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GM Djinsu

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Posts posted by GM Djinsu

  1. rAthena SVN comes with both Pre-Renewal and Renewal but Renewal is activated by default and to switch to Pre-Renewal it is a simple edit within the Src. files

    Once setup for Pre-Renewal you may then add any content you believe to be missing such as maps etc through the standard methods of customization. In my

    opinion rAthena is a much better emulator even if just because of the strength of the community alone is greater.

    Changing to Pre-Renewal is as simple as commenting out functions

    @Path-: [ SVN > src > config > renewal.header ]

    Example of commenting out all functions -

    #define RENEWAL
    //#define RENEWAL
    

    Please note this is an example of only one function that has been commented out.

    use "//" to comment out any unwanted functionality minus the quotes = //

  2. "Not available"? As in, when you do @monster 3004, does the server spit out any error saying "Mob not found" or something?

    Because if it does, it's a server side issue. If it does work and you can summon the mob but the sprite isn't showing etc. it's a client issue.

    The Sprite and Act files work properly and have no errors

    ( Tested by overwriting existing monster sprite )

    What I mean by not available is it is invalid, the Client informs me that:

    "Invalid monster ID or name"

    "@monster failed."

    "Invalid monster ID or name"

    "@summon Failed."

  3. Okay so i reviewed all changes made both Clientside and Serverside and they are as follows :

    npcidentity.lua =

    ["JT_4_F_SWORDMAN"] = 645,
    ["MEWTWO"] = 3004,
    }
    

    jobname.lua =

    [jobtbl.JT_TREASURE_BOX_TE_10] = "TREASUREBOX_2.gr2",
    [jobtbl.MEWTWO] = "MEWTWO",
    }
    

    mob_skill_db2 =

    // Here you can place your custom mob skills
    3004,MEWTWO@NPC_EMOTION,walk,197,1,2000,0,5000,yes,self,always,0,2,,,,,,
    3004,MEWTWO@NPC_FIREATTACK,attack,186,1,2000,0,5000,yes,target,always,0,,,,,,,
    

    mob_db2 =

    3004,MEWTWO,MEWTWO,MEWTWO,10,89,1,72,54,1,18,38,48,10,15,8,8,5,9,3,10,12,0,2,23,0x81,200,988,288,168,0,0,0,0,0,0,0,916,9000,949,700,5015,10,507,600,519,300,715,50,10012,10,0,0,0,0,4011,1

    After making these edits to Both Client and Server Side I Recompiled, Started and Checked if the mob was available and it is not.

    At any step when adding to npcidentity.Lua & jobname.Lua do I need to recompile it for this to work properly as it is when adding custom items via Lua/Lub ? ( If so how? )

  4. @ Mysterious - Thank you for your quick reply.

    Client Date: 2012-04-10

    Diffed to read Lua first

    My Sprite is Located @ ¸ó½ºÅÍ

    The MobID & Lua Match

    use_sql_db: no

    I might have more luck if someone provided a duplicate sample mob with files as a duplicate of an existing mob.

  5. I could use some help here, I have read the rA Wiki guide ( http://rathena.org/wiki/Custom_Mobs) & trolled Google

    & rAthena looking for similar solved issues however have had no success finding a solution.

    Files Edited -

    Client Side -

    \data\luafiles514\lua files\datainfo\npcidentity.lua

    \data\luafiles514\lua files\datainfo\jobname.lua

    Server Side -

    mob_db2.txt

    mob_skill_db2.txt

    I added my custom monster files to these locations but it is still is not registering in-game.

    Do the two .Lua files need to be recompiled like with custom Items for increased view ID's? If so how?

    I also tried a server recompile but still no success.

    If you could provide me with a directory with say one test mob that is a duplicate of say.. PICKY_

    Or help me conclude whats being done wrong I would greatly appreciate your help!!

  6. data\sprite\¸ó½ºÅÍ\

    I know the data folder and sprite directory well. Thank you though.

    I'm not looking for where to place the custom files, I am looking for details on how to properly build .act files and what color 'modes' are usable,

    which color transparencies work correctly etc etc to properly create a working mob sprite.

    Edit:

    I Found & pieced together everything I needed, I guess I will write a detailed guide for this soon hmmmm..

  7. - While this works I was looking to instead of heal an area cast the actual skill Sanctuary but either with a repeat / overlap or continuously.

    - If i do decide to use area of effect heal Is there anyway other than editing my maps with brow edit that I can get the Sanctuary Effect to display permanently?

  8. Okay so what I am looking for is to add via script an area that will be identical to Sanctuary Skill but permanent and in select-able locations such as Cities is this possible without adding terrible memory loss or lag? Any Help would be much appreciated & upped ->

  9. I think I can go out on a limb and say Jman as long as he has been around in any form has been a pillar of the community in times of activity and inactivity and will always be considered and looked to as a leader within the community as long as he doesn't disappear completely. Were poised to keep moving forward, if I'm not mistaken was one main purpose of rAthena is to be capable to move forward unrestricted even in times of inactivity (Remembers the days of getting Delta to do something) haha!

    @Arcenciel - Thank you for Accepting the responsibilities of leading

    • Upvote 1
  10. Yea, I must say, your post does sound a little skeptical. To me it seems like you added the command, and just assumed it would do what he showed in. A picture.

    @GmOcean - I don't ask for help if I have not thuroughly sought a solution of my own and or reviewed similar issues.

    http://img833.images.../7332/zzzpf.png

    zzzpf.png

    What I did:

    1.) Added both BUILD_FUNC & _DEF to Script.C

    2.) Added Custom Sample NPC script provided

    3.) Recompiled using rAthena-10 using VS10 Windows - ( 4 succeeded 0 failed 0 Syntax errors )

    4.) Using Clean revision

    5.) Reloaded/Started Server

    6.) Tested Multiple methods of leveling to Job level 9 (mob, command, quest, sql)

    Not sure where I went wrong & any help is greatly appreciated, PM me if necessary /swt

  11. Bump~ /bo

    @Topic -

    As a side note:

    I know how to simply Overwrite an existing cutin by adding it Client-side

    I am looking to create new cutins in the database from scratch.

    Any help would be greatly appreciated !

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