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Posts posted by n0tttt
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Nice.
To anyone else who wants to implement it, I had a mistake; it's skill.c, not battle.c- 1
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I did a mix with previous changes. It's not a good code, but it works.
http://pastebin.com/raw/7MTcs3c2- 3
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Can you test this? http://pastebin.com/raw/1dLQBxcM
Took the .@nb part from here:Credits to her.
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I made this function a long time ago.
// callfunc "party_randomattach",party,required map to be in; function script party_randomattach { .@party = getarg(0,getcharid(1)); .@map$ = getarg(1,""); if(.@party){ getpartymember(.@party,1,.@party_cid); getpartymember(.@party,2,.@party_aid); .@n = $@partymembercount; for(;.@i<.@n;.@i++){ if(isloggedin(.@party_aid[.@i],.@party_cid[.@i])){ attachrid(.@party_aid[.@i]); if(.@map$!=""&&.@map$!=strcharinfo(3)) deletearray(.@party_aid[.@i],1); }else deletearray(.@party_aid[.@i],1); } attachrid(.@party_aid[rand(getarraysize(.@party_aid))]); } return; } // callfunc "party_randomattach",.@party_id,"payon"; getitem 512,5; // callfunc "party_randomattach",getcharid(1),strcharinfo(3); getitem 513,5; // callfunc "party_randomattach"; getitem 512,5;
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This is what happens when I try to use GrfCL -help
Does anybody else have this same issue? -
Really weird. The first change would have work, the second one is a bit more extreme. Did you recompile? Sorry if that's sound like asking you a novice question, but I don't really know what else happens then.
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Does your map console shows up a MAX_EVENTQUEUE warning? Or else, make sure you have loaded the script right. Try to put it inside another working script and tell me what happens.
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Is this what you're looking for?
http://pastebin.com/raw/6tWpCZdb- 2
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battle.c
Change:
if (skill_id == PA_PRESSURE || skill_id == HW_GRAVITATION)
return damage; //These skills bypass everything else.To:
if (skill_id == PA_PRESSURE || skill_id == HW_GRAVITATION || skill_id == PA_SACRIFICE)
return damage; //These skills bypass everything else. -
Check this line:
setarray .Shops$[1],"Headgears","Weapons","Other";
Be sure it has, at least, 2 entries. -
Did you change the script name?
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Is it a modified version of Euphy's quest shop or the original?
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use TiMz script and change the item to
20580,Spirit_of_Hunter,Spirit of Hunter,2,2,,10,,,,,0x00000800,7,2,,,,,,{ skilleffect "SL_HUNTER",0; sc_start4 SC_SPIRIT,350000,5,460,0,0; doevent "sample_soullink_hp::OnPCStatCalcEvent";},{},{}
Why is input not showing up in this context?
in Scripting Support
Posted
I tried your script this way:
and couldn't reproduce. It worked right.
This test was made with the latest git commit. What version are you using?
A weird issue indeed.