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nonmairub

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Posts posted by nonmairub

  1. 3 hours ago, sader1992 said:

    try this

    
    prontera,156,186,4	script	stest	857,{
    
    	setarray .@indices,EQI_ACC_L,EQI_ACC_R,
    		EQI_SHOES,EQI_GARMENT,
    		EQI_HEAD_LOW,EQI_HEAD_MID,
    		EQI_HEAD_TOP,EQI_ARMOR,EQI_HAND_L ,EQI_HAND_R,
    		EQI_COSTUME_HEAD_TOP,EQI_COSTUME_HEAD_MID,
    		EQI_COSTUME_HEAD_LOW,EQI_COSTUME_GARMENT,
    		EQI_SHADOW_ARMOR,EQI_SHADOW_WEAPON,
    		EQI_SHADOW_SHIELD,EQI_SHADOW_SHOES,
    		EQI_SHADOW_ACC_R,EQI_SHADOW_ACC_L;
    	for(.@i = 0;.@i < getarraysize(.@indices);.@i++){
    		if (getequipisequiped(.@indices[.@i])) {
    			set .@menu$, .@menu$ + F_getpositionname(.@indices[.@i]) + "-[" + getequipname(.@indices[.@i]) + "]";
    			set .@equipped,1;
    		}
    		set .@menu$, .@menu$ + ":";
    	}
    	if (.@equipped == 0) {
    		mes "[Suhnbi]";
    		mes "I don't think I can refine any items you have...";
    		close;
    	}
    	set .@part, .@indices[ select(.@menu$) ];
    
    	if (!getequipisequiped(.@part)) {
    		message strcharinfo(0), "Make sure you're wearing the equipment first.";
    		end;
    	}
    
    	// Enchant stones
    	setarray .@enchant_slot1[0],4710,4711,4720,4721; //Inteligence1,Inteligence2,Dexterity1,Dexterity2
    	setarray .@enchant_slot2[0],4711,4720,4721,4740; //Inteligence2,Dexterity1,Dexterity2,Vitality1
    	setarray .@enchant_slot3[0],4764,4799,4766,4788; //Critical5,HP500,Atk2,Mdef6
    
    	// Random
    	.@enchant_1 = .@enchant_slot1[rand(getarraysize(.@enchant_slot1))];
    	.@enchant_2 = .@enchant_slot2[rand(getarraysize(.@enchant_slot2))];
    	.@enchant_3 = .@enchant_slot3[rand(getarraysize(.@enchant_slot3))];
    
    	// Get current refine to keep refine
    	.@equip_refine = getequiprefinerycnt(.@part);
    
    	// Get current card to keep card
    	setarray .@equip_card[0], getequipcardid(.@part,0),getequipcardid(.@part,1),getequipcardid(.@part,2),getequipcardid(.@part,3);
    
    	// Delete item
    	delitem .@item_to_test,1; // Cotton Shirt [1]
    
    	// Can break armor?
    	if (rand(100) < 50) {
    		specialeffect2 EF_SUI_EXPLOSION;
    		message strcharinfo(0),"Oh Shit!";
    		end;
    	} else {
    		// Effect
    		specialeffect2 EF_REPAIRWEAPON;
    		emotion ET_BEST;
    
    		// Get a new item
    		getitem2 .@item_to_test,1,1,.@equip_refine,0,.@equip_card[0],.@enchant_1,.@enchant_2,.@enchant_3;
    		message strcharinfo(0),"Yay!";
    	}
    	end;
    }

     

    thanks you very much ❤️ 
     

  2. On 2/20/2019 at 10:41 AM, rongmauhong said:

    Hi, you can find many sample files in folder npc/re/merchants/enchant_**.txt

    This is my script that give 3 random enchants in 1 roll.

    
    prontera,156,186,4	script	stest	857,{
    	.@part = EQI_ARMOR;
    	.@item_to_test = 2302; // Cotton Shirt [1]
    
    	if (!countitem(.@item_to_test)) {
    		specialeffect2 EF_STEAL;
    		getitem2 .@item_to_test,1,1,7,0,4003,0,0,0;
    		message strcharinfo(0),"You got a Cotton Shirt to test.";
    		end;
    	}
    
    	if (!getequipisequiped(.@part)) {
    		message strcharinfo(0), "Make sure you're wearing the equipment first.";
    		end;
    	}
    
    	// Enchant stones
    	setarray .@enchant_slot1[0],4710,4711,4720,4721; //Inteligence1,Inteligence2,Dexterity1,Dexterity2
    	setarray .@enchant_slot2[0],4711,4720,4721,4740; //Inteligence2,Dexterity1,Dexterity2,Vitality1
    	setarray .@enchant_slot3[0],4764,4799,4766,4788; //Critical5,HP500,Atk2,Mdef6
    
    	// Random
    	.@enchant_1 = .@enchant_slot1[rand(getarraysize(.@enchant_slot1))];
    	.@enchant_2 = .@enchant_slot2[rand(getarraysize(.@enchant_slot2))];
    	.@enchant_3 = .@enchant_slot3[rand(getarraysize(.@enchant_slot3))];
    
    	// Get current refine to keep refine
    	.@equip_refine = getequiprefinerycnt(.@part);
    
    	// Get current card to keep card
    	setarray .@equip_card[0], getequipcardid(.@part,0),getequipcardid(.@part,1),getequipcardid(.@part,2),getequipcardid(.@part,3);
    
    	// Delete item
    	delitem .@item_to_test,1; // Cotton Shirt [1]
    
    	// Can break armor?
    	if (rand(100) < 50) {
    		specialeffect2 EF_SUI_EXPLOSION;
    		message strcharinfo(0),"Oh Shit!";
    		end;
    	} else {
    		// Effect
    		specialeffect2 EF_REPAIRWEAPON;
    		emotion ET_BEST;
    
    		// Get a new item
    		getitem2 .@item_to_test,1,1,.@equip_refine,0,.@equip_card[0],.@enchant_1,.@enchant_2,.@enchant_3;
    		message strcharinfo(0),"Yay!";
    	}
    	end;
    }

    It took me about 15 minutes..., hope it helps you ?

    Thank you. This really helped me.
    I would like to ask for a little more help from you.
    What can I do to allow the top script to be able to enchant all equiptment?
    Including costumes and accessories

    But I would like to be able to choose one piece of enchant one piece at a time

  3. On 6/20/2018 at 2:16 AM, Grava said:

    MVP Pets


    Includes:

    • Client files (idnum2...)
    • Server files (item_db2, pet.conf, pet_db2)
    • Example script
    • Readme instruction

    You can view Information about MVP Pets from Word file attached below.

    Information.docx 1.01 MB · 433 downloads


     

    Can you change the file to support the new system?
    I bought your product but I can't use it because its system is very old.
    The new file type has changed to yml and it doesn't work with your products at all.

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