kasim03
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Posts posted by kasim03
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hi chris... You have a very interesting script, one of which is MVP Rank, I have tried this script, but can this shop point be changed according to the item I want to sell? I do not want to sell MVP Cards as in the script, if possible I want to decide for myself what I want to sell as well as the price of items that I can change. -
On 2/25/2013 at 5:07 AM, Bahmut said:
I think this is what you are searching for:
http://www.eathena.ws/board/index.php?showtopic=265121&hl=old+payon+warps
If you don't have an account there:
payo2,17,151,0 warp oldpay00 1,1,pay_gld,370,149 //pay_gld,374,149,0 warp oldpay00-1 1,1,payo2,21,151 payo2,111,173,0 warp oldpay01 1,2,pa2_in01,15,68 payo2,133,81,0 warp oldpay02 2,2,pa2_in01,134,171 payo2,141,91,0 warp oldpay03 2,2,pa2_in01,98,173 payo2,172,133,0 warp oldpay04 1,2,pa2_in01,163,108 payo2,175,189,0 warp oldpay05 4,2,pay_arche,81,22 payo2,189,69,0 warp oldpay06 2,4,pay_fild08,20,74 payo2,22,174,0 warp oldpay07 2,1,pa2_in01,98,25 payo2,30,176,0 warp oldpay08 2,1,pa2_in01,80,63 payo2,38,174,0 warp oldpay09 2,1,pa2_in01,142,45 payo2,68,173,0 warp oldpay10 1,2,pa2_in01,44,138 payo2,90,167,0 warp oldpay11 2,1,pa2_in01,72,89 payo2,90,25,0 warp oldpay12 5,3,pay_fild01,333,356 pa2_in01,101,25,0 warp oldpay13 1,3,payo2,22,171 pa2_in01,111,177,0 warp oldpay14 2,3,pa2_in01,129,177 pa2_in01,113,107,0 warp oldpay15 1,2,pa2_in01,63,107 pa2_in01,113,143,0 warp oldpay16 1,2,pa2_in01,63,145 pa2_in01,113,77,0 warp oldpay17 1,2,pa2_in01,63,99 pa2_in01,12,68,0 warp oldpay18 1,3,payo2,108,173 pa2_in01,122,107,0 warp oldpay19 1,2,pa2_in01,80,107 pa2_in01,122,77,0 warp oldpay20 1,2,pa2_in01,80,99 pa2_in01,124,143,0 warp oldpay21 1,2,pa2_in01,80,145 pa2_in01,126,177,0 warp oldpay22 2,3,pa2_in01,108,177 pa2_in01,130,36,0 warp oldpay23 3,2,pa2_in01,70,72 pa2_in01,134,168,0 warp oldpay24 3,1,payo2,129,81 pa2_in01,143,179,0 warp oldpay25 1,3,pa2_in01,167,179 pa2_in01,145,45,0 warp oldpay26 1,3,payo2,38,171 pa2_in01,160,108,0 warp oldpay27 1,3,payo2,169,133 pa2_in01,164,179,0 warp oldpay28 1,2,pa2_in01,140,179 pa2_in01,167,74,0 warp oldpay29 1,2,pa2_in01,168,50 pa2_in01,168,53,0 warp oldpay30 1,2,pa2_in01,167,77 pa2_in01,170,100,0 warp oldpay31 1,2,pa2_in01,170,83 pa2_in01,170,119,0 warp oldpay32 1,2,pa2_in01,170,136 pa2_in01,170,132,0 warp oldpay33 1,2,pa2_in01,170,115 pa2_in01,170,87,0 warp oldpay34 1,2,pa2_in01,170,104 pa2_in01,22,26,0 warp oldpay35 3,2,pa2_in01,30,78 pa2_in01,26,115,0 warp oldpay36 3,2,pa2_in01,30,129 pa2_in01,26,164,0 warp oldpay37 3,2,pa2_in01,30,148 pa2_in01,30,126,0 warp oldpay38 3,2,pa2_in01,26,112 pa2_in01,30,151,0 warp oldpay39 3,2,pa2_in01,26,167 pa2_in01,30,59,0 warp oldpay40 3,1,pa2_in01,52,32 pa2_in01,30,81,0 warp oldpay41 3,2,pa2_in01,22,29 pa2_in01,47,138,0 warp oldpay42 1,3,payo2,71,173 pa2_in01,52,35,0 warp oldpay43 3,1,pa2_in01,30,62 pa2_in01,60,107,0 warp oldpay44 1,2,pa2_in01,110,107 pa2_in01,60,145,0 warp oldpay45 1,2,pa2_in01,110,143 pa2_in01,60,170,0 warp oldpay46 3,1,pa2_in01,72,156 pa2_in01,60,99,0 warp oldpay47 1,2,pa2_in01,110,77 pa2_in01,70,52,0 warp oldpay48 3,2,pa2_in01,86,34 pa2_in01,70,75,0 warp oldpay49 3,2,pa2_in01,130,39 pa2_in01,72,121,0 warp oldpay50 3,1,pa2_in01,72,137 pa2_in01,72,134,0 warp oldpay51 3,1,pa2_in01,72,118 pa2_in01,72,159,0 warp oldpay52 3,1,pa2_in01,60,173 pa2_in01,72,86,0 warp oldpay53 3,1,payo2,90,164 pa2_in01,83,107,0 warp oldpay54 1,2,pa2_in01,125,107 pa2_in01,83,145,0 warp oldpay55 1,2,pa2_in01,127,143 pa2_in01,83,63,0 warp oldpay56 1,3,payo2,30,173 pa2_in01,83,99,0 warp oldpay57 1,2,pa2_in01,124,77 pa2_in01,86,37,0 warp oldpay58 3,2,pa2_in01,70,55 pa2_in01,98,170,0 warp oldpay59 3,1,payo2,141,95 pa2_in02,10,25,0 warp oldpay60 2,2,pa2_in02,72,67 pa2_in02,35,67,0 warp oldpay61 2,2,pa2_in02,55,67 pa2_in02,50,4,0 warp oldpay62 3,1,pay_arche,92,166 pa2_in02,52,67,0 warp oldpay63 2,2,pa2_in02,32,67 pa2_in02,61,33,0 warp oldpay64 2,2,pa2_in02,73,33 pa2_in02,64,56,0 warp oldpay65 2,2,pay_arche,141,161 pa2_in02,70,33,0 warp oldpay66 2,2,pa2_in02,58,33 pa2_in02,75,67,0 warp oldpay67 2,2,pa2_in02,13,25 pa2_in02,82,45,0 warp oldpay68 2,2,pay_arche,74,153
I want to ask for help, do you have old script morocc and payon? I did not find it on github, I do not know if this link can help me.
https://github.com/rathena/rathena/tree/e2e0a1818e6cacf93b75bbffb920344d48f8766bIf possible I would like to get a list of spawn mobs in the old morocc field.
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On 1/10/2020 at 2:43 AM, Disabled LOOLP said:
Completing the script : @BeWan
prontera,154,179,4 script summoner 100,{ if( countitem(512) > 500){ delitem 512,500; monster "prontera", 0, 0, "Poring", 1005, 1, strnpcinfo(0) + "::OnMobKilled"; monster "prontera", 0, 0, "Poring", 1115, 1, strnpcinfo(0) + "::OnMobKilled"; end; }else{ mes "sorry you need 500 apple to summon"; } OnMobKilled: set @amount, rand(1,5); //quantity of different items set @whatItem, rand(0,.@size); //Which item was chosen set @amountItem, rand(1,10); //Quantity of item you will receive for (i = 0; i < @amount; i++) { getitem @whatItem, @amountItem; } end; OnInit: setarray .@listItens[0],500,501,502,503,504,505,506,507; //Itens .@size = getarraysize(.@listItens); //Size Array Itens end; }
this script have bug, item random not drop...
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3 minutes ago, Disabled LOOLP said:
To spawn random mobs, use the same array idea as the items, set the quantity, id of the mobs, and invoke the same way as the poring in question. Just use the array [x]
alb2trea,84,69,4 script summoner 100,{ set .monster, .mob_id[.random]; if( countitem(512) > 1){ delitem 512,1; monster "alb2trea",0,0,getmonsterinfo(.monster, 0),.monster,.amount,strnpcinfo(0)+ "::OnMobKilled"; end; }else{ mes "sorry you need 1 apple to summon"; } OnMobKilled: announce "Monster is already killed",0; set @amount, rand(1,5); //quantity of different items set @whatItem, rand(0,.@size); //Which item was chosen set @amountItem, rand(1,10); //Quantity of item you will receive for (i = 0; i < @amount; i++) { getitem @whatItem, @amountItem; } end; OnInit: setarray .@listItems[0],501,502,503; //Items .@size = getarraysize(.@listItems); //Size Array Items setarray .mob_id[0],1002,1113,1399,1159; set .size, getarraysize(.mob_id); set .random, rand(.size); set .amount, 2; // amount of monster spawned end; }
I'm not sure if the script I'm editing is working properly or not.
Monster spawn - ok
Item use - ok
Random spawn - not sure
Random item drop - not sureand i have this error n bug??
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4 hours ago, Disabled LOOLP said:
Completing the script : @BeWan
prontera,154,179,4 script summoner 100,{ if( countitem(512) > 500){ delitem 512,500; monster "prontera", 0, 0, "Poring", 1005, 1, strnpcinfo(0) + "::OnMobKilled"; monster "prontera", 0, 0, "Poring", 1115, 1, strnpcinfo(0) + "::OnMobKilled"; end; }else{ mes "sorry you need 500 apple to summon"; } OnMobKilled: set @amount, rand(1,5); //quantity of different items set @whatItem, rand(0,.@size); //Which item was chosen set @amountItem, rand(1,10); //Quantity of item you will receive for (i = 0; i < @amount; i++) { getitem @whatItem, @amountItem; } end; OnInit: setarray .@listItens[0],500,501,502,503,504,505,506,507; //Itens .@size = getarraysize(.@listItens); //Size Array Itens end; }
Thanks for this script and for your help.
Actually there is a little more to add, if possible, I want a random spawn mob.
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prontera,154,179,4 script summoner 100,{ monster "prontera", 157, 181, "Poring", 1005, 1, strnpcinfo(0) + "::OnMobKilled"; monster "prontera", 157, 181, "Poring", 1115, 1, strnpcinfo(0) + "::OnMobKilled"; end; OnMobKilled: getitem 501, 1; // 1 red potion end; }
My plan is to have this script have a random spawn and to spawn it requires an item. If you press this npc it will ask for the item to avoid spam.
I already love this script spawn, it just needs extra random spawn on this script. If possible, I want random items to fall off the mob as well.
Thanks to those who helped me...
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prontera,149,189,4 script Event NPC 859,{ function F_Warp; if (countitem(501) > 0) goto case_1; if (countitem(502) > 0) goto case_2; if (countitem(503) > 0) goto case_3; { case_1: F_Warp(501,1,"prontera",150,160); end; case_2: F_Warp(502,1,"prontera",150,160); end; case_3: F_Warp(503,1,"prontera",150,160); end; } end; function F_Warp { .@item = getarg(0); .@amount = getarg(1); .@map$ = getarg(2,""); .@x = getarg(3,0); .@y = getarg(4,0); if ( countitem(.@item) < .@amount ) { mes "You dont have enough item A to use Event NPC."; close; } delitem .@item, .@amount; warp .@map$, .@x, .@y; return; } }
I tried to edit the script a little bit and this is the result.
I think this is the solution, if there is a better script than this you can share it with me here.
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Good script you give, but I don't want to have a menu or 'mes' on the script, I just want the npc warp script to send players to different locations according to different items, just one click on npc it continues to send to the destination according to items owned by the player.
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Hi Guy, i already create this script, but this script have bug and i need help to fix it...
prontera,149,189,4 script Event NPC 859,{ if (countitem(501) > 0) goto callfunc ("E_Warp1"); if (countitem(502) > 0) goto callfunc ("E_Warp2"); else mes "you dont have item A to use Event NPC"; end; } function script E_Warp1 { if (countitem(501) > 0) goto warp ("prontera",151,185); end; } function script E_Warp2 { if (countitem(502) > 0) goto warp ("prontera",151,185); end; }
i want make script can send you to different warp with different items, this script work but have bug.. i already use other script but have error... if you guy have script more simpler then this i like to try it...
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i hope someone can help me make script pvp with auto and random buff...
my plan with small map pvp this, those who stay longer in pvp can get random buff like give stat buff...
example:
Quote- sc_start SC_AGIFOOD,180000,3;
- sc_start SC_VITFOOD,180000,3;
- sc_start SC_VITFOOD,180000,3;
- and more....
sry my bad english and thx for help...
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location script : /npc/events/idul_fitri.txt
i need someone help me change this script for me...Actually I have a bit of editing in this script ...
My problem, how to make this event active for 7 days after Ramadan.
Now this script is only active on 'June /16/18' and only happens 1 time after ramadan.//===== rAthena Script ======================================= //= Feast Day Of Ramadan Idul Fitri Event //===== By: ================================================== //= $ephiroth //===== Current Version: ===================================== //= 1.1 //===== Compatible With: ===================================== //= rAthena Project //===== Description: ========================================= //= Info : Official idRO //= 2006/10/16: 1.0 Release and fully working. [$ephiroth] //= 1.1 Replaced effect numerics with constants. [Samuray22] //============================================================ scythero,99,81,0 script Event Raya 58,{ mes "[Staff Idul Fitri]"; if((gettime(DT_MONTH)==JUNE && (gettime(DT_DAYOFMONTH)==16 || gettime(DT_DAYOFMONTH)==18))==0) { mes "Congratulation! Celebrate Feast Day Of Ramadan Idul Fitri 1439 H."; mes "This event will start at 1 Syawal and ends at 7 Syawal."; specialeffect EF_SANDMAN; next; mes "[Info Events Raya]"; mes "I have something that might interest you."; mes "I need all of the following items:"; mes "^D5A500Ketupat Sayur Ingredient :^000000"; mes "^00B6FF~5 Ketupat, 5 Carrot~,^000000"; mes "^CC6633~5 Sweet Potato, 10 Meat~,^000000"; mes "^000088~2 Green Herb, 5 Stem~.^000000"; next; mes "[Info Events Raya]"; mes "If you collect all ingredient, I will cook it to you."; mes "and give you ^D5A500 3 Ketupat Sayur^000000"; mes "You want to know what is the effect of ^D5A500 Ketupat Sayur^000000 ?"; next; OnStartMenu: menu "Yes",Y_info,"No",N_info; Y_info: mes "[Info Events Raya]"; mes "^D5A500Ketupat Sayur :^000000"; mes "Heal 100%."; mes "Give All Stat +5."; end; N_info: mes "[Info Events Raya]"; mes "Oh well, I hope we meet again."; end; } mes "Haii......^FF8800"+strcharinfo(0)+"^000000!!"; mes "First day of Idul Fitri has arrived."; mes "Congratulation celebrate him."; mes "There is event special today."; next; mes "[Staff Idul Fitri]"; mes "Event today.....^009500Idul Fitri Quest!^000000"; next; mes "[Staff Idul Fitri]"; mes "If you interest to follow this event, I will cook it to you."; next; switch(select("Allright. I like that!!","Next time.... Thanks.")){ case 1: mes "[Staff Idul Fitri]"; mes "I have something that might interest you."; mes "I need all of the following items:"; mes "^D5A500Ketupat Sayur Ingredient :^000000"; mes "^00B6FF~5 Ketupat, 5 Carrot~,^000000"; mes "^CC6633~5 Sweet Potato, 10 Meat~,^000000"; mes "^000088~2 Green Herb, 5 Stem~.^000000"; next; mes "[Staff Idul Fitri]"; if ( (countitem(552)<5 || countitem(515)<5 ||countitem(516)<5 || countitem(517)<10 || countitem(511)<2 || countitem(905)<5) ) { mes "You don't have enough items."; mes "Come back when you have them all."; close; } delitem 552,5; delitem 515,5; delitem 516,2; delitem 517,10; delitem 511,2; delitem 905,5; mes "I see you already have all the items you need."; mes "Just a moment, please!!"; next; mes "^009500-Plupping snapping bubbling~^000000"; next; mes "^009500-Clinking clingking~^000000"; next; mes "^009500-Clang clang~^000000"; getitem 583,2; next; mes "[Staff Idul Fitri]"; mes "We appreciate your participation in this special event."; close; case 2: mes "[Staff Idul Fitri]"; mes "Oh well, maybe you will participate in tommorow's quest."; close; } OnInit: waitingroom "Event Raya",0; end; }
Sry my bad english... and thx for help...
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I have problem here with SQL Table...
Quote//SQL Table for Ghost's PvP System
CREATE TABLE IF NOT EXISTS `pvp_rank` (
`char_id` int(11) NOT NULL,
`account_id` int(11) NOT NULL,
`char` varchar(30) NOT NULL,
`kill` int(11) NOT NULL,
`death` int(11) NOT NULL,
`kdr` varchar(30) NOT NULL,
`killingstreak` int(11) NOT NULL,
`multikill` int(11) NOT NULL,
`killingspree` int(11) NOT NULL,
`dominating` int(11) NOT NULL,
`megakill` int(11) NOT NULL,
`unstoppable` int(11) NOT NULL,
`wickedsick` int(11) NOT NULL,
`monsterkill` int(11) NOT NULL,
`godlike` int(11) NOT NULL,
`beyondgodlike` int(11) NOT NULL,
`doublekill` int(11) NOT NULL,
`triplekill` int(11) NOT NULL,
`ultrakill` int(11) NOT NULL,
`rampage` int(11) NOT NULL,
`ownage` int(11) NOT NULL,
`nemesiskill` int(11) NOT NULL,
`feedcount` int(11) NOT NULL,
PRIMARY KEY (`char_id`)
) ENGINE=MyISAM DEFAULT CHARSET=latin1;when I try copy this and make sql, then I try Import.. after that become like this :
QuoteError
Static analysis:
2 errors were found during analysis.
- Ending quote ' was expected. (near "" at position 902)
- Unrecognized statement type. (near "SQL" at position 2)
SQL query:
//SQL Table for Ghost's PvP System CREATE TABLE IF NOT EXISTS `pvp_rank` ( `char_id` int(11) NOT NULL, `account_id` int(11) NOT NULL, `char` varchar(30) NOT NULL, `kill` int(11) NOT NULL, `death` int(11) NOT NULL, `kdr` varchar(30) NOT NULL, `killingstreak` int(11) NOT NULL, `multikill` int(11) NOT NULL, `killingspree` int(11) NOT NULL, `dominating` int(11) NOT NULL, `megakill` int(11) NOT NULL, `unstoppable` int(11) NOT NULL, `wickedsick` int(11) NOT NULL, `monsterkill` int(11) NOT NULL, `godlike` int(11) NOT NULL, `beyondgodlike` int(11) NOT NULL, `doublekill` int(11) NOT NULL, `triplekill` int(11) NOT NULL, `ultrakill` int(11) NOT NULL, `rampage` int(11) NOT NULL, `ownage` int(11) NOT NULL, `nemesiskill` int(11) NOT NULL, `feedcount` int(11) NOT NULL, PRIMARY KEY (`char_id`) ) ENGINE=MyISAM DEFAULT CHARSET=latin1;
#1064 - You have an error in your SQL syntax; check the manual that corresponds to your MySQL server version for the right syntax to use near '//SQL Table for Ghost's PvP System
CREATE TABLE IF NOT EXISTS `pvp_rank` (
`' at line 1what should I do with this?
advance stylist help
in Scripting Support
Posted
i have an error with the hairstyle reset to "0" i should fix it to 1 or a number other than 0
watch this vid
i already fix it...
original :
min_hair_style: 0
max_hair_style: 43
min_hair_color: 0
max_hair_color: 251
min_cloth_color: 0
max_cloth_color: 553
after edit :
min_hair_style: 1
max_hair_style: 43
min_hair_color: 1
max_hair_color: 251
min_cloth_color: 1
max_cloth_color: 553
tq for a nice script...