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Posts posted by imahman
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Change it to false // Settings .ThirdClass = true; // Enable third classes? .RebirthClass = true; // Enable rebirth classes? .SecondExpanded = true; // Enable new expanded second classes: Ex. Super Novice, Kagerou/Oboro, Rebellion? .BabyNovice = true; // Enable Baby novice classes? Disable it if you like player must have parent to get job baby. .BabyClass = true; // Enable Baby classes? .BabyThird = true; // Enable Baby third classes? .BabyExpanded = true; // Enable Baby Expanded classes: Ex. Baby Ninja, Baby Taekwon, etc. .BabySummoner = true; // Enable Baby Summoner?
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It is possible that check if any monster nearby the player?. maybe like 9 cells... and it will trigger the script...
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As title mentions, it is possible to use npc to gives player exp on percentages? For example, 25% exp for player who clicked on the npc.
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2 hours ago, WhiteEagle said:
I am aware of that, but then they will also be overwritten. Almost every player runs with TOP, MID, BOTTOm headgear. :/
Another method is that your can change AFK hat as garment or accessories.
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2 hours ago, WhiteEagle said:
I am aware of that, but then they will also be overwritten. Almost every player runs with TOP, MID, BOTTOm headgear. :/
Based on my little experiences, it is quite impossible to @afk without change your looks.
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You can try change your afk hat into middle headgear or lower headgear..
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Hi, Does anyone have custom WOE? I meant it similar to original but it more simple.
For example,Anyone?
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Ask above topic mention, anyone still keep toasty's older version warper?
ver 1.31 - 27-04-2011 (r14682 trunk)
Anyone? Version 1.31? -
On 1/18/2018 at 10:28 PM, Haziel said:
The text is on msgstringtable (if you diffed your client to use it) and the images inside the texture folder.
nah.. i am using 2013 08 07 clients.. There is no option for this.
Nevermind, found it. https://rathena.org/board/topic/89919-2013-client-2013-08-07-bifrost-quest-window-translation/?tab=comments#comment-233317
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Mine does't work
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39 minutes ago, Cyro said:
This happened to me once when i made typo's in msgstringtable.txt
Try using fresh msgstringtable
Yes, i am using clean msgstringtable from https://github.com/ROClientSide/Translation/blob/master/data/MsgString/2013-08-07Ragexe_msgstringtable.txt
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Just wondering why i got this korean words even i put GuildTip.txt in the right location.. I put it in the data folder. I am using 2013.08.07 client. Anyone know what is the problem?
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Currently the module ?module=voteforpoints only shows below:
How to add this menu to above!
Regards!
Try login as Administrator account and there must be a panel to add new sites.
If i not mistaken.
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Hi guys, i im using the Quest_Warper but it dont have "Save" can some one help me adding Save to the script? heres the script:
What do you mean by "Save", Save point or save last warped location?
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i already change the description from both files but nothing happen, still the same description as before i dont know what to do my client is 2013,
Found your problem, you should edit below it,
IdentifiedDescriptionName.
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like the title says if there has ever been a soul link buffing npc.
i know there's an item that can soul link either potion, scroll or HG, i've seen them, but is there a npc that can cast soul link to buff players?
pls link me to it or show me where it is...
You can refer to this post.
https://rathena.org/board/topic/69818-soul-link-skill-buff-script/?p=132448
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Guys, please, i dont know what to do, i tried edit skill unit, but useless...
i use pneuma in players or monsters, or me, but its useless... sprite is correct, graphic is ok, but always get damaged... me, player or mobs...
i cant use it fast too, (my delay is 0) a lot of times i get "skill failed" message, i would like to fix this too
thank you very much in advance
this is how pneuma came in emulator:
(portugeuese flags = english rathena, just missing the last 3, after rangedsingleunit)
flag 0x001(UF_DEFNOTENEMY) Se 'defunit_not_enemy' está definido, o alvo é alterado para 'amigo'.// 0x002(UF_NOREITERRATION) Magias não podem ser unidas.// 0x004(UF_NOFOOTSET) Mágias não podem ser lançadas perto do Alvo.// 0x008(UF_NOOVERLAP) Efeitos de magia não se sobrepõem.// 0x010(UF_PATHCHECK) Apenas as células com um caminho shootable será colocado// 0x020(UF_NOPC) Magia não pode afetar jogadores.// 0x040(UF_NOMOB) Magia não pode afetar monstros// 0x080(UF_SKILL) Magias podem afetar habilidades.// 0x100(UF_DANCE) Habilidade de Dança.// 0x200(UF_ENSEMBLE) Habilidade Ensemble.// 0x400(UF_SONG) Habilidade de Música.// 0x800(UF_DUALMODE) Magia possue efeito enquanto você está sobre ela.// 0x2000(UF_RANGEDSINGLEUNIT) Layout hack, use layout range propriety but only display center.// Example: 0x006 = 0x002+0x004 -> Não podem ser empilhados nem lançar perto alvos.//---------------------------------------------------------12,0x7e, , 0, 0, -1,all, 0x001 //MG_SAFETYWALL18,0x7f, , -1, 0, 20,enemy, 0x010 //MG_FIREWALL21,0x86, , 0, 2,1000,enemy, 0x018 //MG_THUNDERSTORM25,0x85, , 1, 0, -1,all, 0x2003 //AL_PNEUMATry change your AL_PNEUMA to this.
25,0x85, , 1, 0, -1,all, 0x6003 //AL_PNEUMA
and change your skill_db.txt, search for AL_PNEUMA and replace the line with this
25,9,6,2,0,0x1,0,1,1,yes,0,0,0,magic,0,0x20, AL_PNEUMA,Pneuma
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I finally am able to log into my server, but now have a weird issue. When I log in, there are two npcs there I can talk too. The entire room is black as if the background is not loading in. My character can swing room around, talk to npc's, but cant move, as if glued to the spot
What client did you use?
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try use data 4.0 from rathena
I have tried using the data 4.0 but same problem persist
Good morning folks, I have just set up a private server and I have a slight problem here.
Certain skills when casted, does not display the both the skill's effect and the sound (when I case mage's fire wall, upon casting, there is no firewall effect and sound but I can see that the mob are taking damage and being knocked back, same for demonstration skill casted by eddga whereby i don't see the effect)
I have make sure that effects are on, and when using archer's double strafe and fire bolt, the effect and sound works perfectly fine, can someone kindly advise me on exactly what went wrong and how should be resolve this issue. Thank you!
What is your client version or date?
data folder.. what data folder do u use
basically, i installed the renewal 20150601 kRO client and updated the client to the latest patch, and i used the client side translation revision 75 from this site: https://subversion.a...de-translation/
Or should i use another client translation project? And I am using the ragexe 2015-08-07
or is any particular files missing from my data folder?
may i see your DATA.ini?
the data.ini is as such:
[Data]0=izludemap.grf1=rathena.grf2=data.grf3=rdata.grfthanks for the help!Looks fine, try update your kro files to the latest patch.
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Good morning folks, I have just set up a private server and I have a slight problem here.
Certain skills when casted, does not display the both the skill's effect and the sound (when I case mage's fire wall, upon casting, there is no firewall effect and sound but I can see that the mob are taking damage and being knocked back, same for demonstration skill casted by eddga whereby i don't see the effect)
I have make sure that effects are on, and when using archer's double strafe and fire bolt, the effect and sound works perfectly fine, can someone kindly advise me on exactly what went wrong and how should be resolve this issue. Thank you!
What is your client version or date?
data folder.. what data folder do u use
basically, i installed the renewal 20150601 kRO client and updated the client to the latest patch, and i used the client side translation revision 75 from this site: https://subversion.a...de-translation/
Or should i use another client translation project? And I am using the ragexe 2015-08-07
or is any particular files missing from my data folder?
may i see your DATA.ini?
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Good morning folks, I have just set up a private server and I have a slight problem here.
Certain skills when casted, does not display the both the skill's effect and the sound (when I case mage's fire wall, upon casting, there is no firewall effect and sound but I can see that the mob are taking damage and being knocked back, same for demonstration skill casted by eddga whereby i don't see the effect)
I have make sure that effects are on, and when using archer's double strafe and fire bolt, the effect and sound works perfectly fine, can someone kindly advise me on exactly what went wrong and how should be resolve this issue. Thank you!
What is your client version or date?
Check if any monster nearby
in Scripting Support
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