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blueleaf711

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Posts posted by blueleaf711

  1. can i request a gold room like this?(GoldRoomNpc,Warps(ordeal_3-2),GoldPoints,ExhangeGoldpoints,W)

    1. [Paid]-200k: Npc will warp the player in gold room. 

    2. mob example: peco Peco - if you kill a peco it will give you a points it will random 1-5 points per Gold Peco. 

    3. disable @go/@warp commands or butterfly wing there will be a warper to return in the city.

    4. PVP on if someone kill you your points will be gone.

    5. if you warp and get back alive in the city you can exchange your points into Gold.

    6.when you kill another peco peco you will not receive a gold points

    7.a warps inside the gold room when you move to warp you will be warped back to prontera

    On 12/30/2016 at 1:15 AM, systemD2540 said:

    Can i have you map :D

    its ordeal_3-2

    On 12/30/2016 at 2:55 AM, Secrets said:

    Please post in an appropriate sub-forum. This topic has been moved to Scripting Request section.

    where should i post this? im new here hehe

     

  2. can anyone give me a script that when you kill a peco peco you will not get gold its like a percentage of drop rate points :Dand i need a ordeal_3-2 warps that works my script of warp is not working :(

    Example:

    1.when you kill peco peco you will get Gold points

    2.When you kill another peco peco no Gold Points will receive


    1.png

  3. can anyone help me i get error when i use this claw script by Nova Script

    //===== rAthena Script =======================================
    //= The Claw Script
    //===== By: ==================================================
    //= Nova http://www.novaragnarok.com
    //============================================================
    
    moc_para01,13,25,6	script	The Claw	562,{
        set .@n$,"[ ^FF0000The Claw^000000 ]";
        mes .@n$;
        mes "Instructions:";
    	mes "You may pay 250 coins for a random headgear, or 500 to pick a specific headgear.";
    	mes "New hats will be in stock every month.";
        next;
    	
    		switch(select("Random Hat",""+.hat1$+"",""+.hat2$+"",""+.hat3$+"",""+.hat4$+"")) {
    			case 1:
    				mes .@n$;
    				mes "Are you sure you want a random hat for 250 Gold Coins?";
    				next;
    				switch(select("Yes","No")) {
    					case 1:
    						if (countitem(671)) < (500) { mes .@n$,"You do not have enough Gold Coins to operate The Claw."; close; }
    						if (checkweight(.@pickedhat,1) == 0 ) { mes .@n$,"The Claw detects you are over your weight limit."; close; }
    						set .HatRandomArray,rand(1,4);
    						delitem 671,250;
    						if(.HatRandomArray==1) { getitem .hatid1,1; }
    						if(.HatRandomArray==2) { getitem .hatid2,1; }
    						if(.HatRandomArray==3) { getitem .hatid3,1; }
    						if(.HatRandomArray==4) { getitem .hatid4,1; }
    						mes .@n$;
    						mes "The Claw has chosen. Here is your hat.";
    						close;
    					case 2:                 
    						mes .@n$;
    						mes "Come back and play again!";
    							close;
    				}
    				end;
    			case 2:
    				.@pickedhat = .hatid1;
    				.@pickedname$ = .hat1$;
    				break;
    			case 3:
    				.@pickedhat = .hatid2;
    				.@pickedname$ = .hat2$;
    				break;
    			case 4:
    				.@pickedhat = .hatid3;
    				.@pickedname$ = .hat3$;
    				break;
    			case 5:
    				.@pickedhat = .hatid4;
    				.@pickedname$ = .hat4$;
    				break;
    		}
                
    		mes .@n$;
    		mes "Are you sure you want to buy: ";
    		mes "<ITEMLINK>"+.@pickedname$+"<INFO>"+.@pickedhat+"</INFO></ITEMLINK> ?";
    		next;
    		
    			switch(select("Buy for 500 Gold Coins","Cancel")) {
    				case 1:
    					if (countitem(671)) < (500) { mes .@n$,"You do not have enough Gold Coins to operate The Claw."; close; }
    					if (checkweight(.@pickedhat,1) == 0 ) { mes .@n$,"The Claw detects you are over your weight limit."; close; }
    					delitem 671,500;
    					getitem .@pickedhat,1;
    					mes .@n$;
    					mes "The Claw has retrieved your "+.@pickedname$+". Enjoy it.";
    					close;	
    				case 2:
    					mes .@n$;
    					mes "Come back and play again!";
    					close;
    			}
    	
    OnInit:
    	.hatid1 = 5474;
    	.hatid2 = 5102;
    	.hatid3 = 18678;
    	.hatid4 = 5793;
    	.hat1$ = getitemname(.hatid1);
    	.hat2$ = getitemname(.hatid2);
    	.hat3$ = getitemname(.hatid3);
    	.hat4$ = getitemname(.hatid4);
    	end;
    	
    }

     

  4. //===== eAthena Script =======================================
    //= Treasure Room
    //===== By: ==================================================
    //= nostafu
    //===== Current Version: =====================================
    //= v.1
    //===== Compatible With: =====================================
    //= Any eAthena Version
    //============================================================
    //========== Treasure Room Settings ==========================
    ordeal_2-1.gat mapflag noskill
    ordeal_2-1.gat mapflag nosave SavePoint
    ordeal_2-1.gat mapflag nomemo
    ordeal_2-1.gat mapflag nobranch
    ordeal_2-1.gat mapflag noexp
    ordeal_2-1.gat mapflag nodrop
    ordeal_2-1.gat mapflag nochat
    ordeal_2-1.gat mapflag novending
    ordeal_2-1.gat mapflag nowarp
    ordeal_2-1.gat mapflag nowarpto
    ordeal_2-1.gat mapflag noreturn
    //ordeal_2-1.gat mapflag pvp
    //ordeal_2-1.gat mapflag pvp_noguild
    ordeal_2-1.gat mapflag noloot
    
    //===========================================================
    //=== Mobs
    //===========================================================
    - script trum_v1 -1,{
    
    OnInit:
    // Target Mobs
    monster "ordeal_2-1",0,0,"Gold Mob",1369,150,"trum_v1::OnKill";
    end;
    
    OnKill:
    getitem 7444,1;
    monster "ordeal_2-1",0,0,"Gold Mob",1369,1,"trum_v1::OnKill";
    }
    
    //===========================================================
    //=== Exit Warper
    //===========================================================
    ordeal_2-1,154,156,4 script Treasure Miner 826,{
    mes "[Treasure Miner]";
    mes "Would you like to go back to prontera?";
    next;
    menu "Yes",M_TELEPORT,"No",M_Bye;
    close;
    
    M_TELEPORT:
    mes "[Treasure Miner]";
    mes "Thank You for mining!!.";
    next;
    warp "prontera",155,180;
    end;
    
    M_Bye:
    mes "[Treasure Miner]";
    mes "Alright, Go get more Treasure Boxes~.";
    close;
    
    }
    
    //===========================================================
    //=== Warpers
    //===========================================================
    prontera,165,152,4 script Treasurer#prt::Treasurer 804,{
    mes "[Treasurer]";
    mes "Hi There, Would you like to go to the Treasure Room? You need 100,000z to go inside.";
    next;
    switch(select("Yes. Ahoy!:No")) {
    case 1:
    if (Zeny > 99999) {
    mes "[Treasurer]";
    mes "Alright I will now send you to the Treasure Room, Take Care!.";
    next;
    set Zeny,Zeny-100000;
    warp "ordeal_2-1",156,155;
    emotion 21;
    close;
    }
    else {
    mes "[Treasurer]";
    mes "Sorry, But you don't have enough zeny.";
    close;
    }
    case 2:
    mes "[Treasurer]";
    mes "Alright, No problem.";
    close;
    }
    }
    
    
    //===========================================================
    //=== NPC Clones
    //===========================================================
    aldebaran,133,116,4 duplicate(Treasurer) Treasurer#alde 804
    alberta,23,247,4 duplicate(Treasurer) Treasurer#alb 804
    payon,151,182,4 duplicate(Treasurer) Treasurer#pay 804
    geffen,115,74,4 duplicate(Treasurer) Treasurer#gef 804

    when i use this Gold Room Script theres an error HELP :(

    Untitled.png

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