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Where to put Rebellion Class help


themon

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http://www.divine-pride.net/tools/skilltree/4215

Rebellion classes are in sakray server in kRo now.

 

Note: kRo recently updated(buffed) skills on their sakray server. so I have updated it accordingly. 

Story

Bell

reken mercenary soldiers who survived the revolt after the incident

while hiding their identity Ain were living scattered here and there in

Brockport . Revolt

of the past from the time of the incident faded memories , they

Brockport Ain in the basement of their secret create a meeting place for

the exchange between the survivors maintained. At

first glance, the yen seems to be an ordinary bar where clients and won

the commission to request that it be resolved that unidentified people

rumored , but confirmed that the reality is people still not seem to . But of the fixer ' ribelrion ' is called , only the unverified stories floating around here and there , as well hosaga through .

Key Features

Gunslinger 's subsequent occupation by a variety of firearms ribelrion that specializes in ranged attacks . Ribelrion

a pistol, rifle , shotgun, Gatling , grenade launcher, five different

types of weapons than any class using a variety of skills that are full !

Key Features

    Appropriate levels : Base LV 99, Job LV 70

    Target Job: Gunslinger

    Starting point : Morroc south field

The gunmen attacked south of Morroc receives somewhere in the desert ! Wanted for some of the ohinhan seemed to make excuses , but there is a chance ! Damn .. Forced to flee . Rule would bring .

Wanted to find the source , and then distribute the flyers , you know? All of this stems from a misunderstanding, a minor problem that is found in the pub Ain secret of Brockport .

Close to the master of all firearms ribelrion professionals to assemble the gun laws would not the base of the base ! The former in the process of high speed challenge is to assemble the gun !

Live

Firing Range in pyojeokji of the human form to move from 'regular

shooting pyojeokji ' perform a test shot , but let's pick !

After passing the final test , the last former receive a certificate !

 

There are some new information about the new gunslinger extended class Rebellion.

These seem to be the skill names for rebellion class

 

  • RL_GLITTERING_GREED
  • RL_RICHS_COIN
  • RL_MASS_SPIRAL
  • RL_BANISHING_BUSTER
  • RL_B_TRAP
  • RL_FLICKER
  • RL_S_STORM
  • RL_E_CHAIN
  • RL_QD_SHOT
  • RL_C_MARKER
  • RL_FIREDANCE
  • RL_H_MINE
  • RL_P_ALTER
  • RL_FALLEN_ANGEL
  • RL_R_TRIP
  • RL_D_TAIL
  • RL_FIRE_RAIN
  • RL_HEAT_BARREL
  • RL_AM_BLAST
  • RL_SLUGSHOT
  • RL_HAMMER_OF_GOD
  • RL_R_TRIP_PLUSATK
  • RL_B_FLICKER_ATK
  • RL_GLITTERING_GREED_ATK

 

This is skill tree (by Golden Fish from Ragnarok Inven)

http://imgur.com/sCCCg4T

 

Dragon Tail

MAX Lv: 5

Req: Crimson Marker 1, Howling Mine 3

Type: Damage

Detail: Grenade luncher skill. Targets all the monster with missle

in your screen which has Crimson Marker. If Crimson Marker is on lots of

monster, they will still recieve damages from missile but diveded. If

theres no marker on the monster, skill doesn't get activated.

When using the skill, one Dragon Tail Missle will be used.

[Level 1] : 3000% Atk

[level 2] : 3500%

[Level 3] : 4000%

[Level 4] : 4500%

[Level 5] : 5000%

 

Round Trip

Max Lv: 5

Req: Fire Rain 1

Type: Damage

Detail:Gatlling Gun Skill. Attacks monsters around you with

Gatlling Gun. If monsters in the effect area recieves damage, they will

get knockbacked out of the skill range. If knockbacked monster hits the

wall, they will recieve additional damage. If user have higher DEX,

damage of Round Trip and knockback damage will increase.

When using the skill, will consume 5 bullets your wearing.

[Level 1] 5x5->7x7

[Level 2] 5x5->7x7

[Level 3] 5x5->9x9

[Level 4] 5x5->11x11

[Level 5] 7x7->13x13

 

Rich's Coin

Max Lv: 1

Req: Flip the Coin 5

Type: Special

Detail: User can generate 10 coin using 100 zeny within 50% of

chance. if you have learned this skill,Coin will not removed even if you

failed to fain coin using Flip the Coin.

 

Mass Spiral

Max Lv: 5

Req: Piercing Shot 5 -> Piercing Shot 1

Type: Damage/Status

Detail: Rifle Skill. If target's def is higher, it deals more

pierce damage. Target who recieved a damage from this skill will also

recieve bleeding with a high chance. When using the skill, 1 coin and 1

Full Metal Bullet will be consumed. 

[Level 1] 200% atk + Target's def

[Level 2] 400% atk + Target's def

[Level 3] 600% atk + Target's def

[Level 4] 800% atk + Target's def

[Level 5] 1000% atk + Target's def

 

Bind Trap

Max Lv: 5

Req: Basic

Type: Ground/Status

Detail: Implants a strong trap that slows down the enemy immensly.

During its duration, all the enemies in its effective area will get

slowed movement speed. If you use skill [Flicker], Bind Trap will

explode and deals additional damage. Duration time of Bind Trap will get

effective it's enemy's str.

Bind trap can't be installed more than one(->three), and when skill is used, it consumes 1 coin and 1 special trap.

[Level 1] 10 sec

[Level 2] 11 sec

[Level 3] 12 sec

[Level 4] 13 sec

[Level 5] 14 sec

 

Banashing Buster

Max Lv: 5

Req: Shatter Storm

Type: Damage/Special

Detail: Shotgun Skill. Target and 5x5 around it will recieve

damage, and will erase any of its buff and debuff randomly. DEX effects

success rate of erasing buff/debuff. 

When the skill is used, 1 coin will be consumed.

[Level 1] Erase 4 Buff/Debuff randomly

[Level 2] Erase 6 Buff/Debuff randomly

[Level 3] Erase 8 Buff/Debuff randomly

[Level 4] Erase 10 Buff/Debuff randomly

[Level 5] Erase 12 Buff/Debuff randomly

 

 

Shatter Storm

Max Lv: 5

Req: Disarm 5/Dust 5 -> Disarm1/Dust1

Type: Damage/Special

Detail: Shot Gun Skill. Deals damage to its target, and also

enemies around 5x5 area will recieve damage, and has chance of

destroying random equip. Its chance will dependant upon user's DEX, and

target's Agi. However, if target is coated, or it has undestructable

equips, Shatter Storm won't break those equipments. 

When the skill is used, 3 coin will be consumed.

[Level 1] Destroys 2 equip

[Level 2] Destroys 2 equip

[Level 3] Destroys 3 equip

[Level 4] Destroys 4 equip

[Level 5] Destroys 5 equip

 

Slug Shot

Max Lv: 5

Req: Banishing Buster 5 -> Banishing Buster 3

Type: Damage/Debuff

Detail: Shotgun Skill. If bullet is heavier, your damage will be

increased. You have to equip heavy specialized slug bullet, and since

its so heavy that after 3 cell from you, it will be decreased in

accuracy. If target is hit by the skill, target will forced to sit.

Monster will get stunned instead.

[Level 1] -10 accuracy after 3 cell

[Level 2] -9 accuracy after 3 cell

[Level 3] -8 accuracy after 3 cell

[Level 4] -7 accuracy after 3 cell

[Level 5] -6 accuracy after 3 cell

 

Anti Material Blast

Max Lv: 5

Req: Mass Spiral

Type: Damage/Debuff

Detail: With Damaging enemy, it reduces "Immune effect" from the

target. HIgher Skill level and user's DEX will increase its chane of

effect. 

When the skill is used, 1 coin will be consumed

[Level 1] 12 sec/immune will be reduced 10%

[Level 2] 14 sec/immune will be reduced 20%

[Level 3] 16 sec/immune will be reduced 30%

[Level 4] 18 sec/immune will be reduced 40%

[Level 5] 20 sec/immune will be reduced 50%

 

Eternal Chain

Max Lv: 10

Req: Chain Action 10

Type: Buff

Detail: When Eternal Chain is activated, regardless of what type of

weapon you are wearing, it will activate Chain Action. Level of Chain

Action will be determined depends on how many coin you have. 

When the skill is used, all the coin will be used.

[Level 1] 30 Sec

[Level 2] 45 Sec

[Level 3] 60 Sec

[Level 4] 75 Sec

[Level 5] 90 Sec

[Level 6] 105 Sec

[Level 7] 120 Sec

[Level 8] 135 Sec

[Level 9] 150 Sec

[Level 10] 165 Sec

 

Quick Draw Shot

Max Lv: 1

Req: Eternal Chain

Type: Damage

Detail: While Chain Action is activating, it Activates Quick Draw

shot to deal additional damage. You can activate this skill to combo

Chain Action Skill. HIgher DEX of its user will increase number of hits

it will do. If Crimson Marker is on near by targets in 21x21 cells

around the userer, they will all recieve Quick Draw Shot.

 

Crimson Marker

Max Lv: 1

Req: Increasing Accuracy 1

Type: Debuff/Special

Detail: Marks one with Cromson Mark, and decrease 10% of flee.

Marked target will be shown at the mini map. You can use Crimson Mark to

three people. Also, this sill will effect [Quick Draw Shot] [Dragon

Tail] [Hammer of God]

 

Fire Dance

Max Lv: 5

Req: Fallen Angel 1

Type: Damage

Detail: Revolver Skill. Deals damage 5x5 cell around you. 

When the skill is used, 1 coin and 5 equiped bullets will be used.

[Level 1] Varies on Level+100%

[Level 2] Varies on Level+200%

[Level 3] Varies on Level+300%

[Level 4] Varies on Level+400%

[Level 5] Varies on Level+500%

 

Fire Rain

Max Lv: 5

Req: Gatling Fever

Type: Ground/Damage

Detail: Gatling Gun Skill. Attacks 3x10 cell in front of the user.

Ground skill that is in range of Fire Rain, that skill will be erased by

chance. Higher DEX and skill level will increase its chance.

When the skill is used, 10 equiped bullet will be consumed.

[Level 1] 500% + User's Dex -> 2000% + User's Dex (all the same below)

[Level 2] 500% + User's Dex

[Level 3] 500% + User's Dex

[Level 4] 500% + User's Dex

[Level 5] 500% + User's Dex

 

Fallen Angel

Max Lv: 5

Req: Desperado 10

Type: Damage/Movement

Detail: Revolver Skill. User will jump to targetted spot, and use

Desperado. If theres a wall, or obstacle in between the targetted spot

from where you are, skill will fail to be activated automatically. It

uses your current Desperado's skill level. Higher Skill level will

decrease your skill cooldown.

 

Platinum Alter

Max Lv: 5

Req: Basic

Type: Buff

Detail: This skill activates only when Silver Bullet is equiped.

When Platinum Alter is activated, you will use all the coin you have

currently, and your ATK will increased depends on coin spent. And during

its duration, you will get reduced damage from undead monsters. If you

change your bullet before the duration is over, skill will be cancelled

automatically.

 

Flicker

Max Lv: 1

Req: Fling 1

Type: Special

Detail: It explodes user's special skills such as [Howling Mine] and [bind Trap]

 

Howling Mine

Max Lv: 5

Req: Ground Drift 5 -> Spread Attatk 1

Type: Damage/Status

Detail: Granade Launcher Skill. Fires attachable bomb to its

target, deals damage. Flicker skill can detonate Howling Mine, and it

will deal explosion damage around the target. If its not exploded, it

will be detached from the target after its duration is over. All the

targets who recieved damage from its explosion, will have chance to get

[burn]

When the skill is used, will comsume 1 Attachable Bomb

[Level 1] 400% ATK + 800% Explosion damage

[Level 2] 600% ATK + 1100% Explosion damage

[Level 3] 800% ATK + 1400% Explosion damage

[Level 4] 1000% ATK + 1700% Explosion damage

[Level 5] 1200% ATK + 2000% Explosion damage

 

Hammer of God

Max Lv: 5

Req: Anti Material Blast 5

Type: Damage/Status

Detail: Rifle Skill. This skill will decide where would rage of god

fall upon. If target is marked with Crimson Marker, it will attack 5x5

cells around the target. However, if target isnt marked with Crimson

Marker, Hammer of God will fall randomly around the target. Target who

recieved damage from Hammer of God will get stunned 100%, and duration

of the stun will increased upon its skill level.

[Level 1] 2000% ATK + 3 sec stun -> 2400% ATK + 3 sec stun

[Level 2] 2500% ATK + 3 sec stun -> 3200% ATK + 3 sec stun

[Level 3] 3000% ATK + 4 sec stun -> 4000% ATK + 4 sec stun

[Level 4] 3500% ATK + 4 sec stun -> 4800% ATK + 4 sec stun

[Level 5] 4000% ATK + 5 sec stun -> 5600% ATK + 5 sec stun

 

Heat Barrel

Max Lv: 5

Req: Fire Dance 5 -> Fire Dance 2

Type: Buff

Detail: While spending all the coin you have, it will increase your

attack speed but gets penalty on your accuracy. Higher skill level will

increase more attack speed but also decrease more accuracy. Also, after

the duration is over, you get 10 sec penalty which will block you from

using any of skill nor item. In Addition, you can't stack this skill

with Madness Canceller, and if you change your equip while in its

duration, effect of skill will get removed, and you will recieve 10

second penalty automarically. 60 sec duration. (Added an effect:

Decrease Fix Casting Delay)

 
Revolver_Rebellion_zps8edc0141.jpg

New Item Names in english:

Rebellion Weapons:

13120.png (13120) 헤븐즈 페더 & 헬즈 파이어 (Heavens Fuser & Hells Fire [1])

13122.png (13122) 알테어 & 아레스 (Althaea & Ares)

13124.png (13124) 알테어 & 아레스 (Althaea & Ares [1])

13189.png (13189) 컬러 스코프 (Colorscope [2])

13190.png (13190) RAG203 (RAG203 [1])

13192.png (13192) 데스파이어 (Deathfire [1])

13193.png (13193) 롤링 썬더 (Rolling Thunder [1])

13194.png (13194) 피스 브레이커 (Peace Breaker)

13195.png (13195) RAG203 (RAG203)

13196.png (13196) 피스 브레이커 (Peace Breaker [1])

13197.png (13197) 미니 메이 (Minimei [2])

13198.png (13198) 템페스트 (Tempest)

13199.png (13199) 템페스트 (Tempest [1])

28200.png (28200) 엔드 오브 호라이즌 (End of Horizon [1])

28201.png (28201) 서던크로스 (Southern Cross)

28202.png (28202) 서던크로스 (Southern Cross [1])

Costumes:

18742.png (18742) 의상 달과 별의 장식 (Moon and Star Decoration)

19590.png (19590) 의상 트윈리본 (Twin Ribbon)

19656.png (19656) 의상 음유시인의 모자 (Troubadour Hat)

19746.png (19746) 의상 맹목의 후드 (Blindness Hood)

19859.png (19859) 의상 비상하는 천사 (Flying Angel)

19860.png (19860) 의상 크리투라 학원 모자 (Culture School Hat)

19861.png (19861) 의상 하트 머리핀 (Heart’s Hairpin)

19862.png (19862) 의상 서큐버스의 뿔 (Succubus Horn)

19863.png (19863) 의상 인큐버스의 뿔 (Incubus Horn)

19864.png (19864) 의상 아프로 가발 (Afro Wig)

19865.png (19865) 의상 광대모자 (Pierrot Hat)

20737.png (20737) 의상 기린의 날개 (Feather of Kirin)

Shadow Equip / Costume Enchantments:

24072.png (24072) 빅 아머 쉐도우 (Big Armor Shadow)

24073.png (24073) 미디움 아머 쉐도우 (Medium Armor Shadow)

24074.png (24074) 스몰 아머 쉐도우 (Small Armor Shadow)

24075.png (24075) 빅 웨폰 쉐도우 (Big Weapon Shadow)

24076.png (24076) 미디움 웨폰 쉐도우 (Medium Weapon Shadow)

24077.png (24077) 스몰 웨폰 쉐도우 (Small Weapon Shadow)

14695.png (14695) 의상 인챈트 스톤 상자3 (Costume Enchant Stone Box 3)

4936.png (4936) 공격대형1 (Large Size Attack 1)

4937.png (4937) 공격중형1 (Medium Size Attack 1)

4938.png (4938) 공격소형1 (Small Size Attack 1)

6790.png (6790) 대형스톤(상단) (Large Size Stone)

6791.png (6791) 중형스톤(상단) (Medium Size Stone)

6792.png (6792) 소형스톤(상단) (Small Size Stone)

According to the descriptions, the stones go into upper costumes(?)

and give +1% additional damage of monsters of the given size.

Etc.:

17338.png (17338) 제련용 광석상자V (Refining Ore Box V)

17339.png (17339) 제련용 광석상자V 10세트 (Refining Ore Box V 10 Set)

17394.png (17394) 오래된 모자 상자 (Old Hat Box)

4485.png (4485) 봉인된 글룸언더나이트카드 (Sealed Gloom Under Night Card)

14696.png (14696) 봉인된 글룸언더나이트 스크롤 (Sealed Gloom Under Night Gachapon)

 

how can I make this work so that the gunslinger can change to it?

Rebellion data.rar

Edited by themon
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you want to add Rebellion class? or you want to change Gunslinger to look like Rebellion class? Both are possible.

 

Im no source expert but the skill related stuff needed in source might pose a problem (Source experts comment please :P).

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I found this included in my rdata.grf so I extracted it and now I want to know what else do I need to make this a 2nd job for the gunslinger. Can anyone put this on the job master npc

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those are just the files for rebellion class,  rAthena doesn't support rebellion class yet, so even if you make a custom job that uses those sprites, official skills wont be available, unless you have the skills to produce the official skills :)

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thanks for the info

Edited by themon
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unfortunately, those skills aren't included in rAthena head revision yet, maybe sometime in the future

Edited by chowking
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