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razermantis

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Posts posted by razermantis

  1. Can someone guide me how to put capped damage to all skills

    Example

    Bowling Bash = 80,000 Maxed damage ( Edited stats will do nothing ) Maximum Damage
    Falcon Assult = 120,000 Maxed damage ( Edited stats will do nothing ) Maximum Damage

    Cart Termination = 180,000 Maxed damage ( Edited stats will do nothing ) Maximum Damage

    Asura Strike = 999,999 Maxed damage ( Edited stats will do nothing ) Maximum Damage

    I've done this before but. sadly i forgot it. it's been 7 years
     

  2. what skill of star gladiator should i edit? just in i kick i can use warmth of the sun moon star same in any maps or dungeons .. cuz it takes 30 minutes to use warmth of the sun mono and stars can some one help me?

    like i dont need to use Hatred and Feeling.. all i want is just in 1 kick players or mobs i can easily used warm of the stars moon and sun? in which skills should i go and edit? battle.c? skill.c?

  3. import/db/job_exp.txt

    it should be like this 

    //Base - Pre-renewal 1000 Levels

    255,4001,0,10,18,28,40,85,123,168,220,278,400,481,613,731,875,1038  << Novice
    255,4002,0,10,18,28,40,85,123,168,220,278,400,481,613,731,875.1083 << Add another Job 

  4. src/config/renewal 

     

    /// Renewal cast time
    /// (disable by commenting the line)
    ///
    /// leave this line to enable renewal casting time algorithms
    /// cast time is decreased by DEX * 2 + INT while 20% of the cast time is not reduced by stats.
    /// example:
    ///  on a skill whos cast time is 10s, only 8s may be reduced. the other 2s are part of a
    ///  "fixed cast time" which can only be reduced by specialist items and skills
    ///#define RENEWAL_CAST
    
    /// renewal cast time variable cast requirement
    ///
    /// this is the value required for no variable cast-time with stats.
    /// formula: (DEX * 2) + INT
    /// default: 530
    ///#define RENEWAL_CAST_VMIN 530

     

  5. as you see in here 300 allstats same characters

    on ghostring user i tried all elemental converters using ice pick .. the damage is so low

    on High risk user i tried all elemental converters using ice pick.. the daamage is so high. << how this happen. i think if i wear Tao gunka it reduce damage cuz of its -50def - 50mdef if i am right..and if u wear ghostring you will receive a lot of damage cuz ghosting dont have -50def and -50mdef on it.. and you would be easy to kill cuz you will get a low HP unlike Tao gunka High HP but it less ur armor and mdef..and tao gunka dont add Vit..just only a HP like sleipnir

  6. as you see in here 300 allstats same characters

    on ghostring user i tried all elemental converters using ice pick .. the damage is so low

    on High risk user i tried all elemental converters using ice pick.. the daamage is so high. << how this happen. i think if i wear Tao gunka it reduce damage cuz of its -50def - 50mdef if i am right..and if u wear ghostring you will receive a lot of damage cuz ghosting dont have -50def and -50mdef on it.. and you would be easy to kill cuz you will get a low HP unlike Tao gunka High HP but it less ur armor and mdef..and tao gunka dont add Vit..just only a HP like sleipnir

    screenrAthena018.jpg.0ec4c1efcac5c87e082e10a253647b9f.jpg

    screenrAthena023.jpg.ad10b08202d5fae32fb541d3032c8cec.jpg

  7. * Is the attack piercing? (Investigate/Ice Pick in pre-re)
     *----------------------------------------------------------
     * Credits:
     *    Original coder Skotlex
     *    Initial refactoring by Baalberith
     *    Refined and optimized by helvetica
     */
    static int is_attack_piercing(struct Damage wd, struct block_list *src, struct block_list *target, int skill_id, int skill_lv, short weapon_position)
    {
        if (skill_id == MO_INVESTIGATE || skill_id == RL_MASS_SPIRAL)
            return 2;
    
        if(src != NULL) {
            struct map_session_data *sd = BL_CAST(BL_PC, src);
            struct status_data *tstatus = status_get_status_data(target);
    #ifdef RENEWAL
            if( skill_id != PA_SACRIFICE && skill_id != CR_GRANDCROSS && skill_id != NPC_GRANDDARKNESS
                && skill_id != PA_SHIELDCHAIN && skill_id != KO_HAPPOKUNAI && skill_id != ASC_BREAKER ) // Renewal: Soul Breaker no longer gains ice pick effect and ice pick effect gets crit benefit [helvetica]
    #else
            if( skill_id != PA_SACRIFICE && skill_id != CR_GRANDCROSS && skill_id != NPC_GRANDDARKNESS
                && skill_id != PA_SHIELDCHAIN && skill_id != KO_HAPPOKUNAI && !is_attack_critical(wd, src, target, skill_id, skill_lv, false) )
    #endif
            { //Elemental/Racial adjustments
                if( sd && (sd->right_weapon.def_ratio_atk_ele & (1<<tstatus->def_ele) || sd->right_weapon.def_ratio_atk_ele & (1<<ELE_ALL) ||
                    sd->right_weapon.def_ratio_atk_race & (1<<tstatus->race) || sd->right_weapon.def_ratio_atk_race & (1<<RC_ALL) ||
                    sd->right_weapon.def_ratio_atk_class & (1<<tstatus->class_) || sd->right_weapon.def_ratio_atk_class & (1<<CLASS_ALL))
                )
                    if (weapon_position == EQI_HAND_R)
                        return 1;
    
                if(sd && (sd->left_weapon.def_ratio_atk_ele & (1<<tstatus->def_ele) || sd->left_weapon.def_ratio_atk_ele & (1<<ELE_ALL) ||
                    sd->left_weapon.def_ratio_atk_race & (1<<tstatus->race) || sd->left_weapon.def_ratio_atk_race & (1<<RC_ALL) ||
                    sd->left_weapon.def_ratio_atk_class & (1<<tstatus->class_) || sd->left_weapon.def_ratio_atk_class & (1<<CLASS_ALL))
                )
                { //Pass effect onto right hand if configured so. [Skotlex]
                    if (battle_config.left_cardfix_to_right && is_attack_right_handed(src, skill_id)){
                        if (weapon_position == EQI_HAND_R)
                            return 1;
                    }
                    else if (weapon_position == EQI_HAND_L)
                        return 1;
                }
            }
        }
        return 0;

     

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