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chrisharvz

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Everything posted by chrisharvz

  1. Looking for a script to spawn a party on the condition the party contains 4 seperate jobs (Eg. SinX, Mage, HP, Lord Knight). Once spawned in, an MvP Boss will spawn. Once killed, the party has 30 seconds to pick up the loot before they are teleported out. Once a party has used the NPC and teleported to the Boss, the NPC will disappear and come back 2 hours later. Only a single party can access the room. A max of 4 people are allowed to enter, if any more are in the party, they are not allowed to teleport. Can anyone help me out?
  2. Heyy, so Im not sure if this is the right section, but I am changing my donation system and need to give people back their RO credits via the website (Have flux panel donation system) As the admin, how do I put donation credits into my account to transfer to other characters? Thanks! Edit:- I fixed it now! It was done through the control panel via "cp_Credit"
  3. Heyy, so Im not sure if this is the right section, but I am changing my donation system and need to give people back their RO credits via the website (Have flux panel donation system) As the admin, how do I put donation credits into my account to transfer to other characters? Thanks!
  4. Hmm strange, I wonder whats wrong I my end :S
  5. Hi Emistry, the issue still persists. The warp is still permanently placed in prontera when this script is active. Could it have anything to do with me using Hercules rather than rAthena? I also don't get any announcements, no MvP spawning ect, all's it does is places a the warp. Sorry if im being a pain?
  6. Ok, So i eddited the script a bit as to what I think might be the fix. This is what I came up with // https://rathena.org/board/topic/107191-r-mvp-event-script/ - script mvp_event_main -1,{ OnInit: .map$ = "guild_vs1"; end; disablenpc "mvp_event_main_warp" OnMinute52: if ( !.status ) { .status = 1; enablenpc "mvp_event_main_warp"; for ( .@i = 3; .@i > 0; .@i-- ) { announce "MVP Event start in "+.@i+" minutes.",bc_all; sleep 60000; } disablenpc "mvp_event_main_warp"; announce "MVP Event start now.",bc_all; for ( .@i = 10; .@i > 0; .@i-- ) { mapannounce .map$,"MVP Event start in "+.@i+" seconds.",bc_map; sleep 1000; } monster .map$,0,0,"--ja--",1002,1,strnpcinfo(3)+"::OnKilled"; .status = 2; initnpctimer; } end; OnTimer1800000: // 30 minutes. OnEnd: stopnpctimer; .status = 0; end; OnKilled: if ( .status == 2 ) { donpcevent strnpcinfo(3)+"::OnEnd"; addrid(1); getitem 512,1; getitem 512,2; getitem 512,3; mes "Gained rewards"; close2; warp "SavePoint",0,0; } end; prontera,155,181,5 warp mvp_event_main_warp 2,2,guild_vs1,50,50 } I moved the prontera warp to the bottom, as otherwise the warp was constantly staying in place without disabling. Also for testing purpose I changed the OnTime to OnMinute. I don't seem to be getting any announcement whatsoever, before or after it was editted. Any ideas on a fix? Thanks in advanced!
  7. As it takes 5 hours for me to test, I wasnt able to manage it aha. When I implemented it though, it seemed have the warp constantly up rather than appearing for 30 seconds every 6 hours. Im really trying hard to learn the language using the commands text file, but I am struggling, and struggling to to fix it. Any idea what might be causing the warp to constantly be there rather than appearing for 30 seconds every 6 hours? Thanks very much btw! This is incredibly helpful to me!
  8. Requesting a script that does the following: Every 6 hours, an announcement is made to tell people of an MvP Event. The event warp appears for 30 seconds, and then disappears The people who make it to the warp get teleported to <map name> A countdown begins on the map from 10 seconds After 10 seconds the <Mvp name/id> spawns If the MvP is killed, all members on the map receive <item name/ID> After receiving the <Item name/ID> everyone on the map gets teleported back to prontera If anyone could help me, that'd be great Thanks
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