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kidsada

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  1. Find: for (i = 0; i < MAX_MOB_DROP_TOTAL; i++) { if (mob->dropitem[i].nameid == 0 || mob->dropitem[i].rate < 1) continue; std::shared_ptr<item_data> id = item_db.find(mob->dropitem[i].nameid); if (id == nullptr) continue; int droprate = mob_getdroprate( &sd->bl, mob, mob->dropitem[i].rate, drop_modifier ); sprintf(atcmd_output2, " - %s %02.02f%%", item_db.create_item_link( id ).c_str(), (float)droprate / 100); strcat(atcmd_output, atcmd_output2); if (++j % 1 == 0) { clif_displaymessage(fd, atcmd_output); strcpy(atcmd_output, " "); } } if (j == 0) clif_displaymessage(fd, msg_txt(sd,1246)); // This monster has no drops. else if (j % 3 != 0) clif_displaymessage(fd, atcmd_output); // mvp if( mob->get_bosstype() == BOSSTYPE_MVP ){ float mvppercent, mvpremain; sprintf(atcmd_output, msg_txt(sd,1247), mob->mexp); // MVP Bonus EXP:%llu clif_displaymessage(fd, atcmd_output); strcpy(atcmd_output, msg_txt(sd,1248)); // MVP Items: mvpremain = 100.0; //Remaining drop chance for official mvp drop mode j = 0; for (i = 0; i < MAX_MVP_DROP_TOTAL; i++) { if (mob->mvpitem[i].nameid == 0) continue; std::shared_ptr<item_data> id = item_db.find(mob->mvpitem[i].nameid); if (id == nullptr) continue; //Because if there are 3 MVP drops at 50%, the first has a chance of 50%, the second 25% and the third 12.5% mvppercent = (float)mob->mvpitem[i].rate * mvpremain / 10000.0f; if(battle_config.item_drop_mvp_mode == 0) { mvpremain -= mvppercent; } if (mvppercent > 0) { j++; if (j == 1) { sprintf(atcmd_output2, " %s %02.02f%%", item_db.create_item_link( id ).c_str(), mvppercent); } else { sprintf(atcmd_output2, " - %s %02.02f%%", item_db.create_item_link( id ).c_str(), mvppercent); } strcat(atcmd_output, atcmd_output2); } } if (j == 0) clif_displaymessage(fd, msg_txt(sd,1249)); // This monster has no MVP prizes. else clif_displaymessage(fd, atcmd_output); } } return 0; } my Code
  2. I want to modify @mi to look like the picture, can someone give me a solution, thanks. Add + ( 0.01%) separate to add in the pressing part, bubble gum or the part that says various drop
  3. Hello i want to push the trap in GvG plz tell me how to fix it Thank you so much.
  4. Please Help Me Trap Skill Trap damage damage doesn't overlap. For example, I used my Arrow Shower skill to flick a total of 5 Traps in order to lunge at a monster to die in 5 hits, but the result was the damage dealt. Just 1 hit, even though I'm using Arrow Shower skill to eject a total of 5 Traps, should deal 5 damage in one place at the same time.
  5. bowling bash like this, what should I do? SRC ? thank
  6. Ask for advice on how to adjust the skill range BOWLINGBASH 3 * 6. Is it correct? please recommend if you have other ways to change it. I'm newbie. Thank you !! // Splash around target cell, but only cells inside area; we first have to check the area is not negative // KN_BOWLINGBASH 3*6 ช่อง if((max(min_x,tx-3) <= min(max_x,tx+3)) && (max(min_y,ty-0) <= min(max_y,ty+6)) && (map_foreachinallarea(skill_area_sub, bl->m, max(min_x,tx-1), max(min_y,ty-1), min(max_x,tx+1), min(max_y,ty+1), splash_target(src), src, skill_id, skill_lv, tick, flag|BCT_ENEMY, skill_area_sub_count))) { // Recursive call map_foreachinallarea(skill_area_sub, bl->m, max(min_x,tx-1), max(min_y,ty-1), min(max_x,tx+1), min(max_y,ty+1), splash_target(src), src, skill_id, skill_lv, tick, (flag|BCT_ENEMY)+1, skill_castend_damage_id); // Self-collision Find a person to do src as needed cm ib ++!!
  7. Kaite Effect Coats a single target with a spiritual energy that will damage magic incoming calls. However it also increases physical damage taken by 400% https://irowiki.org/wiki/Kaite Thank you !!
  8. edit // agi: 1 point add up Attack speed (ASPD) (~ 0.3%). please. edit // dex: 1 point add up Attack speed (ASPD) (~ 0.1%). please.
  9. edit ASPD check? / agi (About 4 points, add 1 ASPD) other
  10. closed mode // #define RENEWAL_CAST can you Edited // Copyright (c) rAthena Dev Teams - Licensed under GNU GPL // For more information, see LICENCE in the main folder #ifndef _CONFIG_RENEWAL_H_ #define _CONFIG_RENEWAL_H_ //quick option to disable all renewal option, used by ./configure //#define PRERE #ifndef PRERE /** * rAthena configuration file (http://rathena.org) * For detailed guidance on these check http://rathena.org/wiki/SRC/config/ **/ /** * @INFO: This file holds general-purpose renewal settings, for class-specific ones check /src/config/classes folder **/ /// Game renewal server mode /// (disable by commenting the line) /// /// Leave this line to enable renewal specific support such as renewal formulas #define RENEWAL /// Renewal cast time /// (disable by commenting the line) /// /// Leave this line to enable renewal casting time algorithms and enable fixed cast bonuses. /// See also default_fixed_castrate in conf/battle/skill.conf for default fixed cast time (default is 20%). /// Cast time is altered be 2 portion, Variable Cast Time (VCT) and Fixed Cast Time (FCT). /// By default FCT is 20% of VCT (some skills aren't) /// - VCT is decreased by DEX * 2 + INT. /// - FCT is NOT reduced by stats, reduced by equips or buffs. /// Example: /// On a skill whos cast time is 10s, only 8s may be reduced. the other 2s are part of a FCT //#define RENEWAL_CAST /// Renewal drop rate algorithms /// (disable by commenting the line) /// /// Leave this line to enable renewal item drop rate algorithms /// While enabled a special modified based on the difference between the player and monster level is applied /// Based on the http://irowiki.org/wiki/Drop_System#Level_Factor table #define RENEWAL_DROP /// Renewal exp rate algorithms /// (disable by commenting the line) /// /// Leave this line to enable renewal item exp rate algorithms /// While enabled a special modified based on the difference between the player and monster level is applied #define RENEWAL_EXP /// Renewal level modifier on damage /// (disable by commenting the line) /// // Leave this line to enable renewal base level modifier on skill damage (selected skills only) #define RENEWAL_LVDMG /// Renewal ASPD [malufett] /// (disable by commenting the line) /// /// Leave this line to enable renewal ASPD /// - shield penalty is applied /// - AGI has a greater factor in ASPD increase /// - there is a change in how skills/items give ASPD /// - some skill/item ASPD bonuses won't stack //#define RENEWAL_ASPD /// Renewal stat calculations /// (disable by commenting the line) /// /// Leave this line to enable renewal calculation for increasing status/parameter points #define RENEWAL_STAT #endif #endif // _CONFIG_RENEWAL_H_
  11. how could i change the effect of Kaite to can't reflec the magic like meteor storm/ Load of Vermillion/ Strom Gust?
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