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egar_95

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Everything posted by egar_95

  1. Hi, this is my mistake Always happens at the end woe or when using @agitend any idea what could be? help plis. line 1882 in mob.c is /*========================================== * Negligent mode MOB AI (PC is not in near) *------------------------------------------*/ static int mob_ai_sub_lazy(struct mob_data *md, va_list args) { unsigned int tick; nullpo_ret(md); // <============= LINE 1882 if(md->bl.prev == NULL) return 0; tick = va_arg(args,unsigned int); if (battle_config.mob_ai&0x20 && map[md->bl.m].users>0) return (int)mob_ai_sub_hard(md, tick); if (md->bl.prev==NULL || md->status.hp == 0) return 1; if(battle_config.mob_active_time && md->last_pcneartime && !(md->status.mode&MD_BOSS) && DIFF_TICK(tick,md->last_thinktime) > MIN_MOBTHINKTIME) { if (DIFF_TICK(tick,md->last_pcneartime) < battle_config.mob_active_time) return (int)mob_ai_sub_hard(md, tick); md->last_pcneartime = 0; } if(battle_config.boss_active_time && md->last_pcneartime && (md->status.mode&MD_BOSS) && DIFF_TICK(tick,md->last_thinktime) > MIN_MOBTHINKTIME) { if (DIFF_TICK(tick,md->last_pcneartime) < battle_config.boss_active_time) return (int)mob_ai_sub_hard(md, tick); md->last_pcneartime = 0; } if(DIFF_TICK(tick,md->last_thinktime)< 10*MIN_MOBTHINKTIME) return 0; md->last_thinktime=tick; if (md->master_id) { mob_ai_sub_hard_slavemob (md,tick); return 0; } if( DIFF_TICK(md->next_walktime,tick) < 0 && (status_get_mode(&md->bl)&MD_CANMOVE) && unit_can_move(&md->bl) ) { if( map[md->bl.m].users > 0 ) { if( rnd()%1000 < MOB_LAZYMOVEPERC(md) ) mob_randomwalk(md, tick); else if( rnd()%1000 < MOB_LAZYSKILLPERC ) //Chance to do a mob's idle skill. mobskill_use(md, tick, -1); } else { if( rnd()%1000 < MOB_LAZYMOVEPERC(md) ) mob_randomwalk(md, tick); } } return 0; }
  2. hi Great work congrats a doubt Download the npc but gave errors help plis
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