_Dispatcher->dispatch(Array) #5 {main}
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