Jump to content

juanelox

Members
  • Posts

    18
  • Joined

  • Last visited

Posts posted by juanelox

  1. 16 hours ago, reigneil said:

    i think your looking for this:

    although i don't know (idea) how to use it.

    @Secrets

    for me that crimson weapon script is kinda overpower to me. i think there is something wrong with this formula.

    
    (BaseLevel/10)*5)

    base on what i experience in official server.

    Yes! That's it, no idea how to use it tho but ill check

  2. On 11/8/2016 at 5:17 AM, mauiboy said:

    Try this

    
    28007,Crimson_Katar,Crimson Katar,5,20,,1300,130,,1,2,0x00008100,7,2,2,3,1,0,12,{ .@r = getrefine(); bonus bBaseAtk,((BaseLevel/10)*5)+(.@r<=15?pow(.@r,2):225); bonus bAtkEle,Ele_Holy; },{},{}

    but that would make it Holy element.
    The item its supposed to get a random element upon drop.

  3.  

    CrimsonEnchant.png

     

    Im missig those little windows with the element.

    It should look like that

     

    Mine doesnt have the Element :(

    Paste your item script here

     

    28007,Crimson_Katar,Crimson Katar,5,20,,1300,130,,1,2,0x00001000,63,2,34,3,70,1,16,{ .@r = getrefine(); bonus bBaseAtk,((BaseLevel/10)*5)+(.@r<=15?pow(.@r,2):225); },{},{}
    This one for example
  4. Hi people I translated one of Ziu's Scripts and have this

    http://pastebin.com/mR0485fc

    Npc's are working, I made the mob_db and mobs are working too.
     

     

    The thing is i cant add mobs to the map. I did this:
    went to npc/mobs
    made a file CTowerNighrmare.txt
     

     //c_tower2_
     
    c_tower2_,0,0,0,0 Big Ben 2916,55,5000,5000,0
    c_tower2_,0,0,0,0 Neo Punk 2919,55,5000,5000,0 
    c_tower2_,0,0,0,0 Time Keeper 2918,1,5000,5000,0
    c_tower2_,0,0,0,0 Arc Elder 2920,2,3600000,3600000,0
    c_tower2_,0,0,0,0 Owl Viscount 2921,1,5000,5000,0
    c_tower2_,0,0,0,0 Cursed Book 2478,2,600000,60000,0
    c_tower2_,0,0,0,0 Cursed Book 2478,6,120000,120000,0
    c_tower2_,0,0,0,0 Cursed Book 2478,8,300000,300000,0
    c_tower2_,0,0,0,0 Nightmare Mimic 2356,4,5000,5000,0
     
     //c_tower3_
     
    c_tower3_,0,0,0,0 Big Bell 2917,109,5000,5000,0
    c_tower3_,0,0,0,0 Time Keeper 2918,2,5000,5000,0 
    c_tower3_,0,0,0,0 Time Holder 3074,1,7200000,7200000,0
    c_tower3_,0,0,0,0 Owl Marquees 2923,1,5000,5000,0
    c_tower3_,0,0,0,0 Cursed Book 2478,5,5000,5000,0
    c_tower3_,0,0,0,0 Cursed Book 2478,3,120000,120000,0
    c_tower3_,0,0,0,0 Nightmare Mimic 2356,9,5000,5000,0
     
    
     
    then i went to npc/script_monsters.conf and added this line
     
    npc: npc/mobs/CTowerNightmare.txt
     
    then @reloadscript in game but the monsters are not spawning

    All the credits for this script are for Ziu, I just translated to spanish (my native language) and added mobs to my mob_db.txt
     

    Fixed
     

     //c_tower2_
     
    c_tower2_,0,0,0,0 monster Big Ben 2916,55,5000,0,0
    c_tower2_,0,0,0,0 monster Neo Punk 2919,55,5000,0,0 
    c_tower2_,0,0,0,0 monster Time Keeper 2918,1,5000,0,0
    c_tower2_,0,0,0,0 monster Arc Elder 2920,2,3600000,0,0
    c_tower2_,0,0,0,0 monster Owl Viscount 2921,1,5000,0,0
    c_tower2_,0,0,0,0 monster Cursed Book 2478,2,600000,0,0
    c_tower2_,0,0,0,0 monster Cursed Book 2478,6,120000,0,0
    c_tower2_,0,0,0,0 monster Cursed Book 2478,8,300000,0,0
    c_tower2_,0,0,0,0 monster Nightmare Mimic 2356,4,5000,0,0
     
     //c_tower3_
     
    c_tower3_,0,0,0,0 monster Big Bell 2917,109,5000,0,0
    c_tower3_,0,0,0,0 monster Time Keeper 2918,2,5000,0,0 
    c_tower3_,0,0,0,0 boss_monster Time Holder 3074,1,7200000,0,1
    c_tower3_,0,0,0,0 monster Owl Marquees 2923,1,5000,0,0
    c_tower3_,0,0,0,0 monster Cursed Book 2478,5,5000,0,0
    c_tower3_,0,0,0,0 monster Cursed Book 2478,3,120000,0,0
    c_tower3_,0,0,0,0 monster Nightmare Mimic 2356,9,5000,0,0
    

    I was missing "monster" and "boss_monster" Before the mob name and stuff

  5. In the instance Old glast heim the script for the fountain to warp people to the treasure room it has the condition mobcount <1
    if there's at least 1 mob in the map the fountain wont warp you to the treasure room but the problem i have is that the mobs re spawn in the 2nd map
    how to prevent the re spawning?

    Also in the treasure area i can activate the statues w/o limit i can spam click ant they will always drop stuff, how to make them drop the prizes only 1 time?

  6. oG4yRaT.png

     

    i changed the item_trade.txt and it works fine, i made it bound to account instead of bound to character but in item description show those restrictions. it should have restrictions for trade, drop, mail, guild storage and cart.  not for storage :c

    also how to fix the item description window? i mean make it look normal, not that "extpanded" window cause that transparent part looks ugly.

  7. I have this 

    1935:2988, { bonus2 bSkillAtk,"CG_ARROWVULCAN",200; bonus2 bSkillUseSP,"CG_ARROWVULCAN",-50; }

    am i missing something?
    its the new oz ukulele and new oz ring. It should increase arrow vulcan damage by 200% and increase SP consuption by 50 but its not working :(
     

  8. Im getting this error with the loading screens.

    the loading screens will work like 6 times then this.

     

    Resource File Loading fail

    À¯ÀúÀÎÅÍÆäÀ̽º\loaderx.jpg

    texture\À¯ÀúÀÎÅÍÆäÀ̽º\loaderx.jpg

     

    (x goes from 1 to 20 then it wont appera on the chat window) (loading screens wont show)

    my sclientinfo has its default config.

×
×
  • Create New...