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Everything posted by President
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After i'm compiling battle.c i don't accept report about error..but after that, i start up my map-server_sql and i'm looking this error .. anyone can help me?
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ask about shadow chaser skill "FEINT BOMB"
President replied to President's question in Source Support
where i must compile it? it means how to compile it? sorry I'm Newbie.. -
ask about shadow chaser skill "FEINT BOMB"
President replied to President's question in Source Support
i just test it.. but after i reboot my server , i doesn't effect on my feint bomb..the bomb still same with the last. any suggestion? -
ask about shadow chaser skill "FEINT BOMB"
President replied to President's question in Source Support
case SC_FEINTBOMB: skillratio += 4000 + 4000 * skill_lv + sstatus->str + sstatus->dex; //orginal :skillratio += 100 + 100 * skill_lv; break; i change but, it doesn't effect ... any suggestion? -
ask about shadow chaser skill "FEINT BOMB"
President replied to President's question in Source Support
where i found that script? -
ask about shadow chaser skill "FEINT BOMB"
President replied to President's question in Source Support
ic ic ok thank you sir... -
Problem : Feint Bomb in KRO looking for stats DEX on player. but i want in my private server Feint Bomb Looking For STR too.. where i must edit the script?
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ok guy's thanks for all information
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Problem : in my pvp room player can't use Butterfly wing --> how i can disable Butterfly wing on PVP Room...?
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the weapon look's like that... if no one help me...can i get sprite ice pick(Hause auger) for male/female ...THanks For Your Responds guys
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my PvP Ladder Created by Annieruru Can't count Dead Score Help...
President posted a question in Script Requests
//===== eAthena Script ======================================= //= eAthena PVP-Ladder //===== By: ================================================== //= Terces //===== Current Version: ===================================== //= 1.7.2 //===== Compatible With: ===================================== //= Any Athena Version that has "for" implemented //===== Credits: ============================================= //= The whole eAthena Board and the eAthena Chat //===== Notes: =============================================== //= Note 1: //= Experience gain works like this formula: //= ($@LadderLength-(<new position>-1))*$@LadderExp //= so if someone gets the first place he'll get //= $@LadderLength*$@LadderExp experience points. //============================================================ //= Fixxed by Dante //= V1.7.2 //= Hosted by Dant3 aka Dante //= HAFE FUN! READ THE TOPIC! IT DONT WORKS MAYBE ON OLDER REV //= LAST UPDATE: 12th,February.2008 // Main Script - Terces (Main Thanks to Terces ) // V1.7.0 - Dant3 // v1.7.1 - AnnieRuRu // v1.7.2 - Dant3 // v1.7.3 - Dant3 // THIS SCRIPT WORKS ONLY ON THE NEW EATHENA REVISIONS! ENJOY! - script PVPLADDEROPTIONS -1,{ end; OnInit: // 0 = Disabled (NO) // 1 = Enable (YES) set $@languageselect, 0; //Enable/Disable language selection [English/German] (Default: 1) set $@LadderAnnounce, 0; //Enable/Disable the announcement when a char reaches a new position in the ladder (Default: 1) set $@LadderLength, 30; //Set the length of the Ladder [!Not higher than 128!] (Default: 30) set $@LadderSteps, 10; //Set the views per page (Default: 10)set $@LadderExpGain, 1; //Enable/Disable experience gain when reaching a new position in the ladder (*Note1) set $@LadderExp, 50; //Set Experience gain value (*Note1) set $@LadderZenyGain, 1; //Enable/Disable zeny gain when reaching a new position in the ladder set $@LadderZeny, 50; //Set Zeny gain value set $@LadderChatRoom, 1; //Enable/Disable an Chat Room over the NPC with the message "PvP Ladder" (Users can not enter the Chat room) set $@LadderAskLogin, 1; //Enable/Disable that the NPC asks about the Broadcast when a Player logins / or with the Npc Chat (0 = Login Ask , 1 = Npc Chat) Related: 0 set $@LadderGM, 60; //All GM LVL UNDER this value will show on the PvP Ladder (Over GM LVL: Not shown on Ladder | under GM LVL: Shown on Ladder) set $@LadderGMMenu, 99; //GM LVL that need for entering GM Menu } - script PVPLADDER -1,{ OnPCKillEvent: if ( getgmlevel() >= $@LadderGM ) end; if (terces_PVP_resets != $terces_PVP_resets) { dispbottom "Please relog your character, in order to get the correct kills for you in the PVP ladder."; dispbottom "Because a GM just reset the ladder."; end; } if ( killedrid == getcharid(3) ) { set PVPDeaths, PVPDeaths +1; set #PVPDeathsAccount, #PVPDeathsAccount +1; set @PVPDeathstoday, @PVPDeathstoday +1; end; } set $@PVPcounter,$@PVPcounter+1; set getd("$@PVPKill"+$@PVPcounter),getcharid(3); //getd to avoid errors when more than 1 people kill someone attachrid(killedrid); set PVPDeaths,PVPDeaths+1; set @PVPDeathstoday,@PVPDeathstoday+1; set #PVPDeathsAccount,#PVPDeathsAccount+1; set getd("$@PVPkilledplayer"+$@PVPcounter+"$"), strcharinfo(0); //again, getd to avoid possible glitches detachrid; attachrid(getd("$@PVPKill"+$@PVPcounter)); CountKills: set PVPKills,PVPKills+1; set @PVPKillstoday,@PVPKillstoday+1; set #PVPKillsAccount,#PVPKillsAccount+1; setarray @playerstats[0],@PVPKillstoday,@PVPDeathstoday,PVPKills,PVPDeaths,#PVPKillsAccount,#PVPDeathsAccount; l_ladder: set @considerdeath,0; for (set @PosinLadder, 0; @PosinLadder < $@LadderLength; set @PosinLadder, @PosinLadder + 1){ if (PVPKills >= $terces_PVP_kills[@PosinLadder]){ //Player deserves to be in the ladder //Check if Death plays a role on the position if ((PVPKills == $terces_PVP_kills[@PosinLadder]) && (PVPDeaths > $terces_PVP_deaths[@PosinLadder])) set @considerdeath,1; //Consider Deaths //Check if the player only topped his own scores if ($terces_PVP_names$[@PosinLadder] == strcharinfo(0)){ set $terces_PVP_kills[@PosinLadder],PVPKills; set $terces_PVP_deaths[@PosinLadder],PVPDeaths; end; } //Moves all characters in the Ladder for (set @beginmoving, $@LadderLength; @beginmoving >= (@PosinLadder+@considerdeath); set @beginmoving, @beginmoving - 1){ if ($terces_PVP_names$[@beginmoving] == strcharinfo(0)){ //If the player already is in the Ladder it only has to move players between characters new position and characters old position callsub L_LadderMove,0; end; } else if (@beginmoving == (@PosinLadder+@considerdeath)){ //Player is not in the Ladder and therefor it has to move all players from characters new position downwards callsub L_LadderMove,1; end; } } end; } } L_LadderMove: if (getarg(0) == 0) set @length,@beginmoving; if (getarg(0) == 1) set @length,$@LadderLength; for (set @movecycle, @length; @movecycle > (@PosinLadder+@considerdeath); set @movecycle, @movecycle - 1){ set $terces_PVP_names$[@movecycle],$terces_PVP_names$[(@movecycle-1)]; set $terces_PVP_kills[@movecycle],$terces_PVP_kills[(@movecycle-1)]; set $terces_PVP_deaths[@movecycle],$terces_PVP_deaths[(@movecycle-1)]; set $terces_PVP_times[@movecycle],$terces_PVP_times[(@movecycle-1)]; } //sets the character's stats in the new position set $terces_PVP_names$[(@PosinLadder+@considerdeath)],strcharinfo(0); set $terces_PVP_kills[(@PosinLadder+@considerdeath)],PVPKills; set $terces_PVP_deaths[(@PosinLadder+@considerdeath)],PVPDeaths; set $terces_PVP_times[(@PosinLadder+@considerdeath)],gettimetick(2); //Experience Gain if ($@LadderExpGain == 1){ set BaseExp,BaseExp+(($@LadderLength-((@PosinLadder+@considerdeath)-1))*$@LadderExp); dispbottom "You have just been rewarded with "+(($@LadderLength-((@PosinLadder+@considerdeath)-1))*$@LadderExp)+" base experience points"; } //Zeny Gain if ($@LadderZenyGain == 1){ set Zeny,Zeny+(($@LadderLength-((@PosinLadder+@considerdeath)-1))*$@LadderZeny); dispbottom "You have just been rewarded with "+(($@LadderLength-((@PosinLadder+@considerdeath)-1))*$@LadderZeny)+" Zeny"; } //Announcement (Setting for Char) if (pvpbroadcast == 2){ announce strcharinfo(0)+" just claimed the "+((@PosinLadder+@considerdeath)+1)+". Position in the Top "+$@LadderLength+" after killing "+getd("$@PVPkilledplayer"+$@PVPcounter+"$")+".",16; } //Announcement (Setting for Account) if (#pvpbroadcast == 2){ announce strcharinfo(0)+" just claimed the "+((@PosinLadder+@considerdeath)+1)+". Position in the Top "+$@LadderLength+" after killing "+getd("$@PVPkilledplayer"+$@PVPcounter+"$")+".",16; } end; OnPCLoginEvent: if (terces_PVP_resets != $terces_PVP_resets){ set PVPDeaths,0; set @PVPDeathstoday,0; set #PVPDeathsAccount,0; set PVPKills,0; set @PVPKillstoday,0; set #PVPKillsAccount,0; set terces_PVP_resets,$terces_PVP_resets; } if ($@LadderAskLogin == 0){ if (#pvpbroadcast == 2) goto L_ignore; if (pvpbroadcast == 2) goto L_ignore; if (#pvpbroadcast == 1) goto L_ignore; if (pvpbroadcast == 1) goto L_ignore; if (pvpbroadcast == 0) mes "Hi, "+strcharinfo(0)+""; mes "Me is the PvP Top Management!"; mes "Let me ask you one Question and i will let you play!"; menu "Later please",L_close,"Okay, fine",L_fine; L_fine: next; mes "Well, do you want read Broadcast Messages when a Player reach a new position on the PvP Ranglist?"; menu "Yeah, why not",L_accept,"No, thanks",L_accept_2,"Wtf is Broadcast?",L_broadcast; L_accept: next; mes "Yay, thank you! "; mes "Will this Setting work on all your Chars on this account or only this char?"; menu "Account",L_account,"Only this char",L_char; L_account: set #pvpbroadcast,2; next; mes "Okay, "+strcharinfo(0)+""; mes "Thank you for your time and have fun!"; close; L_char: set pvpbroadcast,2; next; mes "Okay, "+strcharinfo(0)+""; mes "Thank you for your time and have fun!"; goto access_eng; close; L_accept_2: next; mes "Yay, thank you! "; mes "Will this Setting work on all your Chars on this account or only this char?"; menu "Account",L_account_2,"Only this char",L_char_2; L_close: close; L_account_2: set #pvpbroadcast,1; next; mes "Okay, "+strcharinfo(0)+""; mes "Thank you for your time and have fun!"; close; L_char_2: set pvpbroadcast,1; next; mes "Okay, "+strcharinfo(0)+""; mes "Thank you for your time and have fun!"; goto access_eng; close; L_broadcast: mes "Broadcasts are this yellow messages from the GMs"; goto L_fine; } } prontera.gat,147,171,6 script PvP Ladder 750,{ if ($@LadderChatRoom == 1) { waitingroom "PvP Top "+$@LadderLength+"",0; // Look on the configuration! } set @name$,"[PvP-Ladder]"; //Colour of: Position Name Kills Deaths Time setarray @colour$[0], "^996600", "^006699", "^00AA00", "^FF0000", "^EE8800"; if ($@LadderAskLogin == 1){ if (#pvpbroadcast == 2) goto access_eng; if (pvpbroadcast == 2) goto access_eng; if (#pvpbroadcast == 1) goto access_eng; if (pvpbroadcast == 1) goto access_eng; if (pvpbroadcast == 0) mes "Hi, "+strcharinfo(0)+""; mes "Me is the PvP Top Management!"; mes "Let me ask you one Question and i will let you play!"; menu "Later please",L_close,"Okay, fine",L_fine; L_fine: next; mes "Well, do you want read Broadcast Messages when a Player reach a new position on the PvP Ranglist?"; menu "Yeah, why not",L_accept,"No, thanks",L_accept_2,"Wtf is Broadcast?",L_broadcast; L_accept: next; mes "Yay, thank you! "; mes "Will this Setting work on all your Chars on this account or only this char?"; menu "Account",L_account,"Only this char",L_char; L_account: set #pvpbroadcast,2; next; mes "Okay, "+strcharinfo(0)+""; mes "Thank you for your time and have fun!"; close; L_char: set pvpbroadcast,2; next; mes "Okay, "+strcharinfo(0)+""; mes "Thank you for your time and have fun!"; goto access_eng; close; L_accept_2: next; mes "Yay, thank you! "; mes "Will this Setting work on all your Chars on this account or only this char?"; menu "Account",L_account_2,"Only this char",L_char_2; L_close: close; L_account_2: set #pvpbroadcast,1; next; mes "Okay, "+strcharinfo(0)+""; mes "Thank you for your time and have fun!"; close; L_char_2: set pvpbroadcast,1; next; mes "Okay, "+strcharinfo(0)+""; mes "Thank you for your time and have fun!"; goto access_eng; close; L_broadcast: mes "Broadcasts are this yellow messages from the GMs"; goto L_fine; } access_eng: mes @name$; mes "Hello "+strcharinfo(0)+"..."; mes "If you want to I can show you your PVP stats."; next; M_selection_eng: if ( getgmlevel () < $@LadderGMMenu ) menu "Show me the PVP Ladder",M_Ladder_eng,"PvP stats since my login",M_seitLogin_eng,"PvP stats of this Char",M_dieserChar_eng,"Stats of the whole account",M_vomAccount_eng,"Cancel",M_abbrechen_eng; else menu "[GM MENU]",GMMenu,"[uSER MENU]",UserMenu; UserMenu: menu "Show me the PVP Ladder",M_Ladder_eng,"PvP stats since my login",M_seitLogin_eng,"PvP stats of this Char",M_dieserChar_eng,"Stats of the whole account",M_vomAccount_eng,"Cancel",M_abbrechen_eng; GMMenu: mes "PVP Ladder Script"; mes "Version: 1.7.3"; mes "Status of functions: "; mes "Reset Ladder: No Bugs"; mes "Delete Char on the ladder: BETA [Not working perfect]"; menu "Reset Ladder",L_reset,"Delete a Char on the Ladder",L_del_char,"Cancel",M_abbrechen_eng; M_Ladder_eng: mes "Alright...I'll show you the Top "+ $@LadderLength +" with "+$@LadderSteps+" entries per page."; mes "It'll be viewed like this:"; mes @colour$[0]+"Place^000000: "+@colour$[1]+"<name>^000000 :"+@colour$[2]+"<kills>^000000:"+@colour$[3]+"<deaths>^000000 "+@colour$[4]+"<time>"; next; callsub L_Ladder; goto M_selection_eng; M_seitLogin_eng: mes @name$; mes "Your stats since your login:"; mes @PVPKillstoday+"/"+@PVPDeathstoday+"(Kills/Deaths)"; next; goto M_selection_eng; M_dieserChar_eng: mes @name$; mes "Your stats of this Char:"; mes PVPKills+"/"+PVPDeaths+"(Kills/Deaths)"; next; goto M_selection_eng; M_vomAccount_eng: mes @name$; mes "Your stats of the whole account:"; mes #PVPKillsAccount+"/"+#PVPDeathsAccount+"(Kills/Deaths)"; next; goto M_selection_eng; M_abbrechen_eng: mes @name$; mes "OK. You can come back to me and see your stats whenever you want."; close; L_del_char: if (getgmlevel() < 99) end; mes "Do you want to delete a char on the Ladder?"; if (select ("Yes","No") == 2) goto L_end; next; mes "Please give me the Ladder Position of the Char"; input $@CharLadderInput; set $@CharLadder, $@CharLadderInput; deletearray @PosinLadder, $@CharLadderInput; next; mes "THIS IS ONLY BETA"; mes "When this step has not worked PLEASE wait until the next Update for this script"; mes "Please don't request support when this step has not worked"; close; L_reset: if (getgmlevel() < 99) end; mes "Do you want to reset the ladder?"; if (select ("Yes","No") == 2) goto L_end; mes "Are you really really sure you want to reset it?"; menu "Yes, ffs!!",-,"No",L_end; deletearray $terces_PVP_kills,128; deletearray $terces_PVP_deaths,128; deletearray $terces_PVP_names$,128; deletearray $terces_PVP_times,128; set $terces_PVP_resets,$terces_PVP_resets +1; L_end: mes "Okay...cya"; close; L_Ladder: for (set @y,0; @y < $@LadderLength; set @y,@y+$@LadderSteps){ for (set @x,@y; (@x < (@y+$@LadderSteps)) && (@x < ($@LadderLength)); set @x,@x+1){ if ($terces_PVP_names$[@x] != ""){ mes @colour$[0]+(@x+1)+"^000000: "+@colour$[1]+$terces_PVP_names$[@x]+"^000000 "+@colour$[2]+$terces_PVP_kills[@x]+"^000000:"+@colour$[3]+$terces_PVP_deaths[@x]+"^000000 ~ "+@colour$[4]+callfunc ("Gettime",$terces_PVP_times[@x])+"^000000"; } else { mes "^DD0000"+(@x+1)+": ^006699None^000000 "; } } next; } return; } function script Gettime { if (getarg(0)==0) return; set @difftimedays,(gettimetick(2) - getarg(0)); set @difftimehours,@difftimedays%86400; set @difftimeminutes,@difftimehours%3600; set @difftimeseconds,@difftimeminutes%60; set @days,@difftimedays/86400; set @hours,@difftimehours/3600; set @minutes,@difftimeminutes/60; set @seconds,@difftimeseconds; set @result$,""; if(@days != 0) set @result$,@result$+@days+"d "; if(@hours != 0) set @result$,@result$+@hours+"h "; if(@minutes != 0) set @result$,@result$+@minutes+"m "; if(@seconds != 0) set @result$,@result$+@seconds+"s"; return (@result$); } anyone help me to fix it please, cause the dead score doesn't update if player die...thank's -
I Have a Problem...Guillotine Cross Left Hand Malfunction
President replied to President's question in General Support
i know but i wanna ask maybe someone can help me to explain that...is that impact from KRO or something wrong with my kro...T_T -
I Have a Problem...Guillotine Cross Left Hand Malfunction
President posted a question in General Support
check my picture : first Cross Impact without Weapon = 1475 For Now I use Weapon on right hand Use (2 Hydra, 2 Skeleton Worker) = 2984 if i move the weapon to the left hand Use (2 Hydra, 2 Skeleton Worker) : 1516 (LOL --> the Damage looks same without weapon) is that impact from new KRO? Please help me to fix it...T_T -
Dynamic Shop --> Please Help me to find the error code T_T
President replied to President's question in Script Requests
shop call at quiz_02,307,251,4 but the method call at OnInit: npcshopitem "President_shop",0,0; set .BuildQuest,1; set .i,1; i try to type @reloadscript.. my npc spawn at the position but, after i choose an item, the required item can't be shown to me...i still confuse about that FINNALY i know my problem hahahahaha.... if i create 10 item in my npc..the npc can show what i required but, i create 20++ item in one npc...my npc can't work Normally thanks all... -
Dynamic Shop --> Please Help me to find the error code T_T
President posted a question in Script Requests
- shop President_shop -1,501:50 quiz_02,307,251,4 script President 965,{ set @i,0; mes "[ President ]"; mes "Which item do you wish to obtain?"; mes "Select only one."; callshop "President_shop",1; npcshopattach "President_shop"; end; OnBuyItem: if(.BuildQuest) { for(set .e,0; !compare(getarg(.e+1),"Zeny"); set .e,.e+2) {} npcshopadditem "President_shop",getarg(.e+2),getarg(.e)*compare(getarg(.e+1),"SZeny"); setarray .Shop[.i],getarg(.e+2); set .i,.i+1; goto Quest_Setup; } if(.Shop[@i]!=@bought_nameid) for(set @i,1; 1; set @i,@i+1) if(.Shop[@i]==@bought_nameid) { set .i,@i; callsub Quest_Setup; } for(set @i,1; !@e; set @i,@i+1) if(.Shop[@i]==@bought_nameid) { set @e,1; set .i,@i; callsub Quest_Setup; } mes "[ President ]"; mes "I require the following:"; for(set @i,0; !compare(getarg(@i+1),"Zeny"); set @i,@i+2) mes "^FF0000" + ((countitem(getarg(@i))>=getarg(@i+1))? "^00FF00":"") + "" + getarg(@i+1) + " " + getitemname(getarg(@i)) + " [" + countitem(getarg(@i)) + "/" + getarg(@i+1) + "]"; if(getarg(@i)) mes "^FF0000" + ((Zeny>=getarg(@i))? "^00FF00":"") + "" + getarg(@i) + " Zeny"; mes "^000000In exchange, I will give you:^0000FF"; for(set @i,@i+2; getarg(@i+1,0); set @i,@i+2) mes getarg(@i+1) + " " + getitemname(getarg(@i)); switch(select("Exchange:" + (((((getiteminfo(@bought_nameid,5) & 1) || (getiteminfo(@bought_nameid,5) & 256) || (getiteminfo(@bought_nameid,5) & 512)) && @equip==0))? "Preview Item":"") + ":No thanks")) { case 1: for(set @i,0; !compare(getarg(@i+1),"Zeny"); set @i,@i+2) if(countitem(getarg(@i)) < getarg(@i+1)) { next; mes "You have " + countitem(getarg(@i)) + " " + getitemname(getarg(@i)) + ", while I require " + getarg(@i+1) + "."; mes "Please obtain ^FF0000" + (getarg(@i+1)-countitem(getarg(@i))) + " more " + getitemname(getarg(@i)) + "^000000."; close; } if(Zeny < getarg(@i)) { next; mes "You do not have enough Zeny."; mes "Please obtain ^FF0000" + (getarg(@i)-Zeny) + " more Zeny^000000."; close; } for(set @i,0; !compare(getarg(@i+1),"Zeny"); set @i,@i+2) delitem getarg(@i),getarg(@i+1); set Zeny,Zeny-getarg(@i); for(set @i,@i+2; getarg(@i+1,0); set @i,@i+2) getitem getarg(@i),getarg(@i+1); if (compare(getarg(@i,0),"announce")) announce strcharinfo(0) + " has just obtained " + getitemname(@bought_nameid) + "!",bc_all; close; case 2: set @bottomview, getlook(3); set @topview, getlook(4); set @midview, getlook(5); addtimer 1000, strnpcinfo(3)+"::On_Leave"; set @equip,getiteminfo(@bought_nameid, 5); set @view, getiteminfo(@bought_nameid, 11); if(@equip != -1 && @view > 0) { if(@equip & 1) atcommand "@changelook 3 " + @view; if(@equip & 256) atcommand "@changelook 1 " + @view; if(@equip & 512) atcommand "@changelook 2 " + @view; } next; goto OnBuyItem; case 3: close; } On_Leave: atcommand "@changelook 1 " + @topview; atcommand "@changelook 2 " + @midview; atcommand "@changelook 3 " + @bottomview; set @equip,0; set @view,0; set @topview,0; set @midview,0; set @bottomview,0; end; OnInit: npcshopitem "President_shop",0,0; set .BuildQuest,1; set .i,1; Quest_Setup: switch(.i) { default: set .BuildQuest,0; set .e,0; set .i,0; end; case 1: callsub OnBuyItem,5083,1,2244,5,5091,2,975,10,976,10,7166,350,0,"SZeny",5382,1,"announce"; case 2: callsub OnBuyItem,7441,600,978,20,916,1000,7226,20,4031,10,0,"SZeny",5405,1,"announce"; case 3: callsub OnBuyItem,2214,2,5045,1,975,1,7038,400,949,1000,7213,500,0,"SZeny",5378,1,"announce"; case 4: callsub OnBuyItem,5016,1,7108,30,7437,2,983,10,0,"SZeny",5184,1,"announce"; case 5: callsub OnBuyItem,1039,1000,7023,1000,0,"SZeny",5254,1,"announce"; case 6: callsub OnBuyItem,5048,4,5012,1,7169,100,0,"SZeny",5364,1,"announce"; case 7: callsub OnBuyItem,5172,1,7301,666,979,20,980,10,982,5,0,"SZeny",5383,1,"announce"; case 8: callsub OnBuyItem,982,10,1059,1000,7038,100,0,"SZeny",5322,1,"announce"; case 9: callsub OnBuyItem,2254,1,7038,777,7063,500,0,"SZeny",5324,1,"announce"; case 10: callsub OnBuyItem,949,1500,7063,500,6020,50,4006,10,982,10,0,"SZeny",5527,1,"announce"; case 11: callsub OnBuyItem,7031,999,574,500,4074,10,7480,10,0,"SZeny",5365,1,"announce"; case 12: callsub OnBuyItem,5057,1,5118,1,12211,500,2215,30,0,"SZeny",5387,1,"announce"; case 13: callsub OnBuyItem,10016,10,5052,1,2220,1,7754,3,6020,500,7038,300,982,20,0,"SZeny",5468,1,"announce"; case 14: callsub OnBuyItem,5036,1,7192,1000,975,20,0,"SZeny",5458,1,"announce"; case 15: callsub OnBuyItem,741,33,909,456,7126,678,0,"SZeny",5255,1,"announce"; case 16: callsub OnBuyItem,5065,1,1053,300,978,10,6022,60,0,"SZeny",5508,1,"announce"; case 17: callsub OnBuyItem,5035,1,741,200,0,"SZeny",5335,1,"announce"; case 18: callsub OnBuyItem,5045,10,5052,1,7217,500,919,1000,0,"SZeny",5359,1,"announce"; case 19: callsub OnBuyItem,5058,1,703,1000,710,1000,7481,10,0,"SZeny",5289,1,"announce"; case 20: callsub OnBuyItem,5016,1,975,30,4040,300,7063,500,0,"SZeny",5466,1,"announce"; case 21: callsub OnBuyItem,976,20,7024,200,7166,700,0,"SZeny",5277,1,"announce"; case 22: callsub OnBuyItem,753,1000,7011,200,0,"SZeny",5385,1,"announce"; case 23: callsub OnBuyItem,2288,1,7187,1,949,500,982,5,0,"SZeny",5143,1,"announce"; case 24: callsub OnBuyItem,5058,1,2214,1,7063,500,12045,10,0,"SZeny",5198,1,"announce"; case 25: callsub OnBuyItem,5035,1,918,1,908,500,7155,979,20,0,"SZeny",5447,1,"announce"; case 26: callsub OnBuyItem,2253,1,5048,1,5041,1,5077,1,5061,1,0,"SZeny",5103,1,"announce"; case 27: callsub OnBuyItem,5035,1,7063,10,979,30,511,300,0,"SZeny",5352,1,"announce"; case 28: callsub OnBuyItem,4218,1,5076,1,7570,100,0,"SZeny",5133,1,"announce"; case 29: callsub OnBuyItem,7065,1000,720,100,950,300,7038,400,7562,3,978,10,0,"SZeny",5556,1,"announce"; case 30: callsub OnBuyItem,5011,1,7069,1000,7507,500,7352,20,7353,20,7354,20,7355,20,0,"SZeny",5212,1,"announce"; case 31: callsub OnBuyItem,7100,500,7198,500,7194,500,7186,50,0,"SZeny",5511,1,"announce"; case 32: callsub OnBuyItem,2280,1,930,1000,7442,100,7207,300,983,5,0,"SZeny",5579,1,"announce"; case 33: callsub OnBuyItem,5042,1,7095,200,7202,1000,960,1000,14557,5,0,"SZeny",5473,1,"announce"; } } Anyone help me...this script can't show the required item but..the the item can be load in my npc... ex : if i Buy item 5473 (nipper crab hairpin) case 33: callsub OnBuyItem,5042,1,7095,200,7202,1000,960,1000,14557,5,0,"SZeny",5473,1,"announce"; -->NPC Can't show what i must collect to get nipper crab hairpin.. anyone can you help me..T_T last week i make 6 NPC like this ,Success ! but now ,i wanna make one more NPC like that --> my script can't be load T_T please help me.. -
Need Help in PVP (How to Count Player On this PVP Room)
President posted a question in Script Requests
how to create script in my pvp warper like this.. ini this warper they can count how many player in this room... Help me please -
Thanks Eurydice Nice Code For your Lua File aha....got it now..Thanks Shadows..
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what file i must be open?
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where i checked my client date?
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My Problem : ALL Homunculus can't move to attack,but if homunculus at the city is normal condition. i think i must check lua files..but i don't know where's the Ai.lua file put...anyone can help me? (sorry if my English bad.)
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i wanna request to my vending city, like this... I wanna all my player , vending in one line same with Ghostring
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Sorry i wanna ask 1 question : 1. where i found/download texture (if you right click on the item, it will be show image of the item and description. i need the image on description) and sprite of ICE_PICK(@item 1230), thanks for helping me... Sorry if i wrong post in this topic
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Sorry i wanna ask 1 question : 1. where i found/download texture (if you right click on the item, it will be show image of the item and description. i need the image on description) and sprite of ICE_PICK(@item 1230), thanks for helping me... Sorry if i wrong post in this topic
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thanks...it's really help...
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do you have the easier script... so i can understanding clearly x_X in your link i read this script [spoiler=script] - shop quest_shop -1,501:50 prontera,164,168,4, script Mall CP 777,{ set @i,0; mes "[MALL CP]"; mes "Which item do you wish to obtain?"; mes "Select only one."; callshop "quest_shop",1; npcshopattach "quest_shop"; end; OnBuyItem: if(.BuildQuest) { for(set .e,0; !compare(getarg(.e+1),"Zeny"); set .e,.e+2) {} npcshopadditem "quest_shop",getarg(.e+2),0; setarray .Shop[.i],getarg(.e+2); set .i,.i+1; goto Quest_Setup; } if(.Shop[@i]!=@bought_nameid) for(set @i,1; 1; set @i,@i+1) if(.Shop[@i]==@bought_nameid) { set .i,@i; callsub Quest_Setup; } for(set @i,1; !@e; set @i,@i+1) if(.Shop[@i]==@bought_nameid) { set @e,1; set .i,@i; callsub Quest_Setup; } mes "[shop Quest NPC]"; mes "I require the following:"; for(set @i,0; !compare(getarg(@i+1),"Zeny"); set @i,@i+2) mes "^FF0000" + ((countitem(getarg(@i))>=getarg(@i+1))? "^00FF00":"") + "" + getarg(@i+1) + " " + getitemname(getarg(@i)) + " [" + countitem(getarg(@i)) + "/" + getarg(@i+1) + "]"; if(getarg(@i)) mes "^FF0000" + ((Zeny>=getarg(@i))? "^00FF00":"") + "" + getarg(@i) + " Zeny"; mes "^000000In exchange, I will give you:^0000FF"; for(set @i,@i+2; getarg(@i); set @i,@i+2) mes getarg(@i+1) + " " + getitemname(getarg(@i)); switch(select("Exchange:" + (((((getiteminfo(@bought_nameid,5) & 1) || (getiteminfo(@bought_nameid,5) & 256) || (getiteminfo(@bought_nameid,5) & 512)) && @equip==0))? "Preview Item":"") + ":No thanks")) { case 1: for(set @i,0; !compare(getarg(@i+1),"Zeny"); set @i,@i+2) if(countitem(getarg(@i)) < getarg(@i+1)) { next; mes "You have " + countitem(getarg(@i)) + " " + getitemname(getarg(@i)) + ", while I require " + getarg(@i+1) + "."; mes "Please obtain ^FF0000" + (getarg(@i+1)-countitem(getarg(@i))) + " more " + getitemname(getarg(@i)) + "^000000."; close; } if(Zeny<getarg(@i)) { next; mes "You do not have enough Zeny."; mes "Please obtain ^FF0000" + (getarg(@i)-Zeny) + " more Zeny^000000."; close; } for(set @i,0; !compare(getarg(@i+1),"Zeny"); set @i,@i+2) delitem getarg(@i),getarg(@i+1); set Zeny,Zeny-getarg(@i); for(set @i,@i+2; getarg(@i); set @i,@i+2) getitem getarg(@i),getarg(@i+1); close; case 2: set @bottomview, getlook(3); set @topview, getlook(4); set @midview, getlook(5); addtimer 1000, strnpcinfo(3)+"::On_Leave"; set @equip,getiteminfo(@bought_nameid, 5); set @view, getiteminfo(@bought_nameid, 11); if(@equip != -1 && @view > 0) { if(@equip & 1) atcommand "@changelook 3 " + @view; if(@equip & 256) atcommand "@changelook 1 " + @view; if(@equip & 512) atcommand "@changelook 2 " + @view; } next; goto OnBuyItem; case 3: close; } On_Leave: atcommand "@changelook 1 " + @topview; atcommand "@changelook 2 " + @midview; atcommand "@changelook 3 " + @bottomview; set @equip,0; set @view,0; set @topview,0; set @midview,0; set @bottomview,0; end; OnInit: npcshopitem "quest_shop",0,0; set .BuildQuest,1; set .i,1; } Quest_Setup: switch(.i) { default: set .BuildQuest,0; set .e,0; set .i,0; end; case 1: callsub OnBuyItem,50,"SZeny",501,1,"announce"; case 2: callsub OnBuyItem,502,1,0,"SZeny",502,1; case 3: callsub OnBuyItem,502,1,1000,"Zeny",504,1,501,1; case 4: callsub OnBuyItem,923,20,1000,"SZeny",2284,1,501,1,"announce"; } i don't know, where i put my stuff on this shop... which line?? help me please.. T_T