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celeron0134

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Posts posted by celeron0134

  1. as the title says.. stolao's weapon mastery has some bugs.. whenever i cast like for ex. increase agi or using awakening potions.. is removes the weapon mastery.. and i have to re equip my weapon in order to activate it again.. so in a pvp scenario.. if you're a priest or monk.. and cast increase agi on a max level weapon mastery it will disable and the player have to reequip again for it to activate.. 

  2. On 6/5/2012 at 7:42 AM, DarkIrata said:

    i like i, easy to use, but here a bug :)

    If you dont have enough zeny you will be freezed, for me i fixxed it. But i think its better for all if i report it^^

    oh and it would be nice if you could make thats the "free kafra teleporting cards (forgot the right name .___.)" as a option to use.

    how did you fixed it??

    [Info]: Pinging SQL server to keep connection alive...
    [Info]: Pinging SQL server to keep connection alive...
    [Error]: script_set_reg: failed to set param 'Zeny' to -1000.
    [Debug]: Source (NPC): Kafra Warper#1-1 at prontera (70,59)

  3. Hello guys.. here's my GOAL

    Renewal Cast

    Renewal Formula

    Renewal stat

    pre-renewal exp rate(where lvl isnt a factor on killing higher level or lower level mobs example.. in pre-renewal a novice LVL 1 kills a poring should lvl up while in renewal killing like 10 - 15porings just to lvl up to 2 which is kinda crazy)

    pre-renewal drop rate

    i tried changing RENEWAL.h but it isnt working.. 

    i dont want to disable renewal cast with fix cast

    and the renewal formula

    here's my renewal.h

    Quote

    // Copyright (c) rAthena Dev Teams - Licensed under GNU GPL
    // For more information, see LICENCE in the main folder
    #ifndef _CONFIG_RENEWAL_H_
    #define _CONFIG_RENEWAL_H_

    //quick option to disable all renewal option, used by ./configure
    #define PRERE
    #ifndef PRERE
    /**
     * rAthena configuration file (http://rathena.org)
     * For detailed guidance on these check http://rathena.org/wiki/SRC/config/
     **/


    /**
     * @INFO: This file holds general-purpose renewal settings, for class-specific ones check /src/config/classes folder
     **/

    /// Game renewal server mode
    /// (disable by commenting the line)
    ///
    /// Leave this line to enable renewal specific support such as renewal formulas
    #define RENEWAL

    /// Renewal cast time
    /// (disable by commenting the line)
    ///
    /// Leave this line to enable renewal casting time algorithms and enable fixed cast bonuses.
    /// See also default_fixed_castrate in conf/battle/skill.conf for default fixed cast time (default is 20%).
    /// Cast time is altered be 2 portion, Variable Cast Time (VCT) and Fixed Cast Time (FCT).
    /// By default FCT is 20% of VCT (some skills aren't)
    /// - VCT is decreased by DEX * 2 + INT.
    /// - FCT is NOT reduced by stats, reduced by equips or buffs.
    /// Example:
    ///  On a skill whos cast time is 10s, only 8s may be reduced. the other 2s are part of a FCT
    #define RENEWAL_CAST

    /// Renewal drop rate algorithms
    /// (disable by commenting the line)
    ///
    /// Leave this line to enable renewal item drop rate algorithms
    /// While enabled a special modified based on the difference between the player and monster level is applied
    /// Based on the http://irowiki.org/wiki/Drop_System#Level_Factor table
    #define RENEWAL_DROP

    /// Renewal exp rate algorithms
    /// (disable by commenting the line)
    ///
    /// Leave this line to enable renewal item exp rate algorithms
    /// While enabled a special modified based on the difference between the player and monster level is applied
    #define RENEWAL_EXP

    /// Renewal level modifier on damage
    /// (disable by commenting the line)
    ///
    // Leave this line to enable renewal base level modifier on skill damage (selected skills only)
    #define RENEWAL_LVDMG

    /// Renewal ASPD [malufett]
    /// (disable by commenting the line)
    ///
    /// Leave this line to enable renewal ASPD
    /// - shield penalty is applied
    /// - AGI has a greater factor in ASPD increase
    /// - there is a change in how skills/items give ASPD
    /// - some skill/item ASPD bonuses won't stack
    #define RENEWAL_ASPD

    /// Renewal stat calculations
    /// (disable by commenting the line)
    ///
    /// Leave this line to enable renewal calculation for increasing status/parameter points
    #define RENEWAL_STAT

    #endif

    #endif // _CONFIG_RENEWAL_H_
     

     thankyou for the kind answers

  4. 11 hours ago, Kakaroto said:

     

    only this part solves everything.

    but still id like the renewal cast time.. renewal damage formula...

    i just want to remove renewal aspd formula,exp and drop..

    i tried by uncommenting those but it isnt working.. a lvl 1 novice should be able to level up after killing 1 poring.. but in my case i killed like 10 porings for my lvl 1 novice to level up to level 2

  5. Hii.. its my first time modifying SRC.. 

    id like to disable the renewal_lvldmg , renewal_exp, renewal_drop, and renewal_aspd..

    but its not working..

    heres my renewal.h
     

    Quote

    // Copyright (c) rAthena Dev Teams - Licensed under GNU GPL
    // For more information, see LICENCE in the main folder
    #ifndef _CONFIG_RENEWAL_H_
    #define _CONFIG_RENEWAL_H_

    //quick option to disable all renewal option, used by ./configure
    //#define PRERE
    #ifndef PRERE
    /**
     * rAthena configuration file (http://rathena.org)
     * For detailed guidance on these check http://rathena.org/wiki/SRC/config/
     **/


    /**
     * @INFO: This file holds general-purpose renewal settings, for class-specific ones check /src/config/classes folder
     **/

    /// Game renewal server mode
    /// (disable by commenting the line)
    ///
    /// Leave this line to enable renewal specific support such as renewal formulas
    #define RENEWAL

    /// Renewal cast time
    /// (disable by commenting the line)
    ///
    /// Leave this line to enable renewal casting time algorithms and enable fixed cast bonuses.
    /// See also default_fixed_castrate in conf/battle/skill.conf for default fixed cast time (default is 20%).
    /// Cast time is altered be 2 portion, Variable Cast Time (VCT) and Fixed Cast Time (FCT).
    /// By default FCT is 20% of VCT (some skills aren't)
    /// - VCT is decreased by DEX * 2 + INT.
    /// - FCT is NOT reduced by stats, reduced by equips or buffs.
    /// Example:
    ///  On a skill whos cast time is 10s, only 8s may be reduced. the other 2s are part of a FCT
    #define RENEWAL_CAST

    /// Renewal drop rate algorithms
    /// (disable by commenting the line)
    ///
    /// Leave this line to enable renewal item drop rate algorithms
    /// While enabled a special modified based on the difference between the player and monster level is applied
    /// Based on the http://irowiki.org/wiki/Drop_System#Level_Factor table
    //#define RENEWAL_DROP

    /// Renewal exp rate algorithms
    /// (disable by commenting the line)
    ///
    /// Leave this line to enable renewal item exp rate algorithms
    /// While enabled a special modified based on the difference between the player and monster level is applied
    //#define RENEWAL_EXP

    /// Renewal level modifier on damage
    /// (disable by commenting the line)
    ///
    // Leave this line to enable renewal base level modifier on skill damage (selected skills only)
    //#define RENEWAL_LVDMG

    /// Renewal ASPD [malufett]
    /// (disable by commenting the line)
    ///
    /// Leave this line to enable renewal ASPD
    /// - shield penalty is applied
    /// - AGI has a greater factor in ASPD increase
    /// - there is a change in how skills/items give ASPD
    /// - some skill/item ASPD bonuses won't stack
    //#define RENEWAL_ASPD

    /// Renewal stat calculations
    /// (disable by commenting the line)
    ///
    /// Leave this line to enable renewal calculation for increasing status/parameter points
    #define RENEWAL_STAT

    #endif

    #endif // _CONFIG_RENEWAL_H_
     

    thankyou for your help

  6. 22 hours ago, Anacondaqq said:

    The OpenServer does not have issues. The problem how people turning off their PC's and servers. If you turning off your PC by pressing power off button, and do not terminate properly MySQL server and other servers which are running (they technically does not have a time for that), do not tell then that you have problems with it. I realized it very long ago and had few times the issues explained by you and few other people. But after proper termination OpenServer first, then everything else, the MySQL tables stop crashing to me. Except it, there is very high chance that MySQL tables crashing on damaged Hard Disk Drives (i have one broken, and when it was 4 weeks before death, I noticed too many MySQL problems and errors too). So, f summarize: just stop OpenServer first before shutdown or reboot your PC. Let OpenServer properly close all handlers, files, and so on, and you will not have problems.

    yup did that.. and it worked fine the next day.. thanks more power !! 

  7. 5 hours ago, Anacondaqq said:

    this is mysql issue. Some of tables  broken, you need repair all. Please roll back in this topic i already explained how to fix it, and was show a mini-guide how to fix it, just start to read about mysqlrepair few pages ago, it will helps. 

    ok Anacondaqq thanks.. if you have time.. kindly update or upload a new openserver file that has no issues.. so you wont have to answer the same questions or errors all over again thankies tho.. more power

     

  8. ASPD exponentially increases, therefore, the difference between 192 and 193 ASPD is HUGE! Max ASPD is 193. But since we are still 2nd Jobs. The limit for 2nd Jobs is 190. So MAX ASPD is 190.

    CAST TIME

    Pre-renewal (BEFORE): Variable Cast Speed = Dex/150
    Revo-Classic (NOW): Variable Cast Speed = (2*DEX + INT) / 530

    My Comment: WTF? WHY NERF WIZARD TOO MUCH? OK SO INT INCREASES CAST SPEED TOO BUT 530??? WTF??? Sorry to every one who bought drops card for more than 50k zeny. *Dies with a super novice bash before even casting jupitel thunder*.

    BONUS INFO

    1. Ice Pick/Occult Impact

    Pre-renewal (BEFORE): (Def equip + Vit) / 100
    Revo-Classic (NOW): Def equip / 2.

    My Comment: I think it is now more IMBA. But it would make more sense anyway.

    2. Ghostring Card

    Pre-renewal (BEFORE): Reduce 75% from Neutral Attacks.
    Revo-Classic (NOW): Reduce only 30% from Neutral Attacks.

    My Comment: I don’t really think that GR is imba in PVP or WOE, but in MVP yes, it is, so… I think it’s fine.

    3. MOBS STATS

    Pre-renewal (BEFORE): Normal.
    Revo-Classic (NOW): Using Pre-renewal HP, but RENEWAL stats (HARDER)

    Example: Swordfish Flee and Hit in RMS is wrong, the correct one is iRO wiki, but it has the wrong HP. Confusing right? I will create the CORRECT List soon.

     

    An Experiment to Prove Card Modifer Damage

    I conducted my own experiment even before I met someone who actually knows almost every thing. Here is the proof that Modifier Cards only affect Weapon Damage. I used a blacksmith so the DAMAGE IS CONSTANT and it’s easier to experiment. Thanks to IGN: Ziro for helping me get a SCORPION CARD and making this happen.

    Weapon Perfection so my damage to mobs is 100% no matter what size; Maximize power to make damage constant;

  9. 12 minutes ago, Secrets said:

    Ragnarok restart is actually a heavily adjusted renewal server. :)

    yup i saw this while searching

    STR

    • Increases Melee ATTACK by 1.
    • Increase Weapon ATTACK by 0.5%.
    • Increases Weight Capacity by 30.
    • Bonus Damage every 10 str.

    AGI

    • Increases Attack Speed by 1%, more than 1%, calculation is hard to explain.
    • Increases Flee by 1.
    • Affects Skill Delays but does not affect skill fixed cooldowns.
    • Increases DEF by 1 for every 5 agi.

    The ASPD written on the stats is not your percentage of attack speed.

    DEX

    • Increases HIT by 1.
    • Increases Ranged Damage by 1.
    • Increases Ranged Weapon Damage by 0.5%.
    • Increases Minimum Damage by 1 (AKA Damage mortality)
    • Increases MATK and MDEF by 0.2.
    • Increases Forging and Steal Success Rate by 1% for every 10 DEX.
    • Increases ASPD a little bit. 4Dex = 1 Agi.  52 DEX = 1 AGI.
    • Increases Casting Speed. No Cast at 150 Dex.  265 DEX (Which is impossible as of now)
    • Bonus Damage every 10 DEX.

    VIT

    • Increases MAX HP by 1%.
    • Boosts HP Healing Potions by 2%.
    • Increases HP recovery by 1 for every 5 vit.
    • Decreases Enemy Physical Damage by 1 0.5
    • Secretly Decreases Enemy Magical Damage by 0.5 0.2.
    • Reduces chance of Getting Stunned or Poisoned. 100%  Resistance at 100 Vit.
    • Reduces Freezing time by 1 second for every 10 vit.

    Every 200 of Max HP provides 1 more HP regenerated during natural HP Recovery.

    INT

    • Increases MAX SP by 1%.
    • Boosts SP Healing Potions by 2% 1%.
    • Increases SP Recovery by 1 for every 6 int. Thrice faster at 120 int.
    • Increases Magical Damage by 1 1.5.
    • Increases Magical Defense by 1 0.5
    • Increases Blind and Chaos Resistance by 0.67%.
    • Increases Sleep Resistance by 1%.
    • Decreases Enemy Magical Damage by 1.
    • Decreases Cast Time. No Cast at 530 Int (Which is impossible as of now)
    • Bonus Magical Damage for every 5 int.

    Every 100 of Max SP provides 1 more SP regenerated during natural SP Recovery.

    LUK

    • Increases ATK, MATK, and Hit Rate by 1 for every 3 LUK.
    • Increases Critical Hit rate by 3% for every 10 LUK.
    • Increases Perfect Dodge by 1% for every 10 LUK.
    • Increases FLEE RATE and Critical Hit Shield by 1 for every 5 LUK.
    • Increases Resistance to ALL ABNORMAL EFFECTS. 100% Resist to all at 300 LUK.
    • Auto Blitz Rate by 1% for Every 3 LUK

     

    ATK

    Pre-renewal (BEFORE): (Stat ATK &  Weapon ATK) + Refinement ATK
    Revo-Classic (NOW): STAT ATK + WEAPON ATK

    Example: Hydra Cards and Elements only affect WEAPON ATK. They are no longer affected by STR/DEX.

    DEF

    Pre-renewal (BEFORE): Percentage DEF + Soft DEF
    Revo-Classic (NOW): Soft Def + Percentage Def/10 (Not Accurate formula, simplified but precise)

    Example: My Blacksmith has 52 Soft Def +4.9% damage reduction. So if a monster with 54.1 ATK attacks me, it will deal the minimum amount of damage which is 1.

    MDEF

    Pre-renewal (BEFORE): Percentage MDEF + Soft MDEF
    Revo-Classic (NOW): Soft MDef + Percentage MDEF/10

    Example: I have 29 Soft Mdef and 1 armor mdef. So if a mob with 29 magic damage attacks me, it will deal 1 damage each instead.

    CRIT

    Pre-renewal (BEFORE): IGNORES DEFENSE
    Revo-Classic (NOW): 1.4x ATK ONLY

    Example: A somehow shitty update, but +40% total damage is now a good thing already since Hydra cards are not affected by STR anymore. GG Solider Skeleton users xD They still are great in WOE though.

    ASPD

    Pre-renewal (BEFORE): 1% per 1 Agi, 1% per 4 Dex, Shields doesn’t slow ASPD
    Revo-Classic (NOW): More than 1% per Agi, Almost No Increase per Dex, Shields Slow ASPD now

    Example: Long ago AGI type BB with Thara Frog Shield are a trend, today, better use 2-handed weapons for 2-hand quicken.

    Show 102550100 entries
    Search:
    ASPD Hits Per Second If ATK = 200 DPS is
    193 7.14 1,428.57
    192 6.25 1,250.00
    191 5.56 1,111.11
    190 5.00 1,000.00
    189 4.55 909.09
    188 4.17 833.33
    187 3.85 769.23
    186 3.57 714.29
    185 3.33 666.67
    184 3.13

    625.00

     

     

     

  10. Hello .. good day Rathena Community.. Ragnarok Re:start have different setting from renewal and pre:re ,can you help me.. i want to know whats the settings of Ragnarok Re;Start .. 

    and how to change it?

    Like for example

    Aspd Formula

    DEF/MDef formula

    atk/matk formula

    weapon formula

    Asura with 10sec fixed delay and cant use pots for that time

    venom splasher with reduced tick time before exploding .. maybe 3 secs or so idunno

    Traps damage

    i dont know the other stuffs please help thanks

    if i posted this on the wrong section pls let me know thanks

  11. hello.. i've downloaded and followed all the instructions.. at 1st.. running the openserverx64.exe works fine also the red - green flag.. client's working great.. and i can play the game nicely.. but.. after i shutdown my computer.. and reopened it .. when i attack a monster .. it stops and i get disconnected from the server.. and i see DDOS attack .. this is offline.. why do i get DDOS attacks?? can someone help me? with the DDOS thingy ? thanks

  12. Good Day Rathena .. can you help me reduce the countdown timer of the Venom Splasher skill?? like 3 secs before it explodes? it is like 10secs before exploding and i like to make it like 3 - 5 secs before exploding thanks in advance Rathena community.. more power

  13. like this one?

    setnpcdisplay "Jumper"+$@ran+"",1002;
    movenpc "Jumper"+$@ran+"",1,1; //move the NPC
    set $@ran, rand(1,10);
    if ($@ran == 10) set $@jmpmap$,"hugel";
    if ($@ran == 9) set $@jmpmap$,"yuno";
    if ($@ran == 8) set $@jmpmap$,"comodo";
    if ($@ran == 7) set $@jmpmap$,"xmas";
    if ($@ran == 6) set $@jmpmap$,"aldebaran";
    if ($@ran == 5) set $@jmpmap$,"izlude";
    if ($@ran == 4) set $@jmpmap$,"payon";
    if ($@ran == 3) set $@jmpmap$,"geffen";
    if ($@ran == 2) set $@jmpmap$,"morocc";
    if ($@ran == 1) set $@jmpmap$,"prontera";
    announce "Jumper Event : Go Find me!! I'm here in "+$@jmpmap$+"!!!",bc_blue;
  14. i remember a event which is similar to my request.. if my memory serves me right.. i think its called hide and seek event that is automated.. the name of the NPC is jumper.. when a player finds the NPC.. the NPC will reward the player then jumps on other locations..

     

    or maybe someting like enebling and disabling the npc..

    prontera,155,155,5 shop bugga #1 757

    alberta,155,155,5 shop bugga#2 757

    izlude,155,155,5 shop bugga#3 757

    onbuyitem announce player

    then npc will be disabled and then enable albera's bugga

    and then player buys on alberta's bugga..

    the npc will disable and enable izlude's bugga

    and then disable,izlude's bugga and enable prontera's bugga

    pls help me thanks

     

  15.  

    prontera,155,155,5 shop tooldealer 811

    setarray .@items 501,502,503,504

    setarray .@amount 10,20,30,40

     .@maps prontera,izlude,morocc,aldebaran,alberta,payon,geffen

    Onbuyitem: Announce: "getcharname" has bought "getitemname" from the tool dealer on Prontera "get coordinates"

    @jumpnpc "tooldealer" rand(.@maps) random coordinates

    A Shop NPC that when a player buys an item after the transaction the NPC will jump on a random map with random coordinates

  16. can anyone do this ..

    details.. 1st job and 2nd job characters

    not a clone.. but monsters that have different names

    these monsters cannot be attacked by players..

    these monsters only attacks other monsters

    these monsters will not attack the same AI monsters

    so the scenario is this imagine you're going go ice dun01 and youll see a thief or assassin monsters that attacks siroma and other monsters..

    so basically a fake character

     

  17. yes  i did edit it one by one but all in one time.. so many bugs and errors..  i was just hoping maybe.. just maybe. there's someone out there that already did what im trying to do.. with pre-renewal environment with renewal equipments , quests and monsters that are stabled, modified to fit onto a pre-renewal 99/70 server .. but i guess even if someone already did this.. i doubt he'd share it to us. but again thankyou so mich for replying to a novice like me.. im new on hosting a private server so yeah i need all the support rathena can give

  18. 3 Teams

    team A B C

    idk wat map .. but if its ok.. choose me an appropriate map for this 

    every team have emperiums

    on event start

     emperium wars has begun go prontera to register

    random team., no limit upon entering(but if a player leaves.. he cannot enter again)

    mechanics if a player breaks an emperium annouce player has killed team (a b or c)'s emperium

    and then warp all again in thier respective teams 

    45mins to end event

    the team with the highest emperium break will win

    and will get a reward

    onclock every 2 hours

     

    thankyou again..

    and im sorry for multi posting

     

  19. Monster Hunt

    ifgmlvl 99 you can set the monster,how many,and rewards

    on auto event

     kill 100 monsters random monster

     ice titan,braidium golem,(for monster reference)

    upon completion announce getcharname has killed (monster that was randomly summoned) and won 1st prize !

    1st prize

    2nd prize

    3rd prize

    onclock every 1 hour

     

    thankyou again innadvance

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