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RagnaDevsPH

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  1. Cant Use the Elemental Skill on Players. How to Fix it?
  2. HOW TO FIX THIS BUG? [Debug]: (map_mapname2mapid) mapindex_name2id: Map "y" not found in index list! [Debug]: (map_mapname2mapid) mapindex_name2id: Map "y" not found in index list! [Debug]: (buildin_mapwarp) mapindex_name2id: Map "" not found in index list! [Debug]: (buildin_mapwarp) mapindex_name2id: Map "" not found in index list! [Debug]: (buildin_mapwarp) mapindex_name2id: Map "" not found in index list! [Debug]: (buildin_mapwarp) mapindex_name2id: Map "" not found in index list! [Debug]: (buildin_mapwarp) mapindex_name2id: Map "" not found in index list! [Debug]: (buildin_mapwarp) mapindex_name2id: Map "" not found in index list! [Debug]: (buildin_mapwarp) mapindex_name2id: Map "" not found in index list! [Debug]: (buildin_mapwarp) mapindex_name2id: Map "" not found in index list!
  3. how to fix this madness canceller from immobilized to mobilized? or if i use madness canceller i can walk. thank you
  4. can you give me a woe prize giver for winning and losing team. thankyou
  5. can you please help me with rachel donation. can you make 10m istead of 500m thank you //===== rAthena Script ======================================= //= Rachel Quests //===== By: ================================================== //= L0ne_W0lf //===== Current Version: ===================================== //= 3.6 //===== Compatible With: ===================================== //= rAthena Project //===== Description: ========================================= //= Collection of Rachel Quests //= Lost Child Quest: //= - End of quest coincides with opening the Sanctuary. //= - Variable in use: lost_boy (max 13) //= Bruspetti Quest: //= - [Official Conversion] //= - Requires friendship quest as a prerequisite. //= - Variable in use: rach_vice (max 24) //= Ice Necklace Quest: //= - iRO uses a different sprite for Urstia, and no cutins. //= - Variable in use: ice_necklace_q (max 7) //= Sanctuary Quest: //= - Actually two quests in one. Donation and dungeon quest. //= - Requires 10000 donations before players can start the quest. //= - Variable in use: ra_tem_q (max 23) (unset at end) //= - Variable in use: Once completed MISC_QUEST bit 8192 is set //= - Variable in use: ra_have_donated (0 no/1 yes) //= - Variable in use: $rachel_donate (max 10000) //===== Additional Comments: ================================= //= 3.0 Large reordering of Zhed, and Peace to the Arunafeltz addition. [L0ne_W0lf] //= Some more numeric conversion, and some other cleanup. //= 3.1 Updated Ice Necklace quest, added missing checks. [L0ne_W0lf] //= 3.2 Added missing updates for Peace to the Arunafeltz quest. [L0ne_W0lf] //= 3.3 Fixed occurance of PcName. [L0ne_W0lf] //= Fixed level 4 ID warps always being usable. //= 3.3a Fixed level 4 ID warps again. (Bugreport:4102) [L0ne_W0lf] //= 3.4 Added quest log entries for: //= - Ice Necklace Quest //= - Thor Volcano Base Quest addition. //= 3.5 Updated RE/Pre-RE EXP. [Euphy] //= 3.6 Added questlog support. [Euphy] //============================================================ // Lost Child Quest (Prerequisite to High Priest quest) :: rachel_wonjumin //============================================================ ra_in01,384,246,3 script Vincent#ra_in01 47,{ if (BaseLevel < 60) { mes "[Vincent]"; mes "You're inside Sir Zhed's"; mes "looking for new employees,"; mes "I don't think you're suited"; mes "for this kind of domestic"; mes "work, brave adventurer."; close; } if (lost_boy < 1) { mes "[Vincent]"; mes "I am Vincert, steward of"; mes "this mansion and faithful"; mes "servant to its master, Sir"; mes "Zhed, the most powerful"; mes "man in all of Arunafeltz."; next; mes "[Vincent]"; mes "My master is currently out"; mes "to attend the High Priest"; mes "assembly, and has been gone"; mes "for a few days. I would like to"; mes "ask you for your help with"; mes "a problem on his behalf."; next; switch(select("I'm too busy.:Sure, why not?")) { case 1: mes "[Vincent]"; mes "I understand."; mes "I'm sorry that you're"; mes "too busy at the moment..."; mes "If you should be available"; mes "later, then I'd like to ask for"; mes "your assistance once again."; close; case 2: mes "[Vincent]"; mes "Thank you. You see,"; mes "the pope awarded Sir Zhed"; mes "for his great contributions to"; mes "Arunafeltz with a precious gem."; mes "However, this jewel is missing"; mes "and I need your help to find it."; next; mes "[Vincent]"; mes "I don't have any proof, but"; mes "I suspect it was stolen by"; mes "Phobe, a servant that"; mes "disappeared about the same"; mes "time the gem disappeared."; next; mes "[Vincent]"; mes "Please retrieve this gem"; mes "and find who stole it before"; mes "Sir Zhed returns and finds"; mes "out what happened. If you"; mes "can keep this secret, I'd"; mes "very much appreciate it."; next; mes "[Vincent]"; mes "I believe that you'd want"; mes "to interrogate Phobe, but"; mes "he has run away somewhere."; mes "You might want to question the"; mes "other servants of his whereabouts. Thanks again for your help."; set lost_boy,1; setquest 8089; close; } } else if ((lost_boy >= 1) && (lost_boy < 4)) { mes "[Vincent]"; mes "I suggest looking around"; mes "the mansion and asking the"; mes "servants for any clues about"; mes "Phobe's current location."; close; } else if ((lost_boy >= 4) && (lost_boy < 7)) { mes "[Vincent]"; mes "We're running out"; mes "of time... Please find"; mes "the gem and Phobe"; mes "as soon as you can."; close; } else if (lost_boy == 7) { mes "[Vincent]"; mes "Ah...!"; mes "H-hello! How are"; mes "you still, er... That"; mes "look on your face? Did"; mes "you happen to find Logan?"; next; mes "["+strcharinfo(0)+"]"; mes "No! I actually got"; mes "stabbed by Mogan, and"; mes "then we had a talk. What's"; mes "the big idea? I come to help"; mes "you, and you try to have me"; mes "killed! I want an explanation!"; next; mes "[Vincent]"; mes "I... Yes, you deserve"; mes "the truth after wh-what"; mes "I tried to do to you. First"; mes "of all, Phobe is my son, but"; mes "please don't tell anybody!"; next; mes "["+strcharinfo(0)+"]"; mes "What?"; mes "Why, what's"; mes "the big deal?"; next; mes "[Vincent]"; mes "There's something of"; mes "a class system here in"; mes "Arunafeltz. No one talks"; mes "about it, but those that"; mes "immigrated here and built this"; mes "city are the dominant class."; next; mes "[Vincent]"; mes "The native people are"; mes "second class citizens that"; mes "are looked down upon by the"; mes "descendents of the settlers"; mes "that developed this city. It"; mes "is a sad, undeniable truth."; next; mes "[Vincent]"; mes "The native people typically"; mes "suffer from lower class status,"; mes "and usually do the hard, blue"; mes "collar work in the city. Jenny,"; mes "Phobe's mother, is one of them."; next; mes "[Vincent]"; mes "It's taboo for me to love her,"; mes "especially since Sir Zhed has"; mes "taken me under his wing and"; mes "been like a father to me. If"; mes "I married her, it'd greatly"; mes "damage his reputation."; next; mes "[Vincent]"; mes "I tried to control my"; mes "feelings but... Well,"; mes "Phobe was born. And there's"; mes "no going back now. We did"; mes "get secretly married though,"; mes "and I don't regret that."; next; mes "[Vincent]"; mes "Phobe must resent me..."; mes "I've had to treat him and"; mes "his mother like slaves"; mes "in front of other people."; mes "I know it's horrible... To be"; mes "so cold to those you love."; next; mes "[Vincent]"; mes "When he ran off with the"; mes "jewel, I was actually more"; mes "worried about Phobe than"; mes "my master's treasure. So..."; mes "I did what I could to try to"; mes "get him back: I hired you."; next; mes "[Vincent]"; mes "However, once you found"; mes "Phobe, I planned to have"; mes "you killed so that we could"; mes "blame you for the theft. I'm"; mes "sorry, I know it's wrong, but"; mes "I was so worried about my boy!"; next; mes "[Vincent]"; mes "I hope you forgive me..."; mes "I'll do what I should've"; mes "done from the beginning..."; mes "I'll take full responsibility"; mes "for the gem's theft, and Sir"; mes "Zhed can do to me what he will."; next; mes "[Vincent]"; mes "The gem is very special..."; mes "Our pope commanded my"; mes "master to keep the jewel"; mes "safely, as it has the power"; mes "to save Arunafeltz and Rachel"; mes "when the time comes."; next; mes "["+strcharinfo(0)+"]"; mes "The gem is really that"; mes "important, huh? Well, you"; mes "almost had me killed, but"; mes "since I'm still alive, I guess"; mes "I can overlook it, you know?"; next; mes "["+strcharinfo(0)+"]"; mes "You won't get in trouble"; mes "if I can find the jewel and"; mes "Phobe before Sir Zhed"; mes "returns, so I'll try to find"; mes "them for you as soon as I can."; next; mes "[Vincent]"; mes "You're willing to"; mes "do that for me? ^333333*Sob*^000000"; mes "Even after what I've put"; mes "you through? ^333333*Sniff*^000000"; next; mes "["+strcharinfo(0)+"]"; mes "Eh, I went through all"; mes "this trouble already, so"; mes "I might as well finish the"; mes "job. Besides, Phobe is"; mes "just a kid, so he's probably"; mes "hiding somewhere in town."; set lost_boy,8; changequest 8094,8095; close; } else if (lost_boy == 8) { mes "[Vincent]"; mes "The gem is very special..."; mes "Our pope commanded my"; mes "master to keep the jewel"; mes "safely, as it has the power"; mes "to save Arunafeltz and Rachel"; mes "when the time comes."; next; mes "["+strcharinfo(0)+"]"; mes "The gem is really that"; mes "important, huh? Well, you"; mes "almost had me killed, but"; mes "since I'm still alive, I guess"; mes "I can overlook it, you know?"; next; mes "["+strcharinfo(0)+"]"; mes "You won't get in trouble"; mes "if I can find the jewel and"; mes "Phobe before Sir Zhed"; mes "returns, so I'll try to find"; mes "them for you as soon as I can."; next; mes "[Vincent]"; mes "You're willing to"; mes "do that for me? ^333333*Sob*^000000"; mes "Even after what I've put"; mes "you through? ^333333*Sniff*^000000"; next; mes "["+strcharinfo(0)+"]"; mes "Eh, I went through all"; mes "this trouble already, so"; mes "I might as well finish the"; mes "job. Besides, Phobe is"; mes "just a kid, so he's probably"; mes "hiding somewhere in town..."; close; } else if (lost_boy == 9) { mes "[Vincent]"; mes "You came back!"; mes "Were you able to"; mes "find Phobe?! H-how"; mes "is he? Is he alright?"; next; mes "["+strcharinfo(0)+"]"; mes "Huh? Oh yeah, he's"; mes "just fine. I found Phobe"; mes "loitering around Freya's"; mes "Spring. Er, he's not willing"; mes "to come home yet, but he did"; mes "give me the gem he stole."; next; mes "["+strcharinfo(0)+"]"; mes "So... I earned my"; mes "reward now, right?"; mes "And no one has to die?"; next; mes "[Vincent]"; mes "Yes, yes, thank you so"; mes "much! I'll never forget"; mes "what you've done for me."; mes "Oh, my boy is alright!"; next; mes "["+strcharinfo(0)+"]"; mes "H-hey! Um, take"; mes "this jewel! You need"; mes "to return it to wherever"; mes "it's supposed to go, right?"; next; mes "[Vincent]"; mes "Oh, yes, I'd better do"; mes "that. While I return this"; mes "jewel, would you please"; mes "tell my wife Jenny that our"; mes "boy is okay? She's been"; mes "very worried about him, so..."; next; mes "["+strcharinfo(0)+"]"; mes "You want me to tell"; mes "Jenny about Phobe?"; mes "Sure, sure, I'll do that."; set lost_boy,10; changequest 8096,8097; close; } else if (lost_boy == 10) { mes "[Vincent]"; mes "Oh! While I return this"; mes "jewel, would you please"; mes "tell my wife Jenny that our"; mes "boy is okay? She's been"; mes "very worried about him, so..."; next; mes "["+strcharinfo(0)+"]"; mes "You want me to tell"; mes "Jenny about Phobe?"; mes "Sure, sure, I'll do that."; close; } else if (lost_boy == 11) { mes "["+strcharinfo(0)+"]"; mes "I told Jenny that"; mes "about Phobe, and that"; mes "the gem was returned..."; mes "She seemed pretty relieved..."; next; mes "[Vincent]"; mes "Thank you so much,"; mes "adventurer. She's such"; mes "a kind, loving woman, and"; mes "I hate to see her go through"; mes "all that torment. I don't deserve"; mes "such a beautiful woman..."; next; mes "[Vincent]"; mes "It's very fortunate that"; mes "you've come to save us..."; mes "Please drop by the next"; mes "time that you're in Rachel,"; mes "and I'll try to help you if I can."; next; mes "[Vincent]"; mes "Ah, actually, I have"; mes "one last favor to ask"; mes "of you. Would you please"; mes "bring this note and package"; mes "to my master? He should still"; mes "be in the temple right now."; next; mes "[Vincent]"; mes "If you ask for High"; mes "Priest Zhed and mention"; mes "that I sent you, then he"; mes "will meet with you."; next; mes "[Vincent]"; mes "Now is the time for"; mes "me to give you your"; mes "reward. How about that?"; mes "I don't know what's inside,"; mes "but I know these items are"; mes "quite valuable nowadays..."; set lost_boy,12; changequest 8098,8099; getitem 617,1; //Old_Violet_Box next; mes "[Vincent]"; mes "Ah, and this note is a"; mes "letter of recommendation"; mes "that I have written for you."; mes "Please deliver it to Sir Zhed"; mes "as soon as possible. Good bye,"; mes "and thank you for everything."; next; mes "^3355FFYou received a letter"; mes "of recommendation"; mes "from Vincent.^000000"; close; } else { mes "[Vincent]"; mes "Thank you for everything"; mes "that you've done for me"; mes "and my family. If you ever"; mes "need help, please don't"; mes "hesitate to ask me, alright?"; close; } } rachel,114,232,3 script Logan#ra_in01 869,{ if ((lost_boy < 1) || (lost_boy >= 3)) { mes "[Logan]"; mes "I'm just Logan, one"; mes "of the many servants"; mes "working here in Sir Zhed's"; mes "glorious mansion. I've got"; mes "a lot of work to do, so don't"; mes "don't distract me, please."; close; } else if (lost_boy == 1) { mes "["+strcharinfo(0)+"]"; mes "Excuse me, but do"; mes "you know man named"; mes "Phobe by any chance?"; mes "I heard that he used"; mes "to work around here."; next; mes "[Logan]"; mes "Er, may I ask"; mes "you are? Why are"; mes "you looking for him?"; next; mes "["+strcharinfo(0)+"]"; mes "Well, I've just been"; mes "hired to look for him,"; mes "and I was told that asking"; mes "the servants around here"; mes "was a good starting point."; next; mes "[Logan]"; mes "Oh, okay. Yeah, Phobe's"; mes "been missing ever since"; mes "he left to buy stuff from"; mes "the market a few days ago."; mes "I hope the kid is alright."; next; mes "["+strcharinfo(0)+"]"; mes "Er, kid? Just"; mes "how old is Phobe?"; next; mes "[Logan]"; mes "He just turned fifteen."; mes "That's all I know about"; mes "him. Truth be told, I don't"; mes "know much since I just"; mes "started working here. Why don't"; mes "you ask the senior employees?"; next; mes "[Logan]"; mes "Let's see..."; mes "You could ask Mr. Manson"; mes "inside the mansion. He's"; mes "been working here for a while."; set lost_boy,2; changequest 8089,8090; close; } else if (lost_boy == 2) { mes "[Logan]"; mes "If you want to learn"; mes "more about Phobe, you'd"; mes "better ask one of the senior"; mes "employees since I just started"; mes "working here. Mr. Manson in"; mes "the mansion is a good bet."; close; } } ra_in01,372,200,3 script Manson#ra_in01 929,{ if (lost_boy < 1) { mes "[Manson]"; mes "I am Manson, one of the"; mes "many servants working here"; mes "in Sir Zhed's mansion. Er,"; mes "would you be more careful"; mes "walking around here? I hate"; mes "cleaning up after visitors."; close; } else if (lost_boy == 1) { mes "[Manson]"; mes "You know, considering"; mes "that natives like me are"; mes "looked down upon and"; mes "are kinda of lower class,"; mes "I'm really lucky to work for"; mes "Sir Zhed here in the mansion."; close; } else if (lost_boy == 2) { mes "["+strcharinfo(0)+"]"; mes "Excuse me, but do you"; mes "know a man named Phobe?"; mes "He's gone missing, so I've"; mes "been hired to look for him."; next; mes "[Manson]"; mes "Ah, so you're the one"; mes "that Vincent hired, huh?"; mes "That's good, that's good."; mes "I'm pretty sure Phobe is"; mes "hiding somewhere and"; mes "just goofing around."; next; mes "[Manson]"; mes "I'm sure he can take care"; mes "of himself, so we won't have"; mes "to worry too much. Let's see,"; mes "he asked me if I had any"; mes "errands to for him to do,"; mes "so I sent him to the market."; next; mes "[Manson]"; mes "That's the last time I saw"; mes "him. I guess he's using the"; mes "money I gave him to feed himself"; mes "while he's run away. He's young,"; mes "so I can't really blame him."; mes "We've all done crazy things~"; next; mes "[Manson]"; mes "Ah, our gardener Jenny"; mes "was the one that introduced"; mes "me to him. She's worked for"; mes "Sir Zhed for a long time, and"; mes "she loves kids. I guess she's"; mes "got a soft spot for Phobe."; next; mes "[Manson]"; mes "No one knows who his"; mes "parents are, so I guess"; mes "he's an orphan. That's"; mes "probably why she has him."; mes "working with us in the mansion."; next; mes "[Manson]"; mes "Jenny has done a lot for"; mes "that boy. We skipped our"; mes "usual employment process"; mes "just for her, you know? And"; mes "now Jenny and even Vincent"; mes "are worried about him missing."; next; mes "[Manson]"; mes "You know, if you want to"; mes "know more about that kid,"; mes "you should talk to Jenny."; mes "She's working in the garden"; mes "now, and she'd appreciate"; mes "your help in finding Phobe."; set lost_boy,3; changequest 8090,8091; close; } else if (lost_boy == 3) { mes "[Manson]"; mes "You know, if you want to"; mes "know more about that kid,"; mes "you should talk to Jenny."; mes "She's working in the garden"; mes "now, and she'd appreciate"; mes "your help in finding Phobe."; close; } else { mes "[Manson]"; mes "Nuts, there's so much"; mes "work to do! I never seem"; mes "to get it all done until"; mes "the very end of the day."; mes "Ah well, it's a living."; close; } } rachel,48,237,3 script Jenny#ra_in01 894,{ if (lost_boy < 3) { mes "[Jenny]"; mes "These grounds are owned by"; mes "Sir Zhed and are considered"; mes "private property. Please"; mes "leave immediately if you"; mes "haven't been invited!"; close; } else if (lost_boy == 3) { mes "["+strcharinfo(0)+"]"; mes "Excuse me, but are"; mes "you Jenny? I've been"; mes "told by Manson to speak"; mes "to you if I wanted to learn"; mes "more about Phobe. You see,"; mes "Vincent hired me to find him."; next; mes "[Jenny]"; mes "Oh! That's wonderful"; mes "news! Y-yes, I'm Jenny."; mes "What did you need to know?"; next; mes "["+strcharinfo(0)+"]"; mes "Er, anything you could"; mes "tell me would be fine."; mes "Things like his favorite"; mes "hangouts might also be"; mes "helpful for me to investigate."; next; mes "[Jenny]"; mes "Phobe is such a good"; mes "boy. I don't know what"; mes "kind of trouble he's gotten"; mes "into this time, but he's"; mes "really a great kid if you"; mes "just give him a chance."; next; mes "[Jenny]"; mes "Oh... Vincent must"; mes "also be--I'm-I'm very"; mes "glad that he's hired"; mes "you. But as for places"; mes "he might be found, I'm"; mes "not sure if I know."; next; mes "[Jenny]"; mes "Have you tried the"; mes "market? That's where"; mes "he was last seen, wasn't it?"; mes "Maybe they have some idea"; mes "of where he was going?"; next; mes "["+strcharinfo(0)+"]"; mes "Oh... That's a good idea."; mes "Alright, I guess I can go"; mes "to the market and ask around."; set lost_boy,4; changequest 8091,8092; close; } else if ((lost_boy >= 3) && (lost_boy < 6)) { mes "[Jenny]"; mes "Please find Phobe,"; mes "and bring him back"; mes "safely as soon as you"; mes "can! I can't help but worry"; mes "about that boy, you know?"; next; mes "["+strcharinfo(0)+"]"; mes "I'll do my best"; mes "First, I guess I should ask"; mes "around the market where"; mes "Phobe was last seen."; close; } else if (lost_boy == 6) { mes "[Jenny]"; mes "Please find Phobe,"; mes "and bring him back"; mes "safely as soon as you"; mes "can! I can't help but worry"; mes "about that boy, you know?"; close; } else if ((lost_boy > 6) && (lost_boy < 11)) { mes "[Jenny]"; mes "Oh! You're back!"; mes "Did you find Phobe?"; next; if (lost_boy == 7) { mes "["+strcharinfo(0)+"]"; mes "Actually... Uh..."; mes "I have something very"; mes "important to discuss"; mes "with Vincent first."; } else if (lost_boy == 8) { mes "["+strcharinfo(0)+"]"; mes "Actually... Uh..."; mes "Not just yet. But I'm"; mes "following a really good"; mes "lead! Don't worry, I'll"; mes "find him soon, I promise."; } else if (lost_boy == 9) { mes "["+strcharinfo(0)+"]"; mes "Actually... Uh..."; mes "I should report to"; mes "Vincent first and return"; mes "this jewel, but I'll deliver"; mes "some good news soon,"; mes "I promise. Se eyou later~"; } else if (lost_boy == 10) { mes "["+strcharinfo(0)+"]"; mes "Yes, he's fine, just"; mes "hanging around the south"; mes "side of town. He's safe,"; mes "but he's not willing to"; mes "come home just right now."; next; mes "["+strcharinfo(0)+"]"; mes "The jewel's been returned,"; mes "so everything should be fine"; mes "now. Also, Vincent explained"; mes "everything to me. You know,"; mes "how you, him, and Phobe"; mes "are all related, so..."; next; mes "[Jenny]"; mes "Oh! Oh, I see. He told"; mes "you our secret? Well,"; mes "I guess we can trust you."; mes "Mostly, I'm just relieved"; mes "that my son is alright, and"; mes "that he won't get in trouble."; next; mes "[Jenny]"; mes "Anyway, even though Phobe"; mes "is being pretty stubborn,"; mes "I'm sure he'll come back"; mes "soon. As he grows up, I think"; mes "he'll understand his father's"; mes "position a little bit better."; next; mes "[Jenny]"; mes "I hope so. Although"; mes "it's been very hard for"; mes "all three of us to live"; mes "this way, I couldn't be"; mes "happier. Thank you for"; mes "all of your help, adventurer~"; set lost_boy,11; changequest 8097,8098; } close; } else if ((lost_boy > 10) && (lost_boy < 13)) { mes "[Jenny]"; mes "Thank you so much for"; mes "finding my son. If there's"; mes "anything I can ever do for"; mes "you, please let me know."; mes "You don't know how grateful"; mes "I am to you as a mother..."; close; } end; } rachel,138,73,5 script Idle Merchant#ra_in01 85,{ if ((lost_boy < 4) || (lost_boy >= 6)) { mes "[Idle Merchant]"; mes "Man! Business is going"; mes "sooo slooow right now!"; mes "Well, no point standing"; mes "around this dump much"; mes "longer. Maybe I should"; mes "pack it up and go home."; close; } else if (lost_boy == 4) { mes "["+strcharinfo(0)+"]"; mes "Excuse me?"; mes "Hello? Sir?"; next; mes "[Idle Merchant]"; mes "Finally! A customer!"; mes "I knew someone would come"; mes "eventually! So whaddya want"; mes "to buy? I got all sorts of"; mes "handy little knickknacks~"; next; mes "["+strcharinfo(0)+"]"; mes "Sorry, not interested."; mes "I just wanted to ask if"; mes "you've seen a boy around"; mes "here that's about fifteen"; mes "years old. He supposedly"; mes "ran away from home, so."; next; mes "[Idle Merchant]"; mes "Fifteen? My own son is"; mes "that age... I'm sorry, but"; mes "I haven't seen any lads that"; mes "age around here in the past"; mes "few days. Though, you might"; mes "want to ask the other merchants."; next; mes "["+strcharinfo(0)+"]"; mes "Cool. Thanks a lot."; next; mes "[Idle Merchant]"; mes "Alright, then!"; mes "Good luck bringing that"; mes "boy home! Oh, and are you"; mes "sure that you don't want"; mes "to take a look around?"; next; mes "["+strcharinfo(0)+"]"; mes "Er, what exactly do"; mes "you sell here? I can't"; mes "recognize any of these"; mes "goods that you're selling."; next; mes "[Idle Merchant]"; mes "You know how some restaurants"; mes "offer dishes with mock meat"; mes "made out of vegetables and"; mes "stuff like wheat gluten, right?"; next; mes "[Idle Merchant]"; mes "Get this: mock vegetables"; mes "made out of pure meat! Now"; mes "how's that for the best of both"; mes "worlds? Yeah? Yeah? Here,"; mes "why don't you try a sample?"; next; mes "["+strcharinfo(0)+"]"; mes "What the?!"; mes "No way in hell am"; mes "I putting that in my"; mes "mouth! What the heck"; mes "is that supposed to be?"; next; mes "[Idle Merchant]"; mes "It's the world's"; mes "first zucchini..."; mes "Made completely out"; mes "of Grade A Sirloin Steak!"; next; mes "["+strcharinfo(0)+"]"; mes "No no no! I've got to"; mes "go and ask those other"; mes "merchants about that"; mes "missing boy. Er, but"; mes "good luck selling that."; set lost_boy,5; close; } else if (lost_boy >= 5) { mes "["+strcharinfo(0)+"]"; mes "(^333333I better ask the other"; mes "merchants around here if"; mes "they've seen that boy. I'm"; mes "wasting my time talking to"; mes "this crazy merchant and his"; mes "ridiculous mock vegetables.^000000)"; close; } } rachel,120,47,3 script Idle Merchant#ra_in01_2 85,{ if ((lost_boy < 5) || (lost_boy > 6)) { mes "[Idle Merchant]"; mes "I'm thinking of quitting"; mes "this business... No one"; mes "to seems to want whatever"; mes "I'm selling! I definitely can't"; mes "make a living like this."; close; } else if (lost_boy == 5) { mes "["+strcharinfo(0)+"]"; mes "Excuse me,"; mes "um... Hello?"; next; mes "[Idle Merchant]"; mes "Oh! Welcome to my shop!"; mes "How can I help you today?"; next; mes "["+strcharinfo(0)+"]"; mes "Actually, I'm not"; mes "here to buy anything..."; mes "I'm looking for a boy"; mes "named Phobe that was"; mes "here a few days ago."; mes "Have you seen him?"; next; mes "[Idle Merchant]"; mes "Oh! Yeah, last night,"; mes "some guy asked me to tell"; mes "anyone looking for this guy"; mes "named Phobe to give you"; mes "a message. Basically, he wants"; mes "you to come to the ''ice cave.''"; next; mes "["+strcharinfo(0)+"]"; mes "Who asked you to tell"; mes "me that? How did he know"; mes "that I'd come over here?"; mes "Does he know where Phobe"; mes "is? I-Is Phobe alright?"; next; mes "[Idle Merchant]"; mes "No clue. I told you all"; mes "I know. Let's see, his"; mes "name was... Nogan?"; mes "Rogan? Something"; mes "like that. That's"; mes "all I know, honest."; next; mes "[Idle Merchant]"; mes "So the kid's missing,"; mes "huh? Good luck finding"; mes "him. Oh, and be careful"; mes "in that ice cave. That place"; mes "can be plenty dangerous."; set lost_boy,6; changequest 8092,8093; close; } else if (lost_boy == 6) { mes "[Idle Merchant]"; mes "So yeah, last night,"; mes "some guy asked me to tell"; mes "anyone looking for this guy"; mes "named Phobe to give you"; mes "a message. Basically, he wants"; mes "you to come to the ''ice cave.''"; next; mes "["+strcharinfo(0)+"]"; mes "Who asked you to tell"; mes "me that? How did he know"; mes "that I'd come over here?"; mes "Does he know where Phobe"; mes "is? I-Is Phobe alright?"; next; mes "[Idle Merchant]"; mes "No clue. I told you all"; mes "I know. Let's see, his"; mes "name was... Nogan?"; mes "Rogan? Something"; mes "like that. That's"; mes "all I know, honest."; next; mes "[Idle Merchant]"; mes "So the kid's missing,"; mes "huh? Good luck finding"; mes "him. Oh, and be careful"; mes "in that ice cave. That place"; mes "can be plenty dangerous."; close; } } ra_fild01,245,325,3 script Suspicious Man#ra_in01 934,{ if ((lost_boy < 6) || (lost_boy > 7)) { mes "[Suspicious Man]"; mes "Th-there's not enough"; mes "air here, it's so stuffy!"; mes "Hey, get away! You're"; mes "wasting all of my"; mes "precious oxygen!"; close; } if (lost_boy == 6) { mes "["+strcharinfo(0)+"]"; mes "Excuse me, but do you"; mes "know a man named"; mes "Rogan? I'm here to--"; next; mes "[Suspicious Man]"; mes "Hah! I had no idea"; mes "it'd be this simple!"; mes "Easiest money I've"; mes "ever made! Bwahahaha!"; mes "Time for you to die, kid!"; next; mes "[Suspicious Man]"; mes "Hyah!"; percentheal -50,0; next; mes "^3355FFThis suspicious man"; mes "wounded you with a throwing"; mes "dagger, and then threw another"; mes "one that you managed to dodge."; mes "You quickly retaliate to keep"; mes "him from further harming you.^000000"; next; mes "[Suspicious Man]"; mes "Argh! I..."; mes "I guess I underestimated"; mes "you! You're a lot stronger"; mes "than when you're taken by"; mes "surprise, adventurer!"; next; mes "["+strcharinfo(0)+"]"; mes "Hey, who the hell are"; mes "you?! Are you Rogan?"; mes "Are you the one that"; mes "kidnapped Phobe?"; next; mes "[Suspicious Man]"; mes "What th--? I didn't"; mes "kidnap nobody! I don't"; mes "know any Phobe! I was"; mes "just hired to kill you and"; mes "bring your body to my client."; mes "This wasn't what I expected."; next; mes "[Suspicious Man]"; mes "Vincent's instructions"; mes "were to kill anyone that"; mes "asked about Rogan, some"; mes "name he made up. My name"; mes "is Mogan. Gosh... I thought"; mes "you were a really bad guy."; next; mes "[Mogan]"; mes "Hey, set me straight"; mes "here. Did you steal"; mes "something really"; mes "valuable, like some"; mes "red jewel or something?"; next; mes "["+strcharinfo(0)+"]"; mes "Huh? No! Vincent actually"; mes "sent me to look for the guy"; mes "that stole that jewel, and"; mes "to retrieve it for him!"; next; mes "[Mogan]"; mes "It looks like he set"; mes "us up, dude. That's..."; mes "That's really low. Sorry,"; mes "if I had known, I wouldn't"; mes "have done it. Why would"; mes "he manipulate us like that?"; next; mes "["+strcharinfo(0)+"]"; mes "I don't know..."; mes "I'm going to talk"; mes "to Vincent and make"; mes "him explain everything."; set lost_boy,7; changequest 8093,8094; close; } else if (lost_boy == 7) { mes "[Mogan]"; mes "It looks like he set"; mes "us up, dude. That's..."; mes "That's really low. Sorry,"; mes "if I had known, I wouldn't"; mes "have done it. Why would"; mes "he manipulate us like that?"; next; mes "["+strcharinfo(0)+"]"; mes "I don't know..."; mes "I'm going to talk"; mes "to Vincent and make"; mes "him explain everything."; close; } } rachel,263,32,3 script Kid#ra_in01 931,{ if (lost_boy < 7) { mes "[Kid]"; mes "Leave me alone!"; close; } else if (lost_boy == 8) { mes "^3355FFYou catch a shining"; mes "glint from this boy's"; mes "back pocket. Perhaps he"; mes "has the jewel that Vincent"; mes "wants you to retrieve.^000000"; next; mes "["+strcharinfo(0)+"]"; mes "Hey, you."; mes "You must be"; mes "Phobe, right?"; next; mes "[Kid]"; mes "Yeah?"; mes "So what?"; next; mes "["+strcharinfo(0)+"]"; mes "Your father sent"; mes "me here to find you."; next; mes "[Phobe]"; mes "No! Don't touch me!"; mes "I have no father!"; mes "H-he's dead to me!"; next; mes "["+strcharinfo(0)+"]"; mes "Well, in any case, I need"; mes "to return the jewel that"; mes "you're hiding in your pocket."; mes "I know that it really belongs"; mes "to Sir Zhed. If I don't, then"; mes "your father will be in trouble."; next; mes "[Phobe]"; mes "Hah! You mean ''Mister"; mes "Vincent!'' That's fine"; mes "by me! That's exactly"; mes "why I took this thing!"; next; mes "["+strcharinfo(0)+"]"; mes "Oh, yeah? How do you"; mes "think Ms. Jenny will"; mes "feel? Do you think"; mes "that she'll be happy"; mes "hearing about this?"; next; mes "[Phobe]"; mes ".............................."; mes "...So you know about"; mes "our family secret, huh?"; mes "Alright, I'll give this to"; mes "you. But I'm doing this for"; mes "my mom, and not for him!"; next; mes "^3355FFPhobe gingerly pulls"; mes "the shining red jewel"; mes "from his pocket and"; mes "reluctantly hands it to you.^000000"; next; mes "[Phobe]"; mes "Just so you know,"; mes "I don't plan on going"; mes "back home! Well, just"; mes "not this second anyway."; mes "But let my mom know that"; mes "I'm fine and not to worry."; next; mes "["+strcharinfo(0)+"]"; mes "Alright, I'll tell your mom"; mes "But you should be getting"; mes "back to them soon. Your"; mes "father took a really big"; mes "risk covering up for you."; next; mes "[Phobe]"; mes "Hmpf! I..."; mes "I don't care!"; next; mes "^3355FFIt doesn't look like"; mes "you can force Phobe to"; mes "return home for now, so"; mes "you should bring this red"; mes "jewel back to Vincent.^000000"; set lost_boy,9; changequest 8095,8096; close; } else if (lost_boy == 9) { mes "[Phobe]"; mes "I... I'm not ready"; mes "to go back home just"; mes "fine, and let Mister Vincent"; mes "know that I'm not sorry"; mes "for what I did, okay?!"; next; mes "^3355FFIt doesn't look like"; mes "you can force Phobe to"; mes "return home for now, so"; mes "you should bring this red"; mes "jewel back to Vincent.^000000"; close; } else { mes "["+strcharinfo(0)+"]"; mes "You know, you should"; mes "quit making trouble and"; mes "listen to your parents."; next; mes "[Phobe]"; mes "You're not the boss"; mes "of me! Mind your own"; mes "business! Jeez louise!"; next; mes "["+strcharinfo(0)+"]"; mes "I can't mind my own"; mes "business if your actions"; mes "are causing this much trouble"; mes "to so many other people! You"; mes "need to act more responsibly!"; next; mes "[Phobe]"; mes "Mmmrrrr..."; mes "Gosh... Fine."; close; } } // Bruspetti Quest (Perequisite: Lighthalzen "Friendship" quest) :: rachel_ryu //============================================================ ra_in01,235,194,5 script Katinshuell 931,{ if (rach_vice > 21) { mes "[Katinshuell]"; mes "If I had only turned"; mes "myself in... Maybe if I had"; mes "made an effort to pay for"; mes "my crime, me and Bruspetti"; mes "could have had a chance..."; close; } else if ((rach_vice == 21) && (countitem(1201) > 0)) { mes "[Katinshuell]"; mes "Please... Please just"; mes "leave me alone. I've lost"; mes "the woman I love because"; mes "of something stupid I did"; mes "in the past. If you want to"; mes "turn me in, go ahead..."; delitem 1201,1; //Knife set rach_vice,22; changequest 8121,8122; close; } else if (rach_vice == 21) { mes "[Katinshuell]"; mes "I suppose it's my"; mes "fate to bear this guilt."; mes "It's already destroyed my"; mes "best chance of ever being"; mes "truly happy. Bruspetti..."; close; } else if ((rach_vice == 20) && (countitem(1201) > 0)) { mes "[Katinshuell]"; mes "I suppose there's"; mes "no reason to hide"; mes "anything anymore..."; mes "You've probably figured"; mes "the important stuff by now..."; next; mes "[Katinshuell]"; mes "I used to work as one"; mes "of the security guards in"; mes "Lighthalzen. We basically"; mes "watched the border between"; mes "the rich area and the slums."; next; mes "[Katinshuell]"; mes "I actually was ordered"; mes "to kill someone that was"; mes "repeatedly moving between"; mes "the slums and the rich area."; mes "He was a wealthy kid..."; mes "Didn't really deserve it."; next; mes "[" + strcharinfo(0) + "]"; mes "......"; mes "........."; next; mes "[Katinshuell]"; mes "I was paid a lot of money"; mes "to do it. At first, I thought"; mes "I was just doing my job. You"; mes "know, I mean, the law was on"; mes "my side. But the boy's blood"; mes "wouldn't wash off my hands..."; next; mes "[" + strcharinfo(0) + "]"; mes "......"; mes "........."; next; mes "[Katinshuell]"; mes "I was scared to kill him,"; mes "but once I did it, the guilt"; mes "and the torment has been"; mes "unbearable! I haven't been"; mes "able to sleep... That's why"; mes "I had to leave Lighthalzen."; set rach_vice,21; next; mes "[" + strcharinfo(0) + "]"; mes "......"; mes "........."; next; mes "[Katinshuell]"; mes "Bruspetti shocked me when"; mes "she had learned about what"; mes "I did back then. My one true"; mes "love... She couldn't bear the"; mes "truth. When she heard it from"; mes "my own lips, she went mad..."; next; mes "[" + strcharinfo(0) + "]"; mes "......"; mes "........."; next; mes "[Katinshuell]"; mes "I couldn't stop her..."; mes "I struggled, and tried to"; mes "save her, but she managed"; mes "to drown herself in Freya's"; mes "Spring. She's gone from my"; mes "life. Just like that. Forever."; next; mes "[" + strcharinfo(0) + "]"; mes "......"; mes "........."; next; mes "[Katinshuell]"; mes "I came here after"; mes "killing a man to start"; mes "a new life, maybe get"; mes "a clean slate, but I end up"; mes "indirectly killing the woman"; mes "I love. Why God?! Why?!"; next; mes "[" + strcharinfo(0) + "]"; mes "......"; mes "........."; next; mes "[Katinshuell]"; mes "Are you happy now?"; mes "Are you happy now that?"; mes "I've told you the truth?"; mes "Doesn't that make me and"; mes "you feel so much better?!"; next; mes "[" + strcharinfo(0) + "]"; mes "......"; mes "........."; next; mes "[Katinshuell]"; mes "..............................."; mes "God! My life sucks!"; close; } else if (rach_vice == 21) { mes "[Katinshuell]"; mes "^333333*Pant pant*^000000"; mes "After all this"; mes "time... I thought"; mes "I could run away..."; mes "But the voices still"; mes "h-haunt me... Ha ha ha..."; close; } else if ((rach_vice == 20) && (countitem(1201) > 0)) { mes "[Katinshuell]"; mes "I..."; mes "I don't deserve this!"; mes "Why do you keep hounding"; mes "me with these questions?"; next; mes "[" + strcharinfo(0) + "]"; mes "Did... Did something"; mes "happen when Bruspetti"; mes "confronted you at Freya's"; mes "Spring? What did exactly"; mes "did she learn about"; mes "you in Lighthalzen?"; next; mes "[Katinshuell]"; mes "I... I don't have"; mes "to tell you anything!"; next; mes "[" + strcharinfo(0) + "]"; mes "How can you say that?!"; mes "I just read in Bruspetti's"; mes "diary that she learned"; mes "something horrible about"; mes "you, and it involved a"; mes "Knife... just like this one."; next; mes "[Katinshuell]"; mes ".........!"; mes "............."; mes "NOoo! I'm sorry, it's"; mes "my fault! I was desperate!"; mes "You don't understand how"; mes "I used to live, you d-don't--!"; set rach_vice,21; next; mes "[" + strcharinfo(0) + "]"; mes "Huh...?"; mes "Mr. Katinshuell?"; close; } else if ((rach_vice == 19) || (rach_vice == 20)) { mes "[Katinshuell]"; mes "I..."; mes "I don't deserve this!"; mes "Why do you keep hounding"; mes "me with these questions?"; next; mes "[" + strcharinfo(0) + "]"; mes "Did... Did something"; mes "happen when Bruspetti"; mes "confronted you at Freya's"; mes "Spring? What did exactly"; mes "did she learn about"; mes "you in Lighthalzen?"; next; mes "[Katinshuell]"; mes "I... I don't have"; mes "to tell you anything!"; set rach_vice,20; changequest 8120,8121; next; mes "[" + strcharinfo(0) + "]"; mes "(^333333He's still resisting"; mes "me... How can I get"; mes "him to reveal the truth?^000000)"; close; } else if (rach_vice == 18) { mes "[" + strcharinfo(0) + "]"; mes "Let's see..."; mes "Oh this entry looks"; mes "interesting. It's all"; mes "about you, Katinshuell."; next; mes "- Date: OOXX -"; mes "I'm so in love with him,"; mes "but he always changes the"; mes "subject whenever I ask him"; mes "personal questions about his"; mes "past. Could it be that he's"; mes "hiding something from me?"; next; mes "- Date: OOXX -"; mes "Is it another woman?"; mes "I can't help but feel"; mes "jealous! I need to know."; mes "That's why I've decided to"; mes "go to Lighthalzen and see"; mes "what I can find out."; next; mes "- Date: OOXO -"; mes "Dear Diary,"; mes "Today I just learned"; mes "the horrible truth... I need"; mes "to make him confess it to"; mes "me. I hope we can still be"; mes "together after all of this..."; next; mes "- Date: OOXO -"; mes "But I don't know if"; mes "I can live with this!"; mes "The man I love... It's"; mes "unthinkable that he'd"; mes "use a Knife t-to... I just"; mes "want to throw up."; next; mes "- Date: OOXO -"; mes "I'm planning to meet him"; mes "tomorrow at Freya's Spring."; mes "I can't help but look at him"; mes "differently now, but still..."; mes "He's the man I truly love."; next; mes "- Date: OOXO -"; mes "I hope that I have"; mes "good news the next"; mes "time I write in this diary..."; mes "Well, here's hoping."; next; mes "[" + strcharinfo(0) + "]"; mes "Well, that was"; mes "the very last page..."; mes "What happened when"; mes "Bruspetti confronted"; mes "you at Freya's Spring?"; set rach_vice,19; next; mes "[Katinshuell]"; mes "........."; mes "I... I..."; mes "........."; close; } else if (rach_vice == 17) { mes "[Katinshuell]"; mes "Damn it! I don't want to"; mes "think about her anymore!"; mes "Get away from me, and take"; mes "Bruspetti's diary with you!"; next; mes "[" + strcharinfo(0) + "]"; mes "What?! No way, not after"; mes "that little outburst about"; mes "killing or not killing Bruspetti!"; mes "Fine, if you're not going to"; mes "talk, then I'm going to flip"; mes "through this diary for answers."; set rach_vice,18; close; } else if (rach_vice == 16) { mes "[Katinshuell]"; mes "Ha ha ha..."; mes "Is this some sort"; mes "of interrogation?"; mes "I-I've done nothing"; mes "wrong! Go ahead,"; mes "ask me anything!"; next; mes "[" + strcharinfo(0) + "]"; mes "Alright then, why"; mes "don't you explain this?"; next; switch(select("Mr. Shendar's House:Lighthalzen:Freya's Spring:Bruspetti")) { case 1: mes "[" + strcharinfo(0) + "]"; mes "Mr. Shendar, Bruspetti's"; mes "father, says that someone"; mes "has been sneaking into his"; mes "house for some reason."; mes "Now, why would you do that?"; next; mes "["+ strcharinfo(0) +"]"; mes "You recognized"; mes "Bruspetti's diary"; mes "pretty quickly..."; mes "And you did mention"; mes "you were looking for it."; next; mes "[Katinshuell]"; mes "Hmpf! S-stop"; mes "talking crazy talk!"; mes "I don't know what"; mes "you're talking about!"; close; case 2: mes "[" + strcharinfo(0) + "]"; mes "You know, I found out"; mes "that Bruspetti was planning"; mes "on going to Lighthalzen."; mes "It seems that she needed"; mes "to learn something really"; mes "important over there..."; next; mes "[Katinshuell]"; mes "No...!"; mes "She couldn't have...!"; next; mes "[" + strcharinfo(0) + "]"; mes "Alright. It's no use"; mes "pretending that you don't"; mes "know her. You were her"; mes "boyfriend, weren't you?"; mes "What would she be trying"; mes "to find in Lighthalzen?"; next; mes "[Katinshuell]"; mes "No! No no no!"; mes "Shut up! Shut up!"; mes "Please! Just leave"; mes "me alone! Get away"; mes "from me right now!"; next; switch(select("Mr. Shendar's House:Freya's Spring:Recent Break-up")) { case 1: mes "[" + strcharinfo(0) + "]"; mes "So while she was away"; mes "in Lighthalzen, you snuck"; mes "in Mr. Shendar's house and--"; next; mes "[Katinshuell]"; mes "Y-yes! Yes, that's right!"; mes "It's because I was so worried"; mes "about her! I had no idea that"; mes "she went all the way over to"; mes "Lighthalzen! Ha ha! Ha ha!"; next; mes "[" + strcharinfo(0) + "]"; mes "..............................."; mes "(^333333Nuts! I think that"; mes "backfired, so I'm going"; mes "to have to try this again.)^000000"; close; case 2: mes "[" + strcharinfo(0) + "]"; mes "So while she was away"; mes "in Lighthalzen, you went"; mes "to Freya's Spring, all"; mes "by yourself, didn't you?!"; next; mes "[Katinshuell]"; mes "......"; mes "........."; mes "Um? ...Yes."; next; mes "[" + strcharinfo(0) + "]"; mes "..............................."; mes "(^333333Nuts! I think that"; mes "backfired, so I'm going"; mes "to have to try this again.)^000000"; close; case 3: mes "[" + strcharinfo(0) + "]"; mes "Wait a second! Your break-up"; mes "and Bruspetti's sudden need"; mes "to investigate something in"; mes "Lighthalzen... They're related"; mes "somehow, aren't they?"; next; mes "[Katinshuell]"; mes "......"; mes "........."; mes "No! It's not true!"; next; mes "[" + strcharinfo(0) + "]"; next; switch(select("Mr. Shendar's house:Freya's Spring")) { case 1: mes "[" + strcharinfo(0) + "]"; mes "So while she was away"; mes "in Lighthalzen, you snuck"; mes "in Mr. Shendar's house and--"; next; mes "[Katinshuell]"; mes "Y-yes! Yes, that's right!"; mes "It's because I was so worried"; mes "about her! I had no idea that"; mes "she went all the way over to"; mes "Lighthalzen! Ha ha! Ha ha!"; next; mes "[" + strcharinfo(0) + "]"; mes "..............................."; mes "(^333333Nuts! I think that"; mes "backfired, so I'm going"; mes "to have to try this again.)^000000"; close; case 2: mes "[" + strcharinfo(0) + "]"; mes "Hmm... Why are you"; mes "always hanging out at"; mes "Freya's Spring alone?"; mes "And why has Bruspetti"; mes "not returned home yet?"; next; mes "[Katinshuell]"; mes "...Will you stop talking nonsense?"; mes "What is your evidence to convict me with the crime?"; mes "I don't wish to hear you any longer."; next; mes "[" + strcharinfo(0) + "]"; mes "Even after you killed Bruspetti,"; mes "you became worried about another possibility."; mes "So you were plotting to get rid of the possibility, too."; next; set rach_vice,17; mes "[Katinshuell]"; mes "No! Stop it! Stop!"; mes "Are you implying that"; mes "I killed her?! I didn't!"; mes "Quit this nonsense"; mes "before I get really angry!"; close; } } case 3: mes "[" + strcharinfo(0) + "]"; mes "Freya's Spring."; mes "Why are you always"; mes "hanging around there"; mes "by yourself, eh?"; next; mes "[Katinshuell]"; mes "..............................."; mes "It's because I really"; mes "miss my ex-girlfriend."; next; mes "[" + strcharinfo(0) + "]"; mes "Oh. Right."; mes "That's a pretty"; mes "good reason."; close; case 4: mes "[" + strcharinfo(0) + "]"; mes "If Bruspetti is not"; mes "your girlfriend, then..."; mes "Who is?! Answer that!"; next; mes "[Katinshuell]"; mes "..............................."; mes "Fine, fine. You win."; mes "She was my ex-girlfriend."; mes "I just don't like talking"; mes "about Bruspetti, that's all."; mes "Now will you leave me alone?"; next; mes "[" + strcharinfo(0) + "]"; mes "(^333333Nuts! He wasn't supposed"; mes "to cave in like that! I need"; mes "to question him again until"; mes "my gut feeling is satisfied!^000000)"; close; } } else if ((rach_vice == 15) && (countitem(7571))) { mes "[Katinshuell]"; mes "Oh, it's you again."; mes "What do you want now?"; mes "I just told you that I'm not"; mes "in the mood for talking with"; mes "anyone. I'm still coping with"; mes "breaking up with my girlfriend."; next; mes "[" + strcharinfo(0) + "]"; mes "Katinshuell... I get the"; mes "feeling that you're hiding"; mes "something. By any chance,"; mes "was Bruspetti your girlfriend?"; next; mes "[Katinshuell]"; mes "Huh?! Er, wh-wh-what?"; mes "What makes you think that?"; mes "That's none of your business!"; mes "Besides, don't you think that"; mes "a girl like her is too good"; mes "for some guy like me?!"; next; mes "[" + strcharinfo(0) + "]"; mes "I don't have any real"; mes "reason to suspect you of"; mes "anything, but my gut feeling"; mes "and the way you reacted isn't"; mes "very reassuring. Well, I guess"; mes "I can flip through this book..."; next; mes "[Katinshuell]"; mes "Hey! Hey that's..."; mes "That's Bruspetti's diary!"; mes "I-I've been looking for-- um..."; next; mes "[" + strcharinfo(0) + "]"; mes "Hey! How would you"; mes "know about that?!"; mes "Tell me the truth!"; mes "Actually, you know what?"; mes "Why don't we look at the"; mes "truth together? How's that?"; next; mes "^3355FFYou nonchalantly"; mes "toss the diary at"; mes "Katinshuell's feet,"; mes "and it opens to one of"; mes "the pages in the middle.^000000"; next; mes "[Katinshuell]"; mes "......!"; delitem 7571,1; //Diary_Of_Blue set rach_vice,16; changequest 8119,8120; close; } else if ((rach_vice == 10) || (rach_vice == 11)) { mes "[Katinshuell]"; mes "Argh! I'm so depressed."; mes "Honestly, I just want to"; mes "be left by myself for a really"; mes "long time. What the heck do you"; mes "want to ask me about, anyway?"; next; input .@input$; if (.@input$ == "Lighthalzen") { mes "[Katinshuell]"; mes "Lighthalzen...?"; mes "a city in the Schwaltzvalt"; mes "Republic. That, and it's"; mes "a tough place to live in."; mes "That's all I really know..."; next; } else if (.@input$ == "Bruspetti") { mes "[Katinshuell]"; mes "...It's been a while"; mes "since I heard that name."; mes "Bruspetti... She's pretty"; mes "popular around this town..."; mes "Everyone liked her. Is that"; mes "all you wanted to know?"; next; } else if (.@input$ == "Freya's Spring") { mes "[Katinshuell]"; mes "Freya's Spring..."; mes "That's just a park"; mes "where old people and"; mes "couples sort of hang out."; mes "I don't like going there,"; mes "though. You shouldn't, either."; next; } else { mes "[Katinshuell]"; mes "..." + .@input$ + "?"; mes "What? I don't understand you..."; close; } set rach_vice,11; changequest 8114,8115; mes "[Katinshuell]"; mes "You happy, now?"; mes "Quit trying to pry into"; mes "my personal business,"; mes "and just enjoy touring this"; mes "little town. That's what"; mes "you came to do, right?"; close; } else if (rach_vice == 4) { mes "[Katinshuell]"; mes "Uh... "; mes "I just told you that I broke"; mes "up with my girlfriend. You"; mes "know, I kinda sorta wanna"; mes "be left alone. Go away..."; close; } else if (rach_vice == 3) { mes "[Katinshuell]"; mes "Eh? Oh, it's one of you"; mes "guys, those do-gooder"; mes "adventurers. You must not"; mes "have anything else to do..."; mes "Otherwise, why talk to me?"; next; mes "[Katinshuell]"; mes "Geez... I know you guys go"; mes "around solving problems,"; mes "but this is one thing you"; mes "can't handle. Me and my"; mes "girlfriend are history now."; mes "It's over between us."; set rach_vice,4; changequest 8107,8108; close; } else if (rach_vice == 2) { mes "[Katinshuell]"; mes "You're an adventurer,"; mes "so I don't think you'd "; mes "understand how difficult"; mes "it is to live a quiet, peaceful"; mes "life. When you've lived through"; mes "certain things, it's tough."; next; mes "[Katinshuell]"; mes "When you're busy, you're"; mes "distracted. But even if I'm"; mes "left all alone, these thoughts"; mes "of mine never cease to haunt me..."; close; } else if (rach_vice == 1) { mes "[Katinshuell]"; mes "You're an adventurer,"; mes "so I don't think you'd "; mes "understand how difficult"; mes "it is to live a quiet, peaceful"; mes "life. When you've lived through"; mes "certain things, it's tough."; next; mes "[Katinshuell]"; mes "When you're busy, you're"; mes "distracted. But even if I'm"; mes "left all alone, these thoughts of mine never cease to haunt me..."; close; } else if (rach_vice == 0) { mes "[Katinshuell]"; mes "You're an adventurer,"; mes "so I don't think you'd "; mes "understand how difficult"; mes "it is to live a quiet, peaceful"; mes "life. When you've lived through"; mes "certain things, it's tough."; next; mes "[Katinshuell]"; mes "I don't need any more"; mes "excitement in my life."; mes "I just want to live quietly,"; mes "away from other people,"; mes "and to be left all alone for"; mes "some semblance of peace."; if (friendship > 10) set rach_vice,1; close; } mes "[Katinshuell]"; mes "Do you believe in karma?"; mes "I do... No matter what you"; mes "do, even if you don't get"; mes "caught, somehow it just"; mes "catches up to you."; next; mes "[Katinshuell]"; mes "Have you ever felt"; mes "guilty about something,"; mes "but hid from the truth?"; mes "Let me tell you that it must"; mes "be a painful experience. It's"; mes "better to confess when you can."; close; } ra_in01,250,19,3 script Mr. Shendar 929,{ if (rach_vice > 21) { mes "[Mr. Shendar]"; mes "When will my precious"; mes "daughter Bruspetti be"; mes "coming home? I'm sure that"; mes "she can take care of herself,"; mes "but a father can't help but"; mes "worry himself to death."; next; mes "[Mr. Shendar]"; mes "Ah, if you happen to"; mes "see my daughter in your"; mes "travels, please tell her"; mes "that her daddy is waiting"; mes "for her to come home."; mes "Thanks, adventurer."; close; } else if (rach_vice == 14) { mes "[Mr. Shendar]"; mes "So you have a pretty"; mes "good idea of who was"; mes "sneaking around my house?"; next; mes "[" + strcharinfo(0) + "]"; mes "Well, I suspect this guy"; mes "named Katinshuell because"; mes "he might have been Bruspetti's"; mes "boyfriend and he's been acting"; mes "funny. Still, I don't have any"; mes "real evidence of that."; next; mes "[Mr. Shendar]"; mes "Bruspetti's boyfriend?!"; mes "Hmpf! I don't like that"; mes "boy already. I haven't"; mes "met him yet, but its my"; mes "solemn duty as a father"; mes "to hate and distrust him!"; close; } else if (rach_vice == 13) { mes "[Mr. Shendar]"; mes "Hey! Hey! Are you"; mes "the pervert that's been"; mes "sneaking into my house"; mes "to prey on my daughter?!"; next; mes "[" + strcharinfo(0) + "]"; mes "Wha--?"; mes "No, I'm just a--"; next; percentheal -50,0; mes "^3355FF*BAM!*^000000"; next; mes "[" + strcharinfo(0) + "]"; mes "Ow! What did"; mes "you do that for?"; next; mes "[Mr. Shendar]"; mes "Still alive, eh? Hmpf!"; mes "I'll finish you off! I'll..."; mes "Er, huh?! Wait, I think"; mes "I know you. You're that"; mes "adventurer that's been"; mes "here before, right?"; next; mes "[Mr. Shendar]"; mes "Oh... I think I've made"; mes "a mistake. I thought you"; mes "were that person that's"; mes "been prowling around my"; mes "house. I don't know who he,"; mes "but I'm sure it's not you..."; next; mes "[" + strcharinfo(0) + "]"; mes "Wait, wait..."; mes "So someone has been"; mes "sneaking around here?"; mes "That's weird. Wait, that"; mes "guy, the one that might"; mes "be Bruspetti's boyfriend..."; next; mes "["+ strcharinfo(0) +"]"; mes "Right, his name was"; mes "Katinshuell. That guy's"; mes "been acting really funny."; mes "Maybe he was the one sneaking"; mes "around here? I'd better go"; mes "and ask him about this..."; next; mes "[Mr. Shendar]"; mes "Wait, where are"; mes "you going? I... I'm"; mes "sorry for hitting you?"; next; mes "[Mr. Shendar]"; mes "Curses! If that guy is my"; mes "daughter's boyfriend, and he's"; mes "trespassing into my home, then"; mes "he could be really dangerous."; mes "It's too bad that I can't ask"; mes "Bruspetti anything about him..."; next; mes "[Mr. Shendar]"; mes "Hm... Alright, adventurer."; mes "If you can find it, I'll allow"; mes "you to take and read my"; mes "daughter's diary. We need"; mes "to learn more about this guy"; mes "Katinshuell. If he's dangerous..."; next; mes "[Mr. Shendar]"; mes "I'm sorry... I'm asking you"; mes "for your help... But there's"; mes "nothing else I can do as her"; mes "father. Besides, adventurers"; mes "like you can offer her the"; mes "best protection..."; set rach_vice,14; changequest 8117,8118; close; } else if (rach_vice == 9) { mes "[Mr. Shendar]"; mes "Curses! I should have never"; mes "mentioned my daughter's"; mes "diary to an adventurer like"; mes "you! I know that your kind"; mes "is naturally too curious...!"; close; } else if (rach_vice == 8) { mes "[Mr. Shendar]"; mes "What? My daughter went"; mes "to Lighthalzen? She doesn't"; mes "know anyone there. Hmm, maybe"; mes "that's the place where she was"; mes "planning to go to learn more"; mes "about what was bothering her."; next; mes "[Mr. Shendar]"; mes "Yes, she was very generic:"; mes "''Dad, I need to go somewhere.''"; mes "and ''There's something I need"; mes "to make sure of.'' Leaving out"; mes "all the details does not put"; mes "a doting father at ease!"; next; mes "[Mr. Shendar]"; mes "Well, thank you for letting"; mes "me know where she might be."; mes "Now, I wish I knew what she"; mes "was planning on doing. Maybe"; mes "she wrote something about it"; mes "in her diary? Yes, perhaps..."; next; mes "[Mr. Shendar]"; mes "No! I can't do it!"; mes "As a loving father, I can't"; mes "allow myself to invade my"; mes "precious daughter's privacy."; mes "Even if she did carelessly leave"; mes "her diary on top of her drawer."; next; mes "[Mr. Shendar]"; mes "Oh, but how a father"; mes "worries. Will my sweet,"; mes "darling Bruspetti be alright?"; set rach_vice,9; changequest 8112,8113; close; } else if ((rach_vice == 4) || (rach_vice == 5)) { mes "[Mr. Shendar]"; mes "I miss my daughter. Yes,"; mes "the house smells different"; mes "without her around. It's a little"; mes "weird to be talking about this,"; mes "but Bruspetti always did smell"; mes "nice, just like her mother."; next; mes "[Mr. Shendar]"; mes "Even if they didn't wear"; mes "perfume, they had this"; mes "distinctively pleasant"; mes "scent about them. I guess"; mes "it must be pheremonal?"; set rach_vice,5; changequest 8108,8109; close; } else if (rach_vice == 2) { mes "[Mr. Shendar]"; mes "Take my advice: never"; mes "have a daughter! You worry"; mes "too much about them, and they"; mes "neglect their parents once"; mes "they grow up! I bet she's"; mes "having a grand old time..."; next; mes "[Mr. Shendar]"; mes "Confound it...!"; mes "Whoever that guy is,"; mes "he better not try any funny"; mes "business! As her father, I have"; mes "the legal right to wring his"; mes "little neck! At least, I should..."; close; } else if (rach_vice == 1) { mes "[Mr. Shendar]"; mes "I just found out that"; mes "my precious daughter has"; mes "been going out with someone."; mes "She went to some other town"; mes "for this boy, and I haven't"; mes "heard a word from her since!"; next; mes "[Mr. Shendar]"; mes "Take my advice: never"; mes "have a daughter! You worry"; mes "too much about them, and they"; mes "neglect their parents once"; mes "they grow up! I bet she's"; mes "having a grand old time..."; next; mes "[Mr. Shendar]"; mes "Probably on some lovey"; mes "dovey trip with whoever that"; mes "boy is. She's been gone an"; mes "awful long time, but she's"; mes "also an adult now. I... I guess"; mes "she should be just fine."; set rach_vice,2; setquest 8106; close; } mes "[Mr. Shendar]"; mes "I just found out that"; mes "my precious daughter has"; mes "been going out with someone."; mes "She went to some other town"; mes "to see this boy, and I haven't"; mes "heard a word from her since!"; next; mes "[Mr. Shendar]"; mes "Take my advice: never"; mes "have a daughter! You worry"; mes "too much about them, and they"; mes "neglect their parents once"; mes "they grow up! I bet she's"; mes "having a grand old time..."; close; } rachel,73,244,3 script Lachellen 919,{ if (rach_vice > 21) { mes "[Lachellen]"; mes "If you happen to see"; mes "Bruspetti, tell her to"; mes "come talk to me. I need"; mes "to know whether I figured"; mes "out who her boyfriend is!"; mes "I can't wait to see her~"; close; } else if ((rach_vice == 11) || (rach_vice == 12)) { mes "[Lachellen]"; mes "Oh, hello again~"; mes "Is there any way I can"; mes "help you this time? I know"; mes "you're looking for Bruspetti,"; mes "so I'll help you if you have"; mes "any questions for me~"; next; input .@input$; if (.@input$ == "Lighthalzen") { mes "[Lachellen]"; mes "Lighthalzen? Oh, that's"; mes "right! Bruspetti did ask"; mes "me about Lighthalzen a while"; mes "ago. Yes, she seemed really"; mes "interested in learning more"; mes "about that place recently."; next; } else if (.@input$ == "Freya's Spring") { mes "[Lachellen]"; mes "Freya's Spring?"; mes "Oh, I like that place!"; mes "Speaking of which, I know"; mes "someone named Katinshuell"; mes "that went there pretty often."; mes "Usually men don't go alone..."; next; mes "[Lachellen]"; mes "Wait, that's the place"; mes "I told you about, where"; mes "Bruspetti and her boyfriend"; mes "usually met. Do you think"; mes "she and Katinshuell...?"; mes "Ooh, maybe I figured it out!"; next; mes "[Lachellen]"; mes "But yeah, that place is"; mes "usually filled with couples,"; mes "so you look like a real loser"; mes "if you go there alone. That's"; mes "why I want a boyfriend now..."; set rach_vice,12; changequest 8115,8116; next; } else { mes "[Lachellen]"; mes "Oh, I'm sorry..."; mes "I don't know anything"; mes "about "+.@input$+"."; close; } mes "[Lachellen]"; mes "Well, I don't know if"; mes "you learned anything"; mes "important from me,"; mes "but I hope I helped"; mes "you, even if it was"; mes "just a little bit."; close; } else if (rach_vice == 7) { mes "[Lachellen]"; mes "Let's see... Bruspetti"; mes "and her guy would usually"; mes "meet at... Um, I know where"; mes "it is by feel, but I can't really"; mes "give you good directions"; mes "to get there. Er, sorry!"; next; mes "[Lachellen]"; mes "Luckily, this town"; mes "isn't that big, so I'm"; mes "sure you'll find something"; mes "if you just keep looking."; mes "Oh, and if you find her,"; mes "tell her I said ''hi,'' okay?"; close; } else if (rach_vice == 6) { mes "[Lachellen]"; mes "Oh, Bruspetti's dad"; mes "was talking about how"; mes "good she smells? Yeah,"; mes "she's kinda famous for"; mes "that around here, so he's"; mes "not creepy or anything."; next; mes "[Lachellen]"; mes "I see, so you think you"; mes "caught wind of her in some"; mes "other town. Yeah, I heard"; mes "that she went traveling to see"; mes "if she could learn something,"; mes "and she hasn't returned yet."; next; mes "[Lachellen]"; mes "Oh, you know what?"; mes "If she's in Lighthalzen,"; mes "she's probably gone there to"; mes "learn more about her boyfriend."; mes "Bruspetti mentioned something"; mes "about that when I last saw her."; next; mes "[Lachellen]"; mes "I don't know anything"; mes "else. Hmm, maybe if you"; mes "check the place where she"; mes "and her boyfriend usually"; mes "went on dates, you might"; mes "be able to find something."; set rach_vice,7; changequest 8110,8111; close; } else if ((rach_vice == 2) || (rach_vice == 3)) { mes "[Lachellen]"; mes "Ooh, I'm so jealous"; mes "of Bruspetti! She's been"; mes "spending so much time with"; mes "her new boyfriend recently..."; mes "But she still refuses to tell"; mes "me what his name is."; next; mes "[Lachellen]"; mes "She told me that she's"; mes "serious about him, but"; mes "she's also admitted that"; mes "she doesn't know much about"; mes "him. Let's see... He grew up in Lighthalzen? That's all she knows."; set rach_vice,3; changequest 8106,8107; close; } mes "[Lachellen]"; mes "My friend Bruspetti"; mes "is a really nice girl~"; mes "Everyone loves her, and"; mes "she's sooo beautiful. All"; mes "the guys are jealous of"; mes "her new boyfriend!"; next; mes "[Lachellen]"; mes "Still, she's really"; mes "shy, and won't tell me"; mes "who he is. There's a lot"; mes "I don't know about him, but"; mes "I'm sure they're happy together."; close; } rachel,196,77,3 script Kid#1rachel 921,{ mes "[Kid]"; mes "Hey, have you seen"; mes "Bruspetti? She's really"; mes "nice and always buys me"; mes "lots and lots of cookies!"; next; mes "[Kid]"; mes "Hmm, I haven't seen"; mes "her in a while, though."; mes "I heard she went traveling"; mes "somewhere. How long do"; mes "you think she'll be gone, huh?"; close; } rachel,151,155,3 script Kid#2rachel 921,{ mes "[Kid]"; mes "Oh wow! I wanna be an"; mes "adventurer like you when"; mes "I grow up! Go to all sorts"; mes "of places, visit different"; mes "towns. It sounds so fun!"; next; mes "[Kid]"; mes "Maybe if I find a really"; mes "nice place, maybe I'll just"; mes "stay and then move there."; mes "There's somewhere here"; mes "that did that, and moved"; mes "from Lighthalzen to here~"; next; mes "[Kid]"; mes "Yeah, as soon as I get"; mes "a chance, I'm gonna ditch"; mes "this town and see as much"; mes "of the world as I can! I need"; mes "to grow up faster than this!"; close; } rachel,266,35,3 script Grandma#rachel 918,{ if (rach_vice > 21) { mes "[Grandma]"; mes "When you get to be my"; mes "age, you'll cherish all"; mes "of your memories, even if"; mes "the experience was hurtful"; mes "when it actually happened."; next; mes "[Grandma]"; mes "Your memories are part"; mes "of who you are and what"; mes "makes you unique. I can"; mes "appreciate living the life"; mes "that I have, even if it's"; mes "not particularly special."; close; } else if (rach_vice == 13) { mes "[Grandma]"; mes "When you get to be my"; mes "age, you appreciate life"; mes "more and can release your"; mes "regrets more easily. I wasted"; mes "much of my youth in needless"; mes "worry when I could've relaxed."; close; } else if (rach_vice == 12) { mes "[Grandma]"; mes "Oh, back again, eh?"; mes "I guess you must really"; mes "like coming to this place"; mes "too. Hm, that reminds me..."; next; mes "[Grandma]"; mes "See the edge of the spring?"; mes "The same young man frequently"; mes "comes to that spot, and stares"; mes "into the water, just dripping with sadness. Someone so young"; mes "shouldn't be feeling like that."; next; mes "[Grandma]"; mes "You're supposed to come"; mes "here to relax and enjoy"; mes "the surrounding beauty,"; mes "not wallow in your sorrow."; mes "I guess that boy doesn't"; mes "agree with me on that."; next; mes "[Grandma]"; mes "You should be able"; mes "to let go of whatever's"; mes "bothering you, and just"; mes "enjoy life as it is now."; set rach_vice,13; changequest 8116,8117; close; } mes "[Grandma]"; mes "I love this place,"; mes "its beautiful scenary"; mes "and serene atmosphere."; mes "It's so heavenly peaceful."; next; mes "[Grandma]"; mes "It brings my heart joy to see"; mes "young couples can coming"; mes "here and relaxing together."; mes "Isn't love a grand thing?"; close; } lhz_in02,213,207,0 script #ratrace1 111,4,4,{ OnTouch: if (rach_vice == 5) { mes "[" + strcharinfo(0) + "]"; mes "This..."; mes "This smell..."; mes "It smells so nice!"; mes "Like rose petals riding"; mes "on a gentle breeze..."; next; mes "[" + strcharinfo(0) + "]"; mes "Wait, could this be"; mes "the scent that Bruspetti's"; mes "father mentioned earlier?"; set rach_vice,6; changequest 8109,8110; close; } end; } rachel,265,47,0 script #raevent1 111,2,2,{ OnTouch: if (rach_vice == 23) { mes "[" + strcharinfo(0) + "]"; mes "Just looking at this"; mes "spring makes me think"; mes "of Bruspetti. What really"; mes "happened to her? I get"; mes "the feeling that she"; mes "caved in to despair."; next; mes "["+ strcharinfo(0) +"]"; mes "The water's not that"; mes "cold, or very deep..."; mes "And Katinshuell mentioned"; mes "that her body went limp..."; mes "But she was still looking"; mes "at him. It's haunting..."; next; mes "["+ strcharinfo(0) +"]"; mes "I suppose she was torn..."; mes "She loved him, but couldn't"; mes "bear to live with his secret."; mes "In the end, it's all so very"; mes "tragic. Katinshuell isn't"; mes "really a bad person..."; next; mes "[" + strcharinfo(0) + "]"; mes "He was forced to"; mes "commit a heinous crime,"; mes "and kept making mistakes,"; mes "running from his guilt. Is"; mes "anyone accountable for this?"; mes "Who would be to blame?"; next; set rach_vice,24; completequest 8122; if (checkre(3)) { if (BaseLevel > 90) getexp 130000,0; else if (BaseLevel > 75) getexp 85000,0; else getexp 45000,0; } else { if (BaseLevel > 90) getexp 1300000,0; else if (BaseLevel > 75) getexp 850000,0; else getexp 450000,0; } mes "[" + strcharinfo(0) + "]"; mes "Somehow, I wish that"; mes "Katinshuell had the"; mes "strength to face his"; mes "guilt, and then to"; mes "forgive himself."; close; } else if (rach_vice == 22) { mes "[" + strcharinfo(0) + "]"; mes "This must be where"; mes "Bruspetti drowned..."; next; mes "[Grandma]"; mes "Oh! Excuse me,"; mes "young adventurer,"; mes "but you mustn't stand"; mes "there! It's very slippery."; mes "What if you fall into the"; mes "spring? It's dangerous."; next; mes "[" + strcharinfo(0) + "]"; mes "Oh... Er, thank you."; mes "Yes, I wouldn't want"; mes "to get myself drowned."; next; set rach_vice,23; mes "[Grandma]"; mes "Drowned...? I just"; mes "wouldn't want you to"; mes "get your clothes wet."; mes "The water isn't that deep..."; mes "Even if you can't swim, you"; mes "can climb out, you know."; next; mes "[" + strcharinfo(0) + "]"; mes "...What?"; close; } else if (rach_vice == 8) { mes "[" + strcharinfo(0) + "]"; mes "That old woman told"; mes "be to be careful not to"; mes "slip and fall into the water"; mes "around here, so I'd better"; mes "make sure I tread carefully."; close; } else if (rach_vice == 7) { mes "[???]"; mes "Oh, be very careful!"; mes "You don't want to get"; mes "too close to the water."; mes "What if you slip and fall?"; next; mes "[" + strcharinfo(0) + "]"; mes "Huh?"; next; mes "[Grandma]"; mes "Oh, I'm sorry if"; mes "I startled you, but the"; mes "ground that you're standing"; mes "on is very slippery, you know."; next; mes "[" + strcharinfo(0) + "]"; mes "Ah, I see."; set rach_vice,8; changequest 8111,8112; close; } end; } ra_in01,255,25,0 script Book#ra_in 111,{ if (rach_vice == 15) { mes "^3355FFThis is where you"; mes "found Bruspetti's diary."; mes "Perhaps you should take"; mes "it with you the next time"; mes "you talk to Katinshuell.^000000"; close; } else if (rach_vice == 14) { set rach_vice,15; changequest 8118,8119; getitem 7571,1; //Diary_Of_Blue mes "^3355FFThis must be"; mes "Bruspetti's diary!"; mes "You now have permission"; mes "to take it with you so that"; mes "you can figure out if she and"; mes "Katinshuell are connected...^000000"; close; } else if ((rach_vice == 9) || (rach_vice == 10)) { mes "^3355FFThis must be"; mes "Bruspetti's diary!"; mes "But... reading it"; mes "would make you feel"; mes "like a real creep."; mes "So don't touch it.^000000"; set rach_vice,10; changequest 8113,8114; close; } } // Ice Necklace/Summon Ktullanux Quest and Glacial Heart buyer :: rachel_tre //============================================================ //iRO Changed this NPC to avoid "offending" people. //To enable how it originally looked, uncomment the //line below (npc header), and comment the line //under it, and then uncomment the cutin lines. //rachel,157,183,3 script Sincere Follower Urstia 917,{ rachel,157,183,3 script Sincere Follower Urstia 916,{ cutin "ra_usti1",2; if (checkweight(908,200) == 0) { mes "^3355FFWait a second!"; mes "Right now, you're carrying"; mes "too many things with you."; mes "Please come back after"; mes "using the Kafra Service"; mes "to store some of your items.^000000"; } if (ice_necklace_q < 1) { mes "[Urstialla]"; mes "Oh, are you an adventurer"; mes "from the outside? Praise be"; mes "to Freya! Her love and grace"; mes "reaches all over the world,"; mes "touching even the hearts of"; mes "foreigners, leading them here!"; next; if (select("Freya? I'd like to know more.:That's crazy talk!") == 1) { emotion e_ok; mes "[Urstialla]"; mes "The day is coming when"; mes "Freya will resurrect and"; mes "lead all of her faithful to"; mes "Valhalla. Now she is in a"; mes "deep sleep, but even then,"; mes "she watches over all of us."; next; mes "[Urstialla]"; mes "You see, Freya used up"; mes "all of her power fighting the"; mes "most fearsome of demons"; mes "in the Thousand Year War."; mes "Now she rests and recovers"; mes "in a pure and sacred place."; next; mes "["+strcharinfo(0)+"]"; mes "Wait..."; mes "How do you"; mes "know that all of"; mes "this happened?"; next; mes "[Urstialla]"; mes "These are truths that all"; mes "of Freya's worshippers know."; mes "Freya delivers her messages to"; mes "us through her mortal vessel,"; mes "our beautiful pope that shines"; mes "with brilliant white light."; next; mes "[Urstialla]"; mes "Unfortunately, even the most"; mes "faithful experience lapses in"; mes "judgment. It shames me to"; mes "admit that my son Egapeo"; mes "is... is guilty of sin."; next; mes "["+strcharinfo(0)+"]"; mes "Sin? What did he"; mes "do, if you don't"; mes "mind me asking?"; next; mes "[Urstialla]"; mes "I don't know, but Egapeo"; mes "has been sick for a while"; mes "now. I'm convinced that he"; mes "did something to anger Freya"; mes "Although he may deserve it,"; mes "I'm doing my best to help him."; next; mes "["+strcharinfo(0)+"]"; mes "...Wait. What?!"; next; mes "[Urstialla]"; mes "I know that if I pray hard"; mes "enough and please Freya,"; mes "she will forgive my son and"; mes "heal him of his illness."; mes "But sometimes prayer isn't"; mes "enough... I need to pay tribute."; next; mes "[Urstialla]"; mes "I managed to acquire a"; mes "necklace of incomparable"; mes "beauty from the dwarves."; mes "However, the gems have dulled"; mes "with age and need to be shined"; mes "before I can offer them to Freya."; next; mes "[Urstialla]"; mes "However, not just anyone can"; mes "shine this special necklace"; mes "forged by the Dwarves. I need"; mes "someone that knows arcane magic"; mes "to help me. I think there's only"; mes "one mage that can polish this..."; next; mes "[Urstialla]"; mes "Maheo, the renown mage with"; mes "access to the most powerful"; mes "magic spells in the world,"; mes "must be able to clean this"; mes "necklace's gems! However"; mes "There's no way I can reach him."; next; mes "[Urstialla]"; mes "You see, Maheo left on a"; mes "journey to subjugate the"; mes "ice monsters in the ice cave"; mes "to the north, and he hasn't"; mes "returned yet. That place is too"; mes "dangerous for people like me."; next; mes "[Urstialla]"; mes "I know that you adventurers"; mes "regularly travel through those"; mes "kinds of areas, so would you"; mes "please look for Maheo and ask"; mes "him to clean this necklace on"; mes "my behalf? Please, for my son..."; next; if (select("But that's none of my business!:Alright, I'll do it.") == 1) { mes "[Urstialla]"; mes "I... I see."; mes "I thought that Freya"; mes "had led you to me, but"; mes "maybe my prayers haven't"; mes "been answered yet. Perhaps"; mes "I need to pray more fervently?."; close2; cutin "",255; end; } mes "[Urstialla]"; mes "Thank you so much!"; mes "Please, take care of this"; mes "necklace and ask Maheo"; mes "to restore its luster. Then,"; mes "it'll be a fitting tribute to"; mes "our loving goddess Freya."; setquest 2109; getitem 7572,1; //Magic_Necklace set ice_necklace_q,1; close2; cutin "",255; end; } cutin "ra_usti2",2; mes "[Urstialla]"; mes "..............................."; mes "Are you telling me"; mes "that you don't believe?"; mes "Repent, and may your"; mes "heart be opened to Freya!"; } else if ((ice_necklace_q >= 1) && (ice_necklace_q < 5)) { mes "[Urstialla]"; mes "Please find Maheo the"; mes "Mage and ask him to restore"; mes "the beauty of the necklace"; mes "I gave you. He should be"; mes "fighting monsters in the"; mes "ice cave to the north."; } else if (ice_necklace_q == 5) { if (countitem(7573) > 0) { mes "[Urstialla]"; mes "Oh! My necklace! Thank you!"; mes "It's so beautiful! It will"; mes "make a wonderful tribute to"; mes "Freya! I am certain with this,"; mes "my son will get better!"; next; mes "[Urstialla]"; mes "Here, I know it's not much,"; mes "but please accept this as a"; mes "token of my appreication for"; mes " what you have done for me."; delitem 7573,1; //Magic_Necklace_ getexp (checkre(3))?90000:700000,0; set ice_necklace_q,6; completequest 2113; next; mes "["+strcharinfo(0)+"]"; mes "Oh, let's just say it was"; mes "a worthwhile experience"; mes "for me."; next; mes "[Urstialla]"; mes "........."; mes "............"; mes "May Freya always protect and"; mes "guide you and forgive you for"; mes "that horrible joke."; } else { mes "["+strcharinfo(0)+"]"; mes "Oh, no! The necklace has disappeared!"; } } else { mes "[Urstialla]"; mes "May Freya always"; mes "protect and guide you"; mes "with her everflowing"; mes "grace and wisdom.."; } close2; cutin "",255; end; } ice_dun02,120,105,3 script Man Stuck in Ice#cave 924,5,5,{ if (checkweight(908,200) == 0) { mes "^3355FFWait a second!"; mes "Right now, you're carrying"; mes "too many things with you."; mes "Please come back after"; mes "using the Kafra Service"; mes "to store some of your items.^000000"; close; } if (ice_necklace_q == 1) { cutin "ra_magic3",2; emotion e_omg; mes "[Man Stuck in Ice]"; mes "H-hello?"; mes "Hey! Hey, you!"; mes "Help me break this"; mes "ice! I need to get"; mes "out of here!"; next; mes "["+strcharinfo(0)+"]"; mes "How did you get"; mes "stuck in there?"; next; mes "[Man Stuck in Ice]"; mes "I'll explain everything"; mes "later! Just... Just get"; mes "this ice off of me!."; next; if (getskilllv("MG_FIREBOLT") > 0) { specialeffect EF_FIREBALL; mes "^3355FFYou cast Fire Bolt at"; mes "the ice..^000000"; } else { specialeffect EF_HIT2; mes "^3355FFYou hammer at the"; mes "ice with all your might.^000000"; } next; mes "["+strcharinfo(0)+"]"; mes "......"; mes "........"; next; mes "["+strcharinfo(0)+"]"; mes "I can't..."; mes "I can't even scratch it"; mes "Do you have any ideas?"; next; emotion e_sob; mes "[Man Stuck in Ice]"; mes "This is so humiliating..."; mes "Me, the greatest mage"; mes "of our age, Maheo, stuck"; mes "in this pillar of ice."; next; mes "["+strcharinfo(0)+"]"; mes "Wait..."; mes "You're Maheo?"; next; cutin "ra_magic1",2; emotion e_gg; mes "[Maheo]"; mes "It's true. You're speaking to"; mes "Maheo, the greatest mage,"; mes "and master of arcane spells."; mes "I know magic that even High"; mes "Wizards can never hope to"; mes "learn in their lifetimes!"; next; cutin "ra_magic4",2; mes "[Maheo]"; mes "Despite my greatness,"; mes "I'm a humble man. See?"; mes "That's why I always wear"; mes "this Mage uniform..."; mes "To remind myself of"; mes "the value of humility."; next; mes "["+strcharinfo(0)+"]"; mes "So how did you get"; mes "stuck in all of this ice?"; next; cutin "ra_magic3",2; mes "[Maheo]"; mes "Actually, this happened"; mes "because I was too humble"; mes "You see, I underestimated"; mes "myself, and the devastating"; mes "force of my own magic."; next; mes "["+strcharinfo(0)+"]"; mes "...Huh?"; next; mes "[Maheo]"; mes "Yes, this wouldn't have"; mes "happened if I wasn't so"; mes "humble... Humble and kind."; mes "It all started when I thought"; mes "of this cave and how people"; mes "sometimes come here to get ice."; next; mes "[Maheo]"; mes "I then decided that"; mes "I would exterminate these"; mes "evil monsters for the good"; mes "of the people! The citizens"; mes "would feel protected, and"; mes "I'd be recognized as a hero!"; next; mes "["+strcharinfo(0)+"]"; mes "Okay... I suppose"; mes "that sounds normal"; mes "enough. Go on."; next; mes "[Maheo]"; mes "I valiantly battled"; mes "the Snowiers. They were"; mes "no match for my magic!"; mes "And so, I decided to just"; mes "destroy all of them with"; mes "one cast of a magic spell."; next; mes "[Maheo]"; mes "You know Meteor Storm?"; mes "I know another spell like"; mes "that... But it's two hundred"; mes "times more powerful! Yes..."; mes "It has the power of a million"; mes "exploding suns! But then..."; next; emotion e_sob; mes "[Maheo]"; mes "It was too powerful!"; mes "There were tremors, and"; mes "flying shards of ice, and"; mes "all the flame caused my"; mes "clothes to catch on fire!"; next; emotion e_flash,1; mes "["+strcharinfo(0)+"]"; mes "You..."; mes "you set fire"; mes "to your clothes"; next; cutin "ra_magic2",2; mes "[Maheo]"; mes "Yes, but not to worry."; mes "I quickly extinguished"; mes "those flames with my"; mes "powerful Frost Diver spell!"; next; cutin "ra_magic3",2; mes "[Maheo]"; mes "In hindsight..."; mes "That may have"; mes "been a mistake..."; next; cutin "ra_magic3",2; mes "[Maheo]"; mes "Enough about myself."; mes "What noble pursuit brings"; mes "you to this place, adventurer?"; next; mes "["+strcharinfo(0)+"]"; mes "I heard that you can"; mes "polish the gems on this"; mes "necklace with your magic,"; mes "so I came here to find you."; next; mes "[Maheo]"; mes "Verily, I can shine"; mes "those gems so that they"; mes "shine as brightly as a"; mes "million exploding suns!"; next; mes "[Maheo]"; mes "That is, as soon"; mes "as I can get out"; mes "of this ice. Hmm..."; mes "But I doubt normal"; mes "magic will be able"; mes "to melt all of this."; next; mes "["+strcharinfo(0)+"]"; mes "Then how are we"; mes "supposed to get"; mes "you out of there?"; next; mes "[Maheo]"; mes "Fear not. I'm sure"; mes "that my master will know"; mes "of a way to free me from"; mes "this prison of ice. He can"; mes "be found near Freya's Spring:"; mes "beseech him on my behalf!"; set ice_necklace_q,2; changequest 2109,2110; close2; cutin "",255; end; } else if ((ice_necklace_q == 2) || (ice_necklace_q == 3)) { mes "[Maheo]"; mes "My master may not have"; mes "my sheer talent, but he"; mes "is very knowledgable in"; mes "the ways of magic. Please..."; mes "Ask him for help. He should"; mes "be reading near Freya's Spring."; close; } else if (ice_necklace_q == 4) { if (countitem(7569) > 0) { if (countitem(7572) > 0) { mes "[Maheo]"; mes "Oh, you're back!"; mes "So did my master have"; mes "any ideas on breaking"; mes "this cold prison of ice?"; next; } else { mes "["+strcharinfo(0)+"]"; mes "Oh, shoot! I left the necklace in the city! I will be right back!"; next; mes "[Maheo]"; mes "Hey, hey! Can't you just release me first?"; emotion e_sob; close; } } else { mes "[Maheo]"; mes "My master may not have"; mes "my sheer talent, but he"; mes "is very knowledgable in"; mes "the ways of magic. Please..."; mes "Ask him for help. He should"; mes "be reading near Freya's Spring."; close; } mes "["+strcharinfo(0)+"]"; mes "Well, he made this"; mes "magic hammer which is"; mes "supposed to be able to"; mes "break this magic ice."; next; mes "[Maheo]"; mes "Of course!"; mes "Why didn't I think of"; mes "that? Great, now get"; mes "me out of here please!"; next; mes "^3355FFYou tightly gripped"; mes "the Wind Hammer, and"; mes "swung it down at the ice"; mes "with all of your strength.^000000"; next; specialeffect EF_TEIHIT3; specialeffect EF_FREEZE; specialeffect EF_ICECRASH; mes "^3355FF*Pzzzzz*"; mes "*CRASH!*^000000"; next; setnpcdisplay "Man Stuck in Ice#cave",937; emotion e_gasp; mes "[Maheo]"; mes "Finally...!"; mes "After all of this"; mes "time! I'm free!"; next; specialeffect EF_BEGINSPELL4; mes "[Maheo]"; mes "Now, all of the monsters"; mes "in this cave will taste the"; mes "wrath of the greatest mage in"; mes "the world! I'll have my revenge,"; mes "and give those beasts double"; mes "the pain that they gave me!"; next; monster "ice_dun02",108,109,"Snowier",1775,1,"Man Stuck in Ice#cave::OnMyMobDead"; monster "ice_dun02",114,112,"Snowier",1775,1,"Man Stuck in Ice#cave::OnMyMobDead"; monster "ice_dun02",126,105,"Snowier",1775,1,"Man Stuck in Ice#cave::OnMyMobDead"; monster "ice_dun02",121,99,"Snowier",1775,1,"Man Stuck in Ice#cave::OnMyMobDead"; specialeffect EF_LORD; killmonster "ice_dun02","Man Stuck in Ice#cave::OnMyMobDead"; mes "[Maheo]"; mes "Muhahahahahahahaha!"; next; mes "[Maheo]"; mes "Er, but first, I need to"; mes "use my magic to clean"; mes "that necklace of yours."; next; mes "["+strcharinfo(0)+"]"; mes "Here..."; next; mes "[Maheo]"; mes "Oh! This was made by"; mes "the Dwarves, wasn't it?"; mes "It looks like they've made"; mes "yet another masterpiece."; mes "Shame that this is so"; mes "tarnished, though."; next; mes "[Maheo]"; mes "Let's see, now..."; next; specialeffect EF_FROSTWEAPON; mes "^3355FF*Ting*^000000"; next; mes "[Maheo]"; mes "Well, I suppose this"; mes "is where we part ways."; mes "Here, take this as a gift..."; mes "And please don't mention"; mes "the fact that I trapped myself"; mes "in ice to anyone else, okay?"; set ice_necklace_q,5; changequest 2112,2113; delitem 7569,1; //Hammer_Of_Wind delitem 7572,1; //Magic_Necklace getitem 7573,1; //Magic_Necklace_ getitem 7574,4; //Ice_Particle close2; cutin "",255; setnpcdisplay "Man Stuck in Ice#cave",924; end; } OnTouch: end; OnTouchNPC: emotion e_an; //emotion e_gg,1; //Emote on monster - unsupported end; OnMyMobDead: end; } ice_dun02,120,3,0 script #cave_vos -1,{ OnInit: initnpctimer; end; OnTimer3600000: mapannounce "ice_dun02","Go away, you animals! I'll burn you to death once I get free!",bc_map,0xFFCE00; end; OnTimer7200000: mapannounce "ice_dun02","Hello? Can anyone hear me? I'm... I'm kind of stuck!",bc_map,0xFFCE00; end; OnTimer10800000: stopnpctimer; mapannounce "ice_dun02","Please! I can't move! Hello? I think I might need help!",bc_map,0xFFCE00; initnpctimer; end; } rachel,265,98,3 script Hamion#aru 930,{ if (checkweight(908,200) == 0) { mes "^3355FFWait a second!"; mes "Right now, you're carrying"; mes "too many things with you."; mes "Please come back after"; mes "using the Kafra Service"; mes "to store some of your items.^000000"; close; } if (ice_necklace_q < 2) { mes "[Hamion]"; mes "Hm? Did you need"; mes "something? If it's not too"; mes "important, then I'd like to"; mes "get back to reading my book."; close; } else if (ice_necklace_q == 2) { mes "[Hamion]"; mes "Hm? Did you need"; mes "something? If it's not too"; mes "important, then I'd like to"; mes "get back to reading my book."; next; mes "["+strcharinfo(0)+"]"; mes "Um, would you know"; mes "a mage by the name"; mes "of Maheo? I'm supposed"; mes "to go look for his master"; mes "around this area."; next; mes "[Hamion]"; mes "Well, you've found him"; mes "because that would be me."; mes "What happened to Maheo?"; next; mes "[Hamion]"; mes "He froze himself?!"; mes "Hahahaha! Some genius!"; mes "Oh, well, I suppose he still"; mes "has plenty to learn about"; mes "character, if not magic."; next; mes "[Hamion]"; mes "Let's see, let's see..."; mes "This book ought to have"; mes "the answer. Mmm... Ah!"; mes "Page 42! I need to construct"; mes "an artifact in order to break"; mes "that mystical ice. Mmm."; next; mes "[Hamion]"; mes "Would you help"; mes "me? I need to get"; mes "^4D4DFF5 Rough Winds^000000,"; mes "^4D4DFF1 Hammer^000000, and"; mes "^4D4DFF1 Blank Scroll^000000"; next; mes "[Hamion]"; mes "You can get Blank Scrolls"; mes "in the Sage Academy in Juno."; mes "Ah, and the Hammer is a weapon,"; mes "not one of those smithing tools."; mes "I'd help you if I could, but..."; mes "I'm just smart, not strong."; set ice_necklace_q,3; changequest 2110,2111; close; } else if (ice_necklace_q == 3) { if ((countitem(996) < 5) || (countitem(1354) < 1) || (countitem(7433) < 1)) { mes "[Hamion]"; mes "I need to create"; mes "a magical artifact"; mes "to break the ice that's"; mes "trapping Maheo. Would you"; mes "please help me? There's no"; mes "way I can get the items myself!"; next; mes "[Hamion]"; mes "I need to get"; mes "^4D4DFF5 Rough Winds^000000,"; mes "^4D4DFF1 Hammer^000000, and"; mes "^4D4DFF1 Blank Scroll^000000"; next; mes "[Hamion]"; mes "You can get Blank Scrolls"; mes "in the Sage Academy in Juno."; mes "Ah, and the Hammer is a weapon,"; mes "not one of those smithing tools."; mes "I'd help you if I could, but..."; mes "I'm just smart, not strong."; close; } mes "[Hamion]"; mes "Great, you have everything"; mes "I need! But first, would you"; mes "make sure that you only have"; mes "1 Hammer in your inventory?"; mes "If you have more than one,"; mes "I might take the wrong Hammer."; next; if (select("Let me check.:Don't worry, I checked.") == 1) { mes "[Hamion]"; mes "Alright, it's always"; mes "better to be safe than"; mes "sorry! If only Maheo was"; mes "a little more careful, more"; mes "like you are, then maybe this"; mes "wouldn't have happened."; close; } mes "[Hamion]"; mes "Okay, I'll take your"; mes "word for it. Now, let's"; mes "bring the artifact forging"; mes "process. Hmmm... Let me"; mes "review it here on page 45."; next; mes "[Hamion]"; mes "Here we go...!"; next; specialeffect2 EF_CONE; mes "^3355FF*Pzzzz*^000000"; next; mes "[Hamion]"; mes "...Aaaand now it's done."; mes "Here, take this Wind Hammer"; mes "and use it to free Maheo."; mes "This hammer will only work"; mes "once, so make sure that you"; mes "smash that ice properly!"; delitem 1354,1; //Hammer delitem 996,5; //Rough_Wind delitem 7433,1; //Scroll set ice_necklace_q,4; changequest 2111,2112; getitem 7569,1; //Hammer_of_Wind close; } else if (ice_necklace_q >= 4) { mes "[Hamion]"; mes "There are always"; mes "singing birds and"; mes "flitting butterflies"; mes "all over this place"; mes "It's so relaxing, and"; mes "such a great place to read."; close; } } rachel,113,96,5 script Mohadian 929,10,10,{ if (ice_necklace_q == 6) { mes "[Mohadian]"; mes "I work at the bar around"; mes "here, and I've heard good"; mes "things about you. Some of"; mes "the customers've heard that"; mes "you helped Urstialla by going"; mes "into that dangerous Ice Cave."; next; mes "[Mohadian]"; mes "Now, are you really capable"; mes "of regularly defeating the"; mes "snow monsters inside there?"; mes "If you are, I've got a bit of a"; mes "business proposition for you."; next; emotion e_ic; mes "[Mohadian]"; mes "The weather around here"; mes "is naturally hot and humid,"; mes "so we need ice to make cold,"; mes "refreshing drinks at the pub."; mes "And the Ice Cave is the best"; mes "place to get that ice, right?"; next; mes "[Mohadian]"; mes "If you bring me Ice Pieces"; mes "from the Ice Cave, I'll buy"; mes "them from you at 375 zeny"; mes "each. Think of it as kind of a"; mes "freelance job. I mean, if you"; mes "can bring me ice, I'll buy it!."; next; mes "[Mohadian]"; mes "You can make some good"; mes "money, my customers can"; mes "enjoy ice cold drinks, and"; mes "my business will definitely"; mes "benefit. We'd kill three birds"; mes "with one stone! What do you say?"; next; if (select("No, thanks.:Sure.") == 1) { mes "[Mohadian]"; mes "Aww, how disappointing."; mes "I was really sure that this"; mes "would be a great deal for"; mes "both of us. Well, if you're"; mes "willing to change your mind"; mes "then we can be partners!"; close; } mes "[Mohadian]"; mes "Great! Now, the ice that"; mes "I need comes from Glacial"; mes "Hearts. You can obtain those"; mes "by hunting the snow monsters"; mes "in the Ice Cave. Remember, I'll"; mes "pay you 375 zeny for each one!"; set ice_necklace_q,7; close; } else if (ice_necklace_q == 7) { if (countitem(7561) < 1) { mes "[Mohadian]"; mes "Bring me some Glacial"; mes "Hearts from the Ice Cave,"; mes "and I'll be sure to compensate"; mes "you with some zeny. This is a"; mes "really good deal for the two"; mes "of us when you think about it."; close; } mes "[Mohadian]"; mes "Perfect, you brought me"; mes "some Glacial Hearts! I can"; mes "never get used to the beauty"; mes "and purity of these ice crystals."; next; mes "[Mohadian]"; mes "Yes, I think I might"; mes "even be able to use these"; mes "to make Arunafeltz Glacial"; mes "Wine. Anyway, let me see"; mes "how many you've brought me."; next; set .@hearts,countitem(7561); set .@totalprice,375*.@hearts; mes "[Mohadian]"; mes .@hearts +" Glacial Hearts"; mes "at 375 zeny each..."; mes "Looks like I owe you"; mes .@totalprice +" zeny. Here you are!"; mes "It's always a pleasure"; mes "doing business with you~"; delitem 7561,.@hearts; //Glacial Hearts set Zeny, Zeny+.@totalprice; close; } OnTouch: if (ice_necklace_q == 6) { mes "[Mohadian]"; mes "Welcome to--"; mes "Er? Hello?"; mes "Excuse me?"; close; } end; } ice_dun03,126,126,3 script Blazing Fire#ice1 802,{ mes "^3355FFThe flames in this fire"; mes "barrier crackle with magic"; mes "power. There's no way that"; mes "you can put this fire out"; mes "with conventional means.^000000"; if (ice_necklace_q > 4) { if ($@ktullanux_summon < 4) { if (countitem(7574) > 0) { next; select("Use Freezing Snow Powder."); mes "^3355FFYou sprinkle the Freezing Snow"; mes "Powder onto the flame. It"; mes "flickers before extinguising.^000000"; delitem 7574,1; //Freezing Snow Powder hideonnpc "Blazing Fire#ice1"; set $@ktullanux_summon,$@ktullanux_summon+1; if ($@ktullanux_summon == 4) donpcevent "ice_boss#broad::OnStart"; } else if (countitem(7562) > 0) { next; select("Use Ice Scale."); mes "^3355FFYou throw the Ice Scale into"; mes "the flame, it crackles before"; mes "extinguising.^000000"; delitem 7562,1; //Ice Scale hideonnpc "Blazing Fire#ice1"; set $@ktullanux_summon,$@ktullanux_summon+1; if ($@ktullanux_summon == 4) donpcevent "ice_boss#broad::OnStart"; close; } } } close; } ice_dun03,172,126,0 script Blazing Fire#ice2 802,{ mes "^3355FFThe flames in this fire"; mes "barrier crackle with magic"; mes "power. There's no way that"; mes "you can put this fire out"; mes "with conventional means.^000000"; if (ice_necklace_q > 4) { if ($@ktullanux_summon < 4) { if (countitem(7574) > 0) { next; select("Use Freezing Snow Powder."); mes "^3355FFYou sprinkle the Freezing Snow"; mes "Powder onto the flame. It"; mes "flickers before extinguising.^000000"; delitem 7574,1; //Freezing Snow Powder hideonnpc "Blazing Fire#ice2"; set $@ktullanux_summon,$@ktullanux_summon+1; if ($@ktullanux_summon == 4) donpcevent "ice_boss#broad::OnStart"; } else if (countitem(7562) > 0) { next; select("Use Ice Scale."); mes "^3355FFYou throw the Ice Scale into"; mes "the flame, it crackles before"; mes "extinguising.^000000"; delitem 7562,1; //Ice Scale hideonnpc "Blazing Fire#ice2"; set $@ktullanux_summon,$@ktullanux_summon+1; if ($@ktullanux_summon == 4) donpcevent "ice_boss#broad::OnStart"; close; } } } close; } ice_dun03,172,172,0 script Blazing Fire#ice3 802,{ mes "^3355FFThe flames in this fire"; mes "barrier crackle with magic"; mes "power. There's no way that"; mes "you can put this fire out"; mes "with conventional means.^000000"; if (ice_necklace_q > 4) { if ($@ktullanux_summon < 4) { if (countitem(7574) > 0) { next; select("Use Freezing Snow Powder."); mes "^3355FFYou sprinkle the Freezing Snow"; mes "Powder onto the flame. It"; mes "flickers before extinguising.^000000"; delitem 7574,1; //Freezing Snow Powder hideonnpc "Blazing Fire#ice3"; set $@ktullanux_summon,$@ktullanux_summon+1; if ($@ktullanux_summon == 4) donpcevent "ice_boss#broad::OnStart"; } else if (countitem(7562) > 0) { next; select("Use Ice Scale."); mes "^3355FFYou throw the Ice Scale into"; mes "the flame, it crackles before"; mes "extinguising.^000000"; delitem 7562,1; //Ice Scale hideonnpc "Blazing Fire#ice3"; set $@ktullanux_summon,$@ktullanux_summon+1; if ($@ktullanux_summon == 4) donpcevent "ice_boss#broad::OnStart"; close; } } } close; } ice_dun03,127,172,0 script Blazing Fire#ice4 802,{ mes "^3355FFThe flames in this fire"; mes "barrier crackle with magic"; mes "power. There's no way that"; mes "you can put this fire out"; mes "with conventional means.^000000"; if (ice_necklace_q > 4) { if ($@ktullanux_summon < 4) { if (countitem(7574) > 0) { next; select("Use Freezing Snow Powder."); mes "^3355FFYou sprinkle the Freezing Snow"; mes "Powder onto the flame. It"; mes "flickers before extinguising.^000000"; delitem 7574,1; //Freezing Snow Powder hideonnpc "Blazing Fire#ice4"; set $@ktullanux_summon,$@ktullanux_summon+1; if ($@ktullanux_summon == 4) donpcevent "ice_boss#broad::OnStart"; } else if (countitem(7562) > 0) { next; select("Use Ice Scale."); mes "^3355FFYou throw the Ice Scale into"; mes "the flame, it crackles before"; mes "extinguising.^000000"; delitem 7562,1; //Ice Scale hideonnpc "Blazing Fire#ice4"; set $@ktullanux_summon,$@ktullanux_summon+1; if ($@ktullanux_summon == 4) donpcevent "ice_boss#broad::OnStart"; close; } } } close; } ice_dun03,1,173,5 script ice_boss#broad -1,{ OnStop: stopnpctimer; end; OnStart: initnpctimer; end; OnTimer2000: mapannounce "ice_dun03","Someone has put out Thor's flames... Infidel!",bc_map,0xFF6633; end; OnTimer8000: mapannounce "ice_dun03","I, Ktullanux, must protect and preserve Thor's fierce flames...",bc_map,0xFF6633; end; OnTimer10000: mapannounce "ice_dun03","As the master of this cave, I vow vengeance!",bc_map,0xFF6633; end; OnTimer13000: mapannounce "ice_dun03","Only a human would be so foolhardy....",bc_map,0xFF6633; end; OnTimer16000: mapannounce "ice_dun03","Your curiosity will cost you, human.",bc_map,0xFF6633; end; OnTimer19000: mapannounce "ice_dun03","Prepare yourself for a freezing realm of pain which you cannot possibly imagine!",bc_map,0xFF6633; end; OnTimer21000: stopnpctimer; donpcevent "ice_boss#on::OnStart"; end; } ice_dun03,1,174,3 script ice_boss#on -1,{ OnStart: monster "ice_dun03",150,135,"Ktullanux",1779,1,"ice_boss#on::OnMyMobDead"; end; OnStartTimer: Initnpctimer; end; OnStopTimer: stopnpctimer; end; OnMyMobDead: mapannounce "ice_dun03","Oh, Odin! Please protect this place from Thor's fierce fire!",bc_map,0xFF6633; mapannounce "ice_dun03","Pzzzzz...Pzzzz...",bc_map,0x33FFFF; donpcevent "ice_boss#on::OnStartTimer"; donpcevent "#ice_sec::OnStart"; end; OnTimer7200000: stopnpctimer; set $@ktullanux_summon,0; hideoffnpc "Blazing Fire#ice1"; hideoffnpc "Blazing Fire#ice2"; hideoffnpc "Blazing Fire#ice3"; hideoffnpc "Blazing Fire#ice4"; end; } ice_dun03,1,175,3 script #ice_sec -1,{ OnStart: initnpctimer; enablenpc "#ice_4f_1"; enablenpc "#ice_4f_2"; enablenpc "#ice_4f_3"; enablenpc "#ice_4f_4"; specialeffect EF_MAPPILLAR2,AREA,"#ice_4f_1"; specialeffect EF_MAPPILLAR2,AREA,"#ice_4f_2"; specialeffect EF_MAPPILLAR2,AREA,"#ice_4f_3"; specialeffect EF_MAPPILLAR2,AREA,"#ice_4f_4"; end; OnTimer60000: stopnpctimer; disablenpc "#ice_4f_1"; disablenpc "#ice_4f_2"; disablenpc "#ice_4f_3"; disablenpc "#ice_4f_4"; end; } ice_dun03,150,137,0 script #ice_4f_1 45,2,2,{ OnTouch: warp "ice_dun04",33,144; end; OnInit: disablenpc "#ice_4f_1"; end; } ice_dun03,138,148,0 script #ice_4f_2 45,2,2,{ OnTouch: warp "ice_dun04",33,144; end; OnInit: disablenpc "#ice_4f_2"; end; } ice_dun03,161,148,0 script #ice_4f_3 45,2,2,{ OnTouch: warp "ice_dun04",33,144; end; OnInit: disablenpc "#ice_4f_3"; end; } ice_dun03,151,162,0 script #ice_4f_4 45,2,2,{ OnTouch: warp "ice_dun04",33,144; end; OnInit: disablenpc "#ice_4f_4"; end; } // Donation Lottery Quest/High Priest Quest :: rachel_oz & rachel_ma1 //============================================================ ra_temple,119,180,0 script Temple Entrance#ra_tem 45,1,1,{ OnTouch: if ($rachel_donate >= 10000) { if (MISC_QUEST & 8192) { warp "ra_temin",169,23; end; } if (ra_tem_q < 10) { mes "^3355FFThe temple's"; mes "entrance is locked.^000000"; next; select("Kick Door.:Smash Door with Weapon."); emotion e_omg,0,"Nemma#ra_temple"; mes "[Priestess Nemma]"; mes "Please don't do that!"; close; } } warp "ra_temin",169,23; end; } ra_temple,116,174,3 script Nemma#ra_temple 920,{ cutin "ra_nemma02",2; if ($rachel_donate < 10000) { if (ra_have_donated == 0) { cutin "ra_nemma03",2; mes "[Priestess Nemma]"; mes "Good day, adventurer."; mes "May I ask what brings"; mes "you to the temple today?"; next; if (select("Just sight-seeing.:I came to pray.") == 1) { cutin "ra_nemma01",2; mes "[Priestess Nemma]"; mes "I guess most foreigners"; mes "aren't familiar with our"; mes "faith, so I suppose they"; mes "wouldn't come here to pray..."; mes "Well, I hope you enjoy your"; mes "time here, adventurer."; goto L_End; } mes "[Priestess Nemma]"; mes "Oh! I'm glad to see that"; mes "our kind of spirituality is"; mes "practiced in other countries~"; mes "You know, we at the Temple of"; mes "Cheshrumnir will be hosting a"; mes "festival here at the temple."; next; cutin "ra_nemma01",2; mes "[Priestess Nemma]"; mes "We're accepting donations"; mes "for the festival, so we'd be"; mes "grateful if you could make"; mes "a contribution. Regardless,"; mes "we invite you to celebrate the"; mes "grace of the goddess with us."; emotion e_ho; next; mes "[Priestess Nemma]"; mes "There's one High Priest that"; mes "disagrees with collecting money"; mes "from the temple's patrons, but"; mes "it's up to you if you want to"; mes "give or not. If you donate, you"; mes "might be able to win a prize!"; next; mes "[Priestess Nemma]"; mes "You can use our Lottery Tickets"; mes "to win something nice from our"; mes "Temple Storage. However, you"; mes "donate the 50,000 zeny for each"; mes "Lottery Ticket, which also happens to be the minimum donation amount."; next; cutin "ra_nemma03",2; mes "[Priestess Nemma]"; mes "The prizes that are given to"; mes "donators are also randomly"; mes "chosen, so I have no way of"; mes "telling you what you'd get."; mes "Would you be interested"; mes "in making a donation?"; next; if (select("No, thanks.:Sure.") == 1) { cutin "ra_nemma01",2; mes "[Priestess Nemma]"; mes "I understand. Well,"; mes "maybe some other time."; mes "May Freya bless you on"; mes "all your journeys. May the"; mes "grace of the goddess always"; mes "support us in all that we do~"; goto L_End; } mes "[Priestess Nemma]"; mes "Great! How much would you"; mes "like to donate? We can only"; mes "accept donations in increments"; mes "of 50,000 zeny, and we can only"; mes "accept up to 150,000 zeny at once. It's a bit complicated, I know..."; next; switch(select("50,000z - 1 Lottery Ticket:100,000z - 2 Lottery Ticket:150,000z - 3 Lottery Ticket:Cancel")) { case 1: callsub S_Donate,1,"50,000"; break; case 2: callsub S_Donate,2,"100,000"; break; case 3: callsub S_Donate,3,"150,000"; break; case 4: cutin "ra_nemma02",2; mes "[Priestess Nemma]"; mes "I understand that it takes"; mes "some thought to part with an"; mes "amount of money like 50,000"; mes "zeny. Even so, Freya is always"; mes "protecting you, wherever you go~"; break; } goto L_End; } else { cutin "ra_nemma03",2; mes "[Priestess Nemma]"; mes "Oh, you're " + strcharinfo(0) + "!"; mes "Welcome back! I remember"; mes "that you donated just a little"; mes "while ago. So what brings you"; mes "to the temple today, hmm?"; next; switch(select("I've come to donate again.:Just sight-seeing.:I came to attend the service.:I just wanted to see you again.")) { case 1: mes "[Priestess Nemma]"; mes "You've come to make another"; mes "donation? Splendid! How much"; mes "would you like to donate this"; mes "time? Remember that we can only"; mes "accept donations in increments of"; mes "50,000 zeny up to 150,000 zeny."; next; switch(select("50,000z - 1 Lottery Ticket:100,000z - 2 Lottery Ticket:150,000z - 3 Lottery Ticket:Cancel")) { case 1: callsub S_Donate,1,"50,000"; break; case 2: callsub S_Donate,2,"100,000"; break; case 3: callsub S_Donate,3,"150,000"; break; case 4: cutin "ra_nemma02",2; mes "[Priestess Nemma]"; mes "I understand that it takes"; mes "some thought to part with an"; mes "amount of money like 50,000"; mes "zeny. Even so, Freya is always"; mes "protecting you, wherever you go~"; break; } goto L_End; case 2: mes "[Priestess Nemma]"; mes "Oh! If you'd like some"; mes "information about our temple,"; mes "why don't you ask Priestess"; mes "Pano at the Help Desk inside?"; next; mes "[Priestess Nemma]"; mes "Penno will also redeem"; mes "your Lottery Tickets for"; mes "prizes, although she doesn't"; mes "really seem to enjoy that job."; mes "Well, anyway, she'll help"; mes "you out. See you later!"; break; case 3: mes "[Priestess Nemma]"; mes "You're here for the"; mes "service? That's great~"; mes "I hope you find the sense"; mes "of calm that you can only"; mes "get from goddess Freya~"; break; case 4: mes "[Priestess Nemma]"; mes "Oh, how sweet of you~"; break; } goto L_End; } } else { if (MISC_QUEST & 8192) { cutin "ra_nemma01",2; mes "[Priestess Nemma]"; mes "Welcome to our temple!"; goto L_End; } if (ra_tem_q < 1) { mes "[Priestess Nemma]"; mes "Hello, there!"; mes "..............................."; mes "Um, for some reason, the"; mes "temple gate hasn't opened yet"; mes "But it should be open now. Well"; mes "this happens sometimes so..."; next; mes "[Priestess Nemma]"; mes "See, there's this auto locking"; mes "system that was added to the"; mes "gate when this temple was"; mes "built, but now it's more of"; mes "an annoyance than security."; next; mes "[Priestess Nemma]"; mes "Every time someone messes"; mes "with the lock, or if it breaks,"; mes "we have to wait until it auto"; mes "resets itself before it works"; mes "again. No one can fix it"; mes "really quickly, you know..."; next; mes "[Priestess Nemma]"; mes "^333333*Sniff*^000000 What should I do?"; mes "The auto reset never takes"; mes "this long, and I really need"; mes "to go inside. ^333333*Sob*^000000 P-Panno!"; mes "Panno, I neeeed heeeeelp~!"; set ra_tem_q,1; goto L_End; } else if ((ra_tem_q >= 1) && (ra_tem_q < 10)) { mes "[Priestess Nemma]"; mes "If the gate's locked, then"; mes "I've just got to find that"; mes "secret entrance. Some kids"; mes "supposedly use it to enter"; mes "and play pranks in the temple,"; mes "but I don't know who they are..."; next; mes "[Priestess Nemma]"; mes "Panno would know"; mes "what to do... I think."; mes "Ooh, Panno, help me!"; goto L_End; } else if (ra_tem_q == 10) { cutin "ra_nemma04",2; mes "[Priestess Nemma]"; mes "Oh, "+strcharinfo(0)+"!"; mes "The gate just opened and"; mes "I was able to get inside"; mes "the temple! ^333333*Whew*^000000 I was"; mes "getting really worried"; mes "about it for awhile."; next; mes "[Priestess Nemma]"; mes "This is the first time that the"; mes "gate locked up since Panno"; mes "was assigned to her post in"; mes "the temple. I thought maybe"; mes "something happened and"; mes "she got in trouble, you know?"; next; cutin "ra_nemma02",2; mes "[Priestess Nemma]"; mes "Wait, wait..."; mes "I'm outside. What if"; mes "the gate locks up again?"; mes "Oooh, what should I do?!"; goto L_End; } else if (ra_tem_q == 11) { emotion e_ho; cutin "ra_nemma03",2; mes "[Priestess Nemma]"; mes "Hey, "+strcharinfo(0)+"~!"; mes "We reached our target!"; mes "Isn't that great? We're no"; mes "longer asking for donations,"; mes "but you can still redeem your"; mes "Lottery Tickets inside, okay?"; goto L_End; } else if (ra_tem_q == 12) { mes "[Priestess Nemma]"; mes "Mmm... I know what"; mes "I can do! I can ask for"; mes "Firecrackers! Yes, that'll"; mes "be fun for the festival."; mes "Hey, do you know where"; mes "those things are sold?"; next; cutin "ra_nemma01",2; mes "[Priestess Nemma]"; mes "I, uh, can't give you"; mes "much... But if you would"; mes "bring me some Firecrackers,"; mes "then I'll pray for your good"; mes "fortune. Sorry, but that's"; mes "all I can really offer."; next; cutin "ra_nemma04",2; mes "[Priestess Nemma]"; mes "Hey, bring me"; mes "a lot of Firecrackers,"; mes "like, ^FF000020 of them^000000! Thank"; mes "you thank you thank you!"; set ra_tem_q,13; goto L_End; } else if (ra_tem_q == 13) { mes "[Priestess Nemma]"; mes "Hey, did you bring me"; mes "^FF000020 Firecrackers^000000? Mmm?"; next; if(select("Yes.:No, not yet.") == 1) { cutin "ra_nemma01",2; mes "[Priestess Nemma]"; mes "Let's see..."; next; if (countitem(12018) >= 20) { cutin "ra_nemma04",2; delitem 12018,20; //Fire_Cracker getexp (checkre(3))?50000:200000,0; set ra_tem_q,14; mes "[Priestess Nemma]"; mes "Yay!"; mes "Firecrackers!"; mes "Oh, let me pray"; mes "for your good fortune!"; next; mes "^3355FFPriestess Nemma prayed"; mes "fervently for your good"; mes "fortune. It feels like"; mes "it's actually working...^000000"; next; cutin "ra_nemma04",2; mes "[Priestess Nemma]"; mes "I'm done!"; mes "Now it's time"; mes "to play! Hm, maybe"; mes "our pope would like"; mes "to see these too?"; goto L_End; } cutin "ra_nemma02",2; mes "[Priestess Nemma]"; mes "Awww..."; mes "This isn't enough"; mes "Firecrackers. I mean,"; mes "I know it's like a donation,"; mes "but still. How much fun are"; mes "fireworks if there isn't a lot?"; } else { cutin "ra_nemma01",2; mes "[Priestess Nemma]"; mes "Awww..."; mes "Well, I don't really"; mes "have much to pay you"; mes "back with, anyway~"; } goto L_End; } else { cutin "ra_nemma01",2; mes "[Priestess Nemma]"; mes "Welcome to our temple!"; } goto L_End; } L_End: close2; cutin "",255; end; S_Donate: cutin "ra_nemma01",2; mes "[Priestess Nemma]"; mes "So, " + strcharinfo(0) + "..."; mes "I just want to make sure:"; mes "You want to donate "+getarg(1); mes "zeny, and receive "+getarg(0)+" Lottery"; if(getarg(0) == 1) mes "Ticket. Is that correct?"; else mes "Tickets. Is that correct?"; next; if (select("No:Yes") == 1) { mes "[Priestess Nemma]"; mes "Oh, I see. Well, if you"; mes "don't have enough zeny with"; mes "you, then you can just come"; mes "back and donate later. Our"; mes "goddess Freya smiles on the"; mes "generous and rewards the patient!"; return; } if (Zeny >= getarg(0)*50000) { if (!checkweight(7570,getarg(0))) { cutin "ra_nemma02",2; mes "[Priestess Nemma]"; mes "I can scarcely believe it..."; mes "You're carrying so much stuff,"; mes "you don't even have enough"; mes "room for a Lottery Ticket."; mes "You'd better put some of"; mes "your things in Storage, yes?"; next; cutin "ra_nemma01",2; mes "[Priestess Nemma]"; mes "Don't worry, I'll still be"; mes "here after you make more"; mes "space available in your"; mes "Inventory. Hurry back, and"; mes "donate if you can, okay?"; return; } set $rachel_donate,$rachel_donate+getarg(0); getitem 7570,getarg(0); //Temple_Lottery_Ticket set Zeny, Zeny-getarg(0)*50000; set ra_have_donated,1; if ($rachel_donate > 9999) { cutin "ra_nemma03",2; mes "[Priestess Nemma]"; mes "There you are~"; mes "Thanks so much for"; mes "your donation! I'm sure"; mes "that Freya is smiling down"; mes "upon you, and will reward"; mes "you for your generosity~"; return; } else { set .@Remaining,10000-$rachel_donate; cutin "ra_nemma03",2; mes "[Priestess Nemma]"; mes "Thank you so much! We'll be"; mes "continuing to accept donations"; mes "until we reach our target. Once"; mes "we receive "+.@Remaining+" more donations"; mes "in increments of 50,000 zeny,"; mes "our fundraiser will finish."; next; mes "[Priestess Nemma]"; mes "If you're feeling so"; mes "inclined, come back later"; mes "and make another contribution."; mes "Thanks again, and may Freya"; mes "always watch over you."; return; } } else { mes "[Priestess Nemma]"; mes "I'm sorry, but you have"; mes "less than "+@Donate$+" zeny..."; mes "I know it's asking a lot,"; mes "but those are the rules that"; mes "I've been told to follow, so..."; mes "Well, maybe another time, yes?"; return; } } rachel,243,37,3 script Kid#Candy Addict 921,{ if ((ra_tem_q < 2) || (ra_tem_q > 9) || (MISC_QUEST & 8192)) { mes "[Kid]"; mes "Hey! What's that"; mes "smile for? You're not"; mes "gonna come pat my head,"; mes "are you? No! I hate that!"; next; mes "[Kid]"; mes "Don't come here!"; mes "I don't want you to"; mes "pat my head! Grrr..."; mes "I-I'm warning you!"; next; mes "[Kid]"; mes "Hey, look at your"; mes "clothes! Where did"; mes "you come from, huh?"; next; mes "[Kid]"; mes "Are you from a"; mes "different country?"; next; mes "[Kid]"; mes "Huh, huh?"; mes "What country"; mes "are you from?"; next; mes "[Kid]"; mes "Eh, whatever."; next; mes "[Kid]"; mes "Oh hey, do"; mes "you like candy?"; if (ra_tem_q == 1) { next; switch(select("Not at all.:Yeah.:Sure, I love the stuff~:Not much.")) { case 1: mes "[Kid]"; mes "Hmpf! Okay."; close; case 2: break; case 3: break; case 4: mes "[Kid]"; mes "Oh. It's 'cause you're"; mes "a grown-up. Why don't"; mes "you like candies, anyway?"; next; mes "[Kid]"; mes "Why, huh?"; mes "Tell me, tell"; mes "me, how come?"; close; } if (rand(1,2) != 2) { mes "[Kid]"; mes "Oh yeah...?"; next; mes "[Kid]"; mes "But you're a grown-up,"; mes "aren't you? Heh heh heh!"; next; mes "[Kid]"; mes "Candy is only for"; mes "kids! Hahahahaah!"; next; mes "[Kid]"; mes "I tricked you!"; mes "You big big dummy!"; } else { mes "[Kid]"; mes "Oh, you do?"; mes "Does that mean"; mes "that you have"; mes "any candy, then?"; next; mes "[Kid]"; mes "I want one!"; next; mes "[Kid]"; mes "Hurry, give me one!"; mes "Gimmie gimmie~!"; next; if (countitem(529) > 0) { mes "[Kid]"; mes "Mmm..."; mes "If you give me"; mes "some Candy, then I'll"; mes "tell you something"; mes "really cool, yeah?"; next; if (select("Sure.:No.") == 1) { mes "[Kid]"; mes "Yay~"; next; mes "[Kid]"; mes "Hah! Got you!"; mes "I didn't want any"; mes "candy anyway! Nyeh!"; mes "But I like you, so"; mes "I can tell you a secret!"; next; mes "[Kid]"; mes "Did you know that"; mes "they always leave one"; mes "of the windows to the temple"; mes "unlocked? You spy on the"; mes "priests inside. They're always"; mes "fighting! Isn't that bad?"; next; mes "[Kid]"; mes "Oh well, they're adults,"; mes "so I dunno. Maybe they..."; mes "Mm. Well, I remember that"; mes "fighting is supposed to be bad."; next; mes "[Kid]"; mes "Awww, nuts!"; mes "I just remembered!"; mes "If you have candy, it"; mes "must be from another"; mes "country! I should have"; mes "taken it from you. Dang it!"; next; mes "[Kid]"; mes "Oooh, I hate you"; mes "now! Leave me alone!"; set ra_tem_q,2; close; } mes "[Kid]"; mes "You don't wanna"; mes "share your candy?"; mes "Hmpf! I guess you"; mes "must really love it."; mes "...You big greedy."; close; } mes "[Kid]"; mes "Wait, you don't have"; mes "any Candy, huh? How can"; mes "you tell me you like Candy"; mes "when you don't carry any?"; mes "Look at this! My pockets"; mes "are full of candy!"; next; mes "[Kid]"; mes "See?"; mes "Look at all"; mes "this candy!"; next; mes "[Kid]"; mes "Yeah, you have to"; mes "have at least this"; mes "much candy to say"; mes "that you like them."; mes "Hee hee hee hee!"; next; mes "[Kid]"; mes "Oh hey..."; mes "Would you like to"; mes "have some candy?"; next; mes "[Kid]"; mes "Haha! I tricked you!"; mes "I'm not gonna share"; mes "all this candy with you!"; mes "All of it is for me!"; next; mes "[Kid]"; mes "..............................."; mes "Um... Are you mad?"; next; mes "[Kid]"; mes "Oh..."; mes "You are mad"; mes "at me, aren't you?"; next; mes "[Kid]"; mes "Okay, okay."; mes "I'll tell you a really"; mes "cool secret, so promise"; mes "that you won't be mad anymore."; next; switch(select("No, thanks.:What's that?")) { case 1: mes "[Kid]"; mes "Please~"; break; case 2: mes "[Kid]"; mes "Did you know that"; mes "they always leave one"; mes "of the windows to the temple"; mes "unlocked? You spy on the"; mes "priests inside. They're always"; mes "fighting! Isn't that bad?"; next; mes "[Kid]"; mes "Oh well, they're adults,"; mes "so I dunno. Maybe they..."; mes "Mm. Well, I remember that"; mes "fighting is supposed to be bad..."; next; mes "[Kid]"; mes "Now, I hope you"; mes "won't be mad at"; mes "me anymore..."; mes "If you're not,"; mes "then I'm gonna"; mes "be madder at you!"; set ra_tem_q,2; break; } } } close; } else if (ra_tem_q == 2) { mes "[Kid]"; mes "You're leaving?"; mes "Don't you want to"; mes "watch me play Rock,"; mes "Paper, Scissors?"; next; mes "[Kid]"; mes "Hey! I don't like"; mes "the way you're looking"; mes "at me. I don't like you"; mes "watching me like that!"; mes "Why don't you go away?"; next; mes "[Kid]"; mes "Gosh, I said, go away!"; next; mes "[Kid]"; mes "If you're that bored,"; mes "why don't you peep through"; mes "the windows in the temple,"; mes "huh? Gosh! Some people!"; close; } } ra_temple,67,209,0 script zawa00 -1,3,3,{ OnTouch: if (ra_tem_q == 2) { mes "^3355FFYou notice a slightly"; mes "open window that"; mes "you can easily enter.^000000"; next; if(select("Stay:Enter Through Window") == 2) { mes "^3355FFYou pull the window,"; mes "and it smoothly opens."; mes "This is probably what"; mes "those mischevious hits"; mes "have been using to enter"; mes "unnoticed into this temple.^000000"; close2; warp "que_rachel",62,82; end; } mes "^3355FFYou decide that it's"; mes "wrong to sneak into"; mes "a place. But what if"; mes "you don't get caught?^000000"; close; } else if ((ra_tem_q >= 3) && (ra_tem_q < 10)) { mes "^3355FFWould you like to"; mes "enter the temple"; mes "through this window?^000000"; next; if(select("Enter:Cancel") == 1) { close2; warp "que_rachel",62,82; end; } mes "^3355FFUsing this window is"; mes "probably the only way"; mes "that you can enter.^000000"; close; } end; } que_rachel,63,82,0 script Window#ra_temple 111,{ mes "^3355FFThis window is open.^000000"; next; if(select("Stay:Exit Through Window") == 2) { close2; warp "ra_temple",73,208; end; } close; } que_rachel,60,80,0 script zawa01 -1,5,5,{ OnTouch: if (ra_tem_q == 2) { mes "^3355FFIt's strangely"; mes "dark in here.^000000"; set ra_tem_q,3; close; } end; } que_rachel,59,112,0 script zawa02 -1,10,10,{ OnTouch: if (ra_tem_q == 3) { mes "^3355FFYou hear some"; mes "noise from the hallway"; mes "towards the chapel. It"; mes "sounds like there are"; mes "several other people here.^000000"; set ra_tem_q,4; close; } end; } que_rachel,94,139,0 script zawa03 -1,10,10,{ OnTouch: if (ra_tem_q == 4) { mes "^3355FFYou hear noises of some"; mes "commotion from the stairs.^000000"; set ra_tem_q,5; close; } end; } que_rachel,132,70,0 script zawa04 -1,10,10,{ OnTouch: if (ra_tem_q == 5) { mes " "; mes " "; mes "^ff0000Crash!^000000"; next; mes "^3355FFYou hear something"; mes "fall from the stairs,"; mes "followed by noises that"; mes "sound like a scuffle.^000000"; set ra_tem_q,6; close; } end; } que_rachel,28,315,0 script Bloody Spot -1,5,5,{ OnTouch: if (ra_tem_q == 6) { mes "^3355FFThere's a spot on the"; mes "ground that's darker than"; mes "the rest of the floor...^000000"; next; if (select("Investigate:Ignore") == 1) { mes "^3355FFIt's too dark to"; mes "really see the spot^000000"; next; mes "..."; mes "......"; mes "........."; next; mes "^3355FFIt smells a little bit"; mes "like copper or iron. Blood"; mes "has probably been spilled here.^000000"; set ra_tem_q,7; close; } else { mes "^3355FFYou decide that your"; mes "time would be better spent"; mes "investigating something else.^000000"; close; } } else if (ra_tem_q == 7) { mes "^3355FFThis dark spot on the"; mes "ground is really creepy,"; mes "no matter how many"; mes "times you look at it.^000000."; next; if (select("Investigate Again:Ignore") == 1) { mes "^3355FFThe blood on the ground"; mes "hasn't dried up yet, but"; mes "it's probably cold by now.^000000"; next; mes "..."; mes "......"; mes "........."; next; mes "^3355FFThe amount of blood"; mes "on the ground is more"; mes "than can be contained in just"; mes "one person. You'd better get"; mes "out of here before it's too late.^000000"; set ra_tem_q,8; close; } else { mes "^3355FFYou decide that your"; mes "time would be better spent"; mes "investigating something else.^000000"; close; } } else if (ra_tem_q == 8) { mes "^3355FFThis blood stain on the"; mes "ground is a pretty bad"; mes "sign. You might have to"; mes "escape this place before"; mes "whatever caused this much"; mes "bleeding does the same to you.^000000"; close; } end; } que_rachel,170,37,0 script nemma01::nemma01 -1,5,5,{ OnTouch: if (ra_tem_q == 8) { mes "[???]"; mes "Only the goddess exists."; next; mes "[???]"; mes "Everyone must be"; mes "ready for her coming."; next; mes "[???]"; mes "Izlude, my hometown,"; mes "I have come to this"; mes "place to build."; next; mes "["+strcharinfo(0)+"]"; mes "!"; next; mes "["+strcharinfo(0)+"]"; mes "Th-that's Priestess"; mes "Panno's voice! But isn't"; mes "she just outside the door?"; mes "What exactly was she saying?"; set ra_tem_q,9; close; } end; } que_rachel,175,37,0 duplicate(nemma01) nemma02 -1,5,5 que_rachel,180,37,0 duplicate(nemma01) nemma03 -1,5,5 que_rachel,165,37,0 duplicate(nemma01) nemma04 -1,5,5 que_rachel,160,37,0 duplicate(nemma01) nemma05 -1,5,5 que_rachel,169,18,0 script Quest Temple Exit#ra_tem 45,2,2,{ mes "^3355FFThe gate is closed.^000000"; next; switch(select("Push Gate:Examine Gate:Kick Gate:Smash Gate with Weapon")) { case 1: mes "^3355FFYou push the gate"; mes "with all of your might..."; if (ra_tem_q == 9) { close2; set ra_tem_q,10; warp "ra_temple",119,175; end; } mes "But it won't even budge.^000000"; break; case 2: mes "^3355FFThere's some strange"; mes "machinery installed on"; mes "the gate, and a slot where"; mes "it looks you you can insert"; mes "a card or permit. The lights"; mes "are on, so it must be working.^000000"; break; case 3: mes "^3355FFYou angrily kick the gate..."; if (ra_tem_q == 9) { close2; set ra_tem_q,10; warp "ra_temple",119,175; end; } mes "But no matter how much rage"; mes "you put into your kick, the"; mes "gate refuses to open for you."; mes "Oh, and your foot hurts too.^000000."; break; case 4: mes "^3355FFWait! That's not"; mes "a good idea. You can't"; mes "smash down the gate to"; mes "a holy place: heroes don't"; mes "specialize in desecration.^000000"; break; } close; } ra_temin,277,159,3 script High Priest Zhed#rachel 932,{ if ((ra_tem_q > 14) || (MISC_QUEST&8192)) set lost_boy,14; if (checkweight(908,200) == 0) { mes "^3355FFWait a second!"; mes "Right now, you're carrying"; mes "too many things with you."; mes "Please come back after"; mes "using the Kafra Service"; mes "to store some of your items.^000000"; close; } if (lost_boy == 12) { cutin "ra_gman",2; mes "[High Priest Zhed]"; mes "For some reason, you look"; mes "familiar to me. Are you supposed"; mes "to be here? Otherwise, you should"; mes "leave this place if you don't have"; mes "the proper authorization."; next; select("I'm here on Vincent's behalf"); mes "[High Priest Zhed]"; mes "Vincent sent you? I see."; mes "You must have been looking"; mes "for me. I am High Priest Zhed,"; mes "and I understand that you"; mes "have a package for me."; next; mes "[High Priest Zhed]"; mes "Usually, Vincent doesn't"; mes "trust strangers to deliver"; mes "these packages, but perhaps"; mes "this was necessitated by some"; mes "strange circumstance. Anyway,"; mes "let's see what he sent me..."; next; cutin "ra_gman2",2; mes "[High Priest Zhed]"; mes "Hm? What's this?"; mes "Vincent sent a note?"; mes "I suppose this must be"; mes "important. Give me just a"; mes "moment to read this, please..."; next; mes "[High Priest Zhed]"; mes "..............................."; mes "...Hrrrmm. Vincent. Now"; mes "I understand. So he was being"; mes "intentionally cold towards Jenny"; mes "and Phoebe so other people"; mes "wouldn't get suspicious..."; next; cutin "ra_gman",2; mes "[High Priest Zhed]"; mes "Still, I don't think he"; mes "had to do that--it might"; mes "have been a little too"; mes "much. Well, I really"; mes "appreciate your help"; mes "in this matter, adventurer."; next; mes "[High Priest Zhed]"; mes "But tell me, did you only"; mes "help Vincent and risk your"; mes "life because you were being"; mes "paid? Were you only being"; mes "motivated by the money?"; next; select("Actually... I was just curious."); mes "[High Priest Zhed]"; mes "You were doing this just to"; mes "satisfy your curiosity? Heh"; mes "heh, that's very interesting."; mes "That's also the best attitude"; mes "for a brave adventurer. I like"; mes "that. May I have your name?"; next; select("Tell him your name."); mes "[High Priest Zhed]"; mes ""+strcharinfo(0)+"..."; mes "Yes, that's a fine name."; mes "It suits you well. I'll be sure"; mes "to remember that. Again, let"; mes "me thank you for risking your"; mes "life to retrive my belongings."; next; mes "[High Priest Zhed]"; mes "I shall be praying for"; mes "Freya to guide and protect"; mes "you in your travels. Peace"; mes "be with you, "+strcharinfo(0)+"."; close2; cutin "",255; set lost_boy,13; completequest 8099; specialeffect2 EF_ABSORBSPIRITS; getexp (checkre(3))?90000:900000,0; end; } else if ((lost_boy == 13) && (ra_tem_q < 14)) { mes "[High Priest Zhed]"; mes "Ah, "+strcharinfo(0)+"..."; mes "I appreciate that you've"; mes "managed to retrieve my"; mes "belongings for me. You are"; mes "a truly talented adventurer."; mes "May Freya protect you..."; } else if ((lost_boy == 13) && (ra_tem_q == 14)) { cutin "ra_gman",2; mes "[High Priest Zhed]"; mes "Ah, good, I was hoping you'd"; mes "show up here sooner or later."; mes "I have a favor to ask of you"; mes "since I'm too busy to do it"; mes "myself, and I trust you more"; mes "than any other adventurer."; next; cutin "ra_gman2",2; mes "[High Priest Zhed]"; mes "However, before I give you"; mes "the details, you must know"; mes "that this favor must be kept"; mes "secret. In other words, once"; mes "I explain the task, you must"; mes "accept my request."; next; if (select("Let me think about it.:Yes, sure.") == 1) { mes "[High Priest Zhed]"; mes "I understand, but if you"; mes "change your mind, please"; mes "come back and let me know."; mes "It's very hard for me to find"; mes "someone that I can really"; mes "rely on to do this for me..."; close2; cutin "",255; end; } cutin "ra_gman",2; mes "[High Priest Zhed]"; mes "Ah, I'm relieved to see"; mes "that you accept. Don't worry,"; mes "this task isn't complicated,"; mes "nor will it require much"; mes "in the way of sacrifice."; next; cutin "ra_gman2",2; mes "[High Priest Zhed]"; mes "As you may already know,"; mes "our country of Arunafeltz"; mes "worships the goddess Freya."; mes "There's almost no separation"; mes "between politics, society,"; mes "and our religion, really."; next; cutin "ra_gman",2; mes "[High Priest Zhed]"; mes "Now, the leader of our"; mes "national religion, our pope,"; mes "is a direct servant of Freya"; mes "and delivers her messages"; mes "to us. As such, she must live"; mes "by very strict guidelines."; next; mes "[High Priest Zhed]"; mes "Our pope is curious about"; mes "the outside world and wishes"; mes "to learn more about what lies"; mes "beyond Arunafeltz, but she"; mes "cannot come easily by this"; mes "sort of knowledge."; next; mes "[High Priest Zhed]"; mes "Firstly, she cannot leave"; mes "Rachel, the place where the"; mes "spirit of goddess Freya dwells."; mes "Secondly, all citizens and priests are forbidden to leave the city in"; mes "order to preserve our sanctity."; next; mes "[High Priest Zhed]"; mes "These are implicit rules that"; mes "normally aren't discussed openly,"; mes "but everyone follows them to"; mes "prevent from being stigmatized."; mes "Frankly, I think it's somewhat shameful, but we're working on it."; next; mes "[High Priest Zhed]"; mes "Furthermore, our pope must"; mes "maintain her image of aloof"; mes "piety, so it'd be inappropriate of her to openly question outside"; mes "world affairs. Although, such"; mes "knowledge would benefit her..."; next; mes "[High Priest Zhed]"; mes "That is why the high priests"; mes "decided to enlist a trustworthy"; mes "adventurer to inform our pope"; mes "about the outside world. Now"; mes "you understand why I've asked"; mes "you to keep all of this secret."; next; mes "[High Priest Zhed]"; mes "You won't need to divulge"; mes "outrageous secrets or anything"; mes "like that. I presume mundane"; mes "details would be enough to"; mes "please her. Just let her be"; mes "able to envision your homeland."; next; mes "[High Priest Zhed]"; mes "Personally, I think it would"; mes "be refreshing for our pope to"; mes "hear a few of your stories as"; mes "she is always worshipping"; mes "our goddess on the behalf of"; mes "everyone in our glorious city."; next; mes "[High Priest Zhed]"; mes "Unfortunately, I cannot escort"; mes "you to the priestess, but I will"; mes "relate the means to which you"; mes "can gain an audience with her."; mes "First, you will need a ^FF0000High"; mes "Priest's Recommendation^000000."; next; mes "[High Priest Zhed]"; mes "I will write that for you, so"; mes "there's no need to concern"; mes "yourself with that. Next, you"; mes "will need to gather ^FF000040 Glacial"; mes "Hearts^000000 as symbolic proof of"; mes "your strength and purity."; next; mes "[High Priest Zhed]"; mes "While I finish writing this"; mes "recommendation, let me tell"; mes "you how to get to the pope's"; mes "office where you must go once"; mes "you gather 40 Glacial Hearts."; next; mes "[High Priest Zhed]"; mes "Head west from the chapel"; mes "in the center of the temple,"; mes "and then enter a door guarded"; mes "by two soldiers. Show them your"; mes "recommendation and Glacial Hearts, and they should grant you passage."; next; mes "[High Priest Zhed]"; mes "Ah, here you are."; mes "I've finished writing"; mes "your recommendation."; mes "Well then, I guess I'll"; mes "see you after you've"; mes "completed this task."; next; mes "^3355FFYou received a High"; mes "Priest's recommendation.^000000"; close2; cutin "",255; set ra_tem_q,15; set lost_boy,14; setquest 8100; end; } else if ((ra_tem_q == 15) || (ra_tem_q == 16)) { mes "[High Priest Zhed]"; mes "Once you gather"; mes "^FF000040 Glacial Hearts^000000,"; mes "you can show them, along"; mes "with the recommendation I've"; mes "written for you, to the soldiers"; mes "guarding the pope's office."; next; mes "[High Priest Zhed]"; mes "When you're ready to go"; mes "to the pope's office, just"; mes "head west from the chapel"; mes "to the center of the temple:"; mes "this is where the entrance is."; } else if (ra_tem_q == 17) { mes "[High Priest Zhed]"; mes "Ah, thank you so much"; mes "for spending some time"; mes "with the pope for me."; mes "I can tell that she really"; mes "enjoyed speaking to you."; next; mes "[High Priest Zhed]"; mes "I am curious, though..."; mes "Our pope is unaccustomed"; mes "to speaking with outsiders,"; mes "so I assume that you have"; mes "your own questions after"; mes "your conversation with her..."; next; select("Well, she did mention some Holy Ground..."); cutin "ra_gman2",2; mes "[High Priest Zhed]"; mes "What...?!"; mes "She mentioned"; mes "the Holy Ground...?!"; next; cutin "ra_gman",2; mes "[High Priest Zhed]"; mes "The Holy Ground is a place"; mes "where all humans, including"; mes "the pope, have been forbidden."; mes "We used to allow people to"; mes "visit in the past, but... "; next; mes "[High Priest Zhed]"; mes "Only the gods can access"; mes "that place now. Listen, if"; mes "the other priests ask about"; mes "your conversation with the"; mes "pope, please do not make any"; mes "mention of the Holy Ground."; next; mes "[High Priest Zhed]"; mes "Please don't ask me"; mes "why, but believe me that"; mes "it's very important that"; mes "you feign ignorance of the"; mes "Holy Ground's existence!"; next; mes "[????]"; mes "Excuse me, Zhed?"; mes "May I speak with you"; mes "for a moment? I need"; mes "to talk to you about"; mes "a private matter..."; next; cutin "ra_gman2",2; mes "[High Priest Zhed]"; mes "Er, yes, of course!"; mes "Excuse me for a moment..."; mes "While you're waiting for me,"; mes "why don't you relax in the"; mes "next room? Don't forget:"; mes "there is no Holy Ground."; close2; cutin "",255; select("Okay."); set ra_tem_q,18; warp "ra_temin",297,156; end; } else if (ra_tem_q == 18) { mes "[High Priest Zhed]"; mes "I'm sorry, but we're not"; mes "quite finished with our"; mes "discussion. Why don't you"; mes "wait and relax in the next room"; mes "over there in the meantime?"; changequest 8101,8102; close2; cutin "",255; warp "ra_temin",297,156; end; } else if (ra_tem_q == 19) { mes "[High Priest Zhed]"; mes "I apologize for making"; mes "you wait for so long: I had"; mes "some crucial matters to"; mes "discuss. Now, that look"; mes "on your face tells me that"; mes "you have a pressing question."; next; select("Ask about Bekento"); cutin "ra_gman2",2; mes "[High Priest Zhed]"; mes "Bekento? Ah, you must"; mes "have been speaking to"; mes "High Priestess Niren."; mes "She's the only one that"; mes "calls me that. You see, my"; mes "full name is Zhed Bekento."; next; cutin "ra_gman",2; mes "[High Priest Zhed]"; mes "Speaking of which..."; mes "Did Niren ask you anything"; mes "or tell you something that"; mes "was out of the ordinary?"; next; mes "^3355FFAfter a little hesitation,"; mes "you tell High Priest Zhed"; mes "about your conversation"; mes "with High Priestess Niren.^000000"; next; mes "[High Priest Zhed]"; mes "Hmm, I see."; mes "Yes. That sounds"; mes "like something she'd do."; mes "I'll explain it all later, but"; mes "right now, I need to rest."; mes "I'm getting old, you know."; next; cutin "ra_gman2",2; mes "[High Priest Zhed]"; mes "Ah, but before you go, let"; mes "me warn you not to ^FF0000go near"; mes "the Holy Ground^000000. I repeat,"; mes "stay away from the Holy Ground."; next; mes "^3355FFThe Holy Ground..."; mes "Why is High Priest Zhed"; mes "so adamant about protecting"; mes "the Holy Ground? Regardless..."; mes "If you want to go there, then"; mes "just go there. Who'll stop you?^000000"; close2; cutin "",255; set ra_tem_q,20; changequest 8103,8104; end; } else if ((ra_tem_q >= 20) && (ra_tem_q < 22)) { cutin "ra_gman2",2; mes "[High Priest Zhed]"; mes "Whatever you do, whatever"; mes "journeys you take, please"; mes "make sure that you stay"; mes "away from the Holy Ground!"; next; mes "^3355FFNow, more than ever,"; mes "you feel compelled to"; mes "enter the Holy Ground.^000000"; } else if (ra_tem_q == 23) { cutin "ra_gman2",2; mes "[High Priest Zhed]"; mes "Oh, it's you."; mes "Let me guess..."; mes "After everything I said,"; mes "you still went ahead and"; mes "visited the Holy Ground,"; mes "didn't you? Oh, well..."; next; select("Did something happen?"); cutin "ra_gman",2; mes "[High Priest Zhed]"; mes "Well, honestly, I've been"; mes "temporarily suspended from"; mes "work, but no need to worry."; mes "It's not your fault. I've been"; mes "in conflict with the other High"; mes "Priests for a while, anyway."; next; mes "[High Priest Zhed]"; mes "Please don't worry about it."; mes "If not this, they would have"; mes "found some other way to attack"; mes "me. It would only be a matter"; mes "of time. They're exaggerating"; mes "your intrusion for their benefit."; next; cutin "ra_gman2",2; mes "[High Priest Zhed]"; mes "All I want is for"; mes "Arunafeltz to be safe"; mes "and at peace. I hope this"; mes "land is not twisted by the"; mes "greedy humans. I hope all will"; mes "work according to Freya's will."; next; cutin "ra_gman",2; mes "[High Priest Zhed]"; mes "Ah, and please do not"; mes "blame Niren. She must have"; mes "her own reasons for her own"; mes "actions. She has changed"; mes "much but in the end, I think"; mes "that we are still friends."; next; mes "[High Priest Zhed]"; mes "One last thing:"; mes "try not to let the"; mes "other priests catch you"; mes "doing anything forbidden."; mes "It'd be a little embarassing"; mes "for me, you understand."; next; mes "[High Priest Zhed]"; mes "Still, you were secretly"; mes "invited here, so I'm sure"; mes "that only a very few of them"; mes "would be able to recognize"; mes "you. In the end, you'll do"; mes "what you will, right?"; next; cutin "ra_gman2",2; mes "[High Priest Zhed]"; mes "...I think I know what"; mes "you saw in the Holy Ground."; mes "I'm sure that you have much"; mes "to ask, but now isn't the time"; mes "to seek for answers. Please,"; mes "you must be patient."; next; mes "[High Priest Zhed]"; mes "Until the right time"; mes "comes, I want you not"; mes "to tell anyone else what"; mes "you saw in the Holy Ground."; next; cutin "ra_gman",2; mes "[High Priest Zhed]"; mes "Well then, adventurer,"; mes "thank you for coming by."; mes "I need to go lay down now,"; mes "so if you'll let me rest..."; close2; set MISC_QUEST,MISC_QUEST | 8192; set ra_tem_q,0; cutin "",255; completequest 8105; specialeffect2 EF_ABSORBSPIRITS; if (checkre(3)) getexp 90000,60000; else getexp 900000,600000; end; } else if (MISC_QUEST & 8192) { // Start Veins "Thor Volcano Base" Quest Addition if (rachel_camel == 25) { // Start Nameless Island Access Quest Addition if (aru_monas == 11) { cutin "ra_gman",2; mes "[High Priest Zhed]"; mes "Ah, it's been a while,"; mes "hasn't it? You look well,"; mes "and I'm doing fine as you"; mes "can see. What can I do"; mes "for you today, "+strcharinfo(0)+"?"; next; switch(select("I just wanted to say hi.:Ask About Veins Incident")) { case 1: mes "[High Priest Zhed]"; mes "As you well know, I'm only"; mes "a High Priest in title, and"; mes "lost much of my influence"; mes "amongst many of the other"; mes "priests for my views."; next; mes "[High Priest Zhed]"; mes "Still, I have faith that"; mes "justice and good will"; mes "prevail over the corruption"; mes "that plagues our priests,"; mes "so long as good people"; mes "are willing to act."; break; case 2: mes "[High Priest Zhed]"; mes "Veins incident?"; mes "I haven't heard of"; mes "anything... Well, perhaps"; mes "if you'd elaborate, then"; mes "I'd understand a bit more."; next; mes "^3355FFYou told High Priest"; mes "Zhed about the group of"; mes "smugglers arrested in Veins.^000000"; next; mes "[High Priest Zhed]"; mes "Oh, I think I did hear"; mes "something about that earlier."; mes "Let's see now... Ah, right."; mes "Niren mentioned something"; mes "strange about them..."; next; mes "[High Priest Zhed]"; mes "The smugglers were with"; mes "a high ranking official from"; mes "the Rune-Midgarts Kingdom,"; mes "which is why Niren was so"; mes "hesitant to take any action"; mes "against them for a while."; next; mes "[High Priest Zhed]"; mes "I was too preoccupied with"; mes "other matters, and I didn't"; mes "think much of it at the time."; mes "Why don't you speak to Niren?"; mes "I'm sure that she can tell you"; mes "more about what happened."; set aru_monas,12; changequest 17007,17008; next; mes "[High Priest Zhed]"; mes "If you do decide to"; mes "visit Niren, please"; mes "send her my regards."; break; } } // End Nameless Island Access Quest Addition. else if (aru_vol == 0) { cutin "ra_gman",2; mes "[High Priest Zhed]"; mes "Ah, it does my heart to"; mes "good to see you again."; mes "Adventurers willing to work"; mes "so hard for the sake of world"; mes "peace like yourself are fairly"; mes "uncommon. I hope you know that."; next; mes "["+strcharinfo(0)+"]"; mes "Huh...?"; mes "Please don't flatter"; mes "me like that! Saying"; mes "it like that is kind of"; mes "overdoing it, isn't it?"; emotion e_sigh,1; next; mes "[High Priest Zhed]"; mes "Not at all. In fact, I'm"; mes "sure that a place in"; mes "Valhalla has already"; mes "been secured for you"; mes "by the Valkyries. Now, how"; mes "may I help you, my friend?"; next; select("Mysterious Building in the Volcano"); mes "["+strcharinfo(0)+"]"; mes "Actually, I was wondering"; mes "if you knew of anything about"; mes "this facility inside Thor"; mes "Volcano near Veins. There"; mes "might be something big"; mes "going on over there."; next; mes "^3131FFYou told High Priest"; mes "Zhed about the shackled"; mes "child in Thor Volcano, and"; mes "how you found the building"; mes "hidden there. High Priest Zhed"; mes "seemed disturbed by your words.^000000"; next; mes "[High Priest Zhed]"; mes "I see. I have my suspicions"; mes "about what is happening. Now,"; mes "you're aware that Arunafeltz"; mes "is governed by our church,"; mes "and that our entire nation"; mes "worships the goddess Freya."; next; mes "[High Priest Zhed]"; mes "The priests that lead this"; mes "nation are split into two main"; mes "factions: I am considered part"; mes "of the moderate faction, which"; mes "usually butts heads with the"; mes "jingoistic hard-liner faction."; next; mes "[High Priest Zhed]"; mes "These hard-liner priests"; mes "are more than willing to use"; mes "violent methods if they believe"; mes "it to be the will of Freya, and"; mes "are the ones that established"; mes "the military camp at Thor Volcano."; next; mes "[High Priest Zhed]"; mes "Of course, it's also"; mes "considered a geology camp"; mes "since they're always monitoring"; mes "that place for volcanic activity,"; mes "but for all intents and purposes,"; mes "they are training men to fight."; next; mes "[High Priest Zhed]"; mes "It scares me to think"; mes "about it, but I'm sure that"; mes "they have many military supplies"; mes "and machines of mass destruction"; mes "hidden over there in the camp."; next; mes "["+strcharinfo(0)+"]"; mes "Wait, what exactly do"; mes "they hope to accomplish"; mes "by fighting? How do they"; mes "intend to help the goddess"; mes "Freya by using violence?"; next; mes "[High Priest Zhed]"; mes "All the priests agree that"; mes "reassembling Ymir's Heart will"; mes "revive Freya. As you know, the"; mes "pieces are scattered all over"; mes "the world. Some are possessed"; mes "by the Rune-Midgarts Kingdom."; next; mes "[High Priest Zhed]"; mes "In the interest of avoiding"; mes "conflict, the moderate faction"; mes "of priests decided to hire"; mes "scientists to reproduce Ymir's"; mes "Heart, resulting in an"; mes "imitation of that artifact."; next; mes "["+strcharinfo(0)+"]"; mes "An imitation of Ymir's"; mes "Heart? I think I know of"; mes "a famous scientist from the"; mes "Schwartzvalt Republic that"; mes "was working on that! Let's"; mes "see, his name was..."; next; mes "["+strcharinfo(0)+"]"; mes "Isn't the scientist's name..."; input .@input$; mes "^3131FF"+.@input$+"^000000?"; next; if (.@input$ == "Varmunt") { mes "[High Priest Zhed]"; mes "Oh, you've heard of him?"; mes "Yes, his name was Varmunt."; mes "Unfortunately, he deliberately"; mes "destroyed the Imitation of"; mes "Ymir's Heart into pieces,"; mes "and then disappeared."; next; } else { mes "[High Priest Zhed]"; mes ""+.@input$+"?"; mes "No, that wasn't him."; mes "The man that created the"; mes "imitation of Ymir's Heart"; mes "was named Varmunt."; mes "He was truly a genius."; next; } mes "[High Priest Zhed]"; mes "I'm not sure what happened"; mes "to Varmunt. All I know was that"; mes "something serious happened"; mes "in the Schwaltzvalt Republic,"; mes "and that he disappeared in"; mes "the fiasco. It's strange..."; next; mes "[High Priest Zhed]"; mes "Although the working"; mes "Ymir's Heart imitation that"; mes "Varmunt had created was broken"; mes "into pieces, other scientists"; mes "managed to mostly reproduce"; mes "his work with unstable Ymir Hearts."; next; mes "[High Priest Zhed]"; mes "Since our moderate faction,"; mes "was only able to provide"; mes "unstable Ymir Heart imitations,"; mes "the hard-liner faction quickly"; mes "gained more respectability than"; mes "us in the eyes of the people."; next; mes "[High Priest Zhed]"; mes "Despite our advanced weaponry"; mes "and armor, I'm afraid that our"; mes "country of Arunafeltz is not as"; mes "civilized and peaceful as I'd"; mes "like it to be, and the hard-liners"; mes "control our government now."; next; mes "[High Priest Zhed]"; mes "Although the hard-liners"; mes "allowed us to continue"; mes "our research in faithfully"; mes "reproducing Ymir's Heart,"; mes "they've been developing their"; mes "military might unopposed."; next; mes "[High Priest Zhed]"; mes "So basically, the moderates"; mes "are trying to recreate Ymir's"; mes "Heart at research centers"; mes "in the Holy Ground and the"; mes "Schwaltzvalt Republic."; next; mes "[High Priest Zhed]"; mes "The hard-liners are"; mes "training soldiers and"; mes "storing up military supplies"; mes "and weapons in their camp"; mes "in Thor Volcano. However,"; mes "I don't know any more details."; next; mes "["+strcharinfo(0)+"]"; mes "This doesn't look good."; mes "I mean, if they're gearing"; mes "up to take the Ymir Heart"; mes "Pieces by force, it'll be war"; mes "against the Schwalzvalt Republic"; mes "and the Rune-Midgarts Kingdom!"; next; mes "[High Priest Zhed]"; mes "Seeing as I'm part of the"; mes "moderate faction, as well as"; mes "recently demoted, I just don't"; mes "have access to much information"; mes "about the hard-liners. However,"; mes "there may still be hope yet..."; next; mes "[High Priest Zhed]"; mes "War would be bad for all"; mes "parties involved. That is"; mes "why I'd like to ask you to"; mes "sneak into the camp at"; mes "Thor Volcano for the sake of"; mes "protecting international peace."; next; mes "["+strcharinfo(0)+"]"; mes "I really want to know"; mes "more about what they're"; mes "planning to do, but that"; mes "place is heavily guarded!"; mes "How am I going to sneak in?"; next; mes "[High Priest Zhed]"; mes "You're right."; mes "We'll have to think"; mes "of a really good way"; mes "for you to infiltrate"; mes "that place. Hmmmm..."; set aru_vol,1; setquest 2114; close2; cutin "",255; end; } else if ((aru_vol > 0) && (aru_vol < 5)) { mes "[High Priest Zhed]"; mes "Hmm..."; next; switch(select("How to Sneak into the Camp :The Moderates:The Hard-Liners")) { case 1: mes "[High Priest Zhed]"; mes "I still don't have any"; mes "ideas for sneaking into"; mes "the camp at Thor Volcano."; mes "Give me a little more time,"; mes "and hopefully we can figure"; mes "something out together."; break; case 2: mes "[High Priest Zhed]"; mes "We priests of the moderate"; mes "faction are opposed to war,"; mes "so we've been trying to"; mes "develop imitations of Ymir's"; mes "Heart for a long time. We've"; mes "yet to succeed, unfortunately."; next; mes "[High Priest Zhed]"; mes "The hard-liners actually"; mes "opposed our efforts, but"; mes "they've let us continue since"; mes "they think they can eventually"; mes "use imitation Ymir Hearts for"; mes "military purposes."; next; mes "[High Priest Zhed]"; mes "The Ymir Heart reproduction"; mes "project has been frustrating"; mes "the best minds in the world,"; mes "and some scientists have even"; mes "resorted to using forbidden"; mes "methods. It's a shame, really."; next; mes "[High Priest Zhed]"; mes "Varmunt actually succeeded"; mes "in recreating Ymir's Heart,"; mes "but then he destroyed it and"; mes "he disappeared. He did it to"; mes "prevent war, but we could"; mes "really use his help now."; break; case 3: mes "[High Priest Zhed]"; mes "The hard-liners are especially"; mes "fanatical in their devotion to"; mes "Freya, and will use any means"; mes "to further what they interpret"; mes "as her will. They're willing to"; mes "go to war for their beliefs."; next; mes "[High Priest Zhed]"; mes "The fact that they've even"; mes "built a military camp in Thor"; mes "Volcano disturbs me greatly."; mes "It's almost certain that they"; mes "intend to wage war against any"; mes "nation with a Ymir's Heart piece."; next; mes "["+strcharinfo(0)+"]"; mes "Who is in charge of that"; mes "camp at Thor's Volcano?"; next; mes "[High Priest Zhed]"; mes "High Priest Vildt."; mes "He's in charge of all"; mes "important buildings in"; mes "Arunafeltz. His room is at"; mes "the other side of the building,"; mes "but it's always heavily guarded."; next; mes "[High Priest Zhed]"; mes "Vildt is one of the"; mes "highest ranking members"; mes "of the hard-liner priest"; mes "faction. He rarely makes it"; mes "his business to see anybody"; mes "that he sees as beneath him."; break; } close2; cutin "",255; end; } else if (aru_vol == 5) { cutin "ra_gman",2; if (countitem(7342) > 0) { mes "["+strcharinfo(0)+"]"; mes "Would you please"; mes "take a look at this"; mes "file, High Priest Zhed?"; next; mes "[High Priest Zhed]"; mes "Of course."; mes "Let's see, what's"; mes "in this File Folder?"; next; mes "[High Priest Zhed]"; mes "............."; mes "................."; mes "....................!"; next; mes "[High Priest Zhed]"; mes "This is a geological"; mes "report about Thor Volcano?"; mes "Ah, I see. They must have"; mes "someone regularly check"; mes "to see if it will erupt."; next; mes "[High Priest Zhed]"; mes "Although it's fairly dangerous"; mes "to build a military camp there,"; mes "some weapon materials can"; mes "only be forged from the heat"; mes "coming from Thor's Volcano."; next; mes "[High Priest Zhed]"; mes "Yes, I think it's also"; mes "likely that there are special"; mes "weapon crafting metals and"; mes "materials that can only be"; mes "found on the volcano. That"; mes "makes perfect sense."; next; mes "[High Priest Zhed]"; mes "Although the volcano is"; mes "dormant now, these reports"; mes "claim that the volcano is"; mes "either safe or ready to erupt"; mes "at any time. The data here"; mes "doesn't make any sense."; next; mes "[High Priest Zhed]"; mes "Hm. This is just a hunch,"; mes "but seeing these discrepancies"; mes "in his reports, I really think this geologist has an agenda against"; mes "the camp at Thor Volcano."; next; mes "[High Priest Zhed]"; mes "You know, if that's true,"; mes "he might be able to help"; mes "you sneak into the camp."; mes "Don't you think it's worth"; mes "checking out for now?"; next; if (select("Yes:No") == 2) { mes "[High Priest Zhed]"; mes "Well, you never know"; mes "until you ask. Besides,"; mes "I don't know if there's"; mes "any other way to sneak"; mes "into the Thor Volcano Camp..."; next; } mes "[High Priest Zhed]"; mes "I hope you'll go and talk"; mes "to the geologist. He should"; mes "be in Veins, the desert city"; mes "south of Rachel. He's your"; mes "best chance of entering the Thor"; mes "Volcano camp without suspicion."; delitem 7342,1; //File01 set aru_vol,6; changequest 2115,2116; } else { mes "["+strcharinfo(0)+"]"; mes "Huh...?"; mes "Where did I put"; mes "that File Folder?"; } } else if (aru_vol == 6) { cutin "ra_gman",2; mes "[High Priest Zhed]"; mes "I hope you'll go and talk"; mes "to the geologist. He should"; mes "be in Veins, the desert city"; mes "south of Rachel. He's your"; mes "best chance of entering the Thor"; mes "Volcano camp without suspicion."; close2; cutin "",255; end; } else if ((aru_vol > 6) && (aru_vol < 26)) { cutin "ra_gman",2; mes "[High Priest Zhed]"; mes "I hope you'll go and talk"; mes "to the geologist. He should"; mes "be in Veins, the desert city"; mes "south of Rachel. He's your"; mes "best chance of entering the Thor"; mes "Volcano camp without suspicion."; close2; cutin "",255; end; } else if (aru_vol == 26) { cutin "ra_gman",2; mes "[High Priest Zhed]"; mes "Oh! You're back!"; mes "Was that geologist able"; mes "to help you sneak into"; mes "the Thor Volcano camp?"; next; mes "["+strcharinfo(0)+"]"; mes "More than that. We've"; mes "convinced the camp that the"; mes "volcano is going to explode,"; mes "so they're scrambling to"; mes "evacuate. They're really"; mes "panicking over there!"; next; mes "[High Priest Zhed]"; mes "Hahaha! That's great!"; mes "Even if they do figure"; mes "out that they've been"; mes "fooled, it will take them"; mes "some time to realize it"; mes "in all that confusion."; next; mes "[High Priest Zhed]"; mes "Yes, it might not be the"; mes "perfect time to bring down"; mes "the hard-liner faction right"; mes "now, but the opportunity"; mes "should present itself soon."; mes "Thank you for all your help."; next; mes "[High Priest Zhed]"; mes "Please relax for a while,"; mes "and I'll take care of the rest."; mes "When the time to strike comes,"; mes "I will be contacting you again."; mes "Together, we can protect"; mes "peace between our nations."; set aru_vol,27; completequest 60213; getexp (checkre(3))?20000:200000,0; close2; cutin "",255; end; } else if (aru_vol > 26) { // Start Peace to Arunafeltz addition if (aru_em < 7) { mes "[High Priest Zhed]"; mes "I'll be sure to contact"; mes "you again for your help"; mes "when the time is right."; mes "I'm sure there are others"; mes "that may need you now..."; } else if (aru_em == 8){ cutin "ra_gman",2; mes "["+strcharinfo(0)+"]"; mes "Welcome, adventurer."; mes "I'm glad to see that you're"; mes "here. I think... I think an"; mes "opportunity has arisen in"; mes "which I could use your"; mes "expert assistance."; next; cutin "ra_gman2",2; mes "[High Priest Zhed]"; mes "Though, I fear that I may be"; mes "making the wrong decision."; mes "After all, I no longer have"; mes "much influence among the"; mes "other priests... I can't help"; mes "but think I'm in the wrong."; next; mes "["+strcharinfo(0)+"]"; mes "Don't lose heart,"; mes "High Priest Zhed."; mes "I... I believe in you!"; next; cutin "ra_gman",2; mes "[High Priest Zhed]"; mes "I guess you're right."; next; mes "[High Priest Zhed]"; mes "As you well know, the"; mes "highest authority in"; mes "Arunafeltz is our Pope,"; mes "the reincarnation of"; mes "our goddess Freya."; next; mes "[High Priest Zhed]"; mes "Unfortunately, she is too"; mes "young and innocent, and she"; mes "doesn't yet have the experience"; mes "to assert control, and stamp"; mes "out the in-fighting and"; mes "corruption among the priests."; next; mes "[High Priest Zhed]"; mes "In these desperate times,"; mes "we will need someone to"; mes "provide strong and confident"; mes "leadership to the people"; mes "of Arunafeltz before all"; mes "is lost to war and violence."; next; mes "[High Priest Zhed]"; mes "^333333*Sigh...*^000000"; mes "I know it may not be"; mes "right, but someone"; mes "must do something"; mes "before the other High"; mes "Priests ruin our nation."; next; emotion e_omg,1; mes "["+strcharinfo(0)+"]"; mes "Y-you're not thinking"; mes "of overthrowing the"; mes "pope are you? I-isn't"; mes "that a bit extreme?"; next; cutin "ra_gman2",2; emotion e_swt; mes "[High Priest Zhed]"; mes "What? No, no!"; mes "Don't jump to conclusions"; mes "like that! Don't misunderstand"; mes "me: I'm loyal to our pope."; next; cutin "ra_gman",2; mes "[High Priest Zhed]"; mes "I actually want to work"; mes "very closely with the pope,"; mes "in essense, rule together with"; mes "her by combining my experience"; mes "and her wisdom. It's ambitious,"; mes "but what else can I do?"; next; mes "[High Priest Zhed]"; mes "You remember how you"; mes "stopped the hard-liner"; mes "priests from carrying out"; mes "their plans for war in the"; mes "Thor Volcano camp? That will"; mes "only stop them temporarily."; next; mes "[High Priest Zhed]"; mes "They'll eventually prepare"; mes "to act out in violence again."; mes "We need a permanent solution"; mes "to ensure that this sort of"; mes "thing doesn't happen again."; next; mes "[High Priest Zhed]"; mes "We need to convince the"; mes "pope to finally act, and"; mes "give my policy of peace"; mes "her full support. Will"; mes "you help me to do this?"; next; if (select("Yes:No") == 2) { mes "Well... Asking for the"; mes "pope's support is the only"; mes "solution I've been able to"; mes "find. Do you have any ideas"; mes "for protecting peace here"; mes "in Arunafeltz?"; next; input .@input$; mes "["+strcharinfo(0)+"]"; mes ""+.@input$+"?"; next; mes "[High Priest Zhed]"; mes "Well, I don't know."; mes "It's a good idea, but"; mes "I fear that it will only"; mes "be effective in the short"; mes "term. Why don't we just"; mes "try what I've proposed first?"; next; } mes "[High Priest Zhed]"; mes "Hmm, now how can"; mes "we convince the pope to"; mes "support us? Even as Freya's"; mes "reincarnation... She's just"; mes "a young girl. She probably"; mes "knows nothing of politics."; next; mes "[High Priest Zhed]"; mes "It'd probably be best to"; mes "tell her exactly what is"; mes "happening. The full truth."; mes "In my heart, I know that"; mes "would be best."; next; mes "[High Priest Zhed]"; mes "But... Maybe it would"; mes "be better if we sugar"; mes "coated it a little bit."; mes "She might not be too"; mes "receptive to us if we"; mes "totally shock her."; next; mes "[High Priest Zhed]"; mes "Hmm... What do you"; mes "think? Should we stick"; mes "with the truth, or do you"; mes "think it'd be better if we"; mes "exaggerate and... lie when"; mes "we feel it's necessary?"; next; switch(select("Truth:Lies")) { case 1: mes "[High Priest Zhed]"; mes "That's what I think too."; mes "Although I'm worried about"; mes "how the pope will react at"; mes "our message, I should have"; mes "faith. I should have faith."; next; break; case 2: mes "[High Priest Zhed]"; mes "I suppose that you may"; mes "have a point. It might not"; mes "be a good idea to totally"; mes "expose her to the ugly"; mes "truth. I'll try to be as"; mes "honest as I can..."; next; break; } mes "[High Priest Zhed]"; mes "Well, there's no time"; mes "to waste. The two of us may"; mes "not be enough to convince"; mes "the pope to act for peace."; mes "I already have someone in"; mes "mind that might help us."; next; emotion e_flash,1; mes "["+strcharinfo(0)+"]"; mes "That sounds good."; mes "Who is he?"; next; mes "[High Priest Zhed]"; mes "My old friend, High Priest"; mes "Niren. I'm not sure if she'll"; mes "help me after all that's"; mes "happened between us. She"; mes "may even think I deserve"; mes "to be excommunicated..."; next; emotion e_no1,1; mes "["+strcharinfo(0)+"]"; mes "Come on, it wouldn't"; mes "hurt to try! Besides,"; mes "Niren isn't a bad person."; mes "Maybe she'll understand"; mes "the way you see things"; mes "if you explain them?"; next; mes "[High Priest Zhed]"; mes "You're right, of course."; mes "I'm just grasping at straws"; mes "here, but she and I both used"; mes "to believe that peace was"; mes "possible. I don't know why"; mes "she joined the hard-liners..."; next; mes "[High Priest Zhed]"; mes ""+strcharinfo(0)+"..."; mes "Would you please talk to"; mes "her, and just see how she's"; mes "doing? It might not be a good"; mes "time to mention our plan"; mes "right away, though..."; next; mes "[High Priest Zhed]"; mes "If you think that you"; mes "have a chance of convincing"; mes "her, then feel free and offer"; mes "my proposal. Her office is"; mes "located across from here,"; mes "but she's always very busy..."; next; mes "[High Priest Zhed]"; mes "There's actually"; mes "a good chance that"; mes "she is away somewhere"; mes "on business. She is highly"; mes "loved by the people, you know."; set aru_em,9; changequest 2131,2132; // unconfirmed } else if ((aru_em == 9) || (aru_em == 10)) { mes "[High Priest Zhed]"; mes "Please speak to Niren,"; mes "and she if she'd be willing"; mes "to help us convince the pope"; mes "to enforce peace in our nation."; } else if (aru_em == 11) { cutin "ra_gman",2; mes "[High Priest Zhed]"; mes "Welcome back."; mes "So did you get a chance"; mes "to speak to Niren? How did"; mes "she respond to my proposal?"; next; mes "^3355FFYou explain Niren's reasons"; mes "for her disappointment in"; mes "the Moderate priest faction,"; mes "and tell Zhed that she intends"; mes "to carry out the plans for war."; next; mes "[High Priest Zhed]"; mes "...................."; mes "...................."; mes "...................."; next; mes "[High Priest Zhed]"; mes "Hmm... This explains why"; mes "she and some other high"; mes "priests started being absent"; mes "from their offices. Many of"; mes "them were invited over to"; mes "the Schwaltzvalt Republic..."; next; mes "[High Priest Zhed]"; mes "Regardless, I know for"; mes "a fact that war is never"; mes "a solution. It only brings"; mes "death and destruction."; next; mes "[High Priest Zhed]"; mes "Give me a moment."; mes "I'm going to write"; mes "a letter that I want"; mes "you to give to Niren."; set aru_em,12; } else if(aru_em == 12) { cutin "ra_gman",2; mes "[High Priest Zhed]"; mes "Please bring this letter"; mes "to Niren. I hope what"; mes "I have to say will help"; mes "her understand how I feel"; mes "about these plans for war."; next; mes "^3355FFYou received a letter for"; mes "Niren from High Priest Zhed.^000000"; set aru_em,13; } else if((aru_em == 13) || (aru_em == 14)) { mes "[High Priest Zhed]"; mes "Please deliver my"; mes "letter to Niren as"; mes "soon as you can."; mes "I really appreciate"; mes "you helping me on this."; } else if ((aru_em > 14) && (aru_em < 20)) { mes "[High Priest Zhed]"; mes "Great news! Niren just"; mes "sent me a reply: I can't"; mes "believe that she's willing"; mes "to help me! Would you please"; mes "give her any help that she"; mes "may need from now on?"; } else if(aru_em == 20) { cutin "ra_gman",2; mes "[High Priest Zhed]"; mes "Ah, I've been"; mes "waiting for you."; next; mes "["+strcharinfo(0)+"]"; mes "High Priest Zhed,"; mes "everything's ready!"; mes "High Priest Niren managed"; mes "to send away all of those"; mes "followers that were near the"; mes "pope. You won't be interrupted."; next; mes "[High Priest Zhed]"; mes "I hope we can get the pope"; mes "to understand the situation"; mes "of our nation. I only..."; mes "Oh, Freya help us..."; next; mes "[High Priest Zhed]"; mes ".............."; mes ".............."; mes ".............."; next; mes "[High Priest Zhed]"; mes "Alright, I'm ready."; mes "Let's receive an"; mes "audience with the"; mes "pope, shall we?"; set aru_em,21; } else if(aru_em == 21) { mes "[High Priest Zhed]"; mes "I'm a little nervous"; mes "about talking so brazenly"; mes "to the pope, but I'm"; mes "ready to go meet her."; } else if (aru_em == 22) { mes "[High Priest Zhed]"; mes "I believe that Niren"; mes "has something important"; mes "to tell you. Why don't"; mes "you speak to her before"; mes "coming back to me?"; } else if (aru_em == 23) { cutin "ra_gman",2; mes "[High Priest Zhed]"; mes "I'm glad that everything"; mes "turned out great. Your"; mes "help was truly a blessing."; mes "Although Schwaltzvalt will"; mes "continue their plans without"; mes "us, we've slowed them down."; next; mes "[High Priest Zhed]"; mes "Yes, without our support,"; mes "Schwaltzvalt won't have"; mes "any excuse to continue"; mes "their dangerous research"; mes "for a little while, at least."; next; mes "[High Priest Zhed]"; mes "Thor Volcano Camp"; mes "should close down soon,"; mes "now that we no longer"; mes "have any use for it."; next; mes "[High Priest Zhed]"; mes "I also underestimated our"; mes "pope. She is more dignified,"; mes "willed that I believed."; mes "I owe her my apologies."; next; mes "[High Priest Zhed]"; mes "We won't give up on"; mes "reviving our goddess Freya,"; mes "but we will retrieve Ymir's"; mes "Heart through diplomacy"; mes "rather than violence."; mes "It won't be easy..."; next; mes "[High Priest Zhed]"; mes "You've been instrumental"; mes "in returning peace here in"; mes "Arunafeltz. I've even been"; mes "reinstated, and will be very"; mes "busy from now on, working"; mes "closely with the pope..."; next; mes "[High Priest Zhed]"; mes "I know that the life of"; mes "adventuring beckons you."; mes "I know she'd like to see"; mes "you before you leave, but"; mes "she's sleeping deeply after"; mes "that exhausting speech..."; next; mes "[High Priest Zhed]"; mes "On behalf of our pope"; mes "and all the citizens of"; mes "Arunafeltz, I'd like to"; mes "thank you for your heroism."; mes "Your place in Valhalla is"; mes "already assured, I'm sure."; set aru_em,24; getexp (checkre(3))?150000:1500000,0; } else { mes "[High Priest Zhed]"; mes "May Freya bless you"; mes "on all your journeys,"; mes "my good friend."; } // End Peace to Arunafeltz addition } else { cutin "ra_gman",2; mes "[High Priest Zhed]"; mes "Ugh...!"; mes "I've got such"; mes "a horrible headache!"; } } else { cutin "ra_gman",2; mes "[High Priest Zhed]"; mes "I should rest for now."; mes "Please travel in safety."; } // End Veins "Thor Volcano Base" Quest Addition. } else { cutin "ra_gman",2; mes "[High Priest Zhed]"; mes "May Freya be with you."; } close2; cutin "",255; end; } ra_temin,170,46,3 script Panno#rachel 920,{ cutin "ra_fano03",2; if (ra_tem_q >= 12 || MISC_QUEST & 8192) { cutin "ra_fano03",2; mes "[Priestess Panno]"; mes "Good day."; mes "Have you come to"; mes "redeem Lottery Tickets?"; next; if (select("Yes:No") == 1) goto L_Lottery; if (ra_tem_q == 12) { cutin "ra_fano01",2; mes "[Priestess Panno]"; mes "I already told you"; mes "everything I know."; mes "Remember to keep"; mes "quiet about what I said."; goto L_End; } } else if (ra_tem_q < 2) { mes "[Priestess Panno]"; mes "Greetings."; mes "May Freya fill"; mes "your days with joy."; mes "Laughter. And prosperity."; next; switch(select("Redeem Lottery Tickets:Temple Information:Hey, what's happening?")) { case 1: cutin "ra_fano03",2; mes "[Priestess Panno]"; mes "Fine. You really"; mes "want to exchange your"; mes "Lottery Tickets? It's my job"; mes "to ask and make sure, you"; mes "know, in case you were saving"; mes "them for some weird reason."; next; if (select("Yes:No") == 1) goto L_Lottery; cutin "ra_fano03",2; mes "[Priestess Panno]"; mes "You can redeem your"; mes "Lottery Tickets at any"; mes "time, so please visit"; mes "me at your leisure."; mes "Go with Freya."; goto L_End; case 2: cutin "ra_fano01",2; mes "[Priestess Panno]"; mes "The Chapel is located"; mes "over the wall behind me."; mes "Our pope's office and chambers"; mes "are upstairs. You can only go"; mes "there if you have special"; mes "authorization."; next; mes "["+strcharinfo(0)+"]"; mes "......"; mes "........."; next; mes "[Priestess Panno]"; mes "............"; mes "........."; mes "......"; next; mes "["+strcharinfo(0)+"]"; mes "...?"; next; cutin "ra_fano02",2; mes "[Priestess Panno]"; mes "You come to a temple"; mes "to pray, not to look"; mes "around. Or chit-chat"; mes "with the priestesses"; mes "like me. Don't forget it."; next; cutin "ra_fano03",2; mes "[Priestess Panno]"; mes "The offices for the High"; mes "Priests are located on each"; mes "side of the hallway. However,"; mes "you can only enter if you've"; mes "been permitted beforehand."; goto L_End; case 3: mes "[Priestess Panno]"; mes "......................"; mes "No chit-chat"; mes "inside the temple."; goto L_End; } } else if (ra_tem_q == 10) { mes "[Priestess Panno]"; mes "Good day."; next; switch(select("Redeem Lottery Tickets:Temple Information:Hey, did you open the gate?")) { case 1: cutin "ra_fano01",2; mes "[Priestess Panno]"; mes "You... still have"; mes "Lottery Tickets from"; mes "making donations for"; mes "the festival? Look up the"; mes "word ''punctuality'' in the"; mes "dictionary. It might help you."; next; mes "[Priestess Panno]"; mes "Fine. You really"; mes "want to exchange your"; mes "Lottery Tickets? It's my job"; mes "to ask and make sure, you"; mes "know, in case you were saving"; mes "them for some weird reason."; next; if (select("Yes:No") == 1) goto L_Lottery; mes "[Priestess Panno]"; mes "You can redeem your"; mes "Lottery Tickets at any"; mes "time, so please visit"; mes "me at your leisure."; mes "Go with Freya."; goto L_End; case 2: cutin "ra_fano01",2; mes "[Priestess Panno]"; mes "The Chapel is located"; mes "over the wall behind me"; mes "Our pope's office and chambers"; mes "are upstairs. You can only go"; mes "there if you have special"; mes "authorization."; next; mes "["+strcharinfo(0)+"]"; mes "......"; mes "........."; next; mes "[Priestess Panno]"; mes "............"; mes "........."; mes "......"; next; mes "["+strcharinfo(0)+"]"; mes "...?"; next; cutin "ra_fano02",2; mes "[Priestess Panno]"; mes "You come to a temple"; mes "to pray, not to look"; mes "around. Or chit-chat"; mes "with the priestesses"; mes "like me. Don't forget it."; next; cutin "ra_fano02",2; mes "[Priestess Panno]"; mes "The offices for the High"; mes "Priests are located on each"; mes "side of the hallway. However,"; mes "you can only enter if you've"; mes "been permitted beforehand."; goto L_End; case 3: cutin "ra_fano02",2; mes "[Priestess Panno]"; mes "Gate...?"; next; select("The locked gate to the temple!"); mes "[Priestess Panno]"; mes "I don't know"; mes "what you mean."; next; select("Explain"); mes "["+strcharinfo(0)+"]"; mes "I think that Priestess Nemma"; mes "has been worried about the"; mes "gate being broken, though"; mes "it hasn't been like that since"; mes "you've started your position"; mes "here at the temple."; next; mes "[Priestess Panno]"; mes "Worried...?"; mes "Yes, my twin sister"; mes "has been known to"; mes "do a lot of that, and cry"; mes "for my help. Am I right?"; next; mes "["+strcharinfo(0)+"]"; mes "It's weird"; mes "...She said that the gate"; mes "should automatically fix"; mes "itself, but it hasn't been"; mes "doing it lately. She was"; mes "acting really funny.."; next; mes "["+strcharinfo(0)+"]"; mes "She was talking about"; mes "the temple's history and"; mes "how the security system was"; mes "built. Then she mentioned you,"; mes "so I get the feeling you might"; mes "know something about this."; next; mes "[Priestess Panno]"; mes "........."; set ra_tem_q,11; goto L_End; } } else if (ra_tem_q == 11) { mes "["+strcharinfo(0)+"]"; mes "I remember now...!"; mes "I was there when the gate"; mes "closed, and I heard someone"; mes "with your exact voice whisper"; mes "something to magically open"; mes "the gate! What's that all about?"; next; mes "[Priestess Panno]"; mes "......"; mes "........."; mes "............"; next; mes "[Priestess Panno]"; mes "......"; mes "........."; mes "............"; mes "We... I mean...."; next; cutin "ra_fano01",2; mes "[Priestess Panno]"; mes "Nemma and I are descended"; mes "from a family of great alchemists."; mes "They went on a long, religious"; mes "pilgrimage and ended up here."; mes "They are the ones that built"; mes "this temple and security system."; next; mes "[Priestess Panno]"; mes "In a sense, this temple"; mes "is the tomb of our ancestors,"; mes "who left Rune-Midgarts and"; mes "built this city of Rachel about"; mes "a thousand years ago."; next; mes "[Priestess Panno]"; mes "Over the generations, many"; mes "Alchemists left Rune-Midgarts"; mes "and settled here, converting"; mes "the desert into green fields."; mes "This temple was supposed"; mes "be a shelter from intruders."; next; mes "[Priestess Panno]"; mes "My ancestor designed the"; mes "temple security system to"; mes "require a special permit in"; mes "order to access the temple"; mes "But the invaders never came,"; mes "and we didn't need the permits."; next; mes "[Priestess Panno]"; mes "The special permits were"; mes "disposed, but the automatic"; mes "security system was left on"; mes "the gate, just in case. Now,"; mes "I've heard that the security"; mes "system has been malfunctioning."; next; cutin "ra_fano03",2; mes "[Priestess Panno]"; mes "However, that's not possible."; mes "Even by today's standards, the"; mes "system is perfectly designed."; mes "While I was praying in the"; mes "Chapel some time ago, I found"; mes "what is causing the gate problems."; next; mes "[Priestess Panno]"; mes "Suddenly, the lights went"; mes "out, and I could only barely"; mes "see distinguish my surroundings."; mes "I was about to go outside when"; mes "I heard a noise from the stairs."; next; cutin "ra_fano02",2; mes "[Priestess Panno]"; mes "From what I can tell,"; mes "someone is transporting"; mes "something out of the Holy"; mes "Grounds. I don't know what"; mes "they keep there, though."; mes "I'm not a high rank Priestess."; next; mes "[Priestess Panno]"; mes "I'm not sure if I want"; mes "to find out what's there"; mes "I heard something that"; mes "sounded like a horrible"; mes "monster's howl. It was"; mes "incredibly frightening."; next; mes "[Priestess Panno]"; mes "I panicked, ran to"; mes "my desk at the front,"; mes "and just recited the secret"; mes "password passed down from my"; mes "ancestors to open the gate."; next; cutin "ra_fano01",2; mes "[Priestess Panno]"; mes "You see, my ancestors"; mes "included the secret password"; mes "and voice recognition feature"; mes "into the gate in case something"; mes "after they disposed of the"; mes "temple permits--just in case."; next; mes "[Priestess Panno]"; mes "The real reason why the gate"; mes "is acting strangely is not"; mes "because the gate is broken,"; mes "but because someone is sneaking"; mes "in and out of the Holy Ground."; next; mes "[Priestess Panno]"; mes "Whoever they are, they"; mes "must be using one of the"; mes "old temple permits in order"; mes "to cover their tracks. Now,"; mes "you know everything."; next; cutin "ra_fano01",2; mes "[Priestess Panno]"; mes "You'd better not"; mes "reveal what you learned"; mes "from me. Otherwise, I'm"; mes "sure we'll end up dead."; mes "Excuse me now, I need"; mes "to get back to work."; set ra_tem_q,12; goto L_End; } cutin "ra_fano02",2; mes "[Priestess Panno]"; mes "This is a holy place"; mes "Behave yourself, and"; mes "respect those who have"; mes "come here just to worship."; goto L_End; L_Lottery: if(checkweight(607,1) == 0){ cutin "ra_fano02",2; mes "[Priestess Panno]"; mes "You're carrying too much"; mes "right now. What are you"; mes "going to do if I give you"; mes "something large, unwieldy"; mes "and heavy? Put your junk"; mes "away in Storage first."; goto L_End; } mes "[Priestess Panno]"; mes "Here we go"; mes "Excited? Mm"; mes "I can redeem only"; mes "1 Lottery Ticket at"; mes "a time. Your reward"; mes "for this ticket is..."; next; cutin "ra_fano02",2; if (countitem(7570) > 0) { mes "[Priestess Panno]"; mes "^FF0000This^000000. It's been in our"; mes "storage for a while, but"; mes "I hope this is acceptable"; mes "as a token of the temple's"; mes "gratitude. May Freya smile"; mes "upon you for your generosity..."; delitem 7570,1; set .@bonus_donate,rand(100); if (.@bonus_donate == 99) { set .@bonus_donate2,rand(100); if (.@bonus_donate2 > 0 && .@bonus_donate2 < 11) getitem 616,1; //Old Card Album 0.1% else if (.@bonus_donate2 > 10 && .@bonus_donate2 < 31) getitem 617,1; //Old Violet Box 0.2% else if (.@bonus_donate2 > 30 && .@bonus_donate2 < 61) getitem 603,1; //Old Blue Box 0.3% else getitem 607,1; //Yggdrasil Berry 0.4+% } else if (.@bonus_donate > 88 && .@bonus_donate < 96) getitem 644,1; //Gift Box 7% else if (.@bonus_donate > 76 && .@bonus_donate < 89) getitem 607,1; //Yggdrasil Berry 12% else if (.@bonus_donate > 65 && .@bonus_donate < 77) getitem 505,1; //Blue Potion 11% else if (.@bonus_donate > 57 && .@bonus_donate < 66) getitem 604,1; //Dead Branch 8% else if (.@bonus_donate > 45 && .@bonus_donate < 58) getitem 608,1; //Yggdrasil Seed 12% else if (.@bonus_donate > 5 && .@bonus_donate < 11) getitem 518,1; //Honey 5% else if (.@bonus_donate > 0 && .@bonus_donate < 6) getitem 526,1; //Royal Jelly 5% else getitem 547,1; //Condensed White Potion 39% goto L_End; } mes "[Priestess Panno]"; mes "You..."; mes "Don't have any Lottery"; mes "Tickets to redeem."; if ($rachel_donate > 9999) { mes "We're not distributing"; mes "them now, but maybe you"; mes "can ask your friends for one."; } else { mes "You can obtain them from"; mes "Priestess Nemma at the temple"; mes "entrance after you donate zeny."; } next; cutin "ra_fano03",2; mes "[Priestess Panno]"; mes "May Freya be with you."; goto L_End; L_End: close2; cutin "",255; end; } ra_temin,134,128,3 script Pope's Office Guard#rac::raofficeguard 926,{ if ((ra_tem_q == 15) && (countitem(7561) > 39)) { mes "[Pope's Office Guard]"; mes "Hm? What's that you have"; mes "there? Oh, you've gathered"; mes "40 Glacial Hearts and brought"; mes "a recommendation letter from"; mes "a High Priest? Most impressive."; next; mes "[Pope's Office Guard]"; mes "I think I know why you're"; mes "here. Thanks for bringing"; mes "those to me, and I'll let you"; mes "enter and see the pope"; mes "Welcome, brave "+strcharinfo(0)+"."; close2; set ra_tem_q,16; delitem 7561,40; //Ice_Heart end; } else if (ra_tem_q == 16) { mes "[Pope's Office Guard]"; mes "The pope is inside"; mes "expecting you, so please"; mes "don't keep her waiting long."; close; } else if (MISC_QUEST & 8192) { if ((aru_em == 15) || (aru_em == 21)) { mes "- Niren told me to pay a visit to the Pope in her office... -"; close; } else { mes "[Pope's Office Guard]"; mes "I'm sorry, but outsiders"; mes "typically aren't allowed"; mes "to visit the pope without"; mes "special authorization."; close; } } else { mes "[Pope's Office Guard]"; mes "I'm sorry, but the pope"; mes "is officiating a service"; mes "now. Please come back"; mes "after the service is ended."; close; } } ra_temin,134,134,3 duplicate(raofficeguard) Pope's Office Guard#2ra 926 ra_temin,134,131,0 script gyoin1#rachel 45,1,1,{ OnTouch: if (ra_tem_q == 16) warp "ra_temin",276,239; else if ((ra_tem_q > 16) || (MISC_QUEST & 8192)){ if ((aru_em == 15) || (aru_em == 21)) warp "ra_temin",276,239; else { mes "[Pope's Office Guard]"; mes "I'm sorry, but the pope"; mes "is officiating a service"; mes "now. Please come back"; mes "after the service is ended."; close; } } if (ra_tem_q < 16) { mes "^3355FFThe door is locked.^000000"; close; } end; } ra_temin,275,226,0 script #rachel33 45,1,1,{ end; OnTouch: if (aru_em == 21) warp "que_temsky",99,11; else warp "ra_temsky",99,11; end; } ra_temsky,95,99,6 script Priest#1rachel 935,{ mes "[Priest]"; mes "May Freya be with you."; close; } ra_temsky,93,97,6 script Male Follower#1rachel::ramale 926,{ mes "[Male Follower]"; mes "May Freya be with you."; close; } ra_temsky,90,95,6 duplicate(ramale) Male Follower#2rachel 926 ra_temsky,98,59,6 duplicate(ramale) Male Follower#3rachel 926 ra_temsky,104,99,4 script Priestess#1rachel 920,{ mes "[Priestess]"; mes "May Freya be with you."; close; } ra_temsky,106,97,4 script Female Follower#1rachel::rafemale 916,{ mes "[Female Follower]"; mes "May Freya be with you."; close; } ra_temsky,108,95,4 duplicate(rafemale) Female Follower#2rachel 916 ra_temsky,101,59,4 duplicate(rafemale) Female Follower#3rachel 916 ra_temsky,99,99,5 script Pope#rachel 936,{ if (ra_tem_q == 16) { cutin "ra_bishop",2; mes "^3355FFTh-this little"; mes "girl is the pope...?!^000000"; next; mes "[Pope]"; mes "..............................."; mes "..........................Um..."; mes "W-welcome. Is something"; mes "wrong? Oh, I know, it's my"; mes "eyes. I'm sorry if they"; mes "scare you a little bit."; next; select("No, not at all...!"); mes "[Pope]"; mes "......"; mes "......"; mes "......You know, my appearance..."; next; mes "[Pope]"; mes "It's alright. Actually,"; mes "I'm used to it. People"; mes "are usually a little shocked"; mes "the first time they see me."; mes "So... Um... Where do you"; mes "come from, "+strcharinfo(0)+"?"; next; input @input$; mes "[Pope]"; mes @input$ +"...?"; mes "I think I might have heard"; mes "about that place before."; mes "Wow... What did you do"; mes "when you lived there?"; next; input @input$; mes "[Pope]"; mes @input$ +"...?"; mes "Wow, that sounds quite"; mes "extraordinary. Ooh, ooh!"; mes "Tell me, how have you come"; mes "here to Rachel? I'm interested"; mes "in knowing more about you~"; next; mes "^3355FFYou and the pope"; mes "continued to comfortably"; mes "converse. As she spoke, she"; mes "seemed more like a young,"; mes "lonely girl than a solemn"; mes "religious figure for a nation.^000000"; next; mes "[Pope]"; mes "...Wow, sometimes, I really"; mes "wish I could live like you."; mes "You'd think being pope would"; mes "be great, but they make me work"; mes "all the time. And there are all"; mes "sorts of things I can't do."; next; mes "[Pope]"; mes "You know what's weird?"; mes "I think I'm the head of this"; mes "religion, but there's a sacred"; mes "place that even I'm not allowed"; mes "to visit. Isn't that so weird?"; next; select("R-really...?"); mes "[Pope]"; mes "...Yeah. I don't know"; mes "much about, and I'm not"; mes "really supposed to talk"; mes "about it. We just call this"; mes "place the ''Holy Ground...''"; next; select("Holy Ground?"); mes "[Pope]"; mes "I'm sorry... I want"; mes "to tell you more, but..."; mes "That's all I know. I wonder..."; mes "I wonder what they could"; mes "be hiding over there..."; next; mes "[Priest]"; mes "I'm sorry to interrupt"; mes "your Excellency, but it's"; mes "time to officiate services."; mes "Pardon me."; next; mes "[Pope]"; mes "Already?! Hmpf..."; mes "Oh, before I forget,"; mes "I needed to tell you that"; mes "High Priest Zhed wanted"; mes "to talk to you, "+strcharinfo(0)+"."; next; mes "[Pope]"; mes "I really want to thank"; mes "you for coming to speak"; mes "to me. I had a great time"; mes "learning. Now I have to"; mes "go officiate services, so..."; mes "This is goodbye for now..."; close2; cutin "",255; set ra_tem_q,17; changequest 8100,8101; end; } else { if (aru_em < 15) { mes "[Pope]"; mes "Oh, that's right..."; mes "Zhed... Er, High Priest"; mes "Zhed wanted to speak to you!"; close2; cutin "",255; end; } else if (aru_em == 15) { mes "[Pope]"; mes "Oh, hello! It's you again!"; mes "Have you come to tell me"; mes "interesting stories about"; mes "the outside world again?"; next; input .@input$; mes "[Pope]"; mes "Mm. That sounds pretty"; mes "strange to me. Well, it's"; mes "good to hear it from you."; next; mes "["+strcharinfo(0)+"]"; mes "(^333333I can't just leave"; mes "now. I should try to see"; mes "if I can learn anything"; mes "useful from the pope...^000000)"; next; switch(select("Aren't you lonely?:Do you ever take a break?")) { case 1: mes "[Pope]"; mes "Well, there are always"; mes "some priests with me all"; mes "the time. Some of them"; mes "even watch me when I sleep."; mes "I don't think I have time"; mes "to feel lonely, actually."; next; mes "[Pope]"; mes "Thank you for asking."; mes "Sometimes... Sometimes"; mes "I wonder if I have a real"; mes "family. I don't even know"; mes "who'd they be or if they"; mes "exist. I don't know..."; next; mes "[Pope]"; mes "I... I'm sorry."; mes "I guess you didn't"; mes "expect to hear something"; mes "like that. ^666666*Sigh*^000000 I'm feeling"; mes "pretty exhausted. I better..."; mes "I better get some rest..."; set aru_em,16; close2; cutin "",255; end; case 2: mes "[Pope]"; mes "Well, even if I wanted"; mes "to, I can't just go out"; mes "and play. As pope... Well..."; mes "Everyone and everything"; mes "sort of needs my attention."; close2; cutin "",255; end; } } else if (aru_em == 16) { mes "[Follower]"; mes "The pope said that she's"; mes "exhausted. Please come"; mes "back when she's feeling"; mes "better, and she will have"; mes "an audience with you."; } } close2; cutin "",255; end; } ra_temin,294,149,0 script High Priestess Niren#ra 915,{ end; OnInit: hideonnpc "High Priestess Niren#ra"; end; OnEnable: initnpctimer; end; OnTimer120000: stopnpctimer; hideonnpc "High Priestess Niren#ra"; end; } ra_temin,293,144,0 script out1#rachel -1,3,3,{ OnTouch: if (ra_tem_q == 18) { mes "^3355FFIt sounds like they're"; mes "still talking. It'd be"; mes "best to patient and wait"; mes "just a little while longer."; mes "Still... It's awfully boring.^000000"; next; mes "^3355FFA little eavesdropping"; mes "never hurt anyone. Maybe"; mes "you can hear them a little"; mes "better if you listen from"; mes "the left side of the wall.^000000"; close2; warp "ra_temin",300,153; end; } end; } ra_temin,288,151,0 script hidden1#rachel -1,1,6,{ OnTouch: if (ra_tem_q == 18) { mes "^3355FFAt this distance you"; mes "can cleartly hear the"; mes "voices from the other"; mes "side of the wall...^000000"; next; mes "[????]"; mes "...Was it really"; mes "necessary to involve"; mes "an outsider in this"; mes "situation? Answer me!"; next; mes "[High Priest Zhed]"; mes "Is this about the"; mes "accident? You know that"; mes "I've disagreed with the"; mes "actions that have led to"; mes "the mana leakage."; next; mes "[High Priest Zhed]"; mes "Even though I thought"; mes "it was a reckless decision,"; mes "I've closed the shrine and"; mes "did my best to cover up this"; mes "unfortunate accident."; next; mes "[????]"; mes "I'm not blaming you. In"; mes "fact, I'll admit it: that was"; mes "our mistake. We caused"; mes "the monster infestation by"; mes "letting the mana leak."; next; mes "[????]"; mes "But that's not related"; mes "to what I'm asking you!"; mes "Do you really think it's"; mes "alright to allow an outsider"; mes "to speak to our pope during"; mes "such a tumultuous time?!"; next; mes "[High Priest Zhed]"; mes "Why not? I thought it'd"; mes "bring her great comfort."; mes "She is very confused as to"; mes "why the Holy Ground has been"; mes "closed, and she cannot know"; mes "what is happening there."; next; mes "[High Priest Zhed]"; mes "Again... I strongly"; mes "disagree with what is"; mes "secretly going on over"; mes "there. I know that I can't"; mes "officially oppose this"; mes "course of action, but..."; next; mes "[????]"; mes "There's nothing to worry"; mes "about! It'll all be over before"; mes "you know it. Besides, it's"; mes "too late to turn back now,"; mes "so I warn you: don't you"; mes "dare do anything foolish."; next; mes "^3355FFSomeone's coming!"; mes "You'd better step away"; mes "from the wall and feign"; mes "ignorance as best you can!^000000"; next; hideoffnpc "High Priestess Niren#ra"; cutin "ra_gwoman",2; mes "[High Priestess Niren]"; mes "Oh! You must be the one"; mes "High Priest Be- er, Zhed,"; mes "told me about. It's very nice"; mes "to meet you. High Priestess"; mes "Niren, at your service."; next; mes "[High Priestess Niren]"; mes "I hear that you had the"; mes "privilege of speaking with"; mes "our pope, and that she had"; mes "a wonderful time. What did"; mes "you think of her, hm?"; next; select("She's different than what I expected..."); cutin "ra_gwoman2",2; mes "[High Priestess Niren]"; mes "Ah, I know what you mean..."; mes "Usually, most outsiders tell"; mes "me that they expect our pope"; mes "to be a wizened old man."; mes "But that's not the case"; mes "here in Arunafeltz."; next; cutin "ra_gwoman",2; mes "[High Priestess Niren]"; mes "Usually, our pope is chosen"; mes "by her resemblance to our"; mes "goddess Freya. She must"; mes "have silvery blond hair, snowy"; mes "skin, and divinely colored"; mes "eyes. You saw, didn't you?"; next; mes "[High Priestess Niren]"; mes "I'm curious: what kinds"; mes "of things did you and the"; mes "pope talk about? As you know,"; mes "we priests are forbidden from"; mes "leaving Arunafeltz, so..."; next; mes "^3355FFYou relate the details of"; mes "your talk with the pope, but"; mes "you make sure not to mention"; mes "anything about the Holy Ground"; mes "as High Priest Zhed had asked.^000000"; next; mes "[High Priestess Niren]"; mes "Ah, that's fairly"; mes "interesting, your land."; mes "Tell me, how did you come"; mes "to know Bekento, er, I mean,"; mes "High Priest Zhed?"; next; mes "["+strcharinfo(0)+"]"; mes "(^666666Bekento?^000000)"; next; select("Explain how You Met High Priest Zhed"); cutin "ra_gwoman2",2; mes "[High Priestess Niren]"; mes "........................."; mes "That's all? Hm? That's"; mes "pretty funny. ^333333*Sigh*^000000 I believe"; mes "he trusts people too much..."; mes "But that's only my opinion."; next; cutin "ra_gwoman",2; mes "[High Priestess Niren]"; mes "If you don't mind..."; mes "I want to give you a bit of"; mes "advice. Don't get too close"; mes "to High Priest Zhed. If you"; mes "do, you might end up getting"; mes "yourself in trouble."; next; cutin "",255; hideonnpc "High Priestess Niren#ra"; mes "^3355FFHigh Priestess Niren left"; mes "as soon as she said those words."; mes "What could she possibly mean?"; mes "For now, you may as well"; mes "talk to High Priest Zhed.^000000"; set ra_tem_q,19; changequest 8102,8103; close; } end; } ra_temin,272,143,0 script key1#rachel -1,3,3,{ OnTouch: if (ra_tem_q == 20) { mes "^3355FFYou find a small"; mes "shining object laid"; mes "on the floor.^000000"; next; if (select("Ignore:Pick It Up") == 1) { mes "^3355FFYou decided to ignore"; mes "the small shining object,"; mes "no matter how important it"; mes "may be to you in the future.^000000"; close; } mes "^3355FFUpon picking up the"; mes "object, you are able to"; mes "identify it as a small key."; mes "Perhaps you can use it to"; mes "open some kind of lock."; set ra_tem_q,21; close; } end; } ra_temin,28,319,0 script saint1#rachel 45,4,2,{ OnTouch: if ((ra_tem_q > 21) || (MISC_QUEST & 8192)) { warp "ra_san01",140,135; end; } if (ra_tem_q == 21) { mes "^3355FFThis must be the"; mes "entrance to the Holy"; mes "Ground. However, the"; mes "door in your way is locked.^000000."; next; if (select("Quit:Use Small Key") == 2) { mes "^3355FFYou insert the Small"; mes "Key that you found in"; mes "High Priest Zhed's room,"; mes "and find that it is able"; mes "to unlock this door.^000000"; close2; warp "ra_san01",140,135; end; } close; } mes "^3355FFThe door is locked.^000000"; close; } que_san04,119,115,0 script imir1#rachel -1,2,2,{ OnTouch: if (ra_tem_q == 21) { mes "^3355FFThis large area looks"; mes "like it was artificially build"; mes "for some reason-- it doesn't"; mes "seem like an area naturally"; mes "infested by monsters.^000000"; next; mes "^3355FFPerhaps if you explore"; mes "this place, you'll be able"; mes "to find something interesting.^000000"; close; } end; } que_san04,119,133,0 script imir2#rachel -1,20,5,{ OnTouch: if (ra_tem_q == 21) { mes "^3355FFThere's something here"; mes "beneath the water. This"; mes "may warrant a closer look.^000000"; close; } end; } que_san04,119,203,0 script imir3#rachel -1,7,7,{ OnTouch: if (ra_tem_q == 21) { mes "^3355FFNo wonder this object"; mes "in the water seems so"; mes "familiar: it's a Ymir's"; mes "Heart Piece! In fact, there's"; mes "dozens of them just lying here.^000000"; next; mes "^3355FFWhy would so many of these"; mes "powerful artifacts be here"; mes "in the Holy Ground? Perhaps"; mes "this is the secret that the"; mes "priests are trying to keep.^000000"; next; hideoffnpc "High Priestess Niren#r2"; cutin "ra_gwoman",2; mes "[High Priestess Niren]"; mes "How dare you intrude"; mes "the Holy Ground! Identify"; mes "yourself! I'll have you tried!"; next; cutin "ra_gwoman2",2; mes "[High Priestess Niren]"; mes "O-oh! It's you, the"; mes "adventurer recommended"; mes "by Bekento. Hm. I apologize"; mes "for snapping at you like"; mes "that. Didn't you know that"; mes "no one's allowed here?"; next; cutin "ra_gwoman",2; mes "[High Priestess Niren]"; mes "Hmm. Well, you Rune-Midgarts"; mes "adventurers are famous for your"; mes "skills and abilities, but this"; mes "was not expected. I mean, we"; mes "made sure this place was"; mes "absolutely secure."; next; cutin "ra_gwoman2",2; mes "[High Priestess Niren]"; mes "What's done is done..."; mes "I warned Bekento that he"; mes "might cause trouble for you,"; mes "but it seems that you've"; mes "caused trouble for him."; next; mes "[High Priestess Niren]"; mes "Understand this:"; mes "most intruders are"; mes "severely punished, but"; mes "because of my friendship"; mes "with Bekento, I'm letting"; mes "you off easy. Remember that."; next; sc_start SC_Blind,600000,0; mes "^3355FFNiren began to chant"; mes "in a low voice, and your"; mes "eyelids grow heavier as you"; mes "grow drowsier and sleepier...^000000"; close2; cutin "",255; hideonnpc "High Priestess Niren#r2"; set ra_tem_q,22; changequest 8104,8105; warp "rachel",163,152; end; } end; } que_san04,122,200,4 script High Priestess Niren#r2 915,{ end; OnInit: hideonnpc "High Priestess Niren#r2"; end; OnEnable: initnpctimer; end; OnTimer120000: stopnpctimer; hideonnpc "High Priestess Niren#r2"; end; } rachel,163,152,0 script imir3#rachel2 -1,3,3,{ OnTouch: if (ra_tem_q == 22) { mes "^3355FFYou feel a slight headache"; mes "after you recollect your senses."; mes "Somehow, you're been brought"; mes "back to Rachel Town. How long"; mes "have you been unconscious?^000000"; next; sc_end SC_Blind; mes "^3355FFIt would be best to"; mes "ask High Priest Zhed"; mes "about what had happened.^000000"; set ra_tem_q,23; close; } end; } rachel,142,167,5 script Seeking Follower#rachel 916,6,6,{ if ((lost_boy == 13) && (ra_tem_q == 20)) { L_Mes: mes "[Arunafeltz Follower]"; mes "Excuse me, but"; mes "are you "+strcharinfo(0)+"?"; next; select("Yes."); mes "[Arunafeltz Follower]"; mes "High Priest Zhed"; mes "would like to see"; mes "you right away, "+strcharinfo(0)+"."; next; select("May ask why?"); mes "[Arunafeltz Follower]"; mes "Well, I actually have no"; mes "idea. I'm only supposed to"; mes "inform you that he's looking"; mes "for you. Please visit High"; mes "Priest Zhed in the second"; mes "right room of the temple."; close; } else { mes "[Arunafeltz Follower]"; mes "May Freya bless you"; mes "on your journeys..."; close; } OnTouch: if ((lost_boy == 13) && (ra_tem_q == 20)) goto L_Mes; end; } //============================================================ // Old changelog //============================================================ //= 1.0 First version, needs testing. [L0ne_W0lf] //= 1.1 Some slight optimization. [L0ne_W0lf] //= 1.2 Fixed Man Stuck in Ice only giving 1 Freezing Snow Powder. [L0ne_W0lf] //= 1.3 Added the ability to redeem lottery tickets before donation max is met. [L0ne_W0lf] //= 1.4 Removed an erroneous "case". Thanks, Jet. [L0ne_W0lf] //= 1.5 Fixed a bug in Bruspetti quest. [SinSloth] //= 1.5b Fixed some typos in various quests. [SinSloth] //= 1.6 Fixed a couple bugs with the Pope's Office Guards... [L0ne_W0lf] //= 1.7 Fixed Maheo, he will revert to his frozen state when clicked. [L0ne_W0lf] //= Replaced instances of "+name+", with "+strcharinfo(0)". //= 1.8 Various fixes: Hamion will now delete items used for Wind Hammer. [L0ne_W0lf] //= Fixed EXP reward in Ice Necklace quest, fixed a typo in an NPC header. //= Another minor fix to Hamion. "< 1" -> "< 2". Added a missing close to //= the ontouch "key". Thanks to Gepard for pointing them out. //= 1.9 Fixed a misorder with variable checkings. [SinSloth] //= 2.0 Fixed experience gains to match upcoming rate adjustments. [SinSloth] //= 2.1 Corrected NPC names to fall within proper restrictions. [L0ne_W0lf] //= 2.2 Maheo NPC now uses "setnpcdisplay" instead of two NPCs. [L0ne_W0lf] //= 2.2a Corrected a Typo error ";;". [Samuray22] //= 2.3 Added Zhed's portion of Thor Volcano Base Quest. (euRO) [L0ne_W0lf] //= 2.4 Updated Zhed's Thor Vol. Base addition dialog to iRO's. [L0ne_W0lf] //= 2.4a Further updates to Zhed's Veins addition. [L0ne_W0lf] //= 2.5 Added Nameless Island quest addition. [L0ne_W0lf] //= 2.6 Uncommented ontouchNPC label for Man Stuck in Ice. [L0ne_W0lf] //= 2.7 Corrected overlaping warp coordinates. [L0ne_W0lf] //= 2.8 Replaced effect numerics with constants. [L0ne_W0lf] //= 2.9 Replaced effect numerics with constants. [Samuray22] //============================================================
  6. can you help me how to copy 1 skill only for stalker class. thank you!
  7. already tried that one but still the baphomet jr are aggressive. already tried this script. 1101,BAPHOMET_,Baphomet Jr.,Baphomet Jr.,50,8578,0,2706,1480,1,487,590,15,25,1,75,55,1,93,45,10,12,0,6,27,0x0000001,100,868,480,120,0,0,0,0,0,0,0,923,500,984,63,1464,2,607,50,610,100,508,1300,2405,50,0,0,0,0,4129,1 1101,BAPHOMET_,Baphomet Jr.,Baphomet Jr.,50,8578,0,2706,1480,1,487,590,15,25,1,75,55,1,93,45,10,12,0,6,27,0x0081,100,868,480,120,0,0,0,0,0,0,0,923,500,984,63,1464,2,607,50,610,100,508,1300,2405,50,0,0,0,0,4129,1 1101,BAPHOMET_,Baphomet Jr.,Baphomet Jr.,50,8578,0,2706,1480,1,487,590,15,25,1,75,55,1,93,45,10,12,0,6,27,0x0000000 ,100,868,480,120,0,0,0,0,0,0,0,923,500,984,63,1464,2,607,50,610,100,508,1300,2405,50,0,0,0,0,4129,1
  8. Please help me how to remove baphomet jr.'s aggressive on players. thank you 1101,BAPHOMET_,Baphomet Jr.,Baphomet Jr.,50,8578,0,2706,1480,1,487,590,15,25,1,75,55,1,93,45,10,12,0,6,27,0x3795,100,868,480,120,0,0,0,0,0,0,0,923,500,984,63,1464,2,607,50,610,100,508,1300,2405,50,0,0,0,0,4129,1
  9. can you please edit this script. can you make it to all party members will receive the reward including the one who kill it. and for solo mvp hunter can receive the rewards as well. thanks also please add the MINI MVP - script Mvp Hunter -1,{ OnNPCKillEvent: if ( !getmonsterinfo( killedrid, MOB_MVPEXP ) ) end; if ( getcharid(1) ) { getpartymember getcharid(1), 1; getpartymember getcharid(1), 2; for ( .@i = 0; .@i < $@partymembercount; .@i++ ) { if ( isloggedin( $@partymemberaid[.@i], $@partymembercid[.@i] ) ) { // what happens if someone in the party member is offline =/ .@partymemberaid[.@c] = $@partymemberaid[.@i]; .@c++; } } getitem 7227, 1, .@partymemberaid[ rand( .@c ) ]; announce "Party ["+ strcharinfo(1) +"] has killed "+ getmonsterinfo( killedrid, MOB_NAME ) +" and rewarded 1 TCG at "+ strcharinfo(3), 0; } else { getitem 7227, 1; announce "Player ["+ strcharinfo(0) +"] has killed "+ getmonsterinfo( killedrid, MOB_NAME ) +" and rewarded 1 TCG at "+ strcharinfo(3), 0; } end; }
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