Jump to content

SlashGeeGee

Members
  • Posts

    573
  • Joined

  • Last visited

  • Days Won

    1

Posts posted by SlashGeeGee

  1. Hello rA :)

    my freebies script works fine but after i got the freebies and talk to the npc and get freebies for the 2nd time around it doesnt do anything i want it to message you already got the freebies and emoticon :)

    here's the script :

    
       mes "Welcome to Intel Ragnarok Online!";
       mes "What Service May I Offer You ?";
       next;
       menu "Tour Guide", L14, "Warp to Main Town", L15, "Get Freebies", L16;
    
       L16:
    if(Class==Job_Novice && #New_Player==0){
    mes "Good Luck on your Adventure !";
    mes "Which path do you wish to take?";
    switch(select("Swordsman:Archer:Mage:Acolyte:Merchant:Thief")) {
    case 1://Swordsman
    jobchange 1;
    getitem 13945,1;
    getitem 12214,5;          // Convex mirror 5pcs.
    getitem 12210,5;   // Bubble gum 5pcs.
    getitem 12263,5;  // Manual 5pcs.
            set baselevel,20;
    skill 1,9,0;
    close;
    case 2://Archer
    jobchange 3;
    getitem 13948,1;
    getitem 12214,5;          // Convex mirror 5pcs.
    getitem 12210,5;   // Bubble gum 5pcs.
    getitem 12263,5;  // Manual 5pcs.
            set baselevel,20;
    skill 1,9,0;
    close;
    case 3://Mage
    jobchange 2;
    getitem 13946,1;
    getitem 12214,5;          // Convex mirror 5pcs.
    getitem 12210,5;   // Bubble gum 5pcs.
    getitem 12263,5;  // Manual 5pcs.
            set baselevel,20;
    skill 1,9,0;
    close;
    case 4://Acolyte
    jobchange 4;
    getitem 13947,1;
    getitem 12214,5;          // Convex mirror 5pcs.
    getitem 12210,5;   // Bubble gum 5pcs.
    getitem 12263,5;  // Manual 5pcs.
            set baselevel,20;
    skill 1,9,0;
    close;
    case 5://Merchant
    jobchange 5;
    getitem 13949,1;
    getitem 12214,5;          // Convex mirror 5pcs.
    getitem 12210,5;   // Bubble gum 5pcs.
    getitem 12263,5;  // Manual 5pcs.
            set baselevel,20;
    skill 1,9,0;
    close;
    case 6://Thief
    jobchange 6;
    getitem 13950,1;
    getitem 12214,5;          // Convex mirror 5pcs.
    getitem 12210,5;   // Bubble gum 5pcs.
    getitem 12263,5;  // Manual 5pcs.
            set baselevel,20;
    skill 1,9,0;
    close;
    set #New_Player,1;
    if(#New_Player == 1 || Class!=Job_Novice ) goto L_Done;
    L_Done:
    mes "You Have Received the Freebies already.";
    close;
    savepoint "prontera.gat",138,185;
    mes "Start your awesome journey today.";
    mes "If you need help. Please use @request / search for Game Staffs. Thank You.";
    close;
       }
       end;
    

    thanks :)

    SlashGeeGee

  2. Hello rAthena :)

    I would like to request you to modify this script by goddameit

    Modification :

    Set Time Limit per day

    Make an NPC to Warp in the Mining Field before warp get item 6010,5009

    Warps back to Prontera and get the items for mining if the time limit is done.

    Change Items to ID : 6223 , 6224 , 6225 , 6226 with a chance of 10%

    here's the script :

    function script Minner {
    if(getarg(0)==2){
    undisguise;
    if(strcharinfo(3)=="ordeal_1-1"){warp "SavePoint",0,0;}
    end;
    }
    if(getarg(0)==1&&strcharinfo(3)=="ordeal_1-1"){
    if(getequipid(4)!=6010||getequipid(1)!=5009){end;}
    set .@r,rand(1,1000);
    if(.@r<700){
    getitem 1002,1;
    }
    if(.@=700&&.@r<990){
    getitem 757,1;
    }
    if(.@=990){
    getitem 756,1;
    }
    specialeffect2 154;
    end;
    }
    bonus bAspd,-30;
    bonus bCritical,100;
    bonus bAtkRate,-100;
    if(getequipid(1)==5009)
    disguise 1169;
    else{
    undisguise;
    }
    return;
    }
    - script Minnerx -1,{
    OnDo:
    callfunc "Minner",1;
    end;
    
    OnLill:
    set .@t,1;
    
    OnInit:
    if(!.@t)set .@t,100;
    monster	 "ordeal_1-1",0,0,"--ja--",1907,.@t,"Minnerx::OnLill";
    end;
    }
    

    here's the item_db for pickaxe :

    6010,Pickaxe,Pickaxe,4,10,,10,10,,1,0,0xFFFFFFFF,7,0,34,0,0,0,0,{ callfunc "Minner",0; set @i$,"Minnerx::OnDo"; autobonus "{ doevent @i$; }",10000,1,BF_WEAPON; },{},{callfunc "Minner",2;}
    

    i tried to change the map to ordeal_1-1 but it gives me errors :

    EDIT : the default map supposed to be in manuk /no1

    16h5iqx.jpg

    Thanks for Helping :D

    SlasGeeGee

    BUMP ! Anyone ?

    Anyone there willing to help ? ;)

    BUMP !

  3. Hello rA /no1

    I just added new npc's to my server and i got sprite error after warping in the place ;)

    here's the error :

    SpriteError.txt

    my lua files/datainfo/jobname.lua

    
       [jobtbl.JT_Bcheval] = "Bcheval",
       [jobtbl.JT_Bfou] = "Bfou",
       [jobtbl.JT_Bpion] = "Bpion",
       [jobtbl.JT_Breine] = "Breine",
       [jobtbl.JT_Broi] = "Broi",
       [jobtbl.JT_Btour] = "Btour",
       [jobtbl.JT_Ncheval] = "Ncheval",
       [jobtbl.JT_Nfou] = "Nfou",
       [jobtbl.JT_Npion] = "Npion",
       [jobtbl.JT_Nreine] = "Nreine",
       [jobtbl.JT_Nroi] = "Nroi",
       [jobtbl.JT_Ntour] = "Ntour",
    

    my lua files/datainfo/npcidentity.lua

       ["JT_Bcheval"] = 2900,
       ["JT_Bfou"] = 2901,
       ["JT_Bpion"] = 2902,
       ["JT_Breine"] = 2903,
       ["JT_Broi"] = 2904,
       ["JT_Btour"] = 2905,
       ["JT_Ncheval"] = 2906,
       ["JT_Nfou"] = 2907,
       ["JT_Npion"] = 2908,
       ["JT_Nreine"] = 2909,
       ["JT_Nroi"] = 2910,
       ["JT_Ntour"] = 2911,
    

    my mob_db2.txt :

    2900,Bcheval,Bla,Bla,1,20,0,0,0,1,1,2,100,99,0,0,0,0,0,90,7,12,0,3,26,0x40,2000,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
    2901,Bfou,Bla,Bla,1,20,0,0,0,1,1,2,100,99,0,0,0,0,0,90,7,12,0,3,26,0x40,2000,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
    2902,Bpion,Bla,Bla,1,20,0,0,0,1,1,2,100,99,0,0,0,0,0,90,7,12,0,3,26,0x40,2000,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
    2903,Breine,Bla,Bla,1,20,0,0,0,1,1,2,100,99,0,0,0,0,0,90,7,12,0,3,26,0x40,2000,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
    2904,Broi,Bla,Bla,1,20,0,0,0,1,1,2,100,99,0,0,0,0,0,90,7,12,0,3,26,0x40,2000,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
    2905,Btour,Bla,Bla,1,20,0,0,0,1,1,2,100,99,0,0,0,0,0,90,7,12,0,3,26,0x40,2000,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
    2906,Ncheval,Bla,Bla,1,20,0,0,0,1,1,2,100,99,0,0,0,0,0,90,7,12,0,3,26,0x40,2000,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
    2907,Nfou,Bla,Bla,1,20,0,0,0,1,1,2,100,99,0,0,0,0,0,90,7,12,0,3,26,0x40,2000,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
    2908,Npion,Bla,Bla,1,20,0,0,0,1,1,2,100,99,0,0,0,0,0,90,7,12,0,3,26,0x40,2000,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
    2909,Nreine,Bla,Bla,1,20,0,0,0,1,1,2,100,99,0,0,0,0,0,90,7,12,0,3,26,0x40,2000,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
    2910,Nroi,Bla,Bla,1,20,0,0,0,1,1,2,100,99,0,0,0,0,0,90,7,12,0,3,26,0x40,2000,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
    2911,Ntour,Bla,Bla,1,20,0,0,0,1,1,2,100,99,0,0,0,0,0,90,7,12,0,3,26,0x40,2000,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
    

    the sprites is already in the correct folder

    see ss :

    2vioz05.jpg

    Thanks :)

    SlashGeeGee

  4. Hello rA

    my script is functioning very well except for one the " Nevermind " button when i click it nothing happen and an error on my map server pops out /no1

    here's the error btw :

    zm1hyh.jpg

    script :

    
    // Support center
    - script support -1,{
    OnWhisperGlobal:
    set @supportname$,"Support Center";
    set @servername$,"IntelRO";
    
    mes "[support Center]";
    mes "Thank you for calling the "+@servername$+" Support Center!  How can we help you today?";
    switch(select("I need some help","I would like to make a suggestion","Nevermind"))
    {
    case 1:
    callfunc "supportfunc",@supportname$,0;
    case 2:
    callfunc "supportfunc",@supportname$,2;
    case 3:
    goto S_NEVERMIND;
    }
    S_NEVERMIND:
    next;
    mes "[support Center]";
    mes "Oh?  Okay, feel free to come again anytime!";
    close;
    }
    

    Thanks :)

    SlashGeeGee

  5. ok ill try now :)

    it's set to no :

    item_logarithmic_drops: no
    

    still not working here's my drop.conf:

    
    // Item drop rates (Note 2)
    
    // The rate the common items are dropped (Items that are in the ETC tab, besides card)
    item_rate_common: 100000
    item_rate_common_boss: 100000
    item_drop_common_min: 1
    item_drop_common_max: 10000
    
    // The rate healing items are dropped (items that restore HP or SP)
    item_rate_heal: 100000
    item_rate_heal_boss: 100000
    item_drop_heal_min: 1
    item_drop_heal_max: 10000
    
    // The rate at which usable items (in the item tab) other then healing items are dropped.
    item_rate_use: 100000
    item_rate_use_boss: 100000
    item_drop_use_min: 1
    item_drop_use_max: 10000
    
    // The rate at which equipment is dropped.
    item_rate_equip: 100000
    item_rate_equip_boss: 100000
    item_drop_equip_min: 1
    item_drop_equip_max: 10000
    
    // The rate at which cards are dropped
    item_rate_card: 100000
    item_rate_card_boss: 100000
    item_drop_card_min: 1
    item_drop_card_max: 10000
    

    the item_rate_card is set to 100k but the poring drops is 0.01 and the boss is 1%

    and every item has different drop rate :o

    see screenshot :

    2u5q3v6.jpg

  6. here my drops.conf ;

    // The rate the common items are dropped (Items that are in the ETC tab, besides card)
    item_rate_common: 100
    item_rate_common_boss: 100
    item_drop_common_min: 1
    item_drop_common_max: 10000
    
    // The rate healing items are dropped (items that restore HP or SP)
    item_rate_heal: 500000
    item_rate_heal_boss: 100000
    item_drop_heal_min: 1
    item_drop_heal_max: 10000
    
    // The rate at which usable items (in the item tab) other then healing items are dropped.
    item_rate_use: 500000
    item_rate_use_boss: 100000
    item_drop_use_min: 1
    item_drop_use_max: 10000
    
    // The rate at which equipment is dropped.
    item_rate_equip: 500000
    item_rate_equip_boss: 100000
    item_drop_equip_min: 1
    item_drop_equip_max: 10000
    
    // The rate at which cards are dropped
    item_rate_card: 500000
    item_rate_card_boss: 10000
    item_drop_card_min: 1
    item_drop_card_max: 10000
    

  7. ok , i comment it already and recompiled but still no effect :o

    my drops.conf

    
    // The rate the common items are dropped (Items that are in the ETC tab, besides card)
    item_rate_common: 100
    item_rate_common_boss: 100
    item_drop_common_min: 1
    item_drop_common_max: 10000
    

    I just set it to 100 but still it applies the renewal one. if set that to 1000 or any other more than 100

    it's 100% when @mi ingame.

    see ss drop rates when set to 100:

    16kqr8z.jpg

    BUMP !

    Anyone knows how to fix this ?

  8. Hello rA :)

    I tried to disable the renewal drop here's what i edit in src/map/config/renewal.h

    
    /// renewal drop rate algorithms
    /// (disable by commenting the line)
    ///
    /// leave this line to enable renewal item drop rate algorithms
    /// while enabled a special modified based on the difference between the player and monster level is applied
    /// based on the http://irowiki.org/wiki/Drop_System#Level_Factor table
    #define RE_DROP_MOD 0
    

    as you can see i already set it to 0 and recompiled it already .

    but when @mi ingame my drops is still 100% ?

    here's my drops config:

    
    // The rate the common items are dropped (Items that are in the ETC tab, besides card)
    item_rate_common: 500000
    item_rate_common_boss: 100000
    item_drop_common_min: 1
    item_drop_common_max: 10000
    

    it's for the item_rate_common :o

    Thanks for Helping

    SlashGeeGee

  9. Hello rAthena :)

    I've got errors when i use commands in my gm 99 account, here's the error :

    2a5c2yw.jpg

    here's my inter_athena.conf :

    
    // MySQL Log SQL Database
    log_db_ip: 127.0.0.1
    log_db_port: 3306
    log_db_id: [sql user here]
    log_db_pw: [sql pass here]
    log_db_db: log
    log_codepage:
    log_login_db: loginlog
    

    and it's already in the log schema :)

    25sx3jm.jpg

    Thanks For Helping :)

×
×
  • Create New...