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Mephisto

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Posts posted by Mephisto

  1. // Skill Times Database

    //

    // Structure of Database:

    // SkillID,CastingTime,AfterCastActDelay,AfterCastWalkDelay,Duration1,Duration2,Cool Down

    //

    // CastingTime: time to cast this skill, in milliseconds

    // AfterCastActDelay: "normal" delay, character cannot use skills, in milliseconds

    // AfterCastWalkDelay: amount of time before character can move again, in milliseconds

    // Duration1/Duration2: usually the durations used by the skill, at special cases it is used to hold special data

    // Cool Down: amount of time until character can re-use this skill, in milliseconds

    //

    // On all fields you can use ':' as a delimiter for level-specific values.

    // For example:

    // - Original: 6,0,0,0,30000,0,1000

    // - Modified: 6,0,0,0,30000,0,1000:2500:3000:...

    // Gives Level 1 1000ms cool down, Level 2 2500ms, Level 3 3000ms, and so on.

  2. setarray .random[0], 607, 608, 609; // Add this line below set .GMAccess,99;
    

    PS : 607,609,609 will be the ID's of Castle Drop. Just put it there

    setarray .Reward[0],.random[rand(getarraysize(.random))],AMOUNT;
    
    PS : If you want Normal Drop and Random drop. It will look like this
    
    setarray .Reward[0],.random[rand(getarraysize(.random))],AMOUNT,NORMAL DROP ID,AMOUNT,NORMAL DROP ID2,AMOUNT;
    
    +rep if worked
  3. 18 hours ago, Brahms said:

    yeah max stats 255 with max aspd of 196 will achieved no delay to all skills if the server delay setup is agi based. what i want is even with 196 max aspd still all skill delay will be reduce but not 100% maybe for around 70 to 80% still need to use kiel cards maybe 2 pcs of kiel card to achived totally no delay.. thats what i want for my server delay setup.. :D thank you anyway..

     

    Tell me if it helped :) Cos I tried it and mine is working 100% :)

  4. Goto conf/battle/skill.conf and make sure its like this

    // Delay time after casting (Note 2)
    delay_rate: 100

    // Does the delay time depend on the caster's DEX and/or AGI? (Note 1)
    // Note: On Official servers, neither Dex nor Agi affect delay time
    delay_dependon_dex: no
    delay_dependon_agi: no

    Use the script attached and make sure your kiel is on default effect :)

    Tested and Working.



    PS : Make sure to increase your MAX_EVENTQUEUE at src/map/map.h

     

    196ASPD.txt

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