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khyle650

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Posts posted by khyle650

  1. Jobmaster change for Zeny:
    - First Job: 15.000z
    - Second Job: 250.000z
    - Third Job: 1.000.000z
    - Rebirth: 1.285.000z + Heroic Stone.

    Change price:

    	setarray .cost,				// Cost for Jobchange
    	15000,					// To First Job
    	250000,					// To Second Job
    	1000000,				// To Third Job
    	1285000;				// To Rebirth
    	setarray .rebirthRequiredItemId[0],7825,7825,7825,7825,7825,7825,7825,7825,7825,7825,7825,7825,7825,7825; // Item Requeriment for Rebirth.

    Change for Pre-Renewal:

    	// Settings
    	.ThirdClass = false;			// Enable third classes?
    	.RebirthClass = true;			// Enable rebirth classes?
    	.SecondExpanded = false;		// Enable new expanded second classes: Ex. Super Novice, Kagerou/Oboro, Rebellion?
    	.BabyNovice = true;			// Enable Baby novice classes? Disable it if you like player must have parent to get job baby.
    	.BabyClass = true;			// Enable Baby classes?
    	.BabyThird = false;			// Enable Baby third classes?
    	.BabyExpanded = false;			// Enable Baby Expanded classes: Ex. Baby Ninja, Baby Taekwon, etc.
    	.BabySummoner = false;			// Enable Baby Summoner?
    	.LastJob = true;			// Enforce linear class changes?
    	.SkillPointCheck = true;		// Force player to use up all skill points?
    	.Platinum = false;			// Get platinum skills automatically?
    	.GetJobEquip = true;			// Get job equipment (mostly weapons) on job change?

    Change for Renewal:

    	// Settings
    	.ThirdClass = true;			// Enable third classes?
    	.RebirthClass = true;			// Enable rebirth classes?
    	.SecondExpanded = true;		// Enable new expanded second classes: Ex. Super Novice, Kagerou/Oboro, Rebellion?
    	.BabyNovice = true;			// Enable Baby novice classes? Disable it if you like player must have parent to get job baby.
    	.BabyClass = true;			// Enable Baby classes?
    	.BabyThird = true;			// Enable Baby third classes?
    	.BabyExpanded = true;			// Enable Baby Expanded classes: Ex. Baby Ninja, Baby Taekwon, etc.
    	.BabySummoner = true;			// Enable Baby Summoner?
    	.LastJob = true;			// Enforce linear class changes?
    	.SkillPointCheck = true;		// Force player to use up all skill points?
    	.Platinum = false;			// Get platinum skills automatically?
    	.GetJobEquip = true;			// Get job equipment (mostly weapons) on job change?
    //===== rAthena Script =======================================
    //= Job Master
    //===== Description: =========================================
    //= A fully functional job changer.
    //===== Additional Comments: =================================
    //= 1.0 Initial script. [Euphy]
    //= 1.1 Fixed reset on Baby job change.
    //= 1.2 Added Expanded Super Novice support and initial Kagerou/Oboro support.
    //= 1.3 Kagerou/Oboro added.
    //= 1.4 Rebellion added.
    //= 1.5 Added option to disable RebirthClass. [mazvi]
    //= 1.6 Added option to get job related equipment on change. [Braniff]
    //= 1.7 Readability changes. Also added BabyExpanded and BabySummoner classes. [Jey]
    //= 1.8 Added option to disable Baby Novice Only but Baby Class can be Enabled [mazvi]
    //= 1.9 Migrate/Integrate to Global Functions Platinum Skills. [mazvi]
    //============================================================
    
    prontera,153,193,6	script	Job Master	123,{
    function Get_Job_Equip;
    // Checks if the Player has the required level.
    // closes if not, returns if yes
    function	Require_Level	{
    	if (BaseLevel < getarg(0) || JobLevel < getarg(1)) {
    		.@blvl = getarg(0) - BaseLevel;
    		.@jlvl = getarg(1) - JobLevel;
    		mes "Level requirement:";
    		mes ((getarg(0)>1)? 
    			"^bb0000"+getarg(0)+"^000000 (^bb0000Base^000000) / ":"")+"^00bb00"+
    			getarg(1)+"^000000 (^00bb00Job^000000)";
    		mes "You need " +
    			((.@blvl > 0) ? "^bb0000"+.@blvl+"^000000 more base levels " + 
    				((.@jlvl > 0) ? "and " : "") : "") +
    			((.@jlvl > 0) ? "^00bb00"+.@jlvl+"^000000 more job levels " : "") +
    			"to continue.";
    		close;
    	}
    	return;
    }
    
    // Checks if the given eac is a baby class
    function Is_Baby	{
    	return ((getarg(0, eaclass())&EAJL_BABY)>0);
    }
    
    // Checks if the player can change to third class.
    // Note: This does not include the level checks.
    function	Can_Change_Third	{
    	// To change to third class you either need to be:
    	// * Second Class
    	// * Transcendent Second Class
    	// * Baby Second Class
    	if( !.ThirdClass )
    		return false; // Third job change disabled
    	if( !(eaclass()&EAJL_2) )
    		return false; // Not second Class
    	if( eaclass()&EAJL_THIRD )
    		return false; // Already Third Class
    	if( roclass(eaclass()|EAJL_THIRD) < 0 )
    		return false; // Job has no third Class
    	if( (eaclass()&EAJ_UPPERMASK) == EAJ_SUPER_NOVICE )
    		return false; // Exp. Super Novice equals 3rd Cls, but has it's own case
    	if( Is_Baby() && (!.BabyClass || !.BabyThird) )
    		return false; // No Baby (Third) change allowed
    	return true;
    }
    
    function	Can_Rebirth	{
    	// To rebirth, you need to be:
    	// * Second Class
    	if( !.RebirthClass )
    		return false; // Rebirth disabled
    	if( !(eaclass()&EAJL_2) )
    		return false; // Not second Class
    	if( eaclass()&(EAJL_UPPER|EAJL_THIRD) )
    		return false; // Already Rebirthed/ Third Class
    	if( roclass(eaclass()|EAJL_UPPER) < 0 )
    		return false; // Job has no transcended class
    	if( Is_Baby() && !.BabyClass )
    		return false; // No Baby changes allowed
    	return true;
    }
    
    // Checks if the given eac is a first class
    function	Is_First_Cls	{
    	return (getarg(0) <= EAJ_TAEKWON);
    }
    
    function	Check_Riding	{
    	// Note: Why we should always check for Riding:
    	// Mounts are considered as another class, which
    	// would make this NPC bigger just to handle with
    	// those special cases.
    	if (checkfalcon() || checkcart() || checkriding() || ismounting()) {
    		mes "Please remove your ^ff0000" +
    			((checkfalcon()) ? "falcon" : "") +
    			((checkcart()) ? "cart" : "") +
    			((checkriding()) ? "Peco" : "") +
    			((ismounting()) ? "mount" : "") +
    			"^000000 before proceeding.";
    		close;
    	}
    	return;
    }
    function	Check_SkillPoints	{
    	if (.SkillPointCheck && SkillPoint) {
    		mes "Please use all your ^ff0000skill points^000000 before proceeding.";
    		close;
    	}
    	return;
    }
    
    // addJobOptions is essentially the same like
    // setarray .@array[getarraysize(.@array)],opt1,opt2,...;
    // It's just easier to read, since we're using it very often
    function	Job_Options	{
    	.@argcount = getargcount();
    	.@arr_size = getarraysize(getarg(0));
    	for( .@i = 1; .@i < .@argcount; .@i++) {
    		setarray getelementofarray(getarg(0), .@arr_size++),getarg(.@i);
    	}
    }
    
    // Begin of the NPC
    	mes .NPCName$;
    	Check_Riding();
    	Check_SkillPoints();
    
    	// initialisation
    	.@eac = eaclass();
    	.@third_possible = Can_Change_Third();
    	.@rebirth_possible = Can_Rebirth();
    	.@first_eac = .@eac&EAJ_BASEMASK;
    	.@second_eac = .@eac&EAJ_UPPERMASK;
    	// Note: These are already set in pc.cpp
    	// BaseClass = roclass(.@eac&EAJ_BASEMASK) which is the players First Class
    	// BaseJob = roclass(.@eac&EAJ_UPPERMASK) which is the players Second Class
    	//dispbottom "Debug: eac ("+.@eac+"), third ("+.@third_possible+"), rebirth("+.@rebirth_possible+"), BaseClass ("+BaseClass+"), BaseJob ("+BaseJob+")";
    		
    	// From here on the jobmaster checks the current class
    	// and fills the the array `.@job_opt` with possible
    	// job options for the player.
    	
    	if( .@rebirth_possible ) {
    		// Rebirth option (displayed on the top of the menu)
    		Require_Level(.Req_Rebirth[0], .Req_Rebirth[1]);
    		Job_Options(.@job_opt, Job_Novice_High);
    	}
    	if( .@third_possible ) {
    		// Third Job change (displayed below rebirth)
    		Require_Level(.Req_Third[0], .Req_Third[1]);
    		Job_Options(.@job_opt, roclass(.@eac|EAJL_THIRD));
    	}
    	 
    	if (.SecondExpanded && 
    	   (.@eac&EAJ_UPPERMASK) == EAJ_SUPER_NOVICE && // is Super Novice
    	   !(eaclass()&EAJL_THIRD) ) {				 	// not already Expanded SN
    		// (Baby) Super Novice to Expanded (Baby) Super Novice
    	   	if( !Is_Baby(.@eac) || (.BabyClass && .BabyExpanded) ) {
    			// .BabyClass & .BabyExpanded must be enabled if the is a baby
    			Require_Level(.Req_Exp_SNOVI[0], .Req_Exp_SNOVI[1]);
    			Job_Options(.@job_opt,roclass(.@eac|EAJL_THIRD)); // Expanded SN is "third" cls
    		}
    	}
    	
    	if (.SecondExpanded && 
    		((.@eac&(~EAJL_BABY)) == EAJ_NINJA || 		// is (Baby) Ninja
    		(.@eac&(~EAJL_BABY)) == EAJ_GUNSLINGER)) {	// is (Baby) Gunslinger
    		// (Baby) Ninja to (Baby) Kagerou / Oboro
    		// (Baby) Gunslinger to (Baby) Rebellion
    		if( !Is_Baby(.@eac) || (.BabyClass && .BabyExpanded) ) {
    			// .BabyClass & .BabyExpanded must be enabled if the is a baby
    			Require_Level(.Req_Exp_NJ_GS[0], .Req_Exp_NJ_GS[1]);
    			// Kagerou, Oboro, Rebellion are considered as a 2-1 class
    			Job_Options(.@job_opt, roclass(.@eac|EAJL_2_1));
    		}
    	}
    	
    	// Player is Job_Novice, Job_Novice_High or Job_Baby
    	if (.@first_eac == EAJ_NOVICE && .@second_eac != EAJ_SUPER_NOVICE) {
    		// MAPID_NOVICE, MAPID_SUPER_NOVICE, MAPID_NOVICE_HIGH, MAPID_BABY
    		Require_Level(.Req_First[0], .Req_First[1]);
    		switch(Class) {
    			case Job_Novice:
    				// First job change
    				Job_Options(.@job_opt,Job_Swordman,
    					Job_Mage, Job_Archer, Job_Acolyte, Job_Merchant, Job_Thief,
    					Job_Super_Novice, Job_Taekwon, Job_Gunslinger, Job_Ninja);
    				if( .BabyNovice )
    					Job_Options(.@job_opt, Job_Baby);
    				break;
    			case Job_Novice_High:
    				// Job change after rebirth
    				if( .LastJob && lastJob )
    					Job_Options(.@job_opt,
    						roclass((eaclass(lastJob)&EAJ_BASEMASK)|EAJL_UPPER));
    				else
    					Job_Options(.@job_opt, 
    						Job_Swordman_High, Job_Mage_High, Job_Archer_High,
    						Job_Acolyte_High, Job_Merchant_High, Job_Thief_High);
    				break;
    			case Job_Baby:
    				if( !.BabyClass )
    					break;
    				// First job change as a baby
    				Job_Options(.@job_opt, Job_Baby_Swordman, Job_Baby_Mage,
    					Job_Baby_Archer,Job_Baby_Acolyte, Job_Baby_Merchant,
    					Job_Baby_Thief);
    				if( .BabyExpanded )
    					Job_Options(.@job_opt, Job_Super_Baby, Job_Baby_Taekwon,
    						Job_Baby_Gunslinger, Job_Baby_Ninja);
    				if( .BabySummoner )
    					Job_Options(.@job_opt, Job_Baby_Summoner);
    				break;
    			default:
    				mes "An error has occurred.";
    				close;
    		}
    	} else if( Is_First_Cls(.@eac) || 				// First Class
    			   Is_First_Cls(.@eac&(~EAJL_UPPER)) ||	// Trans. First Cls
    			   (.BabyClass && Is_First_Cls(.@eac&(~EAJL_BABY))) ) {	// Baby First Cls
    		// Player is First Class (not Novice)
    		// most jobs should have two options here  (2-1 and 2-2)
    		.@class1 = roclass(.@eac|EAJL_2_1); // 2-1
    		.@class2 = roclass(.@eac|EAJL_2_2); // 2-2
    		// dispbottom "Debug: Classes: class1 ("+.@class1+"), class2 ("+.@class2+")";
    		if(.LastJob && lastJob && (.@eac&EAJL_UPPER)) {
    			// Player is rebirth Cls and linear class changes are enforced
    			Require_Level(.Req_Second[0], .Req_Second[1]);
    			Job_Options(.@job_opt, lastJob + Job_Novice_High);
    		} else {
    			// Class is not enforced, player can decide.
    			if( .@class1 > 0 ) { // 2-1
    				Require_Level(.Req_Second[0], .Req_Second[1]);
    				Job_Options(.@job_opt, .@class1);
    			}
    			if( .@class2 > 0 ) { // 2-2
    				Require_Level(.Req_Second[0], .Req_Second[1]);
    				Job_Options(.@job_opt, .@class2);
    			}
    		}
    	}
    	
    	// Displaying the Job Menu defined by .@job_opt.
    	// .@job_opt should not be changed below this line.
    	function Job_Menu;
    	Job_Menu(.@job_opt);
    	close;
    
    // Displays the job menu
    function	Job_Menu	{
    	function Confirm_Change;
    	while(true) {
    			mes "I can train you to get stronger ^008aff"+strcharinfo(0)+"^000000!.";
    			mes "You don't even have to complete a quest!";
    			mes "...";
    			next;
    			mes .NPCName$;
    			mes "Prices:^ff0000$^000000";
    			mes "- First Class = ^ff0000"+.cost[0]+"^000000z";
    			mes "- Second Class = ^ff0000"+.cost[1]+"^000000z";
    			mes "- Third Class = ^ff0000"+.cost[2]+"^000000z";
    			mes "- Rebirth = ^ff0000"+getitemname(.rebirthRequiredItemId[0])+"^000000 & ^ff0000"+.cost[3]+"^000000z.";
    			next;
    	Check_Riding();
    	Check_SkillPoints();
    	// getarg(0) is the .@job_opt array holding all available job changes.
    		.@opt_cnt =  getarraysize(getarg(0));
    		if( .@opt_cnt <= 0 ) {
    			mes .NPCName$;
    			mes "No more jobs are available.";
    			close;
    		}
    
    		.@selected = 0; // Just a single job class given, no select needed
    		if (.@opt_cnt > 1) {
    			// Multiple job classes given. Select one and save it to .@class
    			// After that confirm .@class
    			mes .NPCName$;
    			mes "Select a job.";
    			.@menu$ = "";
    			for (.@i = 0; .@i < .@opt_cnt; .@i++) {
    				if( getelementofarray(getarg(0), .@i) == Job_Novice_High)
    					.@jobname$ = "^0055FFRebirth^000000";
    				else
    					.@jobname$ = jobname(getelementofarray(getarg(0), .@i));
    				.@menu$ = .@menu$ + .bcor$+" " + .@jobname$ + ":";
    			}
    			.@menu$ = .@menu$+ .rcor$+" ^777777Cancel^000000";
    			.@selected = select(.@menu$) - 1;
    			if( .@selected < 0 || .@selected >= .@opt_cnt )
    				close;
    			next;
    
    		}
    		.@class = getelementofarray(getarg(0), .@selected);
    		if ((.@class == Job_Super_Novice || .@class == Job_Super_Baby) &&
    				BaseLevel < .SNovice) {
    			// Special Level Requirement because Super Novice and
    			// Super Baby can both be selected in one of the first class
    			// changes. That's why the Level Requirement is after and not before
    			// the selection.
    			mes .NPCName$;
    			mes "A base level of ^ff0000" + .SNovice +
    				"^000000 is required to turn into a ^008aff" + jobname(.@class) + "^000000.";
    			return;
    		}
    		// Confirm the Class
    		Confirm_Change(.@class, .@opt_cnt > 1);
    		next;
    		mes .NPCName$;
    	}
    	return;
    }
    
    
    // Executes the actual jobchange and closes.
    function	Job_Change	{
    
    	.@previous_class = Class;
    	.@to_cls = getarg(0);
    	
    	if ( (.@to_cls >= Job_Swordman && .@to_cls <= Job_Thief) || (.@to_cls >= Job_Gunslinger && .@to_cls <= Job_Ninja) || .@to_cls == Job_Taekwon || (.@to_cls >= Job_Swordman_High && .@to_cls <= Job_Thief_High) || (.@to_cls >= Job_Baby && .@to_cls <= Job_Baby_Thief) || .@to_cls == Job_Baby_Gunslinger || .@to_cls == Job_Baby_Ninja || .@to_cls == Job_Baby_Taekwon )	{
    		.costamount = .cost[0];
    	} else if ( (.@to_cls >= Job_Knight && .@to_cls <= Job_Crusader2) || (.@to_cls >= Job_Lord_Knight && .@to_cls <= Job_Paladin2) || (.@to_cls >= Job_Star_Gladiator && .@to_cls <= Job_Soul_Linker) || (.@to_cls >= Job_Kagerou && .@to_cls <= Job_Rebellion) || .@to_cls == Job_SuperNovice || (.@to_cls >= Job_Baby_Knight && .@to_cls <= Job_Super_Baby) )	{
    		.costamount = .cost[1];
    	} else {
    		.costamount = .cost[2];
    	}
    	if ( (.@to_cls == Job_Novice_High && .LastJob) )  {
    		.costamount = .cost[3];
    	}
    	
    	if ( Zeny < .costamount )	{
    		next;
    		mes .NPCName$;
    		mes "You don't have ^ff0000"+.costamount+"^000000 Zeny!";
    		close;
    	}
    	
    	next;
    	mes .NPCName$;
    	mes "You are now ^008aff" + callfunc("F_InsertArticle", jobname(.@to_cls)) + "^000000!";
    	
    	if (.@to_cls == Job_Novice_High && .LastJob) {
    		lastJob = Class;		// Saves the lastJob for rebirth
    		}
    		Zeny -= .costamount;
    		jobchange .@to_cls;
    	if (.@to_cls == Job_Novice_High)
    		resetlvl(1);
    	else if (.@to_cls == Job_Baby) {
    		resetstatus;
    		resetskill;
    		set SkillPoint,0;
    	}
    	specialeffect2 EF_ANGEL2;
    	specialeffect2 EF_ELECTRIC;
    	if (.@previous_class != Class) {
    		if (.Platinum)
    			callfunc "F_GetPlatinumSkills";
    		if (.GetJobEquip)
    			Get_Job_Equip();
    	}
    	close; // Always closes after the change
    }
    
    function	Confirm_Change	{
    	// Player confirms he want to change into .@class
    	.@class = getarg(0, -1);
    	.@back = getarg(1, false);
    	if( .@class < 0 || eaclass(.@class) == -1 ) {
    		mes .NPCName$;
    		mes "Unknown Class Error.";
    		close;
    	}
    	mes .NPCName$;
    	mes "Do you want to change into ^0055FF"+jobname(.@class)+"^000000 class?";
    	.@job_option$ = .bcor$+" Change into ^0055FF"+jobname(.@class)+"^000000 class";
    	if( .@class == Job_Novice_High)
    		.@job_option$ = .bcor$+" ^0055FFRebirth^000000";
    	
    	if (select(.@job_option$+ ":" + 
    			((.@back) ?.rcor$+"^777777Go back^000000" : .rcor$+"^777777Cancel^000000") + "") == 1) {
    		if( .@class == Job_Novice_High)
    		{
    			if(getarraysize(.rebirthRequiredItemId) > (Class - 7)) //check if required item id have been provided
    			{
    				if ( Zeny < .cost[3] )	{
    					next;
    					mes .NPCName$;
    					mes "You don't have ^ff0000" + callfunc("F_InsertComma",.cost[3]) + "^000000z!";
    					close;
    				}
    				if(countitem(.rebirthRequiredItemId[Class - 7]) > 0)
    				{
    					next;
    					mes .NPCName$;
    					mes "I see if you have ^ff0000" + getitemname(.rebirthRequiredItemId[0]) + "^000000 + ^ff0000" + callfunc("F_InsertComma",.cost[3]) + "^000000z. ^0055FFGood^000000.";
    					delitem .rebirthRequiredItemId[Class - 7], 1;
    					Job_Change(.@class);
    				}
    				else
    				{
    					next;
    					mes .NPCName$;
    					mes "You don't have ^ff0000" + getitemname(.rebirthRequiredItemId[0]) + "^000000. Come back with it before asking for ^0055FFRebirth^000000.";
    					close;
    				}
    
    			}
    		}
    		Job_Change(.@class);
    	}
    	if (!.@back)
    		close; // "Cancel" pressed
    	return;
    }
    
    // Function which gives a job related item to the player
    // the items are the rewards from the original job change quests
    function	Get_Job_Equip	{
    	// Note: The item is dropping, when the player can't hold it.
    	// But that's better than not giving the item at all.
    	.@eac = eaclass();
    	if( .@eac&EAJL_THIRD ) {
    		// Third Class Items
    		getitem 2795,1;	//	Green Apple Ring for every 3rd Class
    		switch(BaseJob) {
    			// BaseJob of Third Cls
    			// For Normal Third, Baby Third and Transcended Third Cls
    			case Job_Knight:
    				getitem 5746,1;	break;	//	Rune Circlet [1]
    			case Job_Wizard:
    				getitem 5753,1;	break;	//	Magic Stone Hat [1]
    			case Job_Hunter:
    				getitem 5748,1;	break;	//	Sniper Goggle [1]
    			case Job_Priest:
    				getitem 5747,1;	break;	//	Mitra [1]
    			case Job_Blacksmith:
    				getitem 5749,1;	break;	//	Driver Band [1]
    			case Job_Assassin:
    				getitem 5755,1;	break;	//	Silent Executor [1]
    			case Job_Crusader:
    				getitem 5757,1;	break;	//	Dip Schmidt Helm [1]
    			case Job_Sage:
    				getitem 5756,1;	break;	//	Wind Whisper [1]
    			case Job_Bard:
    				getitem 5751,1;	break;	//	Maestro Song's Hat [1]
    			case Job_Dancer:
    				getitem 5758,1;	break;	//	Dying Swan [1]
    			case Job_Monk:
    				getitem 5754,1;	break;	//	Blazing Soul [1]
    			case Job_Alchemist:
    				getitem 5752,1;	break;	//	Midas Whisper[1]
    			case Job_Rogue:
    				getitem 5750,1; 		//	Shadow Handicraft [1]
    				getitem 6121,1;			//	Makeover Brush
    				getitem 6122,1;	break;	//	Paint Brush
    		}
    	} else if ( !(.@eac&EAJL_2) && !(.@eac&EAJL_UPPER) ) {
    		// Not Second Job AND not Rebirth/Third
    		if ( (.@eac&EAJ_UPPERMASK) == EAJ_SWORDMAN ) {
    			getitem 1101,1;
    			getitem 2101,1;
    		} else if ( (.@eac&EAJ_UPPERMASK) == EAJ_MAGE ) {
    			getitem 1601,1;
    			getitem 2101,1;
    		} else if ( (.@eac&EAJ_UPPERMASK) == EAJ_ARCHER ) {
    			getitem 1701,1;
    			getitem 1750,500;
    		} else if ( (.@eac&EAJ_UPPERMASK) == EAJ_ACOLYTE ) {
    			getitem 1501,1;
    			getitem 2101,1;
    		} else if ( (.@eac&EAJ_UPPERMASK) == EAJ_MERCHANT ) {
    			getitem 1301,1;
    			getitem 2101,1;
    		} else if ( (.@eac&EAJ_UPPERMASK) == EAJ_THIEF ) {
    			getitem 1201,1;
    			getitem 2101,1;
    		} else if ( (.@eac&EAJ_UPPERMASK) == EAJ_GUNSLINGER ) {
    			getitem 13100,1;
    			getitem 13200,500;
    		} else if ( (.@eac&EAJ_UPPERMASK) == EAJ_NINJA ) {
    			getitem 13010,1;
    			getitem 2101,1;
    		} else if ( (.@eac&EAJ_UPPERMASK) == EAJ_TAEKWON ) {
    			getitem 2101,1;
    		}
    	}
    	return;
    }
    
    OnInit:
    	// Initialisation, do not edit these
    	.NPCName$ = "^FF7F00[ Job Master ]^000000";
    	.bcor$ = "^008aff[>]^000000 ";		// Option Button Symbol;
    	.rcor$ = "^ff0000[>]^000000 ";		// Cancel button symbol;
    	
    	// Settings
    	.ThirdClass = false;			// Enable third classes?
    	.RebirthClass = true;			// Enable rebirth classes?
    	.SecondExpanded = false;		// Enable new expanded second classes: Ex. Super Novice, Kagerou/Oboro, Rebellion?
    	.BabyNovice = true;			// Enable Baby novice classes? Disable it if you like player must have parent to get job baby.
    	.BabyClass = true;			// Enable Baby classes?
    	.BabyThird = false;			// Enable Baby third classes?
    	.BabyExpanded = false;			// Enable Baby Expanded classes: Ex. Baby Ninja, Baby Taekwon, etc.
    	.BabySummoner = false;			// Enable Baby Summoner?
    	.LastJob = true;			// Enforce linear class changes?
    	.SkillPointCheck = true;		// Force player to use up all skill points?
    	.Platinum = false;			// Get platinum skills automatically?
    	.GetJobEquip = true;			// Get job equipment (mostly weapons) on job change?
    
    	// Level Requirements
    	setarray .Req_First[0],1,10; 		// Minimum base level, job level to turn into 1st class
    	setarray .Req_Second[0],1,40; 		// Minimum base level, job level to turn into 2nd class
    	setarray .Req_Rebirth[0],99,50;		// Minimum base level, job level to rebirth
    	setarray .Req_Third[0],99,50;		// Minimum base level, job level to change to third class
    	setarray .Req_Exp_NJ_GS[0],99,70; 	// Minimum base level, job level to turn into Expanded Ninja and Gunslinger
    	setarray .Req_Exp_SNOVI[0],99,99; 	// Minimum base level, job level to turn into Expanded Super Novice
    	.SNovice = 45;				// Minimum base level to turn into Super Novice
    	setarray .cost,				// Cost for Jobchange
    	15000,					// To First Job
    	250000,					// To Second Job
    	1000000,				// To Third Job
    	1285000;				// To Rebirth
    	setarray .rebirthRequiredItemId[0],7825,7825,7825,7825,7825,7825,7825,7825,7825,7825,7825,7825,7825,7825; // Item Requeriment for Rebirth.
    	
    	// Setting adjustments by PACKETVER
    	if( PACKETVER < 20161207 ) {
    		if( .BabyExpanded )
    			debugmes "jobmaster: BabyExpanded is disabled due to outdated PACKETVER.";
    		if( .BabySummoner )
    			debugmes "jobmaster: BabySummoner is disabled due to outdated PACKETVER.";
    		.BabyExpanded = false;
    		.BabySummoner = false;
    	}
    	end;
    }

     

    jobmaster.txt

    • Upvote 1
    • Love 1
  2. Mob Drop for Pre-Renewal:

    // Monster Drop Database
    // Add drop item to monster
    //
    // Structure:
    // <mobid>,<itemid>,<rate>{,<randopt_groupid>,<flag>}
    //
    // <mobid>  : Monster ID. See db/[pre-]re/mob_db.txt
    // <itemid> : Item ID.
    // <rate>   : 1 = 0.01%
    //            100 = 1%
    //            10000 = 100%
    //            Just like rate in mob_db.txt, adjusted by battle_config.
    //            To remove original drop from monster, use 0 as rate.
    // Optional:
    // <randopt_groupid> : If set, the dropped item will be modified by Random Option Group based on db/[pre-]re/item_randomopt_group.txt
    // <flag>            : 1 - The item is protected from steal.
    //                     2 - As MVP Reward
    
    
    //Weapons
    1063,1102,100,RDMOPTG_WEP // LUNATIC
    1071,1104,250,RDMOPTG_WEP // PIRATE_SKEL
    1005,1105,20,RDMOPTG_WEP // FARMILIAR
    1154,1105,500,RDMOPTG_WEP // PASANA
    1053,1108,15,RDMOPTG_WEP // THIEF_BUG_
    1205,1111,80,RDMOPTG_WEP // EXECUTIONER
    1205,1114,60,RDMOPTG_WEP // EXECUTIONER
    1054,1116,50,RDMOPTG_WEP // THIEF_BUG__
    1163,1116,100,RDMOPTG_WEP // RAYDRIC
    1025,1117,15,RDMOPTG_WEP // SNAKE
    1069,1117,25,RDMOPTG_WEP // SWORD_FISH
    1584,1117,40,RDMOPTG_WEP // TAMRUAN
    1037,1120,2,RDMOPTG_WEP // SIDE_WINDER
    1087,1124,1000,RDMOPTG_WEP // ORK_HERO
    1112,1125,950,RDMOPTG_WEP // DRAKE
    1205,1125,40,RDMOPTG_WEP // EXECUTIONER
    1112,1127,600,RDMOPTG_WEP // DRAKE
    1132,1127,2,RDMOPTG_WEP // KHALITZBURG
    1652,1127,20,RDMOPTG_WEP // YGNIZEM
    1112,1128,400,RDMOPTG_WEP // DRAKE
    1658,1130,1000,RDMOPTG_WEP // B_YGNIZEM
    1252,1131,150,RDMOPTG_WEP // GARM
    1646,1132,2500,RDMOPTG_WEP // B_SEYREN
    1115,1133,150,RDMOPTG_WEP // EDDGA
    1832,1133,2000,RDMOPTG_WEP // IFRIT
    1112,1135,150,RDMOPTG_WEP // DRAKE
    1157,1136,100,RDMOPTG_WEP // PHARAOH
    1648,1138,3500,RDMOPTG_WEP // B_HARWORD
    1648,1140,2500,RDMOPTG_WEP // B_HARWORD
    1312,1141,80,RDMOPTG_WEP // TURTLE_GENERAL
    1359,1142,215,RDMOPTG_WEP // TREASURE_BOX36
    1341,1143,250,RDMOPTG_WEP // TREASURE_BOX18
    1343,1144,188,RDMOPTG_WEP // TREASURE_BOX20
    1399,1145,480,RDMOPTG_WEP // EVENT_BAPHO
    1127,1147,10,RDMOPTG_WEP // HODE
    1092,1148,100,RDMOPTG_WEP // VAGABOND_WOLF
    1054,1152,10,RDMOPTG_WEP // THIEF_BUG__
    1203,1152,70,RDMOPTG_WEP // MYSTELTAINN
    1652,1152,80,RDMOPTG_WEP // YGNIZEM
    1203,1155,40,RDMOPTG_WEP // MYSTELTAINN
    1584,1155,8,RDMOPTG_WEP // TAMRUAN
    1163,1158,2,RDMOPTG_WEP // RAYDRIC
    1652,1158,20,RDMOPTG_WEP // YGNIZEM
    1702,1158,10,RDMOPTG_WEP // RETRIBUTION
    1046,1162,220,RDMOPTG_WEP // DOPPELGANGER
    1219,1162,1,RDMOPTG_WEP // KNIGHT_OF_ABYSS
    1302,1162,2,RDMOPTG_WEP // DARK_ILLUSION
    1658,1162,1000,RDMOPTG_WEP // B_YGNIZEM
    1203,1163,2,RDMOPTG_WEP // MYSTELTAINN
    1829,1163,50,RDMOPTG_WEP // SWORD_GUARDIAN
    1208,1164,1,RDMOPTG_WEP // WANDER_MAN
    1347,1164,50,RDMOPTG_WEP // TREASURE_BOX24
    1325,1165,8,RDMOPTG_WEP // TREASURE_BOX2
    1492,1165,2,RDMOPTG_WEP // INCANTATION_SAMURAI
    1646,1166,2500,RDMOPTG_WEP // B_SEYREN
    1658,1167,1000,RDMOPTG_WEP // B_YGNIZEM
    1046,1168,150,RDMOPTG_WEP // DOPPELGANGER
    1829,1168,1,RDMOPTG_WEP // SWORD_GUARDIAN
    1268,1170,1,RDMOPTG_WEP // BLOODY_KNIGHT
    1652,1170,1,RDMOPTG_WEP // YGNIZEM
    2022,1170,500,RDMOPTG_WEP // S_NYDHOG
    1785,1175,100,RDMOPTG_WEP // ATROCE
    1829,1176,50,RDMOPTG_WEP // SWORD_GUARDIAN
    1942,1176,150,RDMOPTG_WEP // TREASURE_BOX45
    1929,1181,5000,RDMOPTG_WEP // BAPHOMET_I
    1920,1182,15,RDMOPTG_WEP // MOROCC_3
    1991,1186,100,RDMOPTG_WEP // TENDRILRION
    2018,1188,10,RDMOPTG_WEP // DUNEYRR
    1112,1189,100,RDMOPTG_WEP // DRAKE
    1002,1202,100,RDMOPTG_WEP // PORING
    1585,1202,100,RDMOPTG_WEP // MIME_MONKEY
    1011,1205,55,RDMOPTG_WEP // CHONCHON
    1183,1205,55,RDMOPTG_WEP // CHONCHON_
    1592,1206,3000,RDMOPTG_WEP // A_MOBSTER
    1031,1207,5,RDMOPTG_WEP // POPORING
    1004,1208,15,RDMOPTG_WEP // HORNET
    1619,1208,25,RDMOPTG_WEP // PORCELLIO
    1122,1211,10,RDMOPTG_WEP // GOBLIN_1
    1245,1211,10,RDMOPTG_WEP // GOBLINE_XMAS
    1028,1214,12,RDMOPTG_WEP // SOLDIER_SKELETON
    1204,1214,70,RDMOPTG_WEP // TIRFING
    1415,1214,100,RDMOPTG_WEP // BABY_LEOPARD
    1028,1216,50,RDMOPTG_WEP // SOLDIER_SKELETON
    1106,1217,140,RDMOPTG_WEP // DESERT_WOLF
    1154,1217,150,RDMOPTG_WEP // PASANA
    1170,1217,5,RDMOPTG_WEP // SOHEE
    1204,1217,40,RDMOPTG_WEP // TIRFING
    1290,1219,80,RDMOPTG_WEP // SKELETON_GENERAL
    1133,1220,2,RDMOPTG_WEP // KOBOLD_1
    1290,1220,35,RDMOPTG_WEP // SKELETON_GENERAL
    1653,1220,10,RDMOPTG_WEP // WHIKEBAIN
    1159,1223,500,RDMOPTG_WEP // PHREEONI
    1653,1223,1,RDMOPTG_WEP // WHIKEBAIN
    1035,1226,2,RDMOPTG_WEP // HUNTER_FLY
    1386,1226,5,RDMOPTG_WEP // SLEEPER
    1650,1228,3500,RDMOPTG_WEP // B_SHECIL
    1507,1229,3,RDMOPTG_WEP // BLOODY_MURDERER
    1373,1230,10,RDMOPTG_WEP // LORD_OF_DEATH
    1623,1230,5,RDMOPTG_WEP // RSX_0806
    1647,1230,1500,RDMOPTG_WEP // B_EREMES
    1157,1231,80,RDMOPTG_WEP // PHARAOH
    1038,1232,150,RDMOPTG_WEP // OSIRIS
    1647,1232,3500,RDMOPTG_WEP // B_EREMES
    1647,1233,3500,RDMOPTG_WEP // B_EREMES
    1150,1234,100,RDMOPTG_WEP // MOONLIGHT
    1647,1234,1500,RDMOPTG_WEP // B_EREMES
    1492,1235,80,RDMOPTG_WEP // INCANTATION_SAMURAI
    1159,1236,150,RDMOPTG_WEP // PHREEONI
    1272,1237,300,RDMOPTG_WEP // DARK_LORD
    1341,1237,188,RDMOPTG_WEP // TREASURE_BOX18
    1650,1237,3500,RDMOPTG_WEP // B_SHECIL
    1337,1238,375,RDMOPTG_WEP // TREASURE_BOX14
    1313,1239,3,RDMOPTG_WEP // MOBSTER
    1325,1239,1500,RDMOPTG_WEP // TREASURE_BOX2
    1651,1241,3500,RDMOPTG_WEP // B_KATRINN
    1623,1242,100,RDMOPTG_WEP // RSX_0806
    1651,1242,3500,RDMOPTG_WEP // B_KATRINN
    1734,1242,500,RDMOPTG_WEP // KIEL_
    1402,1246,10,RDMOPTG_WEP // POISON_TOAD
    2070,1249,5,RDMOPTG_WEP // PIRANHA
    1145,1251,10,RDMOPTG_WEP // MARTIN
    1862,1251,10,RDMOPTG_WEP // E_MARTIN
    1106,1253,1,RDMOPTG_WEP // DESERT_WOLF
    1220,1253,5,RDMOPTG_WEP // M_DESERT_WOLF
    1038,1255,600,RDMOPTG_WEP // OSIRIS
    1257,1255,2,RDMOPTG_WEP // INJUSTICE
    2071,1255,2,RDMOPTG_WEP // HEADLESS_MULE
    1108,1256,3,RDMOPTG_WEP // DEVIACE
    1252,1256,500,RDMOPTG_WEP // GARM
    1165,1257,1,RDMOPTG_WEP // SAND_MAN
    1115,1258,500,RDMOPTG_WEP // EDDGA
    1216,1258,1,RDMOPTG_WEP // PENOMENA
    1131,1259,1,RDMOPTG_WEP // JOKER
    1036,1260,1,RDMOPTG_WEP // GHOUL
    1298,1260,1,RDMOPTG_WEP // ZOMBIE_MASTER
    1061,1261,1,RDMOPTG_WEP // NIGHTMARE
    1379,1261,1,RDMOPTG_WEP // NIGHTMARE_TERROR
    1294,1262,1,RDMOPTG_WEP // KILLER_MANTIS
    1635,1262,3,RDMOPTG_WEP // EREMES
    1382,1263,10,RDMOPTG_WEP // DIABOLIC
    1615,1263,10,RDMOPTG_WEP // OBSIDIAN
    1635,1264,30,RDMOPTG_WEP // EREMES
    1632,1265,1,RDMOPTG_WEP // GREMLIN
    1817,1265,500,RDMOPTG_WEP // EVENT_DETALE
    1866,1268,10,RDMOPTG_WEP // HELL_POODLE
    1938,1268,150,RDMOPTG_WEP // TREASURE_BOX41
    1989,1268,10,RDMOPTG_WEP // HILLSRION
    1713,1269,10,RDMOPTG_WEP // ACIDUS
    1939,1269,150,RDMOPTG_WEP // TREASURE_BOX42
    2071,1269,1,RDMOPTG_WEP // HEADLESS_MULE
    1735,1270,5,RDMOPTG_WEP // ALICEL
    1839,1270,50,RDMOPTG_WEP // BYORGUE
    1946,1270,150,RDMOPTG_WEP // TREASURE_BOX49
    1752,1271,5,RDMOPTG_WEP // SKOGUL
    1940,1271,150,RDMOPTG_WEP // TREASURE_BOX43
    1635,1284,100,RDMOPTG_WEP // EREMES
    1038,1285,100,RDMOPTG_WEP // OSIRIS
    1106,1286,1,RDMOPTG_WEP // DESERT_WOLF
    1136,1301,150,RDMOPTG_WEP // KOBOLD_4
    1149,1301,200,RDMOPTG_WEP // MINOROUS
    1235,1301,100,RDMOPTG_WEP // SMOKING_ORC
    1167,1302,100,RDMOPTG_WEP // SAVAGE_BABE
    1654,1302,80,RDMOPTG_WEP // ARMAIA
    1023,1304,5,RDMOPTG_WEP // ORK_WARRIOR
    1213,1304,10,RDMOPTG_WEP // HIGH_ORC
    1235,1304,5,RDMOPTG_WEP // SMOKING_ORC
    1283,1306,1,RDMOPTG_WEP // CHIMERA
    1312,1306,5,RDMOPTG_WEP // TURTLE_GENERAL
    1327,1306,75,RDMOPTG_WEP // TREASURE_BOX4
    1373,1306,1,RDMOPTG_WEP // LORD_OF_DEATH
    1399,1306,680,RDMOPTG_WEP // EVENT_BAPHO
    1654,1307,10,RDMOPTG_WEP // ARMAIA
    1636,1311,200,RDMOPTG_WEP // HARWORD
    1023,1352,10,RDMOPTG_WEP // ORK_WARRIOR
    1235,1352,10,RDMOPTG_WEP // SMOKING_ORC
    1588,1352,10,RDMOPTG_WEP // ORC_XMAS
    1654,1352,40,RDMOPTG_WEP // ARMAIA
    1135,1355,5,RDMOPTG_WEP // KOBOLD_3
    1136,1355,5,RDMOPTG_WEP // KOBOLD_4
    1152,1358,10,RDMOPTG_WEP // ORC_SKELETON
    1654,1358,50,RDMOPTG_WEP // ARMAIA
    1149,1361,2,RDMOPTG_WEP // MINOROUS
    1310,1361,4,RDMOPTG_WEP // MAJORUROS
    1190,1363,400,RDMOPTG_WEP // ORC_LORD
    1283,1364,1,RDMOPTG_WEP // CHIMERA
    1648,1365,3500,RDMOPTG_WEP // B_HARWORD
    1087,1366,150,RDMOPTG_WEP // ORK_HERO
    1648,1368,3500,RDMOPTG_WEP // B_HARWORD
    1648,1369,2500,RDMOPTG_WEP // B_HARWORD
    1829,1370,30,RDMOPTG_WEP // SWORD_GUARDIAN
    1190,1371,400,RDMOPTG_WEP // ORC_LORD
    1774,1375,20,RDMOPTG_WEP // SEEKER
    1939,1375,150,RDMOPTG_WEP // TREASURE_BOX42
    1837,1376,10,RDMOPTG_WEP // IMP
    1940,1376,150,RDMOPTG_WEP // TREASURE_BOX43
    1768,1377,100,RDMOPTG_WEP // GLOOMUNDERNIGHT
    2068,1377,100,RDMOPTG_WEP // BOITATA
    2018,1384,100,RDMOPTG_WEP // DUNEYRR
    2023,1385,10,RDMOPTG_WEP // DARK_SHADOW
    1087,1387,100,RDMOPTG_WEP // ORK_HERO
    1052,1402,80,RDMOPTG_WEP // ROCKER
    1020,1405,30,RDMOPTG_WEP // MANDRAGORA
    1103,1405,15,RDMOPTG_WEP // CARAMEL
    1859,1405,30,RDMOPTG_WEP // E_MANDRAGORA
    1024,1408,30,RDMOPTG_WEP // WORM_TAIL
    1103,1408,20,RDMOPTG_WEP // CARAMEL
    1993,1408,20,RDMOPTG_WEP // NAGA
    1046,1411,550,RDMOPTG_WEP // DOPPELGANGER
    1059,1413,150,RDMOPTG_WEP // MISTRESS
    1646,1415,1500,RDMOPTG_WEP // B_SEYREN
    1259,1417,1,RDMOPTG_WEP // GRYPHON
    1268,1417,2,RDMOPTG_WEP // BLOODY_KNIGHT
    1312,1417,9,RDMOPTG_WEP // TURTLE_GENERAL
    1361,1417,50,RDMOPTG_WEP // TREASURE_BOX38
    1373,1417,5,RDMOPTG_WEP // LORD_OF_DEATH
    1399,1417,550,RDMOPTG_WEP // EVENT_BAPHO
    1719,1417,100,RDMOPTG_WEP // DETALE
    1795,1417,100,RDMOPTG_WEP // BLOODY_KNIGHT_
    1813,1417,500,RDMOPTG_WEP // EVENT_HYDRO
    1885,1417,5,RDMOPTG_WEP // GOPINICH
    2022,1417,500,RDMOPTG_WEP // S_NYDHOG
    1871,1420,1000,RDMOPTG_WEP // FALLINGBISHOP
    1992,1420,1,RDMOPTG_WEP // CORNUS
    1219,1421,25,RDMOPTG_WEP // KNIGHT_OF_ABYSS
    1943,1421,150,RDMOPTG_WEP // TREASURE_BOX46
    1871,1422,1000,RDMOPTG_WEP // FALLINGBISHOP
    2068,1422,100,RDMOPTG_WEP // BOITATA
    1055,1451,50,RDMOPTG_WEP // MUKA
    1320,1451,3,RDMOPTG_WEP // OWL_DUKE
    1854,1451,50,RDMOPTG_WEP // E_MUKA
    1128,1452,15,RDMOPTG_WEP // HORN
    1259,1452,1500,RDMOPTG_WEP // GRYPHON
    1317,1452,1,RDMOPTG_WEP // FUR_SEAL
    1215,1454,20,RDMOPTG_WEP // STEM_WORM
    1030,1455,10,RDMOPTG_WEP // ANACONDAQ
    1103,1455,10,RDMOPTG_WEP // CARAMEL
    1109,1458,2,RDMOPTG_WEP // DEVIRUCHI
    1264,1460,3,RDMOPTG_WEP // MERMAN
    1065,1461,2,RDMOPTG_WEP // STROUF
    1968,1461,4,RDMOPTG_WEP // E_STROUF
    1101,1464,2,RDMOPTG_WEP // BAPHOMET_
    1039,1466,400,RDMOPTG_WEP // BAPHOMET
    1929,1466,9000,RDMOPTG_WEP // BAPHOMET_I
    1251,1468,150,RDMOPTG_WEP // KNIGHT_OF_WINDSTORM
    1646,1469,3000,RDMOPTG_WEP // B_SEYREN
    1646,1470,3500,RDMOPTG_WEP // B_SEYREN
    1418,1471,80,RDMOPTG_WEP // DARK_SNAKE_LORD
    1832,1471,2000,RDMOPTG_WEP // IFRIT
    2068,1471,100,RDMOPTG_WEP // BOITATA
    1295,1472,1,RDMOPTG_WEP // OWL_BARON
    1339,1472,167,RDMOPTG_WEP // TREASURE_BOX16
    1370,1472,1,RDMOPTG_WEP // SUCCUBUS
    1377,1473,1,RDMOPTG_WEP // ELDER
    1389,1473,5,RDMOPTG_WEP // DRACULA
    1817,1473,500,RDMOPTG_WEP // EVENT_DETALE
    1418,1474,500,RDMOPTG_WEP // DARK_SNAKE_LORD
    1039,1476,50,RDMOPTG_WEP // BAPHOMET
    1150,1477,500,RDMOPTG_WEP // MOONLIGHT
    1292,1478,5,RDMOPTG_WEP // MINI_DEMON
    1944,1478,150,RDMOPTG_WEP // TREASURE_BOX47
    1990,1483,500,RDMOPTG_WEP // HARDROCK_MOMMOTH
    1978,1484,4,RDMOPTG_WEP // HELL_APOCALIPS
    2022,1484,500,RDMOPTG_WEP // S_NYDHOG
    1993,1485,10,RDMOPTG_WEP // NAGA
    1007,1501,200,RDMOPTG_WEP // FABRE
    1110,1501,300,RDMOPTG_WEP // DOKEBI
    1137,1501,150,RDMOPTG_WEP // KOBOLD_5
    1184,1501,200,RDMOPTG_WEP // FABRE_
    1229,1501,200,RDMOPTG_WEP // META_FABRE
    1277,1501,100,RDMOPTG_WEP // GREATEST_GENERAL
    1517,1501,10,RDMOPTG_WEP // LI_ME_MANG_RYANG
    1007,1502,80,RDMOPTG_WEP // FABRE
    1184,1502,80,RDMOPTG_WEP // FABRE_
    1229,1502,80,RDMOPTG_WEP // META_FABRE
    1076,1505,80,RDMOPTG_WEP // SKELETON
    2074,1505,100,RDMOPTG_WEP // CURUPIRA
    1125,1508,10,RDMOPTG_WEP // GOBLIN_4
    1155,1510,150,RDMOPTG_WEP // PETIT
    1123,1511,10,RDMOPTG_WEP // GOBLIN_2
    1296,1511,6,RDMOPTG_WEP // KOBOLD_LEADER
    1320,1513,2,RDMOPTG_WEP // OWL_DUKE
    1137,1514,5,RDMOPTG_WEP // KOBOLD_5
    1655,1514,50,RDMOPTG_WEP // EREND
    1110,1517,2,RDMOPTG_WEP // DOKEBI
    1301,1517,3,RDMOPTG_WEP // AM_MUT
    1655,1517,20,RDMOPTG_WEP // EREND
    1316,1519,1,RDMOPTG_WEP // SOLIDER
    1142,1520,10,RDMOPTG_WEP // MARINE_SPHERE
    1143,1520,15,RDMOPTG_WEP // MARIONETTE
    1517,1523,1,RDMOPTG_WEP // LI_ME_MANG_RYANG
    1655,1523,1,RDMOPTG_WEP // EREND
    1086,1524,150,RDMOPTG_WEP // GOLDEN_BUG
    1150,1525,150,RDMOPTG_WEP // MOONLIGHT
    1649,1527,3500,RDMOPTG_WEP // B_MAGALETA
    1649,1528,2500,RDMOPTG_WEP // B_MAGALETA
    1312,1529,8,RDMOPTG_WEP // TURTLE_GENERAL
    1363,1529,38,RDMOPTG_WEP // TREASURE_BOX40
    1373,1529,2,RDMOPTG_WEP // LORD_OF_DEATH
    1337,1531,150,RDMOPTG_WEP // TREASURE_BOX14
    1623,1531,40,RDMOPTG_WEP // RSX_0806
    1918,1541,20,RDMOPTG_WEP // MOROCC_1
    1986,1544,20,RDMOPTG_WEP // TATACHO
    2017,1548,100,RDMOPTG_WEP // RATA
    1293,1550,8,RDMOPTG_WEP // CREMY_FEAR
    1117,1551,10,RDMOPTG_WEP // EVIL_DRUID
    1157,1552,300,RDMOPTG_WEP // PHARAOH
    1511,1552,10,RDMOPTG_WEP // AMON_RA
    1195,1553,4,RDMOPTG_WEP // RIDEWORD
    1195,1554,4,RDMOPTG_WEP // RIDEWORD
    1195,1555,2,RDMOPTG_WEP // RIDEWORD
    1195,1556,2,RDMOPTG_WEP // RIDEWORD
    1198,1557,5,RDMOPTG_WEP // DARK_PRIEST
    1389,1557,4,RDMOPTG_WEP // DRACULA
    1026,1558,5,RDMOPTG_WEP // MUNAK
    1262,1559,100,RDMOPTG_WEP // MUTANT_DRAGON
    1637,1561,5,RDMOPTG_WEP // MAGALETA
    1377,1564,10,RDMOPTG_WEP // ELDER
    1874,1565,2000,RDMOPTG_WEP // BEELZEBUB_
    1884,1572,5,RDMOPTG_WEP // MAVKA
    1883,1573,5,RDMOPTG_WEP // UZHAS
    1113,1602,80,RDMOPTG_WEP // DROPS
    1019,1604,100,RDMOPTG_WEP // PECOPECO
    1126,1605,15,RDMOPTG_WEP // GOBLIN_5
    1140,1608,10,RDMOPTG_WEP // MARDUK
    1303,1608,3,RDMOPTG_WEP // GIANT_HONET
    1657,1608,50,RDMOPTG_WEP // RAWREL
    1102,1611,5,RDMOPTG_WEP // BATHORY
    1263,1611,8,RDMOPTG_WEP // WIND_GHOST
    1110,1613,1,RDMOPTG_WEP // DOKEBI
    1296,1613,2,RDMOPTG_WEP // KOBOLD_LEADER
    1098,1614,3,RDMOPTG_WEP // ANUBIS
    1140,1614,3,RDMOPTG_WEP // MARDUK
    1871,1614,2000,RDMOPTG_WEP // FALLINGBISHOP
    1117,1615,1,RDMOPTG_WEP // EVIL_DRUID
    1263,1615,1,RDMOPTG_WEP // WIND_GHOST
    1272,1615,800,RDMOPTG_WEP // DARK_LORD
    1302,1615,3,RDMOPTG_WEP // DARK_ILLUSION
    1272,1615,800,RDMOPTG_WEP // DARK_LORD
    1657,1616,1,RDMOPTG_WEP // RAWREL
    1734,1618,500,RDMOPTG_WEP // KIEL_
    1957,1618,9000,RDMOPTG_WEP // ENTWEIHEN
    1795,1620,200,RDMOPTG_WEP // BLOODY_KNIGHT_
    1165,1622,5,RDMOPTG_WEP // SAND_MAN
    1386,1622,5,RDMOPTG_WEP // SLEEPER
    1870,1624,20,RDMOPTG_WEP // NECROMANCER
    1945,1624,150,RDMOPTG_WEP // TREASURE_BOX48
    1957,1624,9000,RDMOPTG_WEP // ENTWEIHEN
    1098,1625,10,RDMOPTG_WEP // ANUBIS
    1938,1625,150,RDMOPTG_WEP // TREASURE_BOX41
    1833,1626,10,RDMOPTG_WEP // KASA
    1946,1626,150,RDMOPTG_WEP // TREASURE_BOX49
    1295,1629,2,RDMOPTG_WEP // OWL_BARON
    1882,1630,10,RDMOPTG_WEP // VAVAYAGA
    1957,1631,9000,RDMOPTG_WEP // ENTWEIHEN
    1957,1636,9000,RDMOPTG_WEP // ENTWEIHEN
    1991,1637,100,RDMOPTG_WEP // TENDRILRION
    1639,1646,200,RDMOPTG_WEP // KATRINN
    1637,1647,200,RDMOPTG_WEP // MAGALETA
    1150,1648,100,RDMOPTG_WEP // MOONLIGHT
    1148,1648,5,RDMOPTG_WEP // MEDUSA
    1637,1645,10,RDMOPTG_WEP // MAGALETA
    1016,1701,150,RDMOPTG_WEP // ARCHER_SKELETON
    1830,1701,50,RDMOPTG_WEP // BOW_GUARDIAN
    1009,1702,150,RDMOPTG_WEP // CONDOR
    1258,1705,25,RDMOPTG_WEP // GOBLIN_ARCHER
    1016,1708,35,RDMOPTG_WEP // ARCHER_SKELETON
    1656,1708,10,RDMOPTG_WEP // KAVAC
    1282,1711,5,RDMOPTG_WEP // KOBOLD_ARCHER
    1276,1715,3,RDMOPTG_WEP // RAYDRIC_ARCHER
    1295,1716,2,RDMOPTG_WEP // OWL_BARON
    1335,1716,150,RDMOPTG_WEP // TREASURE_BOX12
    1656,1716,1,RDMOPTG_WEP // KAVAC
    1688,1716,6000,RDMOPTG_WEP // LADY_TANEE
    1650,1720,1500,RDMOPTG_WEP // B_SHECIL
    1389,1722,5,RDMOPTG_WEP // DRACULA
    1650,1723,2000,RDMOPTG_WEP // B_SHECIL
    1830,1723,30,RDMOPTG_WEP // BOW_GUARDIAN
    1650,1724,2500,RDMOPTG_WEP // B_SHECIL
    1817,1724,500,RDMOPTG_WEP // EVENT_DETALE
    1833,1730,10,RDMOPTG_WEP // KASA
    1941,1730,150,RDMOPTG_WEP // TREASURE_BOX44
    1778,1731,1,RDMOPTG_WEP // GAZETI
    1943,1731,150,RDMOPTG_WEP // TREASURE_BOX46
    1838,1732,5,RDMOPTG_WEP // KNOCKER
    1944,1732,150,RDMOPTG_WEP // TREASURE_BOX47
    1692,1733,10,RDMOPTG_WEP // BREEZE
    1945,1733,150,RDMOPTG_WEP // TREASURE_BOX48
    1189,1734,2,RDMOPTG_WEP // ORC_ARCHER
    1942,1734,150,RDMOPTG_WEP // TREASURE_BOX45
    1303,1736,15,RDMOPTG_WEP // GIANT_HONET
    1885,1737,100,RDMOPTG_WEP // GOPINICH
    1988,1740,1,RDMOPTG_WEP // NEPENTHES
    1987,1741,10,RDMOPTG_WEP // CENTIPEDE
    1638,1745,200,RDMOPTG_WEP // SHECIL
    1253,1745,5,RDMOPTG_WEP // GARGOYLE
    1009,1750,5500,RDMOPTG_WEP // CONDOR
    1016,1752,1000,RDMOPTG_WEP // ARCHER_SKELETON
    1129,1752,10000,RDMOPTG_WEP // HORONG
    1309,1752,10000,RDMOPTG_WEP // GAJOMART
    1189,1753,1000,RDMOPTG_WEP // ORC_ARCHER
    1206,1754,2000,RDMOPTG_WEP // ANOLIAN
    1189,1755,2500,RDMOPTG_WEP // ORC_ARCHER
    1189,1756,2500,RDMOPTG_WEP // ORC_ARCHER
    1207,1756,1500,RDMOPTG_WEP // STING
    1282,1763,2000,RDMOPTG_WEP // KOBOLD_ARCHER
    1276,1764,2000,RDMOPTG_WEP // RAYDRIC_ARCHER
    1258,1765,3000,RDMOPTG_WEP // GOBLIN_ARCHER
    1253,1769,2000,RDMOPTG_WEP // GARGOYLE
    1499,1801,3,RDMOPTG_WEP // WOOTAN_FIGHTER
    1408,1802,3,RDMOPTG_WEP // BLOOD_BUTTERFLY
    1519,1806,10,RDMOPTG_WEP // CHUNG_E
    1631,1806,10,RDMOPTG_WEP // CHUNG_E_
    1736,1810,10,RDMOPTG_WEP // ALIOT
    2072,1810,1,RDMOPTG_WEP // JAGUAR
    1499,1812,1,RDMOPTG_WEP // WOOTAN_FIGHTER
    1649,1814,3500,RDMOPTG_WEP // B_MAGALETA
    1252,1815,500,RDMOPTG_WEP // GARM
    1366,1818,20,RDMOPTG_WEP // LAVA_GOLEM
    1775,1819,3,RDMOPTG_WEP // SNOWIER
    1942,1819,150,RDMOPTG_WEP // TREASURE_BOX45
    1376,1820,20,RDMOPTG_WEP // HARPY
    1784,1821,3,RDMOPTG_WEP // STAPO
    1945,1821,150,RDMOPTG_WEP // TREASURE_BOX48
    1782,1822,2,RDMOPTG_WEP // ROWEEN
    1943,1822,150,RDMOPTG_WEP // TREASURE_BOX46
    1989,1825,20,RDMOPTG_WEP // HILLSRION
    1390,1902,500,RDMOPTG_WEP // VIOLY
    1404,1904,2,RDMOPTG_WEP // MIYABI_NINGYO
    1416,1904,4,RDMOPTG_WEP // WICKED_NYMPH
    1416,1906,1,RDMOPTG_WEP // WICKED_NYMPH
    1412,1908,2,RDMOPTG_WEP // EVIL_CLOUD_HERMIT
    1703,1909,100,RDMOPTG_WEP // SOLACE
    1703,1910,50,RDMOPTG_WEP // SOLACE
    1058,1914,10,RDMOPTG_WEP // METALLER
    1406,1915,10,RDMOPTG_WEP // KAPHA
    1052,1916,10,RDMOPTG_WEP // ROCKER
    1088,1917,10,RDMOPTG_WEP // VOCAL
    1416,1918,10,RDMOPTG_WEP // WICKED_NYMPH
    1390,1919,50,RDMOPTG_WEP // VIOLY
    1831,1920,50,RDMOPTG_WEP // SALAMANDER
    1986,1925,10,RDMOPTG_WEP // TATACHO
    1988,1926,1,RDMOPTG_WEP // NEPENTHES
    1413,1951,1,RDMOPTG_WEP // WILD_GINSENG
    1500,1957,1,RDMOPTG_WEP // PARASITE
    1408,1962,1,RDMOPTG_WEP // BLOOD_BUTTERFLY
    1493,1964,1,RDMOPTG_WEP // DRYAD
    1148,1965,250,RDMOPTG_WEP // MEDUSA
    1255,1966,10,RDMOPTG_WEP // NERAID
    1020,1967,10,RDMOPTG_WEP // MANDRAGORA
    1859,1967,10,RDMOPTG_WEP // E_MANDRAGORA
    1215,1968,10,RDMOPTG_WEP // STEM_WORM
    1500,1969,1,RDMOPTG_WEP // PARASITE
    1200,1970,100,RDMOPTG_WEP // ZHERLTHSH
    1202,1971,100,RDMOPTG_WEP // PHENDARK
    1837,1972,25,RDMOPTG_WEP // IMP
    1148,1973,20,RDMOPTG_WEP // MEDUSA
    1371,1974,20,RDMOPTG_WEP // FAKE_ANGEL
    1988,1979,1,RDMOPTG_WEP // NEPENTHES
    1995,1980,10,RDMOPTG_WEP // PINGUICULA
    1874,2000,2000,RDMOPTG_WEP // BEELZEBUB_
    1754,2001,25,RDMOPTG_WEP // SKEGGIOLD
    1755,2001,25,RDMOPTG_WEP // SKEGGIOLD_
    1941,2001,50,RDMOPTG_WEP // TREASURE_BOX44
    1272,2004,100,RDMOPTG_WEP // DARK_LORD
    1147,2005,100,RDMOPTG_WEP // MAYA
    1813,13001,500,RDMOPTG_WEP // EVENT_HYDRO
    1507,13002,1,RDMOPTG_WEP // BLOODY_MURDERER
    1653,13004,10,RDMOPTG_WEP // WHIKEBAIN
    1156,13006,5,RDMOPTG_WEP // PETIT_
    1406,13008,5,RDMOPTG_WEP // KAPHA
    1375,13009,5,RDMOPTG_WEP // THE_PAPER
    1107,13011,5,RDMOPTG_WEP // DESERT_WOLF_B
    1400,13012,5,RDMOPTG_WEP // KARAKASA
    1401,13013,5,RDMOPTG_WEP // SHINOBI
    1404,13014,5,RDMOPTG_WEP // MIYABI_NINGYO
    1208,13015,5,RDMOPTG_WEP // WANDER_MAN
    1623,13017,1,RDMOPTG_WEP // RSX_0806
    1771,13027,5,RDMOPTG_WEP // VANBERK
    1839,13027,150,RDMOPTG_WEP // BYORGUE
    1867,13027,10,RDMOPTG_WEP // BANSHEE
    1940,13027,150,RDMOPTG_WEP // TREASURE_BOX43
    2070,13027,1,RDMOPTG_WEP // PIRANHA
    1866,13028,10,RDMOPTG_WEP // HELL_POODLE
    1634,13030,1,RDMOPTG_WEP // SEYREN
    1300,13034,20,RDMOPTG_WEP // CATERPILLAR
    1290,13035,15,RDMOPTG_WEP // SKELETON_GENERAL
    1977,13038,5,RDMOPTG_WEP // HEAVY_METALING
    2023,13038,5,RDMOPTG_WEP // DARK_SHADOW
    1990,13039,400,RDMOPTG_WEP // HARDROCK_MOMMOTH
    1115,13046,100,RDMOPTG_WEP // EDDGA
    1159,13047,100,RDMOPTG_WEP // PHREEONI
    1628,13101,5,RDMOPTG_WEP // MOLE
    1613,13103,5,RDMOPTG_WEP // METALING
    1280,13104,5,RDMOPTG_WEP // STEAM_GOBLIN
    1622,13106,5,RDMOPTG_WEP // TEDDY_BEAR
    1865,13107,10,RDMOPTG_WEP // RAGGED_ZOMBIE
    1248,13150,5,RDMOPTG_WEP // CRUISER
    1403,13152,5,RDMOPTG_WEP // ANTIQUE_FIRELOCK
    1670,13153,5,RDMOPTG_WEP // DIMIK_1
    1668,13156,5,RDMOPTG_WEP // ARCHDAM
    1979,13156,5,RDMOPTG_WEP // ZAKUDAM
    1676,13157,5,RDMOPTG_WEP // VENATU_1
    1308,13158,5,RDMOPTG_WEP // PANZER_GOBLIN
    1681,13159,5,RDMOPTG_WEP // GEMINI
    1665,13160,5,RDMOPTG_WEP // POTON_CANON_1
    1365,13161,1,RDMOPTG_WEP // APOCALIPS
    1677,13164,10,RDMOPTG_WEP // VENATU_2
    1668,13167,5,RDMOPTG_WEP // ARCHDAM
    1979,13167,5,RDMOPTG_WEP // ZAKUDAM
    1671,13169,10,RDMOPTG_WEP // DIMIK_2
    1869,13170,20,RDMOPTG_WEP // FLAME_SKULL
    1315,13300,5,RDMOPTG_WEP // ASSULTER
    1405,13301,5,RDMOPTG_WEP // TENGU
    1405,13302,5,RDMOPTG_WEP // TENGU
    1492,13303,7500,RDMOPTG_WEP // INCANTATION_SAMURAI
    1837,13303,3,RDMOPTG_WEP // IMP
    1406,13304,20,RDMOPTG_WEP // KAPHA
    1864,13404,10,RDMOPTG_WEP // ZOMBIE_SLAUGHTER
    1941,13404,150,RDMOPTG_WEP // TREASURE_BOX44
    1736,13405,15,RDMOPTG_WEP // ALIOT
    1956,13412,9000,RDMOPTG_WEP // NAGHT_SIEGER
    1956,13413,9000,RDMOPTG_WEP // NAGHT_SIEGER
    1976,13414,5,RDMOPTG_WEP // COBALT_MINERAL
    1634,13421,100,RDMOPTG_WEP // SEYREN
    1190,16000,100,RDMOPTG_WEP // ORC_LORD
    1059,16001,100,RDMOPTG_WEP // MISTRESS
    1206,16002,1,RDMOPTG_WEP // ANOLIAN
    1638,18100,10,RDMOPTG_WEP // SHECIL
    
    //Equipament
    1107,2301,200,RDMOPTG_EQARM // DESERT_WOLF_B
    1049,2302,150,RDMOPTG_EQARM // PICKY
    1240,2302,150,RDMOPTG_EQARM // META_PICKY
    1051,2303,120,RDMOPTG_EQARM // THIEF_BUG
    1051,2304,80,RDMOPTG_EQARM // THIEF_BUG
    1026,2305,100,RDMOPTG_EQARM // MUNAK
    1107,2306,80,RDMOPTG_EQARM // DESERT_WOLF_B
    1653,2306,40,RDMOPTG_EQARM // WHIKEBAIN
    1013,2308,10,RDMOPTG_EQARM // WOLF
    1164,2308,10,RDMOPTG_EQARM // REQUIEM
    1656,2308,5,RDMOPTG_EQARM // KAVAC
    1753,2308,10,RDMOPTG_EQARM // FRUS
    1103,2310,5,RDMOPTG_EQARM // CARAMEL
    1317,2310,5,RDMOPTG_EQARM // FUR_SEAL
    1106,2311,1,RDMOPTG_EQARM // DESERT_WOLF
    1220,2311,1,RDMOPTG_EQARM // M_DESERT_WOLF
    1654,2311,10,RDMOPTG_EQARM // ARMAIA
    1392,2312,1,RDMOPTG_EQARM // ROTAR_ZAIRO
    1066,2313,5,RDMOPTG_EQARM // VADON
    1257,2313,5,RDMOPTG_EQARM // INJUSTICE
    1652,2313,10,RDMOPTG_EQARM // YGNIZEM
    1971,2313,10,RDMOPTG_EQARM // E_VADON
    1028,2315,1,RDMOPTG_EQARM // SOLDIER_SKELETON
    1065,2315,2,RDMOPTG_EQARM // STROUF
    1163,2315,2,RDMOPTG_EQARM // RAYDRIC
    1276,2315,2,RDMOPTG_EQARM // RAYDRIC_ARCHER
    1324,2315,800,RDMOPTG_EQARM // TREASURE_BOX1
    1326,2315,800,RDMOPTG_EQARM // TREASURE_BOX3
    1328,2315,800,RDMOPTG_EQARM // TREASURE_BOX5
    1330,2315,800,RDMOPTG_EQARM // TREASURE_BOX7
    1332,2315,800,RDMOPTG_EQARM // TREASURE_BOX9
    1334,2315,800,RDMOPTG_EQARM // TREASURE_BOX11
    1336,2315,800,RDMOPTG_EQARM // TREASURE_BOX13
    1338,2315,800,RDMOPTG_EQARM // TREASURE_BOX15
    1340,2315,800,RDMOPTG_EQARM // TREASURE_BOX17
    1342,2315,800,RDMOPTG_EQARM // TREASURE_BOX19
    1344,2315,800,RDMOPTG_EQARM // TREASURE_BOX21
    1346,2315,800,RDMOPTG_EQARM // TREASURE_BOX23
    1348,2315,800,RDMOPTG_EQARM // TREASURE_BOX25
    1350,2315,800,RDMOPTG_EQARM // TREASURE_BOX27
    1352,2315,800,RDMOPTG_EQARM // TREASURE_BOX29
    1354,2315,800,RDMOPTG_EQARM // TREASURE_BOX31
    1356,2315,800,RDMOPTG_EQARM // TREASURE_BOX33
    1358,2315,800,RDMOPTG_EQARM // TREASURE_BOX35
    1360,2315,800,RDMOPTG_EQARM // TREASURE_BOX37
    1362,2315,800,RDMOPTG_EQARM // TREASURE_BOX39
    1584,2315,3,RDMOPTG_EQARM // TAMRUAN
    1653,2315,2,RDMOPTG_EQARM // WHIKEBAIN
    1257,2316,2,RDMOPTG_EQARM // INJUSTICE
    1366,2316,2,RDMOPTG_EQARM // LAVA_GOLEM
    1046,2317,250,RDMOPTG_EQARM // DOPPELGANGER
    1264,2317,2,RDMOPTG_EQARM // MERMAN
    1268,2317,5,RDMOPTG_EQARM // BLOODY_KNIGHT
    1355,2317,35,RDMOPTG_EQARM // TREASURE_BOX32
    1366,2317,1,RDMOPTG_EQARM // LAVA_GOLEM
    1388,2317,3,RDMOPTG_EQARM // ARCHANGELING
    1652,2317,1,RDMOPTG_EQARM // YGNIZEM
    2071,2317,5,RDMOPTG_EQARM // HEADLESS_MULE
    2071,2317,1,RDMOPTG_EQARM // HEADLESS_MULE
    1219,2318,1,RDMOPTG_EQARM // KNIGHT_OF_ABYSS
    1337,2318,10,RDMOPTG_EQARM // TREASURE_BOX14
    1636,2318,1,RDMOPTG_EQARM // HARWORD
    1198,2319,5,RDMOPTG_EQARM // DARK_PRIEST
    1647,2319,9000,RDMOPTG_EQARM // B_EREMES
    1651,2319,3500,RDMOPTG_EQARM // B_KATRINN
    1734,2319,1000,RDMOPTG_EQARM // KIEL_
    1196,2320,1,RDMOPTG_EQARM // SKEL_PRISONER
    1658,2320,1000,RDMOPTG_EQARM // B_YGNIZEM
    1018,2322,10,RDMOPTG_EQARM // CREAMY
    1231,2322,10,RDMOPTG_EQARM // META_CREAMY
    1657,2322,10,RDMOPTG_EQARM // RAWREL
    1754,2322,100,RDMOPTG_EQARM // SKEGGIOLD
    1755,2322,100,RDMOPTG_EQARM // SKEGGIOLD_
    1096,2324,60,RDMOPTG_EQARM // ANGELING
    1298,2324,2,RDMOPTG_EQARM // ZOMBIE_MASTER
    1655,2324,10,RDMOPTG_EQARM // EREND
    1044,2326,10,RDMOPTG_EQARM // OBEAUNE
    1655,2326,5,RDMOPTG_EQARM // EREND
    1970,2326,20,RDMOPTG_EQARM // E_OBEAUNE
    1157,2327,150,RDMOPTG_EQARM // PHARAOH
    1339,2327,10,RDMOPTG_EQARM // TREASURE_BOX16
    1399,2327,1500,RDMOPTG_EQARM // EVENT_BAPHO
    1929,2327,7000,RDMOPTG_EQARM // BAPHOMET_I
    1033,2329,30,RDMOPTG_EQARM // ELDER_WILOW
    1130,2331,5,RDMOPTG_EQARM // JAKK
    1200,2331,8,RDMOPTG_EQARM // ZHERLTHSH
    1244,2331,5,RDMOPTG_EQARM // JAKK_XMAS
    1333,2331,150,RDMOPTG_EQARM // TREASURE_BOX10
    1179,2333,10,RDMOPTG_EQARM // WHISPER
    1185,2333,1,RDMOPTG_EQARM // WHISPER_
    1186,2333,10,RDMOPTG_EQARM // WHISPER_BOSS
    1293,2333,10,RDMOPTG_EQARM // CREMY_FEAR
    1657,2333,30,RDMOPTG_EQARM // RAWREL
    1272,2334,300,RDMOPTG_EQARM // DARK_LORD
    1331,2334,125,RDMOPTG_EQARM // TREASURE_BOX8
    2069,2334,1,RDMOPTG_EQARM // IARA
    1120,2336,50,RDMOPTG_EQARM // GHOSTRING
    1261,2336,1,RDMOPTG_EQARM // WILD_ROSE
    1345,2336,69,RDMOPTG_EQARM // TREASURE_BOX22
    1401,2336,1,RDMOPTG_EQARM // SHINOBI
    1026,2337,1,RDMOPTG_EQARM // MUNAK
    1401,2337,2,RDMOPTG_EQARM // SHINOBI
    1273,2338,1,RDMOPTG_EQARM // ORC_LADY
    1178,2339,200,RDMOPTG_EQARM // ZEROM
    1134,2101,100,RDMOPTG_EQSH // KOBOLD_2
    1008,2102,2,RDMOPTG_EQSH // PUPA
    1047,2102,2,RDMOPTG_EQSH // PECOPECO_EGG
    1048,2102,2,RDMOPTG_EQSH // THIEF_BUG_EGG
    1230,2102,2,RDMOPTG_EQSH // META_PUPA
    1232,2102,2,RDMOPTG_EQSH // META_PECOPECO_EGG
    1329,2102,834,RDMOPTG_EQSH // TREASURE_BOX6
    1494,2102,1,RDMOPTG_EQSH // KIND_OF_BEETLE
    1587,2102,1,RDMOPTG_EQSH // KRABEN
    1657,2102,5,RDMOPTG_EQSH // RAWREL
    1122,2104,5,RDMOPTG_EQSH // GOBLIN_1
    1124,2104,1,RDMOPTG_EQSH // GOBLIN_3
    1126,2104,1,RDMOPTG_EQSH // GOBLIN_5
    1133,2104,5,RDMOPTG_EQSH // KOBOLD_1
    1134,2104,3,RDMOPTG_EQSH // KOBOLD_2
    1135,2104,3,RDMOPTG_EQSH // KOBOLD_3
    1136,2104,3,RDMOPTG_EQSH // KOBOLD_4
    1137,2104,3,RDMOPTG_EQSH // KOBOLD_5
    1245,2104,5,RDMOPTG_EQSH // GOBLINE_XMAS
    1324,2104,800,RDMOPTG_EQSH // TREASURE_BOX1
    1326,2104,800,RDMOPTG_EQSH // TREASURE_BOX3
    1328,2104,800,RDMOPTG_EQSH // TREASURE_BOX5
    1330,2104,800,RDMOPTG_EQSH // TREASURE_BOX7
    1332,2104,800,RDMOPTG_EQSH // TREASURE_BOX9
    1333,2104,500,RDMOPTG_EQSH // TREASURE_BOX10
    1334,2104,800,RDMOPTG_EQSH // TREASURE_BOX11
    1336,2104,800,RDMOPTG_EQSH // TREASURE_BOX13
    1338,2104,800,RDMOPTG_EQSH // TREASURE_BOX15
    1340,2104,800,RDMOPTG_EQSH // TREASURE_BOX17
    1342,2104,800,RDMOPTG_EQSH // TREASURE_BOX19
    1344,2104,800,RDMOPTG_EQSH // TREASURE_BOX21
    1346,2104,800,RDMOPTG_EQSH // TREASURE_BOX23
    1348,2104,800,RDMOPTG_EQSH // TREASURE_BOX25
    1350,2104,800,RDMOPTG_EQSH // TREASURE_BOX27
    1352,2104,800,RDMOPTG_EQSH // TREASURE_BOX29
    1354,2104,800,RDMOPTG_EQSH // TREASURE_BOX31
    1356,2104,800,RDMOPTG_EQSH // TREASURE_BOX33
    1358,2104,800,RDMOPTG_EQSH // TREASURE_BOX35
    1360,2104,800,RDMOPTG_EQSH // TREASURE_BOX37
    1362,2104,800,RDMOPTG_EQSH // TREASURE_BOX39
    1067,2106,5,RDMOPTG_EQSH // CORNUTUS
    1087,2106,250,RDMOPTG_EQSH // ORK_HERO
    1299,2106,2,RDMOPTG_EQSH // GOBLIN_LEADER
    1347,2106,1000,RDMOPTG_EQSH // TREASURE_BOX24
    1132,2108,2,RDMOPTG_EQSH // KHALITZBURG
    1294,2108,1,RDMOPTG_EQSH // KILLER_MANTIS
    1327,2108,1000,RDMOPTG_EQSH // TREASURE_BOX4
    1270,2109,1,RDMOPTG_EQSH // C_TOWER_MANAGER
    1357,2109,300,RDMOPTG_EQSH // TREASURE_BOX34
    1769,2109,1,RDMOPTG_EQSH // AGAV
    1796,2109,1,RDMOPTG_EQSH // AUNOE
    1797,2109,1,RDMOPTG_EQSH // FANAT
    1399,2110,640,RDMOPTG_EQSH // EVENT_BAPHO
    1399,2111,500,RDMOPTG_EQSH // EVENT_BAPHO
    1779,2111,5000,RDMOPTG_EQSH // KTULLANUX
    1918,2111,10,RDMOPTG_EQSH // MOROCC_1
    1385,2114,10,RDMOPTG_EQSH // DELETER_
    1713,2114,50,RDMOPTG_EQSH // ACIDUS
    1765,2115,500,RDMOPTG_EQSH // G_RANDGRIS
    1090,2116,1000,RDMOPTG_EQSH // MASTERING
    1829,2122,10,RDMOPTG_EQSH // SWORD_GUARDIAN
    1737,2123,5,RDMOPTG_EQSH // ALIZA
    1838,2124,3,RDMOPTG_EQSH // KNOCKER
    1268,2125,62,RDMOPTG_EQSH // BLOODY_KNIGHT
    1921,2129,20,RDMOPTG_EQSH // MOROCC_4
    1919,2130,15,RDMOPTG_EQSH // MOROCC_2
    1309,2131,20,RDMOPTG_EQSH // GAJOMART
    1990,2133,200,RDMOPTG_EQSH // HARDROCK_MOMMOTH
    1993,2134,10,RDMOPTG_EQSH // NAGA
    2024,2138,10,RDMOPTG_EQSH // BRADIUM_GOLEM
    1104,2502,20,RDMOPTG_EQGAR // COCO
    1199,2502,15,RDMOPTG_EQGAR // PUNK
    1246,2502,25,RDMOPTG_EQGAR // COOKIE_XMAS
    1860,2502,20,RDMOPTG_EQGAR // E_COCO
    1170,2504,5,RDMOPTG_EQGAR // SOHEE
    1324,2504,800,RDMOPTG_EQGAR // TREASURE_BOX1
    1326,2504,800,RDMOPTG_EQGAR // TREASURE_BOX3
    1328,2504,800,RDMOPTG_EQGAR // TREASURE_BOX5
    1330,2504,800,RDMOPTG_EQGAR // TREASURE_BOX7
    1332,2504,800,RDMOPTG_EQGAR // TREASURE_BOX9
    1334,2504,800,RDMOPTG_EQGAR // TREASURE_BOX11
    1336,2504,800,RDMOPTG_EQGAR // TREASURE_BOX13
    1338,2504,800,RDMOPTG_EQGAR // TREASURE_BOX15
    1340,2504,800,RDMOPTG_EQGAR // TREASURE_BOX17
    1342,2504,800,RDMOPTG_EQGAR // TREASURE_BOX19
    1344,2504,800,RDMOPTG_EQGAR // TREASURE_BOX21
    1346,2504,800,RDMOPTG_EQGAR // TREASURE_BOX23
    1348,2504,800,RDMOPTG_EQGAR // TREASURE_BOX25
    1350,2504,800,RDMOPTG_EQGAR // TREASURE_BOX27
    1352,2504,800,RDMOPTG_EQGAR // TREASURE_BOX29
    1354,2504,800,RDMOPTG_EQGAR // TREASURE_BOX31
    1356,2504,800,RDMOPTG_EQGAR // TREASURE_BOX33
    1358,2504,800,RDMOPTG_EQGAR // TREASURE_BOX35
    1360,2504,800,RDMOPTG_EQGAR // TREASURE_BOX37
    1362,2504,800,RDMOPTG_EQGAR // TREASURE_BOX39
    1506,2504,2,RDMOPTG_EQGAR // DISGUISE
    1654,2504,1,RDMOPTG_EQGAR // ARMAIA
    1192,2505,10,RDMOPTG_EQGAR // WRAITH
    1260,2505,30,RDMOPTG_EQGAR // DARK_FRAME
    1504,2505,13,RDMOPTG_EQGAR // DULLAHAN
    1192,2506,2,RDMOPTG_EQGAR // WRAITH
    1251,2506,500,RDMOPTG_EQGAR // KNIGHT_OF_WINDSTORM
    1253,2506,2,RDMOPTG_EQGAR // GARGOYLE
    1291,2506,8,RDMOPTG_EQGAR // WRAITH_DEAD
    1363,2506,43,RDMOPTG_EQGAR // TREASURE_BOX40
    1365,2506,20,RDMOPTG_EQGAR // APOCALIPS
    1504,2506,1,RDMOPTG_EQGAR // DULLAHAN
    1699,2506,1,RDMOPTG_EQGAR // ANCIENT_MIMIC
    1702,2506,5,RDMOPTG_EQGAR // RETRIBUTION
    1272,2507,100,RDMOPTG_EQGAR // DARK_LORD
    1353,2507,500,RDMOPTG_EQGAR // TREASURE_BOX30
    1389,2507,15,RDMOPTG_EQGAR // DRACULA
    1117,2508,2,RDMOPTG_EQGAR // EVIL_DRUID
    1250,2508,5,RDMOPTG_EQGAR // CHEPET
    1302,2508,3,RDMOPTG_EQGAR // DARK_ILLUSION
    1345,2508,1000,RDMOPTG_EQGAR // TREASURE_BOX22
    1506,2508,50,RDMOPTG_EQGAR // DISGUISE
    1920,2508,10,RDMOPTG_EQGAR // MOROCC_3
    1779,2509,3000,RDMOPTG_EQGAR // KTULLANUX
    1630,2513,2000,RDMOPTG_EQGAR // BACSOJIN_
    1649,2513,9000,RDMOPTG_EQGAR // B_MAGALETA
    1768,2513,1000,RDMOPTG_EQGAR // GLOOMUNDERNIGHT
    1795,2513,200,RDMOPTG_EQGAR // BLOODY_KNIGHT_
    1929,2513,7000,RDMOPTG_EQGAR // BAPHOMET_I
    1939,2513,40,RDMOPTG_EQGAR // TREASURE_BOX42
    1957,2513,9000,RDMOPTG_EQGAR // ENTWEIHEN
    1635,2514,1,RDMOPTG_EQGAR // EREMES
    1795,2514,200,RDMOPTG_EQGAR // BLOODY_KNIGHT_
    1929,2514,7000,RDMOPTG_EQGAR // BAPHOMET_I
    1938,2514,40,RDMOPTG_EQGAR // TREASURE_BOX41
    1956,2514,9000,RDMOPTG_EQGAR // NAGHT_SIEGER
    1708,2515,1000,RDMOPTG_EQGAR // THANATOS
    1736,2516,10,RDMOPTG_EQGAR // ALIOT
    1735,2517,20,RDMOPTG_EQGAR // ALICEL
    1737,2518,10,RDMOPTG_EQGAR // ALIZA
    1708,2519,1000,RDMOPTG_EQGAR // THANATOS
    1704,2520,1000,RDMOPTG_EQGAR // THA_ODIUM
    1092,2521,1000,RDMOPTG_EQGAR // VAGABOND_WOLF
    1154,2522,100,RDMOPTG_EQGAR // PASANA
    1751,2524,3000,RDMOPTG_EQGAR // RANDGRIS
    1262,2527,50,RDMOPTG_EQGAR // MUTANT_DRAGON
    1867,2528,10,RDMOPTG_EQGAR // BANSHEE
    1974,2528,10,RDMOPTG_EQGAR // BANSHEE_MASTER
    1506,2529,5,RDMOPTG_EQGAR // DISGUISE
    1839,2530,1,RDMOPTG_EQGAR // BYORGUE
    1783,2531,5,RDMOPTG_EQGAR // GALION
    1944,2531,50,RDMOPTG_EQGAR // TREASURE_BOX47
    1870,2532,10,RDMOPTG_EQGAR // NECROMANCER
    1946,2532,50,RDMOPTG_EQGAR // TREASURE_BOX49
    1919,2536,3,RDMOPTG_EQGAR // MOROCC_2
    1918,2537,3,RDMOPTG_EQGAR // MOROCC_1
    1956,2542,9000,RDMOPTG_EQGAR // NAGHT_SIEGER
    1991,2544,500,RDMOPTG_EQGAR // TENDRILRION
    1796,2545,5,RDMOPTG_EQGAR // AUNOE
    2022,2554,2000,RDMOPTG_EQGAR // S_NYDHOG
    1019,2402,20,RDMOPTG_EQFOOT // PECOPECO
    1104,2402,25,RDMOPTG_EQFOOT // COCO
    1265,2402,30,RDMOPTG_EQFOOT // COOKIE
    1656,2402,30,RDMOPTG_EQFOOT // KAVAC
    1860,2402,25,RDMOPTG_EQFOOT // E_COCO
    1026,2404,15,RDMOPTG_EQFOOT // MUNAK
    1324,2404,800,RDMOPTG_EQFOOT // TREASURE_BOX1
    1326,2404,800,RDMOPTG_EQFOOT // TREASURE_BOX3
    1328,2404,800,RDMOPTG_EQFOOT // TREASURE_BOX5
    1330,2404,800,RDMOPTG_EQFOOT // TREASURE_BOX7
    1332,2404,800,RDMOPTG_EQFOOT // TREASURE_BOX9
    1334,2404,800,RDMOPTG_EQFOOT // TREASURE_BOX11
    1336,2404,800,RDMOPTG_EQFOOT // TREASURE_BOX13
    1338,2404,800,RDMOPTG_EQFOOT // TREASURE_BOX15
    1340,2404,800,RDMOPTG_EQFOOT // TREASURE_BOX17
    1342,2404,800,RDMOPTG_EQFOOT // TREASURE_BOX19
    1344,2404,800,RDMOPTG_EQFOOT // TREASURE_BOX21
    1346,2404,800,RDMOPTG_EQFOOT // TREASURE_BOX23
    1348,2404,800,RDMOPTG_EQFOOT // TREASURE_BOX25
    1350,2404,800,RDMOPTG_EQFOOT // TREASURE_BOX27
    1352,2404,800,RDMOPTG_EQFOOT // TREASURE_BOX29
    1354,2404,800,RDMOPTG_EQFOOT // TREASURE_BOX31
    1356,2404,800,RDMOPTG_EQFOOT // TREASURE_BOX33
    1358,2404,800,RDMOPTG_EQFOOT // TREASURE_BOX35
    1360,2404,800,RDMOPTG_EQFOOT // TREASURE_BOX37
    1362,2404,800,RDMOPTG_EQFOOT // TREASURE_BOX39
    1656,2404,2,RDMOPTG_EQFOOT // KAVAC
    1699,2404,5,RDMOPTG_EQFOOT // ANCIENT_MIMIC
    1101,2405,50,RDMOPTG_EQFOOT // BAPHOMET_
    1099,2406,5,RDMOPTG_EQFOOT // ARGIOPE
    1251,2406,500,RDMOPTG_EQFOOT // KNIGHT_OF_WINDSTORM
    1305,2406,9,RDMOPTG_EQFOOT // ANCIENT_WORM
    1357,2406,273,RDMOPTG_EQFOOT // TREASURE_BOX34
    1512,2406,1,RDMOPTG_EQFOOT // HYEGUN
    1618,2406,500,RDMOPTG_EQFOOT // UNGOLIANT
    1632,2406,1,RDMOPTG_EQFOOT // GREMLIN
    1658,2406,1000,RDMOPTG_EQFOOT // B_YGNIZEM
    1773,2406,2,RDMOPTG_EQFOOT // HODREMLIN
    1999,2406,9,RDMOPTG_EQFOOT // CENTIPEDE_LARVA
    1143,2407,1,RDMOPTG_EQFOOT // MARIONETTE
    1275,2407,3,RDMOPTG_EQFOOT // ALICE
    1355,2407,429,RDMOPTG_EQFOOT // TREASURE_BOX32
    1370,2407,3,RDMOPTG_EQFOOT // SUCCUBUS
    1178,2408,10,RDMOPTG_EQFOOT // ZEROM
    1196,2408,35,RDMOPTG_EQFOOT // SKEL_PRISONER
    1197,2408,39,RDMOPTG_EQFOOT // ZOMBIE_PRISONER
    1267,2409,5,RDMOPTG_EQFOOT // CARAT
    1646,2412,9000,RDMOPTG_EQFOOT // B_SEYREN
    1708,2412,5000,RDMOPTG_EQFOOT // THANATOS
    1795,2412,100,RDMOPTG_EQFOOT // BLOODY_KNIGHT_
    1699,2417,10,RDMOPTG_EQFOOT // ANCIENT_MIMIC
    1698,2418,10,RDMOPTG_EQFOOT // DEATHWORD
    1705,2419,1000,RDMOPTG_EQFOOT // THA_DESPERO
    1088,2420,1000,RDMOPTG_EQFOOT // VOCAL
    1751,2421,3000,RDMOPTG_EQFOOT // RANDGRIS
    1769,2422,2,RDMOPTG_EQFOOT // AGAV
    1772,2422,1,RDMOPTG_EQFOOT // ISILLA
    1796,2422,2,RDMOPTG_EQFOOT // AUNOE
    1797,2422,2,RDMOPTG_EQFOOT // FANAT
    1874,2423,2000,RDMOPTG_EQFOOT // BEELZEBUB_
    1865,2424,15,RDMOPTG_EQFOOT // RAGGED_ZOMBIE
    1869,2425,20,RDMOPTG_EQFOOT // FLAME_SKULL
    1773,2426,10,RDMOPTG_EQFOOT // HODREMLIN
    1916,2433,7000,RDMOPTG_EQFOOT // MOROCC
    1917,2433,5000,RDMOPTG_EQFOOT // MOROCC_
    1989,2440,10,RDMOPTG_EQFOOT // HILLSRION
    2019,2450,30,RDMOPTG_EQFOOT // ANCIENT_TREE
    1151,2601,1,RDMOPTG_EQACC // MYST
    1772,2601,1,RDMOPTG_EQACC // ISILLA
    1273,2602,1,RDMOPTG_EQACC // ORC_LADY
    1029,2603,1,RDMOPTG_EQACC // ISIS
    1041,2604,1,RDMOPTG_EQACC // MUMMY
    1143,2605,1,RDMOPTG_EQACC // MARIONETTE
    1382,2605,3,RDMOPTG_EQACC // DIABOLIC
    1091,2607,3000,RDMOPTG_EQACC // DRAGON_FLY
    1193,2607,1,RDMOPTG_EQACC // ALARM
    1657,2607,1,RDMOPTG_EQACC // RAWREL
    1061,2608,2,RDMOPTG_EQACC // NIGHTMARE
    1198,2608,30,RDMOPTG_EQACC // DARK_PRIEST
    1379,2608,30,RDMOPTG_EQACC // NIGHTMARE_TERROR
    1032,2609,1,RDMOPTG_EQACC // VERIT
    1036,2609,60,RDMOPTG_EQACC // GHOUL
    1076,2609,30,RDMOPTG_EQACC // SKELETON
    1752,2609,100,RDMOPTG_EQACC // SKOGUL
    2023,2609,1000,RDMOPTG_EQACC // DARK_SHADOW
    1086,2610,2000,RDMOPTG_EQACC // GOLDEN_BUG
    1374,2610,500,RDMOPTG_EQACC // INCUBUS
    1402,2610,4,RDMOPTG_EQACC // POISON_TOAD
    1699,2610,100,RDMOPTG_EQACC // ANCIENT_MIMIC
    1772,2610,10,RDMOPTG_EQACC // ISILLA
    1041,2611,10,RDMOPTG_EQACC // MUMMY
    1297,2611,150,RDMOPTG_EQACC // ANCIENT_MUMMY
    1310,2611,160,RDMOPTG_EQACC // MAJORUROS
    1032,2612,200,RDMOPTG_EQACC // VERIT
    2073,2612,200,RDMOPTG_EQACC // TOUCAN
    1370,2613,250,RDMOPTG_EQACC // SUCCUBUS
    1374,2613,150,RDMOPTG_EQACC // INCUBUS
    1504,2614,1,RDMOPTG_EQACC // DULLAHAN
    1147,2615,200,RDMOPTG_EQACC // MAYA
    1351,2615,41,RDMOPTG_EQACC // TREASURE_BOX28
    1511,2615,50,RDMOPTG_EQACC // AMON_RA
    1649,2615,2500,RDMOPTG_EQACC // B_MAGALETA
    1331,2616,500,RDMOPTG_EQACC // TREASURE_BOX8
    1651,2616,9000,RDMOPTG_EQACC // B_KATRINN
    1098,2617,1,RDMOPTG_EQACC // ANUBIS
    1140,2617,1,RDMOPTG_EQACC // MARDUK
    1146,2618,10,RDMOPTG_EQACC // MATYR
    1253,2619,1,RDMOPTG_EQACC // GARGOYLE
    1653,2620,1,RDMOPTG_EQACC // WHIKEBAIN
    1190,2621,400,RDMOPTG_EQACC // ORC_LORD
    1251,2621,200,RDMOPTG_EQACC // KNIGHT_OF_WINDSTORM
    1313,2621,1,RDMOPTG_EQACC // MOBSTER
    1345,2621,20,RDMOPTG_EQACC // TREASURE_BOX22
    1373,2621,2,RDMOPTG_EQACC // LORD_OF_DEATH
    1374,2621,1,RDMOPTG_EQACC // INCUBUS
    1389,2621,4,RDMOPTG_EQACC // DRACULA
    1399,2621,1720,RDMOPTG_EQACC // EVENT_BAPHO
    1700,2621,1,RDMOPTG_EQACC // OBSERVATION
    1702,2621,1,RDMOPTG_EQACC // RETRIBUTION
    1703,2621,1,RDMOPTG_EQACC // SOLACE
    1785,2621,1000,RDMOPTG_EQACC // ATROCE
    1831,2621,1,RDMOPTG_EQACC // SALAMANDER
    1885,2621,200,RDMOPTG_EQACC // GOPINICH
    1200,2622,1,RDMOPTG_EQACC // ZHERLTHSH
    1331,2622,9,RDMOPTG_EQACC // TREASURE_BOX8
    1753,2622,3,RDMOPTG_EQACC // FRUS
    1333,2623,10,RDMOPTG_EQACC // TREASURE_BOX10
    1207,2624,1,RDMOPTG_EQACC // STING
    1297,2624,1,RDMOPTG_EQACC // ANCIENT_MUMMY
    1349,2624,46,RDMOPTG_EQACC // TREASURE_BOX26
    1206,2625,1,RDMOPTG_EQACC // ANOLIAN
    1353,2625,38,RDMOPTG_EQACC // TREASURE_BOX30
    1191,2626,1,RDMOPTG_EQACC // MIMIC
    1339,2626,300,RDMOPTG_EQACC // TREASURE_BOX16
    1379,2626,1,RDMOPTG_EQACC // NIGHTMARE_TERROR
    1737,2626,10,RDMOPTG_EQACC // ALIZA
    1311,2627,1,RDMOPTG_EQACC // GULLINBURSTI
    1719,2648,1000,RDMOPTG_EQACC // DETALE
    1719,2649,1000,RDMOPTG_EQACC // DETALE
    1734,2650,1000,RDMOPTG_EQACC // KIEL_
    1734,2651,1000,RDMOPTG_EQACC // KIEL_
    1622,2652,10,RDMOPTG_EQACC // TEDDY_BEAR
    1401,2654,100,RDMOPTG_EQACC // SHINOBI
    1502,2655,500,RDMOPTG_EQACC // PORING_V
    1708,2655,500,RDMOPTG_EQACC // THANATOS
    1929,2655,100,RDMOPTG_EQACC // BAPHOMET_I
    1672,2656,10,RDMOPTG_EQACC // DIMIK_3
    1673,2656,10,RDMOPTG_EQACC // DIMIK_4
    1678,2656,10,RDMOPTG_EQACC // VENATU_3
    1679,2656,10,RDMOPTG_EQACC // VENATU_4
    1685,2659,100,RDMOPTG_EQACC // APOCALIPS_H
    1685,2660,100,RDMOPTG_EQACC // APOCALIPS_H
    1685,2661,100,RDMOPTG_EQACC // APOCALIPS_H
    1685,2662,100,RDMOPTG_EQACC // APOCALIPS_H
    1832,2677,3000,RDMOPTG_EQACC // IFRIT
    1871,2677,500,RDMOPTG_EQACC // FALLINGBISHOP
    1832,2678,200,RDMOPTG_EQACC // IFRIT
    1832,2679,200,RDMOPTG_EQACC // IFRIT
    1831,2680,1,RDMOPTG_EQACC // SALAMANDER
    1833,2680,1,RDMOPTG_EQACC // KASA
    1630,2700,100,RDMOPTG_EQACC // BACSOJIN_
    1830,2701,4,RDMOPTG_EQACC // BOW_GUARDIAN
    1874,2702,2000,RDMOPTG_EQACC // BEELZEBUB_
    1865,2703,2,RDMOPTG_EQACC // RAGGED_ZOMBIE
    1281,2716,5,RDMOPTG_EQACC // SAGEWORM
    1306,2717,5,RDMOPTG_EQACC // LEIB_OLMAI
    1505,2718,5,RDMOPTG_EQACC // LOLI_RURI
    1880,2719,5,RDMOPTG_EQACC // WOOD_GOBLIN
    1293,2726,5,RDMOPTG_EQACC // CREMY_FEAR
    1305,2727,5,RDMOPTG_EQACC // ANCIENT_WORM
    1920,2728,3,RDMOPTG_EQACC // MOROCC_3
    1921,2729,5,RDMOPTG_EQACC // MOROCC_4
    1992,2743,1,RDMOPTG_EQACC // CORNUS
    1994,2744,2,RDMOPTG_EQACC // LUCIOLA_VESPA
    1995,2745,1,RDMOPTG_EQACC // PINGUICULA
    1987,2746,2,RDMOPTG_EQACC // CENTIPEDE
    1987,2747,2,RDMOPTG_EQACC // CENTIPEDE
    1974,2748,2,RDMOPTG_EQACC // BANSHEE_MASTER
    1975,2749,2,RDMOPTG_EQACC // BEHOLDER_MASTER
    2018,2783,1,RDMOPTG_EQACC // DUNEYRR
    2023,2783,5,RDMOPTG_EQACC // DARK_SHADOW
    2016,2787,10,RDMOPTG_EQACC // AQUA_ELEMENTAL

     

    mob_drop.txt

    • Upvote 1
  3. On 13/7/2019 at 23:51, Surefirer said:

    Hola,

    Me pregunto si estos efectos de odio funcionan o no. Intentaba instalar uno de ellos, pero fallé. Solo quiero preguntar aquí antes de esforzarme más en esto. Gracias.

    1.PNG

    I'm using 2020-04-01bRagexe and none of the auras effects work.

    32500,Archdemonwing,Archdemon Wing,4,10,0,0,,500,,4,0xFFFFFFFF,63,2,4096,,0,1,5000,{ bonus bAllStats,100; bonus bAspd,100; bonus bSpeedRate,100; hateffect HAT_EF_LEVEL99_BLACK,true; },{},{ hateffect HAT_EF_LEVEL99_BLACK,false; }

    32500,Archdemonwing,Archdemon Wing,4,10,0,0,,500,,4,0xFFFFFFFF,63,2,4096,,0,1,5000,{ bonus bAllStats,100; bonus bAspd,100; bonus bSpeedRate,100; hateffect(HAT_EF_LEVEL99_BLACK,true); },{},{ hateffect(HAT_EF_LEVEL99_BLACK,false); }

    HatEffectID no exist in rathena? max effect id is 967.

    966.    Bone crack
    967.    Another little explosion

  4. Hola,

     

    Comparto mi msgstringtable.txt traducido al 73%, porque ese porcentaje, porque de las 2567 lineas que hay, solo e podido traducir 1863, asi que quedan 704 lineas por traducir.

     

    Principalmente, este msgstringtable.txt lo e usado para un servidor Pre-renewal, por ese y otros motivos deje de seguir traduciéndolo, aparte mi ingles no es muy bueno, uso traductores, pero siempre intento ponerlo la mejor forma posible, que se pueda entender.

     

    Espero que aprecien el trabajo que e echo, ya que me a tomado muchos días en traducirlo, e usado un antiguo msgstringtable para guiarme, pero todas las lineas, las e mirado una a una, corriendo errores de traducción, pero seguramente, yo tenga mas jajaja.

     

    1. En todo el texto, si veis que faltan las tildes, no se la e puesto, ya que en el Exe no aparecen.

    2. Como saque ese 73%, pues sencillo, 1863x100:2567= 72,57%, para redondear lo deje en 73% o 72%.

    3. Voy a seguir traduciéndolo, seguramente no, ya que no estoy jugando al Ragnarok, hace ya varias semanas que deje de jugar.

     

    4. Si alguno esta interesado en seguir la traducción hasta conseguir el 100%, pues por mi encantado de que ayuden a la comunidad.

     


     

    Saludos.

    msgstringtable.txt

  5. First forgive my English i'm using google translator
     
    Hello,
    Here i bring the items the rebellion class
     

     

     

    (Not recommended all texts in Korean)

     

    System folder in korean: updated iteminfo.lub 2014-04-30

    http://down.rosf.us/rosfus/System/

     

    To work with the client iteminfo.lub file, you must first fix with NEMO and mark the option:

    Load Custom lua file instead of iteminfo.lub
     
     
    Here my iteminfo.lua to download or you want to just the objects in a text (Description items no translated this is Korean)
     
    Say me any missing item and place it in iteminfo.lua
     
    Credits:
    Description items by: Ziu and Rekiem
     
    Items ID by: themon
     

    Iteminfo items Rebellion.txt

    • Upvote 2
  6. @ziu

    Buenas, gran trabajo por la traducción la estaba buscando, no se si es muchísimo pedir jejeje, pero podrias subir el archivo iteminfo.lua?¿

     

    En un post @williamll puso esto:

     

     

    can use the following info

    All translations are ziu and some have small changes in the texts for me.

     
    --[Ziu]
    [13210] = {
    unidentifiedDisplayName = "Slug Shot L",
    unidentifiedResourceName = "½½·¯±×ź_1", 
    unidentifiedDescriptionName = {
    "Bullet designed to use the skill 'Slug Shot'.",
    "They are general purpose, it is difficult to expect him to do great damage.",
    "It is a very light bullet, which improves your damage when using the skill 'Slug Shot' but its damage is low.",
    "Class : ^777777Bullet^000000",
    "Attack : ^777777 30^000000",
    "Weight : ^777777 25^000000",
    "Property : ^777777Neutral^000000"
    },
    identifiedDisplayName = "Slug Shot L",
    identifiedResourceName = "½½·¯±×ź_1", 
    identifiedDescriptionName = {
    "Bullet designed to use the skill 'Slug Shot'.",
    "They are general purpose, it is difficult to expect him to do great damage.",
    "It is a very light bullet, which improves your damage when using the skill 'Slug Shot' but its damage is low.",
    "Class : ^777777Bullet^000000",
    "Attack : ^77777730^000000",
    "Weight : ^77777725^000000",
    "Property : ^777777Neutral^000000"
    },
    slotCount = 0,
    ClassNum = 0
    },
     
    --[Ziu]
    [13211] = {
    unidentifiedDisplayName = "Slug Shot M",
    unidentifiedResourceName = "½½·¯±×ź_2", 
    unidentifiedDescriptionName = {
    "Bullet designed to use the skill 'Slug Shot'.",
    "They are general purpose, it is difficult to expect him to do great damage.",
    "Class : ^777777Bullet^000000",
    "Attack : ^77777730^000000",
    "Weight : ^77777750^000000",
    "Property : ^777777Neutral^000000"
    },
    identifiedDisplayName = "Slug Shot M",
    identifiedResourceName = "½½·¯±×ź_2", 
    identifiedDescriptionName = {
    "Bullet designed to use the skill 'Slug Shot'.",
    "They are general purpose, it is difficult to expect him to do great damage.",
    "Class : ^777777Bullet^000000",
    "Attack : ^77777730^000000",
    "Weight : ^77777750^000000",
    "Property : ^777777Neutral^000000"
    },
    slotCount = 0,
    ClassNum = 0
    },
     
    --[Ziu]
    [13212] = {
    unidentifiedDisplayName = "Slug Shot H",
    unidentifiedResourceName = "½½·¯±×ź_3", 
    unidentifiedDescriptionName = {
    "Bullet designed to use the skill 'Slug Shot'.",
    "They are general purpose, it is difficult to expect him to do great damage.",
    "Shots with a bullet so heavy, you can only expect to do a lot of damage when you use the skill 'Slug Shot'.",
    "Class : ^777777Bullet^000000",
    "Attack : ^77777730^000000",
    "Weight : ^77777775^000000",
    "Property : ^777777Neutral^000000"
    },
    identifiedDisplayName = "Slug Shot H",
    identifiedResourceName = "½½·¯±×ź_3", 
    identifiedDescriptionName = {
    "Bullet designed to use the skill 'Slug Shot'.",
    "They are general purpose, it is difficult to expect him to do great damage.",
    "Shots with a bullet so heavy, you can only expect to do a lot of damage when you use the skill 'Slug Shot'.",
    "Class : ^777777Bullet^000000",
    "Attack : ^77777730^000000",
    "Weight : ^77777775^000000",
    "Property : ^777777Neutral^000000"
    },
    slotCount = 0,
    ClassNum = 0
    },
     

    --[Ziu]
    [7663] = {
    unidentifiedDisplayName = "Full Metal Jacket",
    unidentifiedResourceName = "Ç®¸ÞÅ»ÀðÄÏ", 
    unidentifiedDescriptionName = {
    "Full Metal Jacket. One person FMJ",
    "With better coating improves penetration of bullets to increase damage.",
    "This item is consumed automatically when used 'Mass Spiral' skill.",
    "Weight : ^777777 0.2^000000"
    },
    identifiedDisplayName = "Full Metal Jacket",
    identifiedResourceName = "Ç®¸ÞÅ»ÀðÄÏ", 
    identifiedDescriptionName = {
    "Full Metal Jacket. One person FMJ",
    "With better coating improves penetration of bullets to increase damage.",
    "This item is consumed automatically when used 'Mass Spiral' skill.",
    "Weight : ^777777 0.2^000000"
    },
    slotCount = 0,
    ClassNum = 0
    },
     
    --[Ziu]
    [7664] = {
    unidentifiedDisplayName = "Projection Landmines",
    unidentifiedResourceName = "Åõ»çÇüÁö·Ú", 
    unidentifiedDescriptionName = {
    "Grenade launcher that can be used as a projection mine.",
    "This item is consumed automatically when used 'Howling Mine' skill.",
    "Weight : ^7777770.3^000000"
    },
    identifiedDisplayName = "Projection Landmines",
    identifiedResourceName = "Åõ»çÇüÁö·Ú", 
    identifiedDescriptionName = {
    "Grenade launcher that can be used as a projection mine.",
    "This item is consumed automatically when used 'Howling Mine' skill.",
    "Weight : ^7777770.3^000000"
    },
    slotCount = 0,
    ClassNum = 0
    },
     
    --[Rekiem][Ziu]
    [7665] = {
    unidentifiedDisplayName = "Dragon Tail Missile",
    unidentifiedResourceName = "µå·¡°ïÅ×ÀϹ̻çÀÏ", 
    unidentifiedDescriptionName = {
    "Missiles for Grenade launcher with the name of dragon tail.",
    "Targeting the enemy to track damage.",
    "This item is consumed automatically when used 'Dragon Tail' skill.",
    "Weight : ^77777710^000000"
    },
    identifiedDisplayName = "Dragon Tail Missile",
    identifiedResourceName = "µå·¡°ïÅ×ÀϹ̻çÀÏ", 
    identifiedDescriptionName = {
    "Missiles for Grenade launcher with the name of dragon tail.",
    "Targeting the enemy to track damage.",
    "This item is consumed automatically when used 'Dragon Tail' skill.",
    "Weight : ^77777710^000000"
    },
    slotCount = 0,
    ClassNum = 0
    },
     

    And weapons.

     
    --[Ziu][Rekiem]
    [13120] = {
    unidentifiedDisplayName = "Pistol",
    unidentifiedResourceName = "½Ä½º½´ÅÍ", 
    unidentifiedDescriptionName = {
    "Unidentified item, can be identified with [Magnifier]."
    },
    identifiedDisplayName = "Heaven's Feather & Hell's Fire",
    identifiedResourceName = "ÇìºìÁîÆä´õ_ÇïÁîÆÄÀ̾î", 
    identifiedDescriptionName = {
    "A Set of twin revolvers, the sleek white body and red heavy barrel.",
    "Increases desperado and fallen angel skill damage by 20%.",
    "Inflicts burning status at a small chance when physically attacking.",
    "Class : ^777777Revolver^000000",
    "Attack : ^777777150^000000",
    "Weight : ^77777780^000000",
    "Weapon Level : ^7777773^000000",
    "Required Lv. : ^77777799^000000",
    "Applicable Job : ^777777Gunslinger, Rebellion Class^000000"
    },
    slotCount = 1,
    ClassNum = 17
    },
     

    --[Ziu][Rekiem]
    [13122] = {
    unidentifiedDisplayName = "Pistol",
    unidentifiedResourceName = "½Ä½º½´ÅÍ", 
    unidentifiedDescriptionName = {
    "Unidentified item, can be identified with [Magnifier]."
    },
    identifiedDisplayName = "Altair & Ares",
    identifiedResourceName = "¾ËÅ×¾î_¾Æ·¹½º", 
    identifiedDescriptionName = {
    "Given the specifics of such a high level, the performance of the gun goes beyond.",
    "HIT + 5/ Delay after attack + 10%.",
    "Increase ranged damage by 30%.",
    "Class : ^777777Revolver^000000",
    "Attack : ^777777200^000000",
    "Weight : ^777777100^000000",
    "Weapon Level : ^7777773^000000",
    "Required Lv. : ^777777140^000000",
    "Applicable Job : ^777777Rebellion Class^000000"
    },
    slotCount = 0,
    ClassNum = 17
    },
     

    --[Ziu]
    [13189] = {
    unidentifiedDisplayName = "Rifle",
    unidentifiedResourceName = "¶óÀÌÇÃ", 
    unidentifiedDescriptionName = {
    "Unidentified item, can be identified with [Magnifier]."
    },
    identifiedDisplayName = "Color Scope",
    identifiedResourceName = "Ä÷¯½ºÄÚÇÁ", 
    identifiedDescriptionName = {
    "Medium assault rifle. High attack power and accuracy.",
    "HIT + 20 / CRI + 30%.",
    "Class : ^777777Rifle^000000",
    "Attack : ^777777240^000000",
    "Weight : ^777777120^000000",
    "Weapon Level : ^7777773^000000",
    "Required Lv. : ^777777105^000000",
    "Applicable Job : ^777777Rebellion Class^000000"
    },
    slotCount = 2,
    ClassNum = 18
    },
     

    --[Ziu]
    [13190] = {
    unidentifiedDisplayName = "Rifle",
    unidentifiedResourceName = "¶óÀÌÇÃ", 
    unidentifiedDescriptionName = {
    "Unidentified item, can be identified with [Magnifier]."
    },
    identifiedDisplayName = "RAG203",
    identifiedResourceName = "RAG203", 
    identifiedDescriptionName = {
    "Rifle modified. Give special treatment to each bullet, so that increases the damage to the target and increase the delay time for a new shot.",
    "HIT + 10/ CRIT + 15%.",
    "Add a low chance of auto casting ^008800Level 1 Decrease Agility^000000 myself when attack.",
    "Class : ^777777Rifle^000000",
    "Attack : ^777777260^000000",
    "Weight : ^777777130^000000",
    "Weapon Level : ^7777773^000000",
    "Required Lv. : ^777777140^000000",
    "Applicable Job : ^777777Rebellion Class^000000"
    },
    slotCount = 1,
    ClassNum = 18
    },
     

    --[Ziu]
    [13192] = {
    unidentifiedDisplayName = "Shotgun",
    unidentifiedResourceName = "½Ì±Û¼¦°Ç", 
    unidentifiedDescriptionName = {
    "Unidentified item, can be identified with [Magnifier]."
    },
    identifiedDisplayName = "Death Fire",
    identifiedResourceName = "µ¥½ºÆÄÀ̾î", 
    identifiedDescriptionName = {
    "Maximize the damage in each of the shots. But his accuracy is pretty desperate. Splash attack.",
    "",
    "Range Attack + 5/ HIT - 50/ Delay After Attack - 10%.",
    "Class : ^777777Shotgun^000000",
    "Attack : ^777777400^000000",
    "Weight : ^777777200^000000",
    "Weapon Level : ^7777773^000000",
    "Required Lv. : ^777777108^000000",
    "Applicable Job : ^777777Rebellion Class^000000"
    },
    slotCount = 1,
    ClassNum = 20
    },
     

    --[Ziu]
    [13193] = {
    unidentifiedDisplayName = "Shotgun",
    unidentifiedResourceName = "½Ì±Û¼¦°Ç", 
    unidentifiedDescriptionName = {
    "Unidentified item, can be identified with [Magnifier]."
    },
    identifiedDisplayName = "Rolling Thunder",
    identifiedResourceName = "·Ñ¸µ½ã´õ", 
    identifiedDescriptionName = {
    "Little sister of  shotgun [Rolling Stone] which operates distance. It has a special device that allows you to add a surprise attack. Splash attack.",
    "",
    "Add a ??% chance of auto casting ^008800Level 5 Thunder Storm^000000 on the enemy when attacking.",
    "HIT - 10/ Delay After Attack - 10%.",
    "Class : ^777777Shotgun^000000",
    "Attack : ^777777280^000000",
    "Weight : ^777777180^000000",
    "Weapon Level : ^7777773^000000",
    "Required Lv. : ^777777120^000000",
    "Applicable Job : ^777777Rebellion Class^000000"
    },
    slotCount = 1,
    ClassNum = 20
    },
     

    --[Ziu]
    [13194] = {
    unidentifiedDisplayName = "Shotgun",
    unidentifiedResourceName = "½Ì±Û¼¦°Ç", 
    unidentifiedDescriptionName = {
    "Unidentified item, can be identified with [Magnifier]."
    },
    identifiedDisplayName = "Peace Breaker",
    identifiedResourceName = "Çǽººê·¹ÀÌÄ¿", 
    identifiedDescriptionName = {
    "Revolver-type semi-auto shotgun. Compared with the normal shotgun increases safety and scattered less shots. splash attack.",
    "",
    "HIT - 25/ Speed Attack + 25%.",
    "Class : ^777777Shotgun^000000",
    "Attack : ^777777250^000000",
    "Weight : ^777777140^000000",
    "Weapon Level : ^7777773^000000",
    "Required Lv. : ^777777140^000000",
    "Applicable Job : ^777777Rebellion Class^000000"
    },
    slotCount = 0,
    ClassNum = 20
    },
     

    --[Ziu]
    [13197] = {
    unidentifiedDisplayName = "Gatling Gun",
    unidentifiedResourceName = "µå¸®ÇÁÅÍ", 
    unidentifiedDescriptionName = {
    "Unidentified item, can be identified with [Magnifier]."
    },
    identifiedDisplayName = "Mini Mei",
    identifiedResourceName = "¹Ì´Ï¸ÞÀÌ", 
    identifiedDescriptionName = {
    "A modified version of mass-produced gatling gun. It's quite useful considering it's quality.",
    "Class : ^777777Gatling Gun^000000",
    "Attack : ^777777220^000000",
    "Weight : ^777777250^000000",
    "Weapon Level : ^7777772^000000",
    "Required Lv. : ^777777106^000000",
    "Applicable Job : ^777777Rebellion Class^000000"
    },
    slotCount = 2,
    ClassNum = 19
    },

    --[Ziu]
    [13198] = {
    unidentifiedDisplayName = "Gatling Gun",
    unidentifiedResourceName = "µå¸®ÇÁÅÍ", 
    unidentifiedDescriptionName = {
    "Unidentified item, can be identified with [Magnifier]."
    },
    identifiedDisplayName = "Tempest",
    identifiedResourceName = "ÅÛÆ佺Ʈ", 
    identifiedDescriptionName = {
    "Like a storm throws bullets with high power, is a great gatling gun.",
    "HIT: - 25/ CRIT + 10/ Increase ranged damage by 20%.",
    "Class : ^777777Gatling Gun^000000",
    "Attack : ^777777 250^000000",
    "Weight : ^777777 250^000000",
    "Weapon Level : ^777777 4^000000",
    "Required Lv. : ^777777 140^000000",
    "Applicable Job : ^777777Rebellion Class^000000"
    },
    slotCount = 0,
    ClassNum = 19
    },
    --[Ziu][Rekiem]
    [28200] = {
    unidentifiedDisplayName = "Grenade Launcher",
    unidentifiedResourceName = "µð½ºÆ®·ÎÀ̾î", 
    unidentifiedDescriptionName = {
    "Unidentified item, can be identified with [Magnifier]."
    },
    identifiedDisplayName = "End Of The Horizon",
    identifiedResourceName = "¿£µå¿ÀºêÈ£¶óÀÌÁð", 
    identifiedDescriptionName = {
    "You'll see far beyond his death, as exceeds the limits of firepower with this grenade launcher.",
    "Add a low chance of auto casting ^008800Blind^000000 on the enemy when attacking.",
    "Class : ^777777Grenade Launcher^000000",
    "Attack : ^777777410^000000",
    "Weight : ^777777240^000000",
    "Weapon Level : ^7777773^000000",
    "Required Lv. : ^777777110^000000",
    "Applicable Job : ^777777Rebellion Class^000000"
    },
    slotCount = 1,
    ClassNum = 21
    },
     

    --[Ziu]
    [28201] = {
    unidentifiedDisplayName = "Grenade Launcher",
    unidentifiedResourceName = "µð½ºÆ®·ÎÀ̾î", 
    unidentifiedDescriptionName = {
    "Unidentified item, can be identified with [Magnifier]."
    },
    identifiedDisplayName = "Southern Cross",
    identifiedResourceName = "¼­´øÅ©·Î½º", 
    identifiedDescriptionName = {
    "Southern Cross, which means angel of death derives its name from the Grenade Launcher.",
    "Add low chance of auto casting ^008800Level 1 Cross Impact^000000 when attacking.",
    "Add low chance inflict ^880000Curse^000000 on the enemy when attacking.",
    "Class : ^777777Grenade Launcher^000000",
    "Attack : ^777777480^000000",
    "Weight : ^777777200^000000",
    "Weapon Level : ^7777773^000000",
    "Required Lv. : ^777777141^000000",
    "Applicable Job : ^777777Rebellion Class^000000"
    },
    slotCount = 0,
    ClassNum = 21
    },
     

     

     

    La verdad que me vino de perlas, pero no se exactamente que items de rebellion faltan...

     

    Saludos.

     

    EDIT:

    hadow Equip / Costume Enchantments:

     (24072) 빅 아머 쉐도우 (Big Armor Shadow)

     (24073) 미디움 아머 쉐도우 (Medium Armor Shadow)

     (24074) 스몰 아머 쉐도우 (Small Armor Shadow)

     (24075) 빅 웨폰 쉐도우 (Big Weapon Shadow)

     (24076) 미디움 웨폰 쉐도우 (Medium Weapon Shadow)

     (24077) 스몰 웨폰 쉐도우 (Small Weapon Shadow)

     

    Costumes:

     (18742) 의상 달과 별의 장식 (Moon and Star Decoration)

     (19590) 의상 트윈리본 (Twin Ribbon)

     (19656) 의상 음유시인의 모자 (Troubadour Hat)

     (19746) 의상 맹목의 후드 (Blindness Hood)

     (19859) 의상 비상하는 천사 (Flying Angel)

     (19860) 의상 크리투라 학원 모자 (Culture School Hat)

     (19861) 의상 하트 머리핀 (Heart’s Hairpin)

     (19862) 의상 서큐버스의 뿔 (Succubus Horn)

     (19863) 의상 인큐버스의 뿔 (Incubus Horn)

     (19864) 의상 아프로 가발 (Afro Wig)

     (19865) 의상 광대모자 (Pierrot Hat)

     (20737) 의상 기린의 날개 (Feather of Kirin)

     

    Etc.:

    17338.png (17338) 제련용 광석상자V (Refining Ore Box V)

    17339.png (17339) 제련용 광석상자V 10세트 (Refining Ore Box V 10 Set)

    17394.png (17394) 오래된 모자 상자 (Old Hat Box)

    4485.png (4485) 봉인된 글룸언더나이트카드 (Sealed Gloom Under Night Card)

    14696.png (14696) 봉인된 글룸언더나이트 스크롤 (Sealed Gloom Under Night Gachapon)

    Esos items me salen con el icono de la manzana y sin nombres..

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