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Meister

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Everything posted by Meister

  1. thanks for the explanation. So if I randomly close the server the variable isn't save and there is that possibility that the save data for that variable will be lost?
  2. e.g. At a partciular map.. if a player got killed. the killer will get 1 million zeny.. Thanks! that's all..
  3. Job: 2nd Job, Kagerou/Oboro === 0x02012C80 -- wrong.. I thought I solved it how to implement this at item_db? TY!
  4. Papeng! Thanks! Working great! BUT there's a problem for @gametime.. e.g. When the server restart or I run ./athena-start stop and re run it agian. The @gametime also disappears.. How to solve it?
  5. I've tried mental stick on sorce and it doesn't decrease cast time by 3 seconds when using mental stick and psychic wave.. but base on the updates.. particularly.. http://trac.rathena....t/16661/rathena . bonus2 bSkillVariableCast,s,x; is now being implemented in which Increases variable cast time of skill s by x milliseconds. (supports skill names.).. I've checked the item script of mental stick - and it seems okay but when I tried in-game. Using memorize skill + COD + orlean's set. Cast time is still 4-5 seconds.. Is this part of renewal casting? Kindly clarify me! Thanks! bump i don't see nothing wrong with a little bump and grind -- *bump
  6. wow fantastic! but something's wrong with the timer.. e.g. at first login (just seconds later).. when I used command @playtime: it will display "You have played for 1 min and 15 seconds" - even it didn't pass 1 minute yet.. and for the @gametime.. e.g. it doesn't add up. it is still 1 .. "You have played 1 total" .. how to set it with hr + min + sec? and if possible +days.. Thanks!
  7. If you're using 2012-04-10 client and a rAthena user, you don't need to edit at the src file and packet_db.txt. Just recompile the modifications you have made and start the game.. You can download 2012-04-10 client at http://supportmii.com/ro1/Clients/ .. just diff it according to what you want.
  8. i don't see nothing wrong with a little bump and grind - *Bump hehe.
  9. @emistry: Thanks! I've tried it already.. so here's what I found.. Chose category 1 and get quest. After getting the quest. I can still choose the same quest at the same category.. And if my previous quest is still on going. after talking to the NPC. my quest is gone. The NPC is deleting the quest log... After doing the completing the quest. There's no cooldown to it. How can I set a 23 hours cooldown?
  10. ayy. wait edited hehe. Sorry for the misunderstanding. and yeah.. its like this.. @gametime - is for the whole time the account has played.. @playtime - the time of the player from its first login.. Thanks! I have a question with the timer.. cause if I use timer. How will I use the @playtime command?
  11. Anyone can share or make a src code in which.. 1. when using @gametime - command it will show how many minutes your account has played the game.. 2. when using @playtime - it will show how many minutes you have played from its first login.. example.. like the example above.. any question.. With this script or src modification. Do I need to add tables? like login minute? Thanks!
  12. @skyleo: sorry for the late reply.. Callsub can't get be called back.after doing the script
  13. I don't get id. Can you give an example? or show an example? cause by this.. you have already set the bincat before the } else {
  14. actually I just copy paste your script and it doesn't work.. for the cooldown it is already coded their at L_Quest1 down to L_Quest4 by means of setting quest 19951-53 it is an entry on quest_db that has 23 hours cooldown.. and yeah.. after copy pasting your script. it really doesn't work.. don't know what happened..
  15. I started a new one.. deleted my old ragnarok schema to delete everything and run it again. and yeah. it didn't work out. still letting me choose the same category. no back records of my old script
  16. yes. I used it but still let me choose under the same category..
  17. Okay thanks anyways.. but the script still let me choose under the same category even if I have already chosen one.. didn't really changed..
  18. Can you do it too? I already have the cooldown but i might mess your script. If you won't mind! Thanks! Imma try this asap! It's still the same. player can still choose from the category even he already chose one..
  19. Good day, Can someone edit this script I made.. I don't know how to do this in array or what script makers call it ... So yeah.. The script goes like this.. Link: http://upaste.me/7bd2950715d2628 My problem is.. If player choose Unrefined Crystal, then choose one of the quests. e.g. Requiem he will get it! but still can choose from the unrefined crystal again.. So.. I want that whenever a player already chosen a quest from the category, he/she can't choose quest again with the same category.. Am I understood here? or I freak out because I didn't explain it correctly? hehe. Sorry! yeah so, summarizing it, if player choose one quest from a category. He is prohibited to choose again from the same category until he/she finishes the quest and the cooldown of it. Thanks! bumping. sorry.
  20. Good day! I would like to request a script that goes like this.. 1. Check player level if > 70. It will proceed else close. 2. and will use this quest_db entry.. 3. So yeah, the player will choose what quest to take. Choices: Unrefined energy, Refined Energy, Pure Energy .. 4. If Unrefined energy is chosen. he will choose one of the quest above.. and if he already choose 1, he cant do the quest again. He/She must finish it, then go back to the npc and he will give a cooldown script. and so on.. Thanks!
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