-
Posts
206 -
Joined
-
Last visited
-
Days Won
3
Content Type
Profiles
Forums
Downloads
Jobs Available
Server Database
Third-Party Services
Top Guides
Store
Crowdfunding
Posts posted by x13th
-
-
Hi, i have this problem. Whenever my players finish the quest. any quest, instead of having experience, they lost all the experience. ex: If i got 85% Experience and do the Quest. Whenever i finish the quest instead of getting 1 Level up, i lose my 85% experience.
SVN: r17235
Same problem with me.
-
Thanks! Working now
-
try this
change this
if( sd->state.monster_ignore && flag&BCT_ENEMY )
toif( sd->state.monster_ignore && target->type == BL_PC )
Not working
-
Is it possible to create an instance with just one player only? No party or anything. Just one player.
-
help :/
-
-
Can someone edit the code of @monsterignore/@battleignore? Instead of ignoring ALL attack, it will ONLY ignore the attack of players. meaning mob can attack the player even if he/she use the command monsterignore / battleignore.
struct map_session_data *sd; if( t_bl == s_bl ) break; sd = BL_CAST(BL_PC, t_bl); if( sd->state.monster_ignore && flag&BCT_ENEMY ) return 0; // Global inminuty only to Attacks if( sd->status.karma && s_bl->type == BL_PC && ((TBL_PC*)s_bl)->status.karma ) state |= BCT_ENEMY; // Characters with bad karma may fight amongst them
-
Awesome *.*
-
because your account is not yet save in your db unless you log out or wait for a minute.
-
You need SQL statement.
prontera,157,95,4 script ahue 602,{ query_sql ("SELECT SUM(nameid) FROM `auction` WHERE `nameid` = '569'", @auction); query_sql ("SELECT SUM(amount) FROM `inventory` WHERE `nameid` = '569'", @inventory); query_sql ("SELECT SUM(amount) FROM `storage` WHERE `nameid` = '569'", @storage); query_sql ("SELECT SUM(amount) FROM `cart_inventory` WHERE `nameid` = '569'", @cartinventory); query_sql ("SELECT SUM(amount) FROM `mail` WHERE `nameid` = '569'", @mail); set sum, @inventory + @storage + @cartinventory + @mail + @auction; mes sum; close; }
-
So in rAthena we already have this groupid feature wherein we can put players into different groups maybe depending on their subscription or their contribution. Let's say we have these groups:
VIP/Donator - People who've donated to the server.Contributors - People who've contributed to the server like when they do graphics or have made a script or simply made a good suggestion / bug find.Helpers - They're not classified as GMs but regular players who wholeheartedly help newbies in-game with their guides, leveling support or assitance, etc.And I want all these groups to be recognized by everyone through giving them different player name colors.
So the idea is like the GM's yellow name in-game. When they do chats, they're displayed in yellow font color and their name when hovered in-game is in yellow.
I want these to be applied in different groups as well. I'm not sure if this is the right section to seek help (could be a client/source-related edit orsomething)
Thanks in advance.
PS: I already saw an old server who did it, and they're using eAthena. I think it could also be implemented here in rAthena since it's much much more flexible.
-
Sorry for bumping this ancient thread... But how did you solved this? Can you share it?
-
version 2.0 i still need to clean it up :3
- 1
-
Thanks everyone :3
-
My first thor patcher design :3 its kinda dirty.... so, feel free to rate and comment.
version 2.0
-
Solved. Client problem
-
You're doing it wrong. What's that ip 121.xx.xxx.xx? Is that your host's IP or your IP?
If you're gonna make an offline server:
(Those bright red-colored font are the corrections from your post)
map server:
// Character Server IP
// The map server connects to the character server using this IP address.
// NOTE: This is useful when you are running behind a firewall or are on
// a machine with multiple interfaces.
char_ip: 192.168.11.12
// The map server listens on the interface with this IP address.
// NOTE: This allows you to run multiple servers on multiple interfaces
// while using the same ports for each server.
//bind_ip: 127.0.0.1
// Character Server Port
char_port: 6121
// Map Server IP
// The IP address which clients will use to connect.
// Set this to what your server's public IP address is.
map_ip: 192.168.11.12
// Map Server Port
map_port: 5121
char_server:
// Login Server IP
// The character server connects to the login server using this IP address.
// NOTE: This is useful when you are running behind a firewall or are on
// a machine with multiple interfaces.
login_ip: 192.168.11.12
// The character server listens on the interface with this IP address.
// NOTE: This allows you to run multiple servers on multiple interfaces
// while using the same ports for each server.
//bind_ip: 127.0.0.1
// Login Server Port
login_port: 6900
// Character Server IP
// The IP address which clients will use to connect.
// Set this to what your server's public IP address is.
char_ip: 192.168.11.12
subnet:
subnet: 255.255.255.0:192.168.11.12:192.168.11.12
subnet: 255.255.255.0:121.xx.xxx.xx:121.xx.xxx.xx << Remove this line
clientinfo.xml
<address>192.168.11.12</address>
<port>6900</port>
<version>30</version>
<langtype>0</langtype>
Everything is correct. I forgot about DMZ -_-'
-
I can't connect to my server. I follow this guide: http://portforward.com/english/routers/port_forwarding/Buffalo/WCR-GN/Ragnarok_Online_Server.htmHere's my config.map_server// Character Server IP // The map server connects to the character server using this IP address. // NOTE: This is useful when you are running behind a firewall or are on // a machine with multiple interfaces. char_ip: 192.168.11.12 // The map server listens on the interface with this IP address. // NOTE: This allows you to run multiple servers on multiple interfaces // while using the same ports for each server. //bind_ip: 127.0.0.1 // Character Server Port char_port: 6121 // Map Server IP // The IP address which clients will use to connect. // Set this to what your server's public IP address is. map_ip: 121.xx.xxx.xx // Map Server Port map_port: 5121
char_server// Login Server IP // The character server connects to the login server using this IP address. // NOTE: This is useful when you are running behind a firewall or are on // a machine with multiple interfaces. login_ip: 192.168.11.12 // The character server listens on the interface with this IP address. // NOTE: This allows you to run multiple servers on multiple interfaces // while using the same ports for each server. //bind_ip: 127.0.0.1 // Login Server Port login_port: 6900 // Character Server IP // The IP address which clients will use to connect. // Set this to what your server's public IP address is. char_ip: 121.xx.xxx.xx
subnetsubnet: 255.255.255.0:192.168.11.12:192.168.11.12 subnet: 255.255.255.0:121.xx.xxx.xx:121.xx.xxx.xx
clientinfo.xml<address>121.xx.xxx.xx</address> <port>6900</port> <version>30</version> <langtype>0</langtype>
EDIT: Everything is correct. I forgot about DMZ -_-'
-
I have a problem. The Status Icon doesnt show but when I use 2013 client it works.SS ( Look at the right side ):EDIT: NEVERMIND.
-
The answer is here:
http://rathena.org/board/topic/83750-2013-ragexe-support-main-topic/#entry204984
delete the
- navi_linkdistance_krpri.lub
- navi_linkdistance_krsak.lub
- navi_npcdistance_krpri.lua
- navi_npcdistance_krsak.lua
files in luafiles514 folder
And have you check the diff patch disable ragexe filename check
-
Nothing. Just made something using KeyWorld chargen
You can view your character equip items (like Alt + Q) through control panel :3
-
I finish it
-
Cool. Using your release I made this: ( and now working with equip items )
-
help pleaseeee
The walking dead
in Source Support
Posted
Hi everyone. I'm experiencing this king of bug: READ
I'm currently using r17415.