Had forgotten to re-compile the server, thanks, it's working now... But my server is crashing constantly. It looks like it happens when anyone receives a debuff (a player receiving Hallucination, for example), but I can't tell if that's the actual reason. I'm using pre-renewal, packetver 20100730.
[spoiler=GDB Output:]Program received signal SIGSEGV, Segmentation fault.
0x0816dde1 in battle_calc_damage (src=0xaa76f9ac, bl=0xcde1968, d=0xbffff434,
damage=1, skill_num=0, skill_lv=0) at battle.c:573
573 if(sce->val2)//Checagem de Mvps[sicks]
Missing separate debuginfos, use: debuginfo-install glibc-2.12-1.149.el6.i686 keyutils-libs-1.4-5.el6.i686 krb5-libs-1.10.3-33.el6.i686 libcom_err-1.41.12-21.el6.i686 libselinux-2.0.94-5.8.el6.i686 mysql-libs-5.1.73-3.el6_5.i686 nss-softokn-freebl-3.14.3-18.el6_6.i686 openssl-1.0.1e-30.el6_6.4.i686 pcre-7.8-6.el6.i686 zlib-1.2.3-29.el6.i686
[Error]: Server received crash signal! Attempting to save all online characters!
[info]: Saved char 150002 - Gabriel: status.
(gdb) continue
Continuing.
Program received signal SIGSEGV, Segmentation fault.
0x0816dde1 in battle_calc_damage (src=0xaa76f9ac, bl=0xcde1968, d=0xbffff434,
damage=1, skill_num=0, skill_lv=0) at battle.c:573
573 if(sce->val2)//Checagem de Mvps[sicks]