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tjungz212

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Posts posted by tjungz212

  1. How TO Fix My Error

    Npc Script

    //===== rAthena Script =======================================
    //= All-in-One NPC
    //===== By: ==================================================
    //= Euphy
    //===== Current Version: =====================================
    //= 1.6
    //===== Description: =========================================
    //= A compilation of commonly-used NPC scripts.
    //== Includes job changer, stylist, refiner, card remover,
    //== coin exchanger, rentals, resetter, platinum skills,
    //== sex changer, identifier, healer, buffer, and repairman.
    //============================================================
    
    prontera,152,193,6	script	Master-NPC	646,{
    function Get_Platinum; function Equip_Menu;
    cutin "kakashi",2;
    
    if (getarraysize(.OnClick)) {
    	if (.OnClick[0]) { specialeffect2 313; percentheal 100,100; }
    	if (.OnClick[1]) { specialeffect2 42; sc_start SC_BLESSING,600000,10; specialeffect2 37; sc_start SC_INCREASEAGI,600000,10; }
    	if (.OnClick[2] && getbrokenid(1)) { specialeffect2 101; atcommand "@repairall"; } }
    set .@menu$,"";
    for (set .@i,0; .@i < getarraysize(.MainMenu$); set .@i,.@i+1) {
    	if (.MenuOption & pow(2,.@i))
    		set .@menu$, .@menu$+" ~ "+.MainMenu$[.@i];
    	set .@menu$, .@menu$+":"; }
    switch(select(.@menu$)) {
    	case 1:
    		function Job_Menu; function A_An;
    		if (Class > 4049) {
    			message strcharinfo(0),"No more jobs are available."; close; }
    		if (checkfalcon() || checkcart() || checkriding() || ismounting()) {
    			message strcharinfo(0),"Please remove your "+((checkfalcon())?"falcon":"")+((checkcart())?"cart":"")+((checkriding())?"Peco":"")+((ismounting())?"mount":"")+" before proceeding.";
    			close; }
    		if (.SkillPointCheck && SkillPoint) { message strcharinfo(0),"Please use all your skill points before proceeding."; close; }
    		set .@eac, eaclass();
    		set .@i, ((.ThirdClass)?roclass(.@eac&EAJ_UPPERMASK):Class);
    		if (.@i > 6 && .@i < 22) {
    			if (BaseLevel < .Rebirth[0] || JobLevel < .Rebirth[1]) {
    				set .@blvl, .Rebirth[0]-BaseLevel; set .@jlvl, .Rebirth[1]-JobLevel;
    				message strcharinfo(0),"You need "+((.@blvl>0)?.@blvl+" more base levels "+((.@jlvl>0)?"/ ":""):"")+((.@jlvl>0)?.@jlvl+" more job levels ":"")+"to continue.";
    				close; }
    			if (Class > 21) { Job_Menu(roclass(.@eac|EAJL_THIRD)); close; }
    			while(1) {
    				set .@i, select(" ~ ^0055FFRebirth^000000:"+((.ThirdClass)?" ~ ^FF0000Third Class^000000":"")+": ~ ^777777Cancel^000000");
    				if (.@i==3) close;
    				Job_Menu(((.@i==1)?4001:roclass(.@eac|EAJL_THIRD))); } }
    		set .@j1, roclass(.@eac|EAJL_2_1); set .@j2,roclass(.@eac|EAJL_2_2);
    		if ((.@eac&EAJ_UPPERMASK) == EAJ_SUPER_NOVICE) setarray .@exp[0],roclass(.@eac|EAJL_THIRD),99;
    		if (Class == Job_Ninja) setarray .@exp[0],.@j1,70;
    		if (.@exp[0] && .ThirdClass) {
    			if (BaseLevel < .Rebirth[0] || JobLevel < .@exp[1]) {
    				set .@blvl, .Rebirth[0]-BaseLevel; set .@jlvl, .@exp[1]-JobLevel;
    				message strcharinfo(0),"You need "+((.@blvl>0)?.@blvl+" more base levels "+((.@jlvl>0)?"/ ":""):"")+((.@jlvl>0)?.@jlvl+" more job levels ":"")+"to continue.";
    				close; }
    			Job_Menu(.@exp[0]); close; }
    		if (.@eac&EAJL_2)
    			if (.@eac&(EAJL_UPPER|EAJL_BABY) || roclass(.@eac|EAJL_UPPER) == -1) {
    				message strcharinfo(0),"No more jobs are available."; close; }
    		if ((.@eac&EAJ_BASEMASK) == EAJ_NOVICE) {
    			if (JobLevel < .JobReq[0]) message strcharinfo(0),"A job level of "+.JobReq[0]+" is required to change into the 1st Class.";
    			else if (Class == 4001 && .LastJob && lastJob) Job_Menu(roclass((eaclass(lastJob)&EAJ_BASEMASK)|EAJL_UPPER));
    			else switch(Class) {
    				case 0: Job_Menu(1,2,3,4,5,6,23,4046,24,25,4023);
    				case 4001: Job_Menu(4002,4003,4004,4005,4006,4007);
    				case 4023: Job_Menu(4024,4025,4026,4027,4028,4029,4045);
    				default: message strcharinfo(0),"An error has occurred."; break; }
    			close; }
    		if (roclass(.@eac|EAJL_2_1) == -1 || roclass(.@eac|EAJL_2_2) == -1) message strcharinfo(0),"No more jobs are available.";
    		else if (!(.@eac&EAJL_2) && JobLevel < .JobReq[1]) message strcharinfo(0),"A job level of "+.JobReq[1]+" is required to change into the 2nd Class.";
    		else if (.LastJob && lastJob && (.@eac&EAJL_UPPER)) Job_Menu(lastJob+4001);
    		else Job_Menu(.@j1,.@j2);
    		close;
    		function Job_Menu {
    			if (getargcount() > 1) {
    				set .@menu$,"";
    				for(set .@i,0; .@i<getargcount(); set .@i,.@i+1)
    					set .@menu$, .@menu$+" ~ "+jobname(getarg(.@i))+":";
    				set .@menu$, .@menu$+" ~ ^777777Cancel^000000"; }
    			while(1) {
    				if (getargcount() > 1) {
    					set .@i, getarg(select(.@menu$)-1,0);
    					if (!.@i) close; }
    				else set .@i, getarg(0);
    				if ((.@i == 23 || .@i == 4045) && BaseLevel < .SNovice) {
    					message strcharinfo(0),"A base level of "+.SNovice+" is required to turn into a "+jobname(.@i)+"."; }
    				else if (select(" ~ Change into ^0055FF"+jobname(.@i)+"^000000 class: ~ ^777777Go back^000000")==1) {
    					message strcharinfo(0),"Became "+A_An(jobname(.@i))+"!";
    					if (.@i==4001 && .LastJob) set lastJob, Class;
    					jobchange .@i;
    					if (.@i==4001 || .@i==4023) resetlvl(1);
    					specialeffect2 338; specialeffect2 432;
    					if (.Platinum) Get_Platinum;
    					close; }
    				if (getargcount() == 1) return;
    			} end; }
    		function Get_Platinum {
    			skill 142,1,0;
    			switch(BaseClass) {
    				case 0: if (Class !=23) skill 143,1,0; break;
    				case 1: skill 144,1,0; skill 145,1,0; skill 146,1,0; break;
    				case 2: skill 157,1,0; break;
    				case 3: skill 147,1,0; skill 148,1,0; break;
    				case 4: skill 156,1,0; break;
    				case 5: skill 153,1,0; skill 154,1,0; skill 155,1,0; break;
    				case 6: skill 149,1,0; skill 150,1,0; skill 151,1,0; skill 152,1,0; break;
    				default: break; }
    			switch(roclass(eaclass()&EAJ_UPPERMASK)) {
    				case 7: skill 1001,1,0; break;
    				case 8: skill 1014,1,0; break;
    				case 9: skill 1006,1,0; break;
    				case 10: skill 1012,1,0; skill 1013,1,0; break;
    				case 11: skill 1009,1,0; break;
    				case 12: skill 1003,1,0; skill 1004,1,0; break;
    				case 14: skill 1002,1,0; break;
    				case 15: skill 1015,1,0; skill 1016,1,0; break;
    				case 16: skill 1007,1,0; skill 1008,1,0; skill 1017,1,0; skill 1018,1,0; skill 1019,1,0; break;
    				case 17: skill 1005,1,0; break;
    				case 18: skill 238,1,0; break;
    				case 19: skill 1010,1,0; break;
    				case 20: skill 1011,1,0; break;
    				default: break; }
    			return; }
    		function A_An {
    			setarray .@A$[0],"a","e","i","o","u";
    			set .@B$, "_"+getarg(0);
    			for(set .@i,0; .@i<5; set .@i,.@i+1)
    				if (compare(.@B$,"_"+.@A$[.@i])) return "an "+getarg(0);
    			return "a "+getarg(0); }
    	case 2:
    		setarray .@Look[1],7,1,6;
    		set .@s, select(" ~ Cloth color: ~ Hairstyle: ~ Hair color");
    		set .@Revert, getlook(.@Look[.@s]); set .@Style,1;
    		while(1) {
    			setlook .@Look[.@s], .@Style;
    			message strcharinfo(0),"This is style #"+.@Style+".";
    			set .@menu$, " ~ Next (^0055FF"+((.@Style!=.Styles[.@s])?.@Style+1:1)+"^000000): ~ Previous (^0055FF"+((.@Style!=1)?.@Style-1:.Styles[.@s])+"^000000): ~ Jump to...: ~ Revert to original (^0055FF"+.@Revert+"^000000)";
    			switch(select(.@menu$)) {
    				case 1: set .@Style, ((.@Style!=.Styles[.@s])?.@Style+1:1); break;
    				case 2: set .@Style, ((.@Style!=1)?.@Style-1:.Styles[.@s]); break;
    				case 3: message strcharinfo(0),"Choose a style between 1 - "+.Styles[.@s]+".";
    					input .@Style,0,.Styles[.@s];
    					if (!.@Style) set .@Style, rand(1,.Styles[.@s]);
    					break;
    				case 4: set .@Style, .@Revert; setlook .@Look[.@s], .@Revert; break; }
    		} end;
    	case 3:
    		function Refine_Item;
    		if (.EnrichedRefine)
    			if (select(" ~ Normal Refiner: ~ Enriched Refiner")==2) {
    				Equip_Menu(1);
    				setarray .@Materials[0],7619,7620,7620,7620,7620;
    				setarray .@Safe[0],4,7,6,5,4;
    				set .@WLv, getequipweaponlv(@i);
    				message strcharinfo(0),"Item: +"+getequiprefinerycnt(@i)+" "+getequipname(@i);
    				if(select(" ~ Refine item (2 * ^0055FF"+getequippercentrefinery(@i)+"^000000% success): ~ ^777777Cancel^000000")==2) close;
    				Refine_Item(1, .@Materials[.@WLv], .RP[.@WLv], .@Safe[.@WLv], 1);
    				close; }
    		Equip_Menu(1);
    		setarray .@Materials[0],985,1010,1011,984,984;
    		setarray .@Safe[0],4,7,6,5,4;
    		set .@WLv, getequipweaponlv(@i);
    		set .@SafeCount, .@Safe[.@WLv]-getequiprefinerycnt(@i);
    		message strcharinfo(0),"Item: +"+getequiprefinerycnt(@i)+" "+getequipname(@i);
    		switch(select(" ~ Refine once (^0055FF"+getequippercentrefinery(@i)+"^000000% success): ~ Refine multiple times (up to "+(10-getequiprefinerycnt(@i))+"): ~ Refine to safe limit ("+((.@SafeCount>0)?.@SafeCount+" refines":"^777777disabled^000000")+"): ~ ^777777Cancel^000000")) {
    			case 1: Refine_Item(1, .@Materials[.@WLv], .RP[.@WLv], .@Safe[.@WLv]); close;
    			case 2:
    				input .@Refines;
    				if (.@Refines+getequiprefinerycnt(@i) > 10 || .@Refines < 1) message strcharinfo(0),"Invalid number ("+.@Refines+").";
    				else Refine_Item(.@Refines, .@Materials[.@WLv], .RP[.@WLv], .@Safe[.@WLv]);
    				close;
    			case 3:
    				if (.@SafeCount < 1) message strcharinfo(0),"The item has already reached the safe limit.";
    				else Refine_Item(.@SafeCount, .@Materials[.@WLv], .RP[.@WLv], .@Safe[.@WLv]);
    				close;  
    			case 4: close; }
    		function Equip_Menu {
    			setarray .@pos$[1],"Upper Headgear","Armor","Left hand","Right hand","Garment","Footgear","Left Accessory","Right Accessory","Mid Headgear","Lower Headgear";
    			set .@menu$,"";
    			for (set .@i,1; .@i <= 10; set .@i,.@i+1) {
    				if (getequipisequiped(.@i))
    					set .@menu$, .@menu$+.@pos$[.@i]+" [^0055FF"+getequipname(.@i)+"^000000]";
    				set .@menu$, .@menu$+":"; }
    			set @i, select(.@menu$);
    			if (!getequipisequiped(@i)) { message strcharinfo(0),"Nothing is equipped there!"; close; }
    			if (getarg(0)) {
    				if (!getequipisenableref(@i)) { message strcharinfo(0),getequipname(@i)+" cannot be refined."; close; }
    				if (getequiprefinerycnt(@i) >= 10 ) { message strcharinfo(0),"+"+getequiprefinerycnt(@i)+" "+getequipname(@i)+" cannot be refined any further."; close; } }
    			return; }
    		function Refine_Item {
    			message strcharinfo(0),"I'll need "+getarg(0)+"x "+getitemname(getarg(1))+" and "+getarg(0)*getarg(2)+" Zeny.";
    			if (countitem(getarg(1)) < getarg(0) || Zeny < getarg(0)*getarg(2)) {
    				sleep2 500; message strcharinfo(0),"Come back when you have the required materials."; close; }
    			if (getequiprefinerycnt(@i)+getarg(0) > getarg(3)) {
    				sleep2 500; message strcharinfo(0),"The item will be refined above the safe limit. It may break."; }
    			sleep2 500;
    			if(select(" ~ ^0055FFContinue^000000: ~ ^777777Cancel^000000")==2) close;
    			set .@j, getarg(0);
    			while(.@j) {
    				delitem getarg(1), 1;
    				set Zeny, Zeny-getarg(2);
    				if (getarg(4,0)) {
    					if (getequippercentrefinery(@i) <= rand(100) && getequippercentrefinery(@i) <= rand(100)) {
    						message strcharinfo(0),getequipname(@i)+" broke while refining."; failedrefitem @i; close; } }
    				else {
    					if (getequippercentrefinery(@i) <= rand(100)) {
    						message strcharinfo(0),getequipname(@i)+" broke while refining."; failedrefitem @i; close; } }
    				successrefitem @i;
    				set .@j, .@j-1; }
    			message strcharinfo(0),"All done!";
    			close; }
    	case 4:
    		if (.Prices[0]) message strcharinfo(0),"It costs "+.Prices[0]+" Zeny to remove cards.";
    		Equip_Menu(0);
    		if (Zeny < .Prices[0]) { message strcharinfo(0),"You don't have enough Zeny."; close; }
    		set .@j,getequipcardcnt(@i);
    		if (!.@j) { message strcharinfo(0),"There are no cards compounded to "+getequipname(@i)+"."; close; }
    		if (!checkweight(4001,(.@j+1))) { message strcharinfo(0),"You're carrying too many items!"; close; }
    		message strcharinfo(0),"Item: "+getequipname(@i);
    		if (select(" ~ Remove "+.@j+" card(s): ~ ^777777Cancel^000000")==2) close;
    		set Zeny, Zeny-.Prices[0];
    		successremovecards @i;
    		message strcharinfo(0),"Cards successfully removed!";
    		close;
    	case 5:
    		mes "[" + .colors$[1] + .npc_name$ + .colors$[0] + "]";
    mes "What would you like to do today?";
    set .@trade_type, select("- Coins -> Zeny:- Zeny -> Coins");
    
    mes "Very well. Here is the list on how much each coin is worth:";
    for (set .@a, 0; .@a < getarraysize(.coin_id); set .@a, .@a + 1) {
    	mes .colors$[3 + .@a] + getitemname(.coin_id[.@a]) + .colors$[0] + ": " + .coin_to_zeny_format$[.@a] + "z";
    	set .@coin_menu$, .@coin_menu$ + (.@coin_menu$ == "" ? "" : ":") + .colors$[3 + .@a] + getitemname(.coin_id[.@a]) + .colors$[0];
    }
    
    mes "Tell me, what coin would you like to exchange?";
    next;
    
    set .@coin_choice, select(.@coin_menu$) - 1;
    
    next;
    
    mes "[" + .colors$[1] + .npc_name$ + .colors$[0] + "]";
    
    switch(.@trade_type) {
    	case 1: // Coins -> Zeny
    		mes "How much coins would you like to give up?";
    		input .@amount;
    		if (.@amount <= 0) { // Invalid Number?
    			mes .colors$[2] + "Please Input a number greater than 0:";
    			cutin "",255;
    			close;
    		} else if (countitem(.coin_id[.@coin_choice]) < .@amount) {
    			mes .colors$[2] + "I'm sorry, you do not have " + .@amount + " " + getitemname(.coin_id[.@coin_choice]) + (.@amount == 1 ? "" : "s");
    			cutin "",255;
    			close;
    		} else { // Ok! Checks Passed, Let's Trade!
    							if(Zeny >= 1000000000) goto L_FullZeny; //Checks to see if the player has more than 1.8b
    			set Zeny,Zeny + (.coin_to_zeny[.@coin_choice] * .@amount);
    			delitem .coin_id[.@coin_choice],.@amount;
    			cutin "",255;
    			break;
    		}
    
    	case 2: // Zeny -> Coins
    		mes "How much coins would you like?";
    		input .@amount;
    		if (.@amount <= 0) { // Invalid Number?
    			mes .colors$[2] + "Please Input a number greater than 0:";
    			cutin "",255;
    			close;
    		} else if (!checkweight(.coin_id[.@coin_choice],.@amount)) { // Will it Make Char Overweight?
    			mes .colors$[2] + "I'm Sorry, but you can't carry this due to weight restrictions";
    			cutin "",255;
    			close;
    		} else if (Zeny < .coin_to_zeny[.@coin_choice] * .@amount) {
    			mes .colors$[2] + "I'm sorry, you do not have enough zeny...";
    			cutin "",255;
    			close;
    		} else { // Checks OK! Let's trade!
    			set Zeny, Zeny - (.coin_to_zeny[.@coin_choice] * .@amount);
    			getitem .coin_id[.@coin_choice], .@amount;				
    			cutin "",255;
    		}
    	}
    	mes "[" + .colors$[1] + .npc_name$ + .colors$[0] + "]";
    	mes "Pleasure doing business with you.";
    	close2;
    	cutin "", 255;
    	close;
    
    
    	L_FullZeny:
    					next;
    					mes "[" + .colors$[1] + .npc_name$ + .colors$[0] + "]";
    					mes "I'm sorry, but I can't allow you to exchange Coins into Zeny when you have over 1.8b zeny.";
    					close;
    	case 6:
    		if (Zeny < .Prices[2]) { message strcharinfo(0),"It costs "+.Prices[2]+" Zeny to rent."; close; }
    		if (ismounting()) { message strcharinfo(0),"You must first remove your mount."; close; }
    		else if ((eaclass()&EAJ_THIRDMASK==EAJ_RANGER) && !countitem(6124)) {
    			if (!checkfalcon() && getskilllv(127) && !checkwug()) {
    				if(select(" ~ Falcon: ~ Warg")==1) setfalcon;
    				else getitem 6124,1; }
    			else getitem 6124,1; }
    		else if ((eaclass()&EAJ_THIRDMASK==EAJ_MECHANIC) && !checkcart() && getskilllv(39)) {
    			if (!checkmadogear() && getskilllv(2255)) {
    				if(select(" ~ Cart: ~ Mado")==1) setcart;
    				else setmadogear; }
    			else setcart; }
    		else if (!checkcart() && getskilllv(39)) setcart;
    		else if (!checkfalcon() && getskilllv(127) && !checkwug()) setfalcon;
    		else if (!checkriding() && getskilllv(63)) {
    			if (eaclass()&EAJ_THIRDMASK==EAJ_RUNE_KNIGHT) setdragon;
    			else setriding; }
    		else if (!checkmadogear() && getskilllv(2255)) setmadogear;
    		else { message strcharinfo(0),"You do not meet requirements to rent."; close; }
    		set Zeny, Zeny-.Prices[2];
    		specialeffect2 276;
    		close;
    	case 7:
    		if (.Prices[1]) message strcharinfo(0),"It costs "+.Prices[1]+" Zeny to reset stats or skills.";
    		set .@i, select(" ~ Stat reset: ~ Skill reset: ~ Cancel");
    		if (.@i==3) close;
    		if (Zeny < .Prices[1]) { message strcharinfo(0),"You don't have enough Zeny."; close; }
    		set Zeny, Zeny-.Prices[1];
    		if (.@i==1) ResetStatus;
    		else { sc_end SC_ALL; ResetSkill; }
    		message strcharinfo(0),((.@i==1)?"Stats":"Skills")+" reset!";
    		close;
    	case 8:
    		Get_Platinum;
    		specialeffect2 441;
    		message strcharinfo(0),"Platinum skills received!";
    		close;
    	case 9:
    		setarray .@Total[0],0,0;
    		getinventorylist;
    		for(set .@i,0; .@i<@inventorylist_count; set .@i,.@i+1) {
    			if (@inventorylist_identify[.@i]) continue;
    			if (Zeny < .Prices[3]) {
    				dispbottom "It costs "+.Prices[3]+" to identify an item."; break; }
    			set Zeny, Zeny-.Prices[3];
    			delitem2 @inventorylist_id[.@i],1,0,0,0,0,0,0,0;
    			getitem @inventorylist_id[.@i],1;
    			setarray .@Total[0], .@Total[0]+1, .@Total[1]+.Prices[3]; }
    		if (!.@Total[0]) { message strcharinfo(0),"No items identified."; close; }
    		specialeffect2 154;
    		message strcharinfo(0),"Identified "+.@Total[0]+" items"+((.@Total[1])?" for "+.@Total[1]+" Zeny":"")+".";
    		close;
    }
    OnInit:
    
    // --------------------- Config ---------------------
    setarray .MainMenu$[0],	// Set menu options!
    	"Change Jobs",		// [1]
    	"Stylist",		// [2]
    	"Refiner",		// [4]
    	"Remove Cards",		// [8]
    	"Exchange Coins",	// [16]
    	"Rentals",		// [32]
    	"Reset Stats/Skills",	// [64]
    	"Platinum Skills",	// [128]
    	"Identify All";		// [512]
    
    set .MenuOption,1|2|4|8|16|32|64|128|512;
    
    setarray .OnClick[0],1,1,1;		// When clicked: heal [0], buff [1], repair [2] (1: yes / 0: no)
    setarray .Styles[1],553,37,250;		// Maximum dye, hair style, and hair
    
    setarray .colors$[0],"^000000", "^336699", "^550000", "^996633", "^666666", "^FFFF66", "^99CCCC";
    setarray .coin_id[0],673, 675, 671, 674;
    setarray .coin_to_zeny[0],10000000,100000000,500000000,1000000000;
    setarray .coin_to_zeny_format$[0],"10,000,000","100,000,000","500,000,000","1000,000,000";
    
    setarray .Prices[0],1000000,10000,0,100;	// Zeny to remove cards [0], reset [1], rent [2], identify [3]
    
    setarray .Rebirth[0],99,50;	// Minimum base level, job level to rebirth OR change to third class
    setarray .JobReq[0],10,40;	// Minimum job level to turn into 1st class, 2nd class
    set .ThirdClass,1;		// Enable third classes? (1: yes / 0: no)
    set .SNovice,45;		// Minimum base level to turn into Super Novice
    set .LastJob,1;			// Enforce linear class changes? (1: yes / 0: no)
    set .SkillPointCheck,0;		// Force player to use up all skill points? (1: yes / 0: no)
    set .Platinum,1;		// Get platinum skills automatically? (1: yes / 0: no)
    
    set .EnrichedRefine,1;			// Allow enriched refiner option? (1: yes / 0: no)
    setarray .RP[0],2000,50,200,5000,20000;	// Zeny for armor, lv1, lv2, lv3, lv4 refines
    
    // --------------------------------------------------
    cutin "",255;
    end;
    }
    

    post-458-0-12685000-1347295517_thumb.png

  2. Someone please Help Me to GM command to Normal Player I've edited in group.conf but it does not work what are other examples?

    groups: (
    {
       id: 0 /* group 0 is the default group for every new account */
       name: "Player"
       level: 0
       inherit: ( /*empty list*/ )
       commands: {
           /* no commands by default */
           commands: true
           mobinfo: true
           iteminfo: true
           whodrops: true
           whereis: true
           jailtime: true
           autoloot: true
           alootid: true
           autotrade: true
           go: true
       }
       permissions: {
           /* without this basic permissions regular players could not
           trade or party */
           can_trade: true
           can_party: true
       }
    },
    

    Is there any other Config should change except in grup.conf?

  3. I could not use gm command on group_id 0, for a normal player

    groups: (
    {
       id: 0 /* group 0 is the default group for every new account */
       name: "Player"
       level: 0
       inherit: ( /*empty list*/ )
       commands: {
           /* no commands by default */
           commands: true
           mobinfo: true
           iteminfo: true
           whodrops: true
           whereis: true
           jailtime: true
           autoloot: true
           alootid: true
           autotrade: true
           go: true
       }
       permissions: {
           /* without this basic permissions regular players could not
           trade or party */
           can_trade: true
           can_party: true
       }
    },
    {
    

    Is there a solution?

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