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Posts posted by SlashGeeGee
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it's still error
look at my lua's :
do i need to diff " Load Lua Before Lub " ?
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@ngek202 how do you make it work ?
is there something wrong ? or with my client ?
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Hello rA
my freebies script works fine but after i got the freebies and talk to the npc and get freebies for the 2nd time around it doesnt do anything i want it to message you already got the freebies and emoticon
here's the script :
mes "Welcome to Intel Ragnarok Online!"; mes "What Service May I Offer You ?"; next; menu "Tour Guide", L14, "Warp to Main Town", L15, "Get Freebies", L16; L16: if(Class==Job_Novice && #New_Player==0){ mes "Good Luck on your Adventure !"; mes "Which path do you wish to take?"; switch(select("Swordsman:Archer:Mage:Acolyte:Merchant:Thief")) { case 1://Swordsman jobchange 1; getitem 13945,1; getitem 12214,5; // Convex mirror 5pcs. getitem 12210,5; // Bubble gum 5pcs. getitem 12263,5; // Manual 5pcs. set baselevel,20; skill 1,9,0; close; case 2://Archer jobchange 3; getitem 13948,1; getitem 12214,5; // Convex mirror 5pcs. getitem 12210,5; // Bubble gum 5pcs. getitem 12263,5; // Manual 5pcs. set baselevel,20; skill 1,9,0; close; case 3://Mage jobchange 2; getitem 13946,1; getitem 12214,5; // Convex mirror 5pcs. getitem 12210,5; // Bubble gum 5pcs. getitem 12263,5; // Manual 5pcs. set baselevel,20; skill 1,9,0; close; case 4://Acolyte jobchange 4; getitem 13947,1; getitem 12214,5; // Convex mirror 5pcs. getitem 12210,5; // Bubble gum 5pcs. getitem 12263,5; // Manual 5pcs. set baselevel,20; skill 1,9,0; close; case 5://Merchant jobchange 5; getitem 13949,1; getitem 12214,5; // Convex mirror 5pcs. getitem 12210,5; // Bubble gum 5pcs. getitem 12263,5; // Manual 5pcs. set baselevel,20; skill 1,9,0; close; case 6://Thief jobchange 6; getitem 13950,1; getitem 12214,5; // Convex mirror 5pcs. getitem 12210,5; // Bubble gum 5pcs. getitem 12263,5; // Manual 5pcs. set baselevel,20; skill 1,9,0; close; set #New_Player,1; if(#New_Player == 1 || Class!=Job_Novice ) goto L_Done; L_Done: mes "You Have Received the Freebies already."; close; savepoint "prontera.gat",138,185; mes "Start your awesome journey today."; mes "If you need help. Please use @request / search for Game Staffs. Thank You."; close; } end;
thanks
SlashGeeGee
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i used the lua files you gave me but it's still error
here is there something new ?
have you tried it ?
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conf/battle/skill.conf
// Allow use of ES-type magic on players? allow_es_magic_player: no <--- change to yes
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Hello rAthena
I would like to request you to modify this script by goddameit
Modification :
Set Time Limit per day
Make an NPC to Warp in the Mining Field before warp get item 6010,5009
Warps back to Prontera and get the items for mining if the time limit is done.
Change Items to ID : 6223 , 6224 , 6225 , 6226 with a chance of 10%
here's the script :
function script Minner { if(getarg(0)==2){ undisguise; if(strcharinfo(3)=="ordeal_1-1"){warp "SavePoint",0,0;} end; } if(getarg(0)==1&&strcharinfo(3)=="ordeal_1-1"){ if(getequipid(4)!=6010||getequipid(1)!=5009){end;} set .@r,rand(1,1000); if(.@r<700){ getitem 1002,1; } if(.@=700&&.@r<990){ getitem 757,1; } if(.@=990){ getitem 756,1; } specialeffect2 154; end; } bonus bAspd,-30; bonus bCritical,100; bonus bAtkRate,-100; if(getequipid(1)==5009) disguise 1169; else{ undisguise; } return; } - script Minnerx -1,{ OnDo: callfunc "Minner",1; end; OnLill: set .@t,1; OnInit: if(!.@t)set .@t,100; monster "ordeal_1-1",0,0,"--ja--",1907,.@t,"Minnerx::OnLill"; end; }
here's the item_db for pickaxe :
6010,Pickaxe,Pickaxe,4,10,,10,10,,1,0,0xFFFFFFFF,7,0,34,0,0,0,0,{ callfunc "Minner",0; set @i$,"Minnerx::OnDo"; autobonus "{ doevent @i$; }",10000,1,BF_WEAPON; },{},{callfunc "Minner",2;}
i tried to change the map to ordeal_1-1 but it gives me errors :
EDIT : the default map supposed to be in manuk
Thanks for Helping
SlasGeeGee
BUMP ! Anyone ?
Anyone there willing to help ?
BUMP !
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there's no lua error , when i warp at map sprite error already
Here :lua files.rar
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i added it because of this : http://www.eathena.ws/board/index.php?showtopic=255188
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in map_index.txt
is this the first custom map ? op_tut01 ? if it is then make it like this :
op_tut01<tab>1250
Hope it Helps
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Hello rA
I just added new npc's to my server and i got sprite error after warping in the place
here's the error :
my lua files/datainfo/jobname.lua
[jobtbl.JT_Bcheval] = "Bcheval", [jobtbl.JT_Bfou] = "Bfou", [jobtbl.JT_Bpion] = "Bpion", [jobtbl.JT_Breine] = "Breine", [jobtbl.JT_Broi] = "Broi", [jobtbl.JT_Btour] = "Btour", [jobtbl.JT_Ncheval] = "Ncheval", [jobtbl.JT_Nfou] = "Nfou", [jobtbl.JT_Npion] = "Npion", [jobtbl.JT_Nreine] = "Nreine", [jobtbl.JT_Nroi] = "Nroi", [jobtbl.JT_Ntour] = "Ntour",
my lua files/datainfo/npcidentity.lua
["JT_Bcheval"] = 2900, ["JT_Bfou"] = 2901, ["JT_Bpion"] = 2902, ["JT_Breine"] = 2903, ["JT_Broi"] = 2904, ["JT_Btour"] = 2905, ["JT_Ncheval"] = 2906, ["JT_Nfou"] = 2907, ["JT_Npion"] = 2908, ["JT_Nreine"] = 2909, ["JT_Nroi"] = 2910, ["JT_Ntour"] = 2911,
my mob_db2.txt :
2900,Bcheval,Bla,Bla,1,20,0,0,0,1,1,2,100,99,0,0,0,0,0,90,7,12,0,3,26,0x40,2000,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 2901,Bfou,Bla,Bla,1,20,0,0,0,1,1,2,100,99,0,0,0,0,0,90,7,12,0,3,26,0x40,2000,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 2902,Bpion,Bla,Bla,1,20,0,0,0,1,1,2,100,99,0,0,0,0,0,90,7,12,0,3,26,0x40,2000,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 2903,Breine,Bla,Bla,1,20,0,0,0,1,1,2,100,99,0,0,0,0,0,90,7,12,0,3,26,0x40,2000,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 2904,Broi,Bla,Bla,1,20,0,0,0,1,1,2,100,99,0,0,0,0,0,90,7,12,0,3,26,0x40,2000,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 2905,Btour,Bla,Bla,1,20,0,0,0,1,1,2,100,99,0,0,0,0,0,90,7,12,0,3,26,0x40,2000,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 2906,Ncheval,Bla,Bla,1,20,0,0,0,1,1,2,100,99,0,0,0,0,0,90,7,12,0,3,26,0x40,2000,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 2907,Nfou,Bla,Bla,1,20,0,0,0,1,1,2,100,99,0,0,0,0,0,90,7,12,0,3,26,0x40,2000,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 2908,Npion,Bla,Bla,1,20,0,0,0,1,1,2,100,99,0,0,0,0,0,90,7,12,0,3,26,0x40,2000,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 2909,Nreine,Bla,Bla,1,20,0,0,0,1,1,2,100,99,0,0,0,0,0,90,7,12,0,3,26,0x40,2000,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 2910,Nroi,Bla,Bla,1,20,0,0,0,1,1,2,100,99,0,0,0,0,0,90,7,12,0,3,26,0x40,2000,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 2911,Ntour,Bla,Bla,1,20,0,0,0,1,1,2,100,99,0,0,0,0,0,90,7,12,0,3,26,0x40,2000,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
the sprites is already in the correct folder
see ss :
Thanks
SlashGeeGee
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is it in your maps_athena.conf ?
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thanks for your help sir but still the problem is not resolved
same error is popping out.
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Hello rA
my script is functioning very well except for one the " Nevermind " button when i click it nothing happen and an error on my map server pops out
here's the error btw :
script :
// Support center - script support -1,{ OnWhisperGlobal: set @supportname$,"Support Center"; set @servername$,"IntelRO"; mes "[support Center]"; mes "Thank you for calling the "+@servername$+" Support Center! How can we help you today?"; switch(select("I need some help","I would like to make a suggestion","Nevermind")) { case 1: callfunc "supportfunc",@supportname$,0; case 2: callfunc "supportfunc",@supportname$,2; case 3: goto S_NEVERMIND; } S_NEVERMIND: next; mes "[support Center]"; mes "Oh? Okay, feel free to come again anytime!"; close; }
Thanks
SlashGeeGee
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oh i see if i want it to be all the same drop rates ill have to edit it in mob_db ? right ?
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i still dont get it
how do i set my rates to 50% drops for normal monster and 10% drops to MVP equips , healing , usables and etc.
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ok ill try now
it's set to no :
item_logarithmic_drops: no
still not working here's my drop.conf:
// Item drop rates (Note 2) // The rate the common items are dropped (Items that are in the ETC tab, besides card) item_rate_common: 100000 item_rate_common_boss: 100000 item_drop_common_min: 1 item_drop_common_max: 10000 // The rate healing items are dropped (items that restore HP or SP) item_rate_heal: 100000 item_rate_heal_boss: 100000 item_drop_heal_min: 1 item_drop_heal_max: 10000 // The rate at which usable items (in the item tab) other then healing items are dropped. item_rate_use: 100000 item_rate_use_boss: 100000 item_drop_use_min: 1 item_drop_use_max: 10000 // The rate at which equipment is dropped. item_rate_equip: 100000 item_rate_equip_boss: 100000 item_drop_equip_min: 1 item_drop_equip_max: 10000 // The rate at which cards are dropped item_rate_card: 100000 item_rate_card_boss: 100000 item_drop_card_min: 1 item_drop_card_max: 10000
the item_rate_card is set to 100k but the poring drops is 0.01 and the boss is 1%
and every item has different drop rate
see screenshot :
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here my drops.conf ;
// The rate the common items are dropped (Items that are in the ETC tab, besides card) item_rate_common: 100 item_rate_common_boss: 100 item_drop_common_min: 1 item_drop_common_max: 10000 // The rate healing items are dropped (items that restore HP or SP) item_rate_heal: 500000 item_rate_heal_boss: 100000 item_drop_heal_min: 1 item_drop_heal_max: 10000 // The rate at which usable items (in the item tab) other then healing items are dropped. item_rate_use: 500000 item_rate_use_boss: 100000 item_drop_use_min: 1 item_drop_use_max: 10000 // The rate at which equipment is dropped. item_rate_equip: 500000 item_rate_equip_boss: 100000 item_drop_equip_min: 1 item_drop_equip_max: 10000 // The rate at which cards are dropped item_rate_card: 500000 item_rate_card_boss: 10000 item_drop_card_min: 1 item_drop_card_max: 10000
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Here are the packets for latest ragexeRE :
http://www.assembla.com/code/ClientSide/subversion/nodes/Packets/Packet_db?rev=217
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ok , i comment it already and recompiled but still no effect
my drops.conf
// The rate the common items are dropped (Items that are in the ETC tab, besides card) item_rate_common: 100 item_rate_common_boss: 100 item_drop_common_min: 1 item_drop_common_max: 10000
I just set it to 100 but still it applies the renewal one. if set that to 1000 or any other more than 100
it's 100% when @mi ingame.
see ss drop rates when set to 100:
BUMP !
Anyone knows how to fix this ?
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or this ? post:95133
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Hello rA
I tried to disable the renewal drop here's what i edit in src/map/config/renewal.h
/// renewal drop rate algorithms /// (disable by commenting the line) /// /// leave this line to enable renewal item drop rate algorithms /// while enabled a special modified based on the difference between the player and monster level is applied /// based on the http://irowiki.org/wiki/Drop_System#Level_Factor table #define RE_DROP_MOD 0
as you can see i already set it to 0 and recompiled it already .
but when @mi ingame my drops is still 100% ?
here's my drops config:
// The rate the common items are dropped (Items that are in the ETC tab, besides card) item_rate_common: 500000 item_rate_common_boss: 100000 item_drop_common_min: 1 item_drop_common_max: 10000
it's for the item_rate_common
Thanks for Helping
SlashGeeGee
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Thanks to ngek202
Problems Solved
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I have many missing curlys for my npc's
here's the error :
scripts : NoviceTour.txt , GuildWarper.txt
Thanks
SlashGeeGee
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Hello rAthena
I've got errors when i use commands in my gm 99 account, here's the error :
here's my inter_athena.conf :
// MySQL Log SQL Database log_db_ip: 127.0.0.1 log_db_port: 3306 log_db_id: [sql user here] log_db_pw: [sql pass here] log_db_db: log log_codepage: log_login_db: loginlog
and it's already in the log schema
Thanks For Helping
Edit Script [ Freebies ]
in Scripting Support
Posted
oh i see how to edit then ?