ThyroDree
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Posts posted by ThyroDree
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Anyone?
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Hello guys! I have a VPS running on Debian. Im having trouble on where will I extract the FluxCP Folder.. I seems like i put in wrong location. Anyone? I put it in var/www/html/fluxcp <--
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How can I cap o have fixed after cast delay for all skills?
Example: (Fixed or Cap Skill Delay is only 60%)
Player 1 - Equipped 3 Kiel Cards (1 Card effect is 30% after cast delay x 3 = 90%) - Player 1 will not get 90% after cast delay, Player 1 will only get 60% out of his 90% because of Fixed Skill Delay.
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6 hours ago, Dark Lunacy said:
You can install Xampp for linux, its easy to install.
I don't know where you got that centos 8 is unstable, sources of that?
Try to know the version of the kernel that CentOS 8 currently uses, in a vps that uses KVM you can gain a lot of performance if you update it
You can find more information here:
https://wiki.mikejung.biz/CentOS_77 hours ago, BeWan said:you can downgrade it anytime. much better if you use centos7
Some of the CentOS i found in forums, doesnt work on CentOS 8 like installing GNOME Desktop and Phpmyadmin is say such as no directory, etc.,
Also do you know latest guide installing phpmyadmin to access the MySQL? with only typing vps.ip/phpmyadmin (already looked for centos guide, i think lines doesnt work on CentOS 8 version.)
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Hello, Anyone uses CentOS 8 to run your server? Is it stable to use? I recently purchased a VPS with CentOS 8 (OVH). But I've struggle looking for latest guide.
Also looking guide for installing PHPMYADMIN(for SQL edits), and GNOME Desktop for CentOS 8
Thank you. -
Tried the Theme, the navigation bar words isn't showing
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Anyone still has this?
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Hello anyone here can help me edit the Token to Zeny? I don't understand how it is working I want it to make 5m - 1 T, 50m - 10T, and 500m - 100T
Here's the script I use.
// Trades tokens // getarg(0) - number of tokens to be traded function script thqs_trade_token { @type = getarg(0); if( @type == 4 ) close; // 10^0, 10^1, 10^2 @type -= 1; @price = (10 ** @type); // 10^3, 10^4, 10^5 @type += 3; // So we can use pow later to determine the qt of Zeny @prize = (10 ** @type); if( #Treasure_Token < @price ) { mes "You don't have enough tokens!"; close; } if( Zeny == MAX_ZENY ) { mes "You can't add more zeny to your character"; close; } Zeny += @prize; #Treasure_Token -= @price; close; } // Main script prt_in,164,174,1 script Treasure Hunter's Shop 1_M_YOUNGKNIGHT,{ mes "[Ash]"; mes "Ahh, "+strcharinfo(PC_NAME)+"! Welcome to the Offical Treasure Hunter's Guild Shop."; mes "You currently have ^FF0000"+#Treasure_Token+"^000000 treasure tokens!!!"; next; switch( select("How does this place work?","What do you have in stock?","Nevermind") ) { case 1: mes "[Ash]"; mes "Well you see here you can exchange your treasure hunter tokens for zeny or rare weapons forged by our blacksmiths."; mes " "; mes "Everything has its own price value and the only way you can get the tokens is by completing quests assigned to you,the system normally works like this."; mes " "; mes "The harder the mission the more Tokens you will earn. All red quests are worth 4-8 Tokens, and the rest are worth 1-5."; mes " "; mes "Hope that solves your problem and questions."; close; case 2: break; case 3: close; } mes "[Ash]"; mes "Ok here is our Big list of goods."; mes " "; mes "(Note T stands for a Treasure Token.)"; next; mes "[Ash]"; mes "This is what we have to offer."; next; switch( select("Trade for zeny", "Trade for Weapons", "Trade for Cards", "Nevermind") ) { case 1: select("1000z - 1T","10000z - 10T","100000z - 100T","Nevermind"); thqs_trade_token(@menu); case 2: mes "[Ash]"; mes "This is what we have to offer."; next; select("Axe's","1 Handed Swords","2 Handed Swords","Book's","Bow's","Katar's","Knuckle's","Mace's","Whips","Wands","Nevermind"); ths_menu_weapons(@menu); case 3: mes "[Ash]"; mes "This is what we have to offer."; next; thqs_menu_buy("$THQS_menu_cards","$THQS_menu_price"); case 4: close; } end; }
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Got this script @ link and http://alice.toastofdoom.net/ROScripts/WoeInfo/woeinfo_122.php is Dead i think
but i got this script working but the castles are only Kriemhild..
how can i change it into different castle when it actives?
here's the current script im using
//======================================================================================================
//= toasty's woe controller (formerly woe info banner)
//===== by: ============================================================================================
//= toastofdoom (aka: iheart)
//===== current version: ===============================================================================
//= 1.22
//===== description: ===================================================================================
//= a woe controller function which controls castle based woe by utilising npc events.
//= includes a npc that provides information on the next woe session
//=
//= this script is kinda @reloadscript/@loadnpc safe, provided that someone clicks the npcs afterwards
//= to start the oninit function. that said..it is recommended that you don't use @reloadscript/@loadnpc
//= but reset your server.
//===== changelog: =====================================================================================
//= 1.22
//= - fixed an issue regarding the controller getting confused when using @reloadscript/loadnpc while
//= woe was still active. (thanks to annie for pointing out)
//= 1.21
//= - fixed a misspelt variable name (thanks to rahuldev345 for pointing out)
//= 1.20
//= - project renamed to 'toasty's woe controller'. the script originally was only used to display woe
//= times then i 1st wrote it 3yrs ago and i feel it's purpose is more to control woe these days. so
//= name change to better reflect purpose.
//= - added support for novice woe. region teleport goes to the novice warper npc (default in prontera)
//= change position in .region_maps, .region_x, .region_y if needed.
//= - region warp now only displays regions that have castles used at least once. (eg. if you don't
//= configure any castles for payon region, payon will not show up)
//= - optimised woe active/inactive map notifier. old method used too many loops for something that
//= can happen alot.
//= - adjusted menus to be abit more friendly. 'next's will always display before 'menu's
//= - fixed bug with woe autostarting when only configured for 2 sessions in one day
//= - added some nifty code that prevents catastrophic failure of the script if you try to run a trunk
//= version on a stable server (ie. if you do, it will show an error message, but script will still
//= run perfectly fine - check out woetoggler function for those that want to peek at it =p)
//= 1.11
//= - fixed timer glitch when players only configured sessions for one day of the week
//= - adjusted timer to show remaining time more accurately
//= - modified .num_woes calculation due to bug regarding 0's being counted as unset values in arrays
//= 1.10
//= - expanded script to allow castle based configuration
//= - moved away from portal based woe control. now using donpcevents to onagitend/2 events. provided
//= castles are linked to the main agit commands in this manner, they will be controllable using this
//= script.
//= - added an onloadmap woe available notifier. can be disabled by setting .notify_woe to 0 in the
//= config section.
//= - did some funky color coding.
//= - added coordinate based warping per region (see .region_x & .region_y in the constants section)
//= 1.02
//= - added delwaitingroom to banner npc to prevent memory leaks from bug #2325
//= - to reduce spamming of waitingroom packets to players banner npc only now updates when the banner
//= text changes. thus min time between updates is now 1sec regardless of setting.
//= - added setting for rate which banner time is updated (.banner_refresh_rate) in the config section.
//= - added agitstart2/end2 to provide woe2 support (hope it works
//= 1.01
//= - hardcoded in refresh value for banner npc instead of getting it from config from woeinfobase. had
//= issues starting the script after @reloadscript/@loadnpc
//======================================================================================================
- script woeinfobase -1,{
onstartmenu:
if(.init == 0)
donpcevent strnpcinfo(3)+"::oninit";
onstartmenu2:
mes "The " + ((.state)?"^008000current":"^dd0000next") + "^000000 WoE session is: ";
mes " ";
mes "Day: ^0000dd" + .daysofweek$[.woe_day[.woe_index]];
mes "^000000Start Time: ^008000" + .woe_0_str$[.woe_index];
mes "^000000End Time: ^dd0000" + .woe_1_str$[.woe_index];
mes "^000000Region:";
set .@state_strs$, ".woe_state_str_" + .woe_state[.woe_index] + "$";
for(set .@i, 0; .@i < .num_regions; set .@i, .@i + 1) {
set .@output$, getd(.@state_strs$ + "[" + .@i + "]");
if(.@output$ != "")
mes "^000000- ^0000dd" + .@output$;
}
next;
if(getgmlevel() >= .gm_access)
select(
"Warp to Castle Grounds",
"View Castle Owners",
"View All WoE Times",
((!.state)?"Start Next WoE":"End Current WoE"),
((.state)?"":"skip next woe session")
);
else
select(
"Warp to Castle Grounds",
"View Castle Owners",
"View All WoE Times");
switch(@menu) {
case 1: //warp
mes "Which region would you like to warp to?";
next;
select(.region_warp$[.woe_state[.woe_index]]);
if(@menu < 1 || @menu > .num_regions)
close;
close2;
warp .region_maps$[@menu - 1], .region_x[@menu - 1], .region_y[@menu - 1];
end;
case 2: //view
set .@woe_state_array$, ".woe_state_" + .woe_state[.woe_index];
for(set .@i, 0; .@i < .num_regions; set .@i, .@i + 1) {
set .@k, 0;
set .@castles$, ".castles_" + .regions$[.@i] + "$";
set .@castle_check, getd(.@woe_state_array$ + "[" + .@i + "]");
while(.@castle_check && .@k < .num_castles[.@i]) {
if(.@castle_check & (1 << .@k)) {
set .@map$, getd(.@castles$+"["+.@k+"]");
if (getcastledata(.@map$,1)) {
dispbottom "The [" + getcastlename(.@map$) + "] castle of the [" + .region_names$[.@i] + "] region is currently held by the [" + getguildname(getcastledata(.@map$,1)) + "] guild.";
} else {
dispbottom "The [" + getcastlename(.@map$) + "] castle of the [" + .region_names$[.@i] + "] region is currently unoccupied.";
}
set .@castle_check, .@castle_check - (1 << .@k);
}
set .@k, .@k + 1;
}
}
break;
case 3: //woe times
for(set .@i, 0; .@i < .num_woes; set .@i, .@i + 1) {
dispbottom "- " + .daysofweek$[.woe_day[.@i]] + " " + .woe_0_str$[.@i] + "-" + .woe_1_str$[.@i];
set .@woe_state_str_array$, ".woe_state_str_" + .woe_state[.@i] + "$";
for(set .@k, 0; .@k < .num_regions; set .@k, .@k + 1) {
set .@output$, getd(.@woe_state_str_array$ + "[" + .@k + "]");
if(.@output$ != "")
dispbottom " " + .@output$;
}
}
break;
case 4: //start next;
if(getgmlevel() <.gm_access) close;
mes "^ff0000Are you sure you want to " + ((!.state)?"start the next woe session?":"end the current woe session?");
next;
if(select("yes:no") == 2) break;
set .remaintime, 0; //might not work sometimes...you have like a 500ms window out of 505ms i guess..
sleep2 .timer_refresh_rate; //wait abit so the menu doesn't screw up (how long it takes for the timer to update)
break;
case 5: //skip next;
if(getgmlevel() <.gm_access || .state) close;
mes "^ff0000Are you sure you want to skip the next WoE session^000000";
next;
if(select("yes:no") == 2) break;
if(.state) { //you really can't do this with woe active
next;
mes "Sorry, in the time you took making your decision, WoE started";
mes "Please either manually end it first or wait";
break;
}
set .woe_index, (.woe_index + 1) % .num_woes;
donpcevent strnpcinfo(3)+"::onupdatecounttick";
sleep2 .timer_refresh_rate;
break;
default: close;
}
goto onstartmenu2;
oninit:
//-----------------------------------------------------------------------------------------//
//config start //
//-----------------------------------------------------------------------------------------//
set .gm_access, 60;
//woe timings needs to be ordered ascendingly unless you want to do weird
//stuff like skip a region every other week or so...
//also times can't overlap. uses second of day(gettimetick(1)) for timing
// eg 1am -> 3600, 2:30pm -> 52200, midnight -> 86400 (anything past that doesn't work)
//note: woe_0 is start times, woe_1 is end times. ignore how it's called but
// don't change it either since it's dynamically used
// also..woe has to end on the same day it starts (it's easier that way..)
setarray .woe_day[0], 0, 1, 3, 5;
setarray .woe_0[0], 72000,72000,72000,72000;
setarray .woe_1[0], 75600,75600,75600,75600;
setarray .woe_state[0], 0, 0, 0, 0;
//woe state settings. every woe session can be defined as a particular state of castle configuration.
//.woe_state_#[%] = $
// # - state number
// % - region number
// $ - binary representation of castles that are active for that region in that state (
// (ie. 0 is no castles, 5 is castle 0 and 2 (2^0 + 2^2 = 5))
setarray .woe_state_0[0],1,0,0,0,0,0,0;
//setting for if script handles woe controller function. disable agit_controller.txt if you are using this.
//for if you want to use something else to handle your woe stuff but only this script
//to show info (1 - on, 0 - off...duh)
set .active_woe, 1;
//woe inactive on map notifier. basically notifies player if the castle they are entering is
//woe active or not
set .notify_woe, 1;
//-----------------------------------------------------------------------------------------//
//config end //
//-----------------------------------------------------------------------------------------//
//-----------------------------------------------------------------------------------------//
//constants start - don't touch this unless you know what you are doing //
//-----------------------------------------------------------------------------------------//
//castle maps by region
setarray .castles_prtg$[0],"prtg_cas01","prtg_cas02","prtg_cas03","prtg_cas04","prtg_cas05";
setarray .castles_payg$[0],"payg_cas01","payg_cas02","payg_cas03","payg_cas04","payg_cas05";
setarray .castles_gefg$[0],"gefg_cas01","gefg_cas02","gefg_cas03","gefg_cas04","gefg_cas05";
setarray .castles_aldeg$[0],"aldeg_cas01","aldeg_cas02","aldeg_cas03","aldeg_cas04","aldeg_cas05";
setarray .castles_arug$[0],"arug_cas01","arug_cas02","arug_cas03","arug_cas04","arug_cas05";
setarray .castles_schg$[0],"schg_cas01","schg_cas02","schg_cas03","schg_cas04","schg_cas05";
setarray .castles_novi$[0],"nguild_alde","nguild_gef","nguild_pay","nguild_prt";
//woe kill functions for each castle
setarray .woe_kill_prtg$[0],"agit#prtg_cas01::onagitend","agit#prtg_cas02::onagitend","agit#prtg_cas03::onagitend","agit#prtg_cas04::onagitend","agit#prtg_cas05::onagitend";
setarray .woe_kill_payg$[0],"agit#payg_cas01::onagitend","agit#payg_cas02::onagitend","agit#payg_cas03::onagitend","agit#payg_cas04::onagitend","agit#payg_cas05::onagitend";
setarray .woe_kill_gefg$[0],"agit#gefg_cas01::onagitend","agit#gefg_cas02::onagitend","agit#gefg_cas03::onagitend","agit#gefg_cas04::onagitend","agit#gefg_cas05::onagitend";
setarray .woe_kill_aldeg$[0],"agit#aldeg_cas01::onagitend","agit#aldeg_cas02::onagitend","agit#aldeg_cas03::onagitend","agit#aldeg_cas04::onagitend","agit#aldeg_cas05::onagitend";
setarray .woe_kill_arug$[0],"manager#aru01_02::onagitend2","manager#aru02_02::onagitend2","manager#aru03_02::onagitend2","manager#aru04_02::onagitend2","manager#aru05_02::onagitend2";
setarray .woe_kill_schg$[0],"manager#sch01_02::onagitend2","manager#sch02_02::onagitend2","manager#sch03_02::onagitend2","manager#sch04_02::onagitend2","manager#sch05_02::onagitend2";
setarray .woe_kill_novi$[0],"agit_n01::onagitend","agit_n02::onagitend","agit_n03::onagitend","agit_n04::onagitend";
//region prefixs
setarray .regions$[0],"prtg","payg","gefg","aldeg","arug","schg","novi";
//region info
setarray .region_names$[0],"Prontera", "Payon", "Geffen", "Aldebaran", "Arunafeltz", "Schwarzwald", "Novice castles";
setarray .region_maps$[0],"prt_gld", "pay_gld", "gef_fild13", "alde_gld", "aru_gld", "sch_gld", "prontera";
//coords to warp player to region (0 is random)
setarray .region_x[0],0, 0, 0, 0, 0, 0, 148;
setarray .region_y[0],0, 0, 0, 0, 0, 0, 163;
setarray .waitmsg$[0], "WoE Starts: ", "WoE Ends: ";
setarray .startmsg$[0], "WoE is Starting", "WoE is Ending";
set .ticks_in_day, 86400; //mmm...magic numbers
setarray .daysofweek$[0], "Sunday", "Monday", "Tuesday", "Wednesday", "Thursday", "Friday", "Saturday";
set .timer_refresh_rate, 500; //how many ms per timer refresh...keep less than 1000 (in milliseconds)
set .change_state_sleep, 3000; //how long to show "woe is start|end-ing" msg for in ms. (in milliseconds)
//make sure woe sessions are longer than this xd
set .banner_refresh_rate, 10; //how many seconds per banner refresh...keep 1 or above (in seconds)
//-----------------------------------------------------------------------------------------//
//constants end //
//-----------------------------------------------------------------------------------------//
set .num_regions, getarraysize(.regions$);
set .num_woes, getarraysize(.woe_1);
//force woe to end if active
callfunc "woetoggler", 0;
for(set .@i, 0; .@i < .num_regions; set .@i, .@i + 1) {
//count num castles per region
set .num_castles[.@i], getarraysize(getd(".castles_" + .regions$[.@i] + "$"));
}
//convert timestamps to readable format
for(set .@i, 0; .@i < .num_woes; set .@i, .@i + 1)
{
set .@hrs, .woe_0[.@i] / 3600;
set .@mins, .woe_0[.@i] % 3600 / 60;
set .@output$, ((.@hrs % 12)?.@hrs%12:12) + ":" + ((.@mins < 10)?"0"+.@mins:.@mins) + " " + ((.@hrs > 12)?"pm":"am");
set .woe_0_str$[.@i], .@output$;
set .@hrs, .woe_1[.@i] / 3600;
set .@mins, .woe_1[.@i] % 3600 / 60;
set .@output$, ((.@hrs % 12)?.@hrs%12:12) + ":" + ((.@mins < 10)?"0"+.@mins:.@mins) + " " + ((.@hrs > 12)?"pm":"am");
set .woe_1_str$[.@i], .@output$;
}
//calc number of woe states and consolidate states to create list of castles used
set .num_states, 0;
while(getarraysize(getd(".woe_state_" + (.num_states)))) {
set .@state$, ".woe_state_" + .num_states;
set .@i, 0;
while(.@i < getarraysize(getd(.@state$))) {
set .castleusage[.@i], .castleusage[.@i] | getd(.@state$ + "[" + .@i + "]");
set .@i, .@i + 1;
}
set .num_states, .num_states + 1;
}
for(set .@i, 0; .@i < .num_states; set .@i, .@i + 1) {
set .@woe_state_array$, ".woe_state_" + .@i;
for(set .@k, 0; .@k < .num_regions; set .@k, .@k + 1) {
if(.castleusage[.@k] > 0) {
set .@castles$, ".castles_" + .regions$[.@k] + "$";
set .@castle_check, getd(.@woe_state_array$ + "[" + .@k + "]");
if(.@castle_check == 0) { //region not in this state
//region warp menu string
set .region_warp$[.@i], .region_warp$[.@i] + "^dd0000" + .region_names$[.@k] + "^000000:";
continue;
} else {
if(.@castle_check >= ((1 << .num_castles[.@k]) - 1)) {
//includes all castles...just list as region.
setd(".woe_state_str_" + .@i + "$[" + .@k + "]", .region_names$[.@k]);
//region warp menu string
set .region_warp$[.@i], .region_warp$[.@i] + "^008000" + .region_names$[.@k] + "^000000:";
} else {
set .@j, 0;
set .@output$, "";
while(.@j < .num_castles[.@k]) {
if(.@castle_check & (1 << .@j)) {
set .@output$, .@output$ + getcastlename(getd(.@castles$+"["+.@j+"]"));
set .@castle_check, .@castle_check - (1 << .@j);
if(.@castle_check) {
if(.@output$ != "")
set .@output$, .@output$ + ", ";
} else
break;
}
set .@j, .@j + 1;
}
setd(".woe_state_str_" + .@i + "$[" + .@k + "]", .region_names$[.@k] + " ("+ .@output$ + ")");
//region warp menu string
set .region_warp$[.@i], .region_warp$[.@i] + "^008000" + .region_names$[.@k] + " ("+ .@output$ + ")^000000:";
}
}
} else {
set .region_warp$[.@i], .region_warp$[.@i] + ":";
}
}
}
donpcevent strnpcinfo(3)+"::onfindcurindex";
donpcevent strnpcinfo(3)+"::onupdatecounttick";
if(.active_woe) {
if(.notify_woe) {
//set mapflag for all castle maps
for(set .@i, 0; .@i < .num_regions; set .@i, .@i + 1) {
set .@region_array$, ".castles_" + .regions$[.@i] + "$";
for(set .@k, 0; .@k < .num_castles[.@i]; set .@k, .@k + 1) {
setmapflag getd(.@region_array$ + "[" + .@k + "]"), mf_loadevent;
setd(".loadmap_region_" + getd(.@region_array$ + "[" + .@k + "]"), .@i + 1);
setd(".loadmap_castleindex_" + getd(.@region_array$ + "[" + .@k + "]"), .@k);
}
}
}
//activates woe if needed
donpcevent strnpcinfo(3)+"::ondowoe";
}
//flag that init occured
set .init, 1;
onwoetimer:
//timer stuff
while (1) {
set .remaintime, .count_tick - gettimetick(2);
set .bannertimer, .remaintime - (.remaintime % .banner_refresh_rate) + .banner_refresh_rate;
set .min, .bannertimer / 60;
set .sec, .bannertimer - .min * 60;
set .hr, .min / 60;
set .min, .min - .hr * 60;
set .roommsg$, .waitmsg$[.state] + .hr + ":" + ((.min < 10 )?"0":"") + .min + ":" + ((.sec < 10 )?"0":"") + .sec;
sleep .timer_refresh_rate;
if(.remaintime <= 0) {
if(.active_woe) {
donpcevent strnpcinfo(3)+"::ondowoe";
}
set .roommsg$, .startmsg$[.state];
set .woe_index, (.woe_index + .state) % .num_woes; //go to next index if needed
set .state, (.state + 1) % 2; //flip state
donpcevent strnpcinfo(3)+"::onupdatecounttick";
sleep .change_state_sleep;
}
}
end; //obligatory end =d
onupdatecounttick:
set .count_tick, getd(".woe_" + .state + "[" + .woe_index + "]");
set .count_tick, gettimetick(2) + .count_tick - gettimetick(1) + (.woe_day[.woe_index] - gettime(4) + 7) % 7 * .ticks_in_day;
if(gettimetick(2) > .count_tick)
set .count_tick, .count_tick + 7 * .ticks_in_day;
end;
onfindcurindex:
set .@cur_day, gettime(4);
set .@cur_tick, gettimetick(1);
set .woe_index, 0;
set .state, 0;
for(set .@i, 0; .@i < .num_woes; set .@i, .@i + 1) {
if(.woe_day[.@i] < .@cur_day)
continue;
if(.woe_day[.@i] == .@cur_day) {
if(.woe_0[.@i] >= .@cur_tick) {
set .woe_index, .@i;
set .state, 0;
break;
}
if(.woe_1[.@i] >= .@cur_tick) {
set .woe_index, .@i;
set .state, 1;
break;
}
}
if(.woe_day[.@i] > .@cur_day) {
set .woe_index, .@i;
set .state, 0;
break;
}
}
end;
//on map notifier
//comment out onpcloadmapevent label if .notify_woe is disabled to prevent unnecessary triggering
onpcloadmapevent:
if(.state && .notify_woe) {
getmapxy(.@map$, .@x, .@y, 0);
set .@region, getd(".loadmap_region_" + .@map$) - 1;
if(.@region >= 0) {
set .@castleindex, getd(".loadmap_castleindex_" + .@map$);
if(getd(".woe_state_" + .woe_state[.woe_index] + "[" + .@region + "]") & 1 << .@castleindex)
dispbottom "the [" + getcastlename(.@map$) + "] castle is available for conquering during this woe session";
else
dispbottom "the [" + getcastlename(.@map$) + "] castle is not available for conquering during this woe session";
}
}
end;
//------------------------------------------------------------------------------
// woe controller stuff here
//------------------------------------------------------------------------------
ondowoe:
if((.state == 0 && .init) || (.state == 1 && !agitcheck())) { //starting
callfunc "woetoggler", 1;
//kills woe in all castles that shouldn't have woe
set .@woe_state_array$, ".woe_state_" + .woe_state[.woe_index];
for(set .@i, 0; .@i < .num_regions; set .@i, .@i + 1) {
set .@castles$, ".castles_" + .regions$[.@i] + "$";
set .@castle_check, getd(.@woe_state_array$ + "[" + .@i + "]");
for(set .@k, 0; .@k < .num_castles[.@i]; set .@k, .@k + 1) {
set .@map$, getd(.@castles$+"["+.@k+"]");
if((.@castle_check & (1 << .@k)) == 0) {
donpcevent getd(".woe_kill_" + .regions$[.@i] + "$[" + .@k + "]");
}
}
}
announce "The War of Emperium has begun!",bc_all;
donpcevent strnpcinfo(3)+"::ondisplayowners";
} else { //ending
if(agitcheck()) {
callfunc "woetoggler", 0;
announce "The War of Emperium is over!",bc_all;
donpcevent strnpcinfo(3)+"::ondisplayowners";
}
}
end;
ondisplayowners: //displays based on current region
set .@woe_state_array$, ".woe_state_" + .woe_state[.woe_index];
for(set .@i, 0; .@i < .num_regions; set .@i, .@i + 1) {
set .@k, 0;
set .@castle_check, getd(.@woe_state_array$ + "[" + .@i + "]");
set .@castles$, ".castles_" + .regions$[.@i] + "$";
while(.@castle_check && .@k < .num_castles[.@i]) {
if(.@castle_check & (1 << .@k)) {
set .@map$, getd(.@castles$+"["+.@k+"]");
if (getcastledata(.@map$,1)) {
announce "the [" + getcastlename(.@map$) + "] castle of the [" + .region_names$[.@i] + "] region is currently held by the [" + getguildname(getcastledata(.@map$,1)) + "] guild.",bc_all;
} else {
announce "the [" + getcastlename(.@map$) + "] castle of the [" + .region_names$[.@i] + "] region is currently unoccupied.",bc_all;
}
set .@castle_check, .@castle_check - (1 << .@k);
}
set .@k, .@k + 1;
}
}
end;
}
phtownall,200,176,5 script WoE Info 2_BULLETIN_BOARD,{
if(getwaitingroomstate(3, strnpcinfo(3)) == -1)
donpcevent strnpcinfo(3)+"::oninit";
doevent "woeinfobase::onstartmenu";
end;
oninit:
while (1) {
//only updates if msg is different
set .banner$, getwaitingroomstate(4, strnpcinfo(3));
if(getvariableofnpc(.roommsg$, "woeinfobase") != .banner$) {
delwaitingroom;
waitingroom getvariableofnpc(.roommsg$, "woeinfobase"), 0;
}
sleep 500;
}
end;
}
//zomg! it duplicates!!
//phtownall,204,176,5 duplicate(woe info) woe info#2winfo 2_BULLETIN_BOARD
//---------------------------------------------------------------------------------------------------------------------
//these two functions handle woe's activation/deactivation. since stable does not have agitstart2/agitend2,
//using the trunk version will result in catastrophic failure of the script. double declaration of the following
//functions fixes this (you will get warning messages though)
function script woetoggler { //<state> = 0|1
if(getarg(0)) {
agitstart;
} else {
agitend;
}
return;
}
//if stable script will fail parsing this function, but the rest of the script will still be usable
function script woetoggler { //<state> = 0|1
if(getarg(0)) {
agitstart;
agitstart2;
} else {
agitend;
agitend2;
}
return;
}
-
Be glad I never delete anything...
Peopleperson49
used this script and its working, and you active only kriemhild castles how can i change it into different castle?
(Bug?) Voting Button & Time Left
in Web Support
Posted
How can I make the button unclickable and will show the time left to vote again.
After i got the points, i can still click the buttons and time left are still Ready to Vote.
Anyone can help me?
Here some attachment for more understanding
Here's the VoteAddon, I used.
NOTE: I'm already done voting thats why i have 40 points.