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agentbogz

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Everything posted by agentbogz

  1. Hey Guys do you still have a Snow Prontera Map? because i tried to search it in google, i found some but Links are Dead... do you still one? thanks for sharing. Thanks in Advance..
  2. After you type @snow .. you need to @refresh
  3. Check your Client Version sir.. you can use default IP.. this config working on me even i have a Router. FOR inter_athena.conf // Global SQL settings // overriden by local settings when the hostname is defined there // (currently only the login-server reads/obeys these settings) sql.db_hostname: 127.0.0.1 sql.db_port: 3306 sql.db_username: ragnarok sql.db_password: ragnarok sql.db_database: ragnarok sql.codepage: // MySQL Character SQL server char_server_ip: 127.0.0.1 char_server_port: 3306 char_server_id: ragnarok char_server_pw: ragnarok char_server_db: ragnarok // MySQL Map SQL Server map_server_ip: 127.0.0.1 map_server_port: 3306 map_server_id: ragnarok map_server_pw: ragnarok map_server_db: ragnarok // MySQL Log SQL Database log_db_ip: 127.0.0.1 log_db_port: 3306 log_db_id: ragnarok log_db_pw: ragnarok log_db_db: ragnarok log_login_db: loginlog and for my Char and map_athena.conf i'm using the default ip. 127.0.0.1 [ This config only works only in the server, others can't connect ] ________________________________________________________________________________ Pag gusto mo magpapasok yung iba sir, pag may router - use your LAN IP (ex. 192.168.0.100) <-- eto lan ip mo pag hamachi naman - use the ip add given by the hamachi based on Experience lang yan sir, gamit namin yan sa shop pag wala kaming internet offline PVP mode lang kami xDD
  4. It's either Login or Map server is crashed. try to recompiled again sir..
  5. Yes u can use co.cc just put an "A Record" to your Domain control panel.
  6. Just like @darristan said, if they provide ftp and mysql. it is possible. but if you want your purchased domain direct to your RO Server / VPS IP You must use the 'Advanced DNS Settings' in your domain provider's control panel and set an A-record to your VPS IP. You can purchase a domain here. http://godaddy.com/ http://www.namecheap.com/ You can use Wordpress on your VPS, just download the wordpress zip file and extract it in your www folder...Asurahosting have a webserver which is the nginx webserver. it just like a localhost webserver.
  7. Delete the neoncube.file,, it is located on your RO folder.. if you don't see it. maybe your file extension of your file was hidden. look for the file named neoncube..
  8. SQL query: Edit SHOW FULL FIELDS FROM `global_reg_value` ; MySQL said: #145 - Table './ragnarok/global_reg_value' is marked as crashed and should be repaired How to Resolve This Problem Guys (
  9. Ooops i Forgot to say Thanks.. Sorry for my late response Thanks a LOT!
  10. ( Still Rejected From Server - i diff my own 2012-04-10 but when i try to use Judas Client it works but i Got This Error,.. how to fix this? How to Fix this?
  11. Need Help about 2012 Clients what are the things needed and things to do?(edit) 2012 client version packetdb.txt src/common/mmo.h setup.exe for 2012 client
  12. Hello Sir, Thank for this Beautifullllllllllllllllllll! script.. 100% Working Sorry for the late reply..
  13. Hello Guys! do you have any script there? that after woe ends the Guild Leader receives an item. that will be their Reward. Thanks you so much in advance!
  14. Hello Guys, Do you have any idea about Resetting Hatred skills of Star Gladiator? hope you can help me about this thanks you..
  15. What could be the Problem if this Error Appears?
  16. Hello Guys i would like to request Referal NPC that are Point system. And is this script ok? http://www.eathena.ws/board/index.php?showtopic=270783 -Thanks a Lot
  17. .AI/AI.lua:331: bad argument #2 to 'Move' (number expected, got nil) What could be the problem? are my LUA files out of date? i got this error when my Homoculus moves.
  18. Need Help guys? i want to update my revision i'm using r15963 what is the latest revision? that are stable? -Thanks guys
  19. Sir about that script.. the pally's are Spamming Grand cross to get some item in pvp room.. there killing there selves
  20. Thank you Guys.. Works Perfectly and i tried to use the item 12622 works perfectly
  21. Hello Guys, Do you have any Sprites like this? thanks guys,
  22. Here's my agit_template.txt //===== eAthena Script ======================================= //= War of Emperium Guild Template File //===== By: ================================================== //= L0ne_W0lf //===== Current Version: ===================================== //= 1.4 //===== Compatible With: ===================================== //= eAthena SVN //===== Description: ========================================= //= [ Aegis Conversion] //= ---------------------------------------------------------- //= - THIS FILE IS REQUIRED FOR GUILD CASTLES TO FUNCTION. //= ---------------------------------------------------------- //= - Enables AGIT Manager inside Guild Strongholds. //= Visible Name required: Agit //= Manages the various functions used in and out of WoE. //= //= - Enables Stewards inside Guild Strongholds which let's //= the guild master invest in Defense and Economy, and //= to summon guardians, a Kafra, and enter master's room. //= //= - Guardian Spawning Template //= Visible Name required: Guardian //= Spawn guardians when guild castle data is recieved. //= //= - Enables Kafra Services inside Guild Strongholds. //= Visible Name required: Kafra Staff //= Storage, Guild Storage, Teleport Service, Cart rental. //= //= - Treasure Room Protection and Chest spawning. //= Chests will NOT be saved anymore in the event of crashes. //= Treasures will NOT spawn on a location that already has //= treasure chest spawned. //===== Additional Comments: ================================= //= 1.0 First Version. No longer uses functions. [L0ne_W0lf] //= 1.1 Daily investement will now be reset. [L0ne_W0lf] //= Template will no longer try to spawn chests. //= 1.2 Fixed Eco Invest option charging twice. [L0ne_W0lf] //= 1.3 Fixed a loading flag emblem for Payon 1. [L0ne_W0lf] //= Fixed two typos regarding Guild Steward name. //= 1.4 Fixed a typo in defense investment. [L0ne_W0lf] //= 1.5 Fixed spawn point of the emperium in Payon 1. [L0ne_W0lf] //= Double-investing doubles the price now. //= Altered for WoE Setter v3... [[GM]Xeon] //= Fixed a bug with guildopenstorage. [Vali] //= Adapted to work with rAthena r15658 and greater. [Vali] //============================================================ // AGIT Manager Template //============================================================ - script Gld_Agit_Manager::Gld_Agit_Manager -1,{ end; // Load (or reload) specific information for a castle. OnInterIfInitOnce: sleep(30000); if (strnpcinfo(2) == "aldeg_cas01") { donpcevent strnpcinfo(0)+"::OnRecvCastle"; } else if (strnpcinfo(2) == "aldeg_cas02") { donpcevent strnpcinfo(0)+"::OnRecvCastle"; } else if (strnpcinfo(2) == "aldeg_cas03") { donpcevent strnpcinfo(0)+"::OnRecvCastle"; } else if (strnpcinfo(2) == "aldeg_cas04") { donpcevent strnpcinfo(0)+"::OnRecvCastle"; } else if (strnpcinfo(2) == "aldeg_cas05") { donpcevent strnpcinfo(0)+"::OnRecvCastle"; } else if (strnpcinfo(2) == "gefg_cas01") { donpcevent strnpcinfo(0)+"::OnRecvCastle"; } else if (strnpcinfo(2) == "gefg_cas02") { donpcevent strnpcinfo(0)+"::OnRecvCastle"; } else if (strnpcinfo(2) == "gefg_cas03") { donpcevent strnpcinfo(0)+"::OnRecvCastle"; } else if (strnpcinfo(2) == "gefg_cas04") { donpcevent strnpcinfo(0)+"::OnRecvCastle"; } else if (strnpcinfo(2) == "gefg_cas05") { donpcevent strnpcinfo(0)+"::OnRecvCastle"; } else if (strnpcinfo(2) == "payg_cas01") { donpcevent strnpcinfo(0)+"::OnRecvCastle"; } else if (strnpcinfo(2) == "payg_cas02") { donpcevent strnpcinfo(0)+"::OnRecvCastle"; } else if (strnpcinfo(2) == "payg_cas03") { donpcevent strnpcinfo(0)+"::OnRecvCastle"; } else if (strnpcinfo(2) == "payg_cas04") { donpcevent strnpcinfo(0)+"::OnRecvCastle"; } else if (strnpcinfo(2) == "payg_cas05") { donpcevent strnpcinfo(0)+"::OnRecvCastle"; } else if (strnpcinfo(2) == "prtg_cas01") { donpcevent strnpcinfo(0)+"::OnRecvCastle"; } else if (strnpcinfo(2) == "prtg_cas02") { donpcevent strnpcinfo(0)+"::OnRecvCastle"; } else if (strnpcinfo(2) == "prtg_cas03") { donpcevent strnpcinfo(0)+"::OnRecvCastle"; } else if (strnpcinfo(2) == "prtg_cas04") { donpcevent strnpcinfo(0)+"::OnRecvCastle"; } else if (strnpcinfo(2) == "prtg_cas05") { donpcevent strnpcinfo(0)+"::OnRecvCastle"; } // Add custom Guild Castles here. else { end; } end; // War of Emperium has started. OnAgitStart_: //CHANGED if (strnpcinfo(0) == "Gld_Agit_Manager") end; MapRespawnGuildID strnpcinfo(2),GetCastleData(strnpcinfo(2),1),2; GvgOn strnpcinfo(2); // Spawn (fall through), or respawn the Emperium once it has been broken. OnStartArena: // OnAgitStart will fall through and spawn the Emperium. if (strnpcinfo(2) == "aldeg_cas01") { setarray .@emproom[0],216,23; } else if (strnpcinfo(2) == "aldeg_cas02") { setarray .@emproom[0],213,23; } else if (strnpcinfo(2) == "aldeg_cas03") { setarray .@emproom[0],205,31; } else if (strnpcinfo(2) == "aldeg_cas04") { setarray .@emproom[0],36,217; } else if (strnpcinfo(2) == "aldeg_cas05") { setarray .@emproom[0],27,101; } else if (strnpcinfo(2) == "gefg_cas01") { setarray .@emproom[0],197,181; } else if (strnpcinfo(2) == "gefg_cas02") { setarray .@emproom[0],176,178; } else if (strnpcinfo(2) == "gefg_cas03") { setarray .@emproom[0],244,166; } else if (strnpcinfo(2) == "gefg_cas04") { setarray .@emproom[0],174,177; } else if (strnpcinfo(2) == "gefg_cas05") { setarray .@emproom[0],194,184; } else if (strnpcinfo(2) == "payg_cas01") { setarray .@emproom[0],139,139; } else if (strnpcinfo(2) == "payg_cas02") { setarray .@emproom[0],38,25; } else if (strnpcinfo(2) == "payg_cas03") { setarray .@emproom[0],268,264; } else if (strnpcinfo(2) == "payg_cas04") { setarray .@emproom[0],270,28; } else if (strnpcinfo(2) == "payg_cas05") { setarray .@emproom[0],30,30; } else if (strnpcinfo(2) == "prtg_cas01") { setarray .@emproom[0],197,197; } else if (strnpcinfo(2) == "prtg_cas02") { setarray .@emproom[0],157,174; } else if (strnpcinfo(2) == "prtg_cas03") { setarray .@emproom[0],16,220; } else if (strnpcinfo(2) == "prtg_cas04") { setarray .@emproom[0],291,14; } else if (strnpcinfo(2) == "prtg_cas05") { setarray .@emproom[0],266,266; } // Add custom Guild Castles here. else { end; } if (!mobcount(strnpcinfo(2),"Agit#"+strnpcinfo(2)+"::OnAgitBreak")) { monster strnpcinfo(2),.@emproom[0],.@emproom[1],"Emperium",1288,1,"Agit#"+strnpcinfo(2)+"::OnAgitBreak"; } end; // The Emperium has been broken. OnAgitBreak: if ($@woes3_breaker) { //BEGIN CHANGED if (query_sql("select `char_id` from `woe_pbreaks` where `char_id` = '"+getcharid(0)+"'",.@ignore)) { query_sql("update `woe_pbreaks` set `breaks` = `breaks`+1 where `char_id` = '"+getcharid(0)+"'",.@ignore); } else { query_sql("insert into `woe_pbreaks` values('"+getcharid(0)+"','"+escape_sql(strcharinfo(0))+"','1')",.@ignore); } if (query_sql("select `guild_id` from `woe_gbreaks` where `guild_id` = '"+getcharid(2)+"'",.@ignore)) { query_sql("update `woe_gbreaks` set `breaks` = `breaks`+1 where `guild_id` = '"+getcharid(2)+"'",.@ignore); } else { query_sql("insert into `woe_gbreaks` values('"+getcharid(2)+"','"+escape_sql(getguildname(getcharid(2)))+"','1')",.@ignore); } } //END CHANGED set .@GID,getcharid(2); // Show and log error if an unguilded player breaks the Emperium. (Should NEVER happen) if (.@GID <= 0) { set .@notice$,"Character "+strcharinfo(0)+" ("+getcharid(0)+") broke the Emperium in Castle: "+strnpcinfo(2)+" while guildless. No data will be saved and Emperium respawned."; logmes .@notice$; debugmes .@notice$; donpcevent "Agit#"+strnpcinfo(2)+"::OnStartArena"; end; } // Adjust Economy Invest Level for Castle set .@Economy,GetCastleData(strnpcinfo(2),2) - 5; if (.@Economy < 0) set .@Economy, 0; SetCastleData strnpcinfo(2), 2, .@Economy; // Adjust Defense Invest Level for Castle set .@Defence,GetCastleData(strnpcinfo(2),3) - 5; if (.@Defence < 0) set .@Defence, 0; SetCastleData strnpcinfo(2), 3, .@Defence; // Set new Castle Occupant SetCastleData strnpcinfo(2),1, .@GID; // Announce that the Emperium is destroyed, and respawn all but new castle-occupants. mapannounce strnpcinfo(2),"The emperium has been destroyed.",bc_map,"0x00CCFF"; MapRespawnGuildID strnpcinfo(2),.@GID,2; // Refresh castle data, disable Kafra and reset Invest information. donpcevent strnpcinfo(0)+"::OnRecvCastle"; disablenpc "Kafra Staff#"+strnpcinfo(2); for( set .@i, 4; .@i <= 9; set .@i, .@i+1 ) { SetCastleData strnpcinfo(2), .@i, 0; } // Erase Guardian Database information if the new owners do not have Guardian Research. if( getgdskilllv(.@GID,10002) == 0 ) { for( set .@i, 10; .@i <= 17; set .@i, .@i+1 ) { SetCastleData strnpcinfo(2), .@i, 0; } } // Respawn the Emperium, and display new owners. if (agitcheck()) { sleep2 500; // Slow down script execution slightly. donpcevent "Agit#"+strnpcinfo(2)+"::OnStartArena"; } sleep2 getbattleflag("gvg_eliminate_time"); if (!$woe_announcebreaker) { announce "The [" + getcastlename(strnpcinfo(2)) + "] castle has been conquered by the [" + getguildName(.@GID) + "] guild.",bc_all; } else { announce "The [" + getcastlename(strnpcinfo(2)) + "] castle has been conquered by "+strcharinfo(0)+" in the [" + getguildName(.@GID) + "] guild.",bc_all; } //CHANGED end; // War of Emperium has ended. OnAgitEnd_: //CHANGED if (strnpcinfo(0) == "Gld_Agit_Manager") end; GvgOff strnpcinfo(2); KillMonster strnpcinfo(2),"Agit#"+strnpcinfo(2)+"::OnAgitBreak"; end; // Occupying Guild has been disbanded. OnGuildBreak: if (strnpcinfo(0) == "Gld_Agit_Manager") end; // Kill guardians, disable the Kafra, and set owner to 0. killmonster strnpcinfo(2),"Guardian#"+strnpcinfo(2)+"::OnGuardianDied"; disablenpc "Kafra Staff#"+strnpcinfo(2); SetCastleData strnpcinfo(2),0,0; // Wait before refreshing guild information. sleep getbattleflag("gvg_eliminate_time"); Announce "Guild Base [" + GetCastleName(strnpcinfo(2)) + "] has been abandoned.",0; donpcevent strnpcinfo(0)+"::OnRecvCastle"; end; OnRecvCastle: RequestGuildInfo GetCastleData(strnpcinfo(2),1); // Spawn Monsters if the castle is empty. set .@GID, GetCastleData(strnpcinfo(2),1); if (.@GID == 0&&$woe_mobspawn) { //CHANGED killmonsterall strnpcinfo(2); if (compare(strnpcinfo(2),"aldeg")) { // Normal Spawns monster strnpcinfo(2),0,0,"Evil Druid",1117,10; monster strnpcinfo(2),0,0,"Khalitzburg",1132,4; monster strnpcinfo(2),0,0,"Abysmal Knight",1219,2; monster strnpcinfo(2),0,0,"Executioner",1205,1; monster strnpcinfo(2),0,0,"Penomena",1216,10; monster strnpcinfo(2),0,0,"Alarm",1193,18; monster strnpcinfo(2),0,0,"Clock",1269,9; monster strnpcinfo(2),0,0,"Raydric Archer",1276,7; monster strnpcinfo(2),0,0,"Wanderer",1208,3; monster strnpcinfo(2),0,0,"Alice",1275,1; monster strnpcinfo(2),0,0,"Bloody Knight",1268,1; monster strnpcinfo(2),0,0,"Dark Lord",1272,1; // Set Emperium room spawn coordinates and spawn monsters. if (strnpcinfo(2) == "aldeg_cas01") { setarray .@emproom[0],216,23; } else if (strnpcinfo(2) == "aldeg_cas02") { setarray .@emproom[0],213,23; } else if (strnpcinfo(2) == "aldeg_cas03") { setarray .@emproom[0],205,31; } else if (strnpcinfo(2) == "aldeg_cas04") { setarray .@emproom[0],36,217; } else if (strnpcinfo(2) == "aldeg_cas05") { setarray .@emproom[0],27,101; } monster strnpcinfo(2),.@emproom[0],.@emproom[1],"Dark Lord",1272,1; monster strnpcinfo(2),.@emproom[0],.@emproom[1],"Tower Keeper",1270,4; monster strnpcinfo(2),.@emproom[0],.@emproom[1],"Bloody Knight",1268,1; monster strnpcinfo(2),.@emproom[0],.@emproom[1],"Abysmal Knight",1219,1; monster strnpcinfo(2),.@emproom[0],.@emproom[1],"Raydric Archer",1276,5; } else if (compare(strnpcinfo(2),"gefg")) { // Normal Spawns monster strnpcinfo(2),0,0,"Evil Druid",1117,10; monster strnpcinfo(2),0,0,"Wind Ghost",1263,11; monster strnpcinfo(2),0,0,"Bathory",1102,10; monster strnpcinfo(2),0,0,"Jakk",1130,10; monster strnpcinfo(2),0,0,"Marduk",1140,20; monster strnpcinfo(2),0,0,"Raydric",1163,9; monster strnpcinfo(2),0,0,"Alice",1275,1; monster strnpcinfo(2),0,0,"Abysmal Knight",1219,1; monster strnpcinfo(2),0,0,"Moonlight Flower",1150,1; monster strnpcinfo(2),0,0,"Phreeoni",1159,1; // Set Emperium room spawn coordinates and spawn monsters. if (strnpcinfo(2) == "gefg_cas01") { setarray .@emproom[0],197,181; } else if (strnpcinfo(2) == "gefg_cas02") { setarray .@emproom[0],176,178; } else if (strnpcinfo(2) == "gefg_cas03") { setarray .@emproom[0],244,166; } else if (strnpcinfo(2) == "gefg_cas04") { setarray .@emproom[0],174,177; } else if (strnpcinfo(2) == "gefg_cas05") { setarray .@emproom[0],194,184; } monster strnpcinfo(2),.@emproom[0],.@emproom[1],"Mysteltainn",1203,1; monster strnpcinfo(2),.@emproom[0],.@emproom[1],"Orc Hero",1087,1; monster strnpcinfo(2),.@emproom[0],.@emproom[1],"High Orc",1213,10; monster strnpcinfo(2),.@emproom[0],.@emproom[1],"Orc Archer",1189,10; } else if (compare(strnpcinfo(2),"payg")) { // Normal Spawns monster strnpcinfo(2),0,0,"Greatest General",1277,9; monster strnpcinfo(2),0,0,"Wanderer",1208,10; monster strnpcinfo(2),0,0,"Mutant Dragonoid",1262,5; monster strnpcinfo(2),0,0,"Bathory",1102,5; monster strnpcinfo(2),0,0,"Moonlight Flower",1150,1; monster strnpcinfo(2),0,0,"Eddga",1115,1; monster strnpcinfo(2),0,0,"Horong",1129,11; monster strnpcinfo(2),0,0,"Raydric Archer",1276,5; monster strnpcinfo(2),0,0,"Kobold Archer",1282,4; monster strnpcinfo(2),0,0,"Gargoyle",1253,5; // Set Emperium room spawn coordinates and spawn monsters. if (strnpcinfo(2) == "payg_cas01") { setarray .@emproom[0],139,139; } else if (strnpcinfo(2) == "payg_cas02") { setarray .@emproom[0],38,25; } else if (strnpcinfo(2) == "payg_cas03") { setarray .@emproom[0],268,264; } else if (strnpcinfo(2) == "payg_cas04") { setarray .@emproom[0],270,28; } else if (strnpcinfo(2) == "payg_cas05") { setarray .@emproom[0],30,30; } monster strnpcinfo(2),.@emproom[0],.@emproom[1],"Moonlight Flower",1150,1; monster strnpcinfo(2),.@emproom[0],.@emproom[1],"Eddga",1115,1; monster strnpcinfo(2),.@emproom[0],.@emproom[1],"Wanderer",1208,6; monster strnpcinfo(2),.@emproom[0],.@emproom[1],"Raydric Archer",1276,5; } else if (compare(strnpcinfo(2),"prtg")) { // Normal Spawns monster strnpcinfo(2),0,0,"Raydric",1163,1; monster strnpcinfo(2),0,0,"Khalitzburg",1132,10; monster strnpcinfo(2),0,0,"Abysmal Knight",1219,5; monster strnpcinfo(2),0,0,"Bloody Knight",1268,5; monster strnpcinfo(2),0,0,"Stormy Knight",1251,1; monster strnpcinfo(2),0,0,"Hatii",1252,1; monster strnpcinfo(2),0,0,"Raydric Archer",1276,5; monster strnpcinfo(2),0,0,"Gryphon",1259,2; monster strnpcinfo(2),0,0,"Chimera",1283,3; monster strnpcinfo(2),0,0,"Alice",1275,1; monster strnpcinfo(2),0,0,"Zealotus",1200,1; // Set Emperium room spawn coordinates and spawn monsters. if (strnpcinfo(2) == "prtg_cas01") { setarray .@emproom[0],197,197; } else if (strnpcinfo(2) == "prtg_cas02") { setarray .@emproom[0],157,174; } else if (strnpcinfo(2) == "prtg_cas03") { setarray .@emproom[0],16,220; } else if (strnpcinfo(2) == "prtg_cas04") { setarray .@emproom[0],291,14; } else if (strnpcinfo(2) == "prtg_cas05") { setarray .@emproom[0],266,266; } monster strnpcinfo(2),.@emproom[0],.@emproom[1],"Guardian Knight",1268,1; monster strnpcinfo(2),.@emproom[0],.@emproom[1],"Guardian Master",1251,1; monster strnpcinfo(2),.@emproom[0],.@emproom[1],"Hatii",1252,1; monster strnpcinfo(2),.@emproom[0],.@emproom[1],"Guardian Knight",1219,1; monster strnpcinfo(2),.@emproom[0],.@emproom[1],"Raydric Archer",1276,5; } // Add custom Guild Castles here. else { end; } //donpcevent "Agit#"+strnpcinfo(2)+"::OnStartArena"; //CHANGED // Disable Kafra Staff... disablenpc "Kafra Staff#"+strnpcinfo(2); end; } else { // Otherwise place the guild emblem on flags. if (strnpcinfo(2) == "aldeg_cas01") { donpcevent "::OnRecvCastleA01"; } else if (strnpcinfo(2) == "aldeg_cas02") { donpcevent "::OnRecvCastleA02"; } else if (strnpcinfo(2) == "aldeg_cas03") { donpcevent "::OnRecvCastleA03"; } else if (strnpcinfo(2) == "aldeg_cas04") { donpcevent "::OnRecvCastleA04"; } else if (strnpcinfo(2) == "aldeg_cas05") { donpcevent "::OnRecvCastleA05"; } else if (strnpcinfo(2) == "gefg_cas01") { donpcevent "::OnRecvCastleG01"; } else if (strnpcinfo(2) == "gefg_cas02") { donpcevent "::OnRecvCastleG02"; } else if (strnpcinfo(2) == "gefg_cas03") { donpcevent "::OnRecvCastleG03"; } else if (strnpcinfo(2) == "gefg_cas04") { donpcevent "::OnRecvCastleG04"; } else if (strnpcinfo(2) == "gefg_cas05") { donpcevent "::OnRecvCastleG05"; } else if (strnpcinfo(2) == "payg_cas01") { donpcevent "::OnRecvCastlePy01"; } else if (strnpcinfo(2) == "payg_cas02") { donpcevent "::OnRecvCastlePy02"; } else if (strnpcinfo(2) == "payg_cas03") { donpcevent "::OnRecvCastlePy03"; } else if (strnpcinfo(2) == "payg_cas04") { donpcevent "::OnRecvCastlePy04"; } else if (strnpcinfo(2) == "payg_cas05") { donpcevent "::OnRecvCastlePy05"; } else if (strnpcinfo(2) == "prtg_cas01") { donpcevent "::OnRecvCastlePt01"; } else if (strnpcinfo(2) == "prtg_cas02") { donpcevent "::OnRecvCastlePt02"; } else if (strnpcinfo(2) == "prtg_cas03") { donpcevent "::OnRecvCastlePt03"; } else if (strnpcinfo(2) == "prtg_cas04") { donpcevent "::OnRecvCastlePt04"; } else if (strnpcinfo(2) == "prtg_cas05") { donpcevent "::OnRecvCastlePt05"; } // Add custom Guild Castles here. else { end; } // And load purchased Guardian in castles. donpcevent "Guardian#"+strnpcinfo(2)+"::OnSpawnGuardians"; // And display Kafra if purchased. if (GetCastleData(strnpcinfo(2),9) < 1) disablenpc "Kafra Staff#"+strnpcinfo(2); } end; } // Guild Steward Template //============================================================ - script Gld_Mngr_Template::Gld_Mngr_Template -1,{ OnTalk: //CHANGED // What is the Display Name of the NPC? set .@name$,strnpcinfo(1); // Store the Guild ID of castle occupant. set .@GID, GetCastleData(strnpcinfo(2),1); // Define the types of guardians on a per castle basis. // 1 - Soldier Guardian; 2 - Archer Guardian; 3 - Knight Guardian // Define the x spawn point for each uardian. // [0] = 1st guardian's x spawn point. // Define the y spawn point for each guardian. // [0] = 1st guardian's y spawn point. // Define the coordinates of the "Treasure Room." // Aldebaran (Luina) Castles if (strnpcinfo(2) == "aldeg_cas01") { setarray .@guardiantype[0],1,2,2,2,2,3,3,3; setarray .@guardianposx[0],17,39,38,45,21,218,213,73; setarray .@guardianposy[0],218,208,196,228,194,24,24,70; setarray .@masterroom[0],113,223; } else if (strnpcinfo(2) == "aldeg_cas02") { setarray .@guardiantype[0],3,3,3,1,1,2,2,2; setarray .@guardianposx[0],27,88,117,60,51,21,36,210; setarray .@guardianposy[0],184,43,46,202,183,177,183,7; setarray .@masterroom[0],134,225; } else if (strnpcinfo(2) == "aldeg_cas03") { setarray .@guardiantype[0],3,3,1,1,1,2,2,2; setarray .@guardianposx[0],90,116,86,116,64,212,195,110; setarray .@guardianposy[0],112,112,120,76,103,160,151,217; setarray .@masterroom[0],229,267; } else if (strnpcinfo(2) == "aldeg_cas04") { setarray .@guardiantype[0],2,2,2,1,1,1,3,3; setarray .@guardianposx[0],187,192,148,145,169,198,48,55; setarray .@guardianposy[0],100,42,88,209,53,77,72,88; setarray .@masterroom[0],83,17; } else if (strnpcinfo(2) == "aldeg_cas05") { setarray .@guardiantype[0],2,2,1,1,3,3,3,3; setarray .@guardianposx[0],51,188,157,157,27,145,156,41; setarray .@guardianposy[0],202,79,192,74,221,78,73,112; setarray .@masterroom[0],64,8; } // Geffen (Britoniah) Castles else if (strnpcinfo(2) == "gefg_cas01") { setarray .@guardiantype[0],1,1,1,2,2,3,3,3; setarray .@guardianposx[0],67,184,62,36,50,50,189,200; setarray .@guardianposy[0],179,20,41,186,186,67,41,167; setarray .@masterroom[0],152,117; } else if (strnpcinfo(2) == "gefg_cas02") { setarray .@guardiantype[0],1,1,1,2,2,3,3,3; setarray .@guardianposx[0],64,56,166,35,20,19,166,159; setarray .@guardianposy[0],168,41,25,148,150,41,42,188; setarray .@masterroom[0],145,115; } else if (strnpcinfo(2) == "gefg_cas03") { setarray .@guardiantype[0],2,2,1,1,1,3,3,3; setarray .@guardianposx[0],48,113,48,157,243,157,234,238; setarray .@guardianposy[0],176,214,207,62,41,45,25,160; setarray .@masterroom[0],275,289; } else if (strnpcinfo(2) == "gefg_cas04") { setarray .@guardiantype[0],2,2,1,1,1,3,3,3; setarray .@guardianposx[0],53,31,49,29,147,57,160,148; setarray .@guardianposy[0],191,178,220,46,65,46,50,189; setarray .@masterroom[0],116,123; } else if (strnpcinfo(2) == "gefg_cas05") { setarray .@guardiantype[0],2,2,1,1,1,3,3,3; setarray .@guardianposx[0],45,71,72,66,177,66,177,193; setarray .@guardianposy[0],149,163,142,47,50,17,35,166; setarray .@masterroom[0],149,106; } // Payon (Baulder) Castles else if (strnpcinfo(2) == "payg_cas01") { setarray .@guardiantype[0],2,2,2,2,2,2,2,3; setarray .@guardianposx[0],229,225,222,99,65,36,51,138; setarray .@guardianposy[0],92,80,111,45,31,127,144,133; setarray .@masterroom[0],295,8; } else if (strnpcinfo(2) == "payg_cas02") { setarray .@guardiantype[0],2,2,2,2,2,2,2,3; setarray .@guardianposx[0],237,228,210,57,42,287,264,27; setarray .@guardianposy[0],54,72,41,241,241,257,272,20; setarray .@masterroom[0],141,149; } else if (strnpcinfo(2) == "payg_cas03") { setarray .@guardiantype[0],2,2,2,2,2,2,2,3; setarray .@guardianposx[0],245,269,36,41,39,19,37,268; setarray .@guardianposy[0],37,51,39,39,65,276,277,244; setarray .@masterroom[0],163,167; } else if (strnpcinfo(2) == "payg_cas04") { setarray .@guardiantype[0],2,2,2,2,2,2,2,3; setarray .@guardianposx[0],251,232,231,32,32,35,36,270; setarray .@guardianposy[0],212,212,175,287,232,45,17,41; setarray .@masterroom[0],151,47; } else if (strnpcinfo(2) == "payg_cas05") { setarray .@guardiantype[0],2,2,2,2,2,2,2,3; setarray .@guardianposx[0],19,33,266,266,263,263,250,36; setarray .@guardianposy[0],279,260,234,279,37,21,22,36; setarray .@masterroom[0],153,137; } // Prontera (Valkyrie Realms) Castles else if (strnpcinfo(2) == "prtg_cas01") { setarray .@guardiantype[0],1,1,1,2,2,3,3,3; setarray .@guardianposx[0],182,182,153,59,50,184,196,107; setarray .@guardianposy[0],62,116,86,28,36,183,189,179; setarray .@masterroom[0],15,209; } else if (strnpcinfo(2) == "prtg_cas02") { setarray .@guardiantype[0],3,3,3,1,1,2,2,2; setarray .@guardianposx[0],161,153,178,71,49,64,7,75; setarray .@guardianposy[0],161,161,44,75,28,186,196,175; setarray .@masterroom[0],207,229; } else if (strnpcinfo(2) == "prtg_cas03") { setarray .@guardiantype[0],3,3,3,1,1,2,2,2; setarray .@guardianposx[0],191,137,45,50,41,191,179,191; setarray .@guardianposy[0],190,190,99,87,87,42,43,72; setarray .@masterroom[0],190,130; } else if (strnpcinfo(2) == "prtg_cas04") { setarray .@guardiantype[0],3,3,3,1,1,1,2,2; setarray .@guardianposx[0],276,274,246,38,29,33,78,36; setarray .@guardianposy[0],14,35,246,240,240,258,48,61; setarray .@masterroom[0],275,160; } else if (strnpcinfo(2) == "prtg_cas05") { setarray .@guardiantype[0],3,3,3,1,1,1,2,2; setarray .@guardianposx[0],266,287,245,236,251,278,32,44; setarray .@guardianposy[0],262,280,250,63,63,253,253,248; setarray .@masterroom[0],281,176; } // Add custom Guild Castles here. else { end; } mes "[ Steward " + .@name$ + " ]"; if (.@GID == 0 && getgmlevel() < $woe_mingmlv) { //CHANGED mes "I'm waiting for my master to return."; mes "If you wish to speak with him, you will have to wait as well. "; close; } if ((getcharid(2) != .@GID || strcharinfo(0) != getguildmaster(.@GID)) && getgmlevel() < $woe_mingmlv){ //CHANGED mes "I am loyal and I will follow my master ^ff0000" + getguildmaster(.@GID) + "^000000. We are Guardians! We defend to the bitter end!"; close; } if (getgmlevel()) { mes "Welcome. Game Master, ^ff0000" + strcharinfo(0) + "^000000..."; } else { mes "Welcome. My honorable master, ^ff0000" + getguildmaster(.@GID) + "^000000..."; } //CHANGED mes "Whatever you need, I am at your service. I will be faithful in my duties."; next; switch(select("castle briefing:Invest in commercial growth:Invest in safeguard:Summon Guardian:Employ / discharge storehouse staff:Go into Master's room")) { case 1: mes "[ Steward " + .@name$ + " ]"; mes "I will report the Castle briefing, Master."; mes " "; mes " ^0000ffNow, commercial growth level is " + GetCastleData(strnpcinfo(2),2) + "."; if (GetCastleData(strnpcinfo(2),4)) { mes " You invested " + GetCastleData(strnpcinfo(2),4) + "times in last 1 day."; } mes " Now, safeguard level is " + GetCastleData(strnpcinfo(2),3) + ".^000000"; if (GetCastleData(strnpcinfo(2),5)) { mes " ^0000ff- You invested " + GetCastleData(strnpcinfo(2),5) + "times in last 1 day.^000000"; } mes " "; mes "That's all to report, Master."; close; case 2: set .@Economy,GetCastleData(strnpcinfo(2),2); if(.@Economy < 8) set .@eco_invest,10000; if(.@Economy >= 8) set .@eco_invest,20000; if(.@Economy >= 16) set .@eco_invest,40000; if(.@Economy >= 25) set .@eco_invest,80000; if(.@Economy >= 34) set .@eco_invest,160000; if(.@Economy >= 44) set .@eco_invest,320000; if(.@Economy >= 54) set .@eco_invest,640000; if(.@Economy >= 65) set .@eco_invest,1280000; if(.@Economy >= 76) set .@eco_invest,2560000; if(.@Economy >= 88) set .@eco_invest,5120000; //Double the cost of investing if you've already invested once. if (GetCastleData(strnpcinfo(2),4)) { set .@eco_invest,.@eco_invest*2; } mes "[ Steward " + .@name$ + " ]"; mes "If you raise commercial growth, the quantity of goods made by the guild will increase. So if you want a prosperous future, investment will be required."; mes " "; mes "Originally you can invest just once but if you pay more money, you can invest twice."; mes " "; if (.@Economy == 100) { mes "^ff0000But the commercial growth level of our castle is peaked at 100%. It doesn't need any more investment. As I expected you have a great acumen, Master.^000000"; close; } if (GetCastleData(strnpcinfo(2),4) == 2) { mes "^ff0000But you already invested twice today so you cannot invest any more.^000000 I expect our riches to increase in growth level."; close; } if (GetCastleData(strnpcinfo(2),4) == 0) { mes "Now the needed investment amount is ^ff0000" + .@eco_invest + "^000000 zeny. Will you invest?"; } else { mes "You've invested once today... if you wish to invest once more, ^ff0000" + .@eco_invest + "^000000 more zeny will be needed."; } next; switch(select("Invest in commercial growth:Cancel")) { case 1: if (Zeny < .@eco_invest) { mes "[ Steward " + .@name$ + " ]"; mes "I'm sorry but there is not enough zeny to invest. You will have to try again when you have the funds, Master."; close; } set zeny,zeny-.@eco_invest; SetCastleData strnpcinfo(2),4,GetCastleData(strnpcinfo(2),4)+1; SetCastleData strnpcinfo(2),2,.@Economy + 1 + (.@Economy<99 && rand(2) && getgdskilllv(.@GID,10014)); mes "[ Steward " + .@name$ + "]"; mes "We finished the investment safely. I expect that our growth level will be increased by tomorrow."; close; case 2: mes "[ Steward " + .@name$ + " ]"; mes "I'll do as you bid, my master... There is no hurry. We will do our best."; close; } case 3: set .@Defence,GetCastleData(strnpcinfo(2),3); if(.@Defence < 8) set .@def_invest,20000; if(.@Defence >= 8) set .@def_invest,40000; if(.@Defence >= 16) set .@def_invest,80000; if(.@Defence >= 25) set .@def_invest,160000; if(.@Defence >= 34) set .@def_invest,320000; if(.@Defence >= 44) set .@def_invest,640000; if(.@Defence >= 54) set .@def_invest,1280000; if(.@Defence >= 65) set .@def_invest,2560000; if(.@Defence >= 76) set .@def_invest,5120000; if(.@Defence >= 88) set .@def_invest,10240000; //Double the cost of investing if you've already invested once. if (GetCastleData(strnpcinfo(2),5)) { set .@def_invest,.@def_invest*2; } mes "[ Steward " + .@name$ + " ]"; mes "If you raise the safeguard, the durability of the Guardians and emperium will increase. So if you expect more defenses in battles, investment will be required."; mes " "; mes "Originally you can invest just once but if you pay more money, you can invest twice."; mes " "; if (.@Defence == 100) { mes "^ff0000But the safeguard level of our castle is peaked at 100%. It doesn't need any more investment. As I expected you have a great acumen, Master.^000000"; close; } if (GetCastleData(strnpcinfo(2),5) == 2) { mes "^ff0000But you already invested twice today so you cannot invest any more.^000000 I expect our riches to increase in growth level."; close; } if (GetCastleData(strnpcinfo(2),5) == 0) { mes "Now the needed investment amount is ^ff0000" + .@def_invest + "^000000 zeny. Will you invest?"; } else { mes "You've invested once today... if you wish to invest once more, ^ff0000" + .@def_invest + "^000000 more zeny will be needed."; } next; switch(select("Invest in safeguard.:Cancel")) { case 1: if (Zeny < .@def_invest) { mes "[ Steward " + .@name$ + " ]"; mes "I'm sorry but there is not enough zeny to invest. You will have to try again when you have the funds, Master."; close; } set zeny,zeny-.@def_invest; SetCastleData strnpcinfo(2),5,GetCastleData(strnpcinfo(2),5)+1; SetCastleData strnpcinfo(2),3,.@Defence+1; mes "[ Steward " + .@name$ + "]"; mes "We finished the investment safely. I expect that the safeguard level will be increased by tomorrow."; close; case 2: mes "[ Steward " + .@name$ + " ]"; mes "I'll do as you bid, my master... There is no hurry. We will do our best."; close; } case 4: mes "[ Steward " + .@name$ + " ]"; mes "Will you summon a Guardian? It'll be a protector to defend us loyally."; mes "Please select a guardian to defend us."; next; for( set .@i, 0; .@i <= 7 ; set .@i, .@i+1 ) { if (.@guardiantype[.@i] == 1) { set .@type$,"Guardian Soldier"; } else if (.@guardiantype[.@i] == 2) { set .@type$,"Guardian Archer"; } else { set .@type$,"Guardian Knight"; } if (guardianinfo(strnpcinfo(2),.@i,0)) { setarray .@gname$[.@i], .@type$ + " - Implemented (" + guardianinfo(strnpcinfo(2),.@i,2) + "/" + guardianinfo(strnpcinfo(2),.@i,1) + ")"; } else { setarray .@gname$[.@i], .@type$ + " - Not Implemented"; } } set .@menu$,.@gname$[0]+":"+.@gname$[1]+":"+.@gname$[2]+":"+.@gname$[3]+":"+.@gname$[4]+":"+.@gname$[5]+":"+.@gname$[6]+":"+.@gname$[7]; set .@GDnum,select(.@menu$)+9; mes "[ Steward " + .@name$ + " ]"; mes "Will you summon the chosen guardian? 10000 zeny is required to summon."; next; switch(select("Summon:Cancel")) { case 1: mes "[ Steward " + .@name$ + " ]"; if (getgdskilllv(.@GID,10002) == 0) { mes "Master, we have not the resources to Summon the Guardian. If you want to accumulate them, you have to learn the Guild skill, We failed to summon the Guardian."; close; } if (GetCastleData(strnpcinfo(2),.@GDnum) == 1) { mes "Master, you already have summoned that Guardian. We cannot summon another."; close; } if (Zeny < 1000) { mes "Well... I'm sorry but we don't have funds to summon the Guardian. We failed to summon the Guardian."; close; } set zeny,zeny-10000; SetCastleData strnpcinfo(2),.@GDnum,1; // mark as 'installed' set .@UseGID,.@GDnum - 10; if (.@guardiantype[.@UseGID] == 1) { set .@type,1287; } else if (.@guardiantype[.@UseGID] == 2) { set .@type,1285; } else { set .@type,1286; } guardian strnpcinfo(2),.@guardianposx[.@UseGID],.@guardianposy[.@UseGID],strmobinfo(2,.@type),.@type,"Guardian#"+strnpcinfo(2)+"::OnGuardianDied",.@UseGID; mes "We completed the summoning of the Guardian. Our defenses are now increased with it in place."; close; case 2: mes "[ Steward " + .@name$ + " ]"; mes "I did as you ordered. But please remember if you the have money to spare, it'll be better to set it up."; close; } case 5: if (GetCastleData(strnpcinfo(2),9) == 1) { mes "[ Steward " + .@name$ + " ]"; mes "Now about the Kafra staff... Will you discharge the Kafra staff?"; next; switch(select("Discharge:Cancel")) { case 1: cutin "kafra_01",2; mes "[ Hired Kafra staff ]"; mes "I worked so hard... How can this be, Master?... I'll work harder if you're displeased... Please reconsider, Master."; next; switch(select("Discharge:Cancel")) { case 1: mes "[ Hired Kafra staff ]"; mes "Oh, my god! This is nonsense!"; next; cutin "kafra_01",255; break; case 2: mes "[ Hired Kafra staff ]"; mes "I'll work harder... Thank you!"; close2; cutin "kafra_01",255; end; } case 2: mes "[ Steward " + .@name$ + " ]"; mes "Those Kafra are hard workers. I thought it would be best to keep the staff."; close; } disablenpc "Kafra Staff#"+strnpcinfo(2); SetCastleData strnpcinfo(2),9,0; mes "[ Steward " + .@name$ + " ]"; mes "...."; mes "Discharged Kafra staff... But... are you displeased with something?"; close; } else { mes "[ Steward " + .@name$ + " ]"; mes "Will you contract with the Kafra head office to hire Kafra staff in our castle?"; mes "^ff0000 10000zeny is needed to hire. "; next; switch(select("Hire.:Cancel")) { case 1: mes "[ Steward " + .@name$ + " ]"; if (getgdskilllv(.@GID,10001) == 0) { mes "Master, we cannot hire Kafra staff because we didn't make a contract with the Kafra head office. If you want to make a contract with the Kafra head office, you have to learn the Guild skill."; close; } if (Zeny < 10000) { mes "Well... I'm sorry but we don't have enough funds. We are unable to hire the Kafra staff."; close; } set zeny,zeny-10000; enablenpc "Kafra Staff#"+strnpcinfo(2); SetCastleData strnpcinfo(2),9,1; mes "We finished making the contract with the Kafra head office successfully. We hired a Kafra staff."; next; cutin "kafra_01",2; mes "[ Hired Kafra staff ]"; mes "How do you do? I'm a dispatched Kafra from head office."; mes "I'll do my best to upkeep the reputation of Guild."; next; cutin "kafra_01",255 ; mes "[ Steward " + .@name$ + " ]"; mes "The contract term of the hired Kafra staff is 1 month and after this term, you will have to pay an additional charge."; mes "It will be useful for our members."; close; case 2: mes "[ Steward " + .@name$ + " ]"; mes "I did as you ordered, but some of our members will be unhappy. It will be better to hire a Kafra staff quickly."; close; } } case 6: mes "[ Steward " + .@name$ + " ]"; mes "Do you want to visit the room where our valuables are stored?"; mes "That room is restricted to you... you are the only one with access to it."; next; switch(select("Go into Master's room.:Cancel")) { case 1: mes "[ Steward " + .@name$ + " ]"; mes "Please follow me, I will show you the secret passage."; mes "When you wish to return, pull this lever here..."; close2; warp strnpcinfo(2),.@masterroom[0],.@masterroom[1]; end; case 2: mes "[ Steward " + .@name$ + " ]"; mes "Goods are produced once a day... if you don't make use of them, they will not produce."; mes "Therefore it would be better that you remove them over time for the Guild."; close; } } } // Guardian Spawner Template //============================================================ - script Gld_Guard_Template::Gld_Guard_Template -1,{ // Spawn Guardians in castles // When adding new castles, ensure that the coordinates coincide // with the coordinates defined in the Guild Steward template. OnSpawnGuardians: // Define the types of guardians on a per castle basis. // 1 - Soldier Guardian; 2 - Archer Guardian; 3 - Knight Guardian // Define the x spawn point for each uardian. // [0] = 1st guardian's x spawn point. // Define the y spawn point for each uardian. // [0] = 1st guardian's y spawn point. // Aldebaran (Luina) Castles if (strnpcinfo(2) == "aldeg_cas01") { setarray .@guardiantype[0],1,2,2,2,2,3,3,3; setarray .@guardianposx[0],17,39,38,45,21,218,213,73; setarray .@guardianposy[0],218,208,196,228,194,24,24,70; } else if (strnpcinfo(2) == "aldeg_cas02") { setarray .@guardiantype[0],3,3,3,1,1,2,2,2; setarray .@guardianposx[0],27,88,117,60,51,21,36,210; setarray .@guardianposy[0],184,43,46,202,183,177,183,7; } else if (strnpcinfo(2) == "aldeg_cas03") { setarray .@guardiantype[0],3,3,1,1,1,2,2,2; setarray .@guardianposx[0],90,116,86,116,64,212,195,110; setarray .@guardianposy[0],112,112,120,76,103,160,151,217; } else if (strnpcinfo(2) == "aldeg_cas04") { setarray .@guardiantype[0],2,2,2,1,1,1,3,3; setarray .@guardianposx[0],187,192,148,145,169,198,48,55; setarray .@guardianposy[0],100,42,88,209,53,77,72,88; } else if (strnpcinfo(2) == "aldeg_cas05") { setarray .@guardiantype[0],2,2,1,1,3,3,3,3; setarray .@guardianposx[0],51,188,157,157,27,145,156,41; setarray .@guardianposy[0],202,79,192,74,221,78,73,112; } // Geffen (Britoniah) Castles else if (strnpcinfo(2) == "gefg_cas01") { setarray .@guardiantype[0],1,1,1,2,2,3,3,3; setarray .@guardianposx[0],67,184,62,36,50,50,189,200; setarray .@guardianposy[0],179,20,41,186,186,67,41,167; } else if (strnpcinfo(2) == "gefg_cas02") { setarray .@guardiantype[0],1,1,1,2,2,3,3,3; setarray .@guardianposx[0],64,56,166,35,20,19,166,159; setarray .@guardianposy[0],168,41,25,148,150,41,42,188; } else if (strnpcinfo(2) == "gefg_cas03") { setarray .@guardiantype[0],2,2,1,1,1,3,3,3; setarray .@guardianposx[0],48,113,48,157,243,157,234,238; setarray .@guardianposy[0],176,214,207,62,41,45,25,160; } else if (strnpcinfo(2) == "gefg_cas04") { setarray .@guardiantype[0],2,2,1,1,1,3,3,3; setarray .@guardianposx[0],53,31,49,29,147,57,160,148; setarray .@guardianposy[0],191,178,220,46,65,46,50,189; } else if (strnpcinfo(2) == "gefg_cas05") { setarray .@guardiantype[0],2,2,1,1,1,3,3,3; setarray .@guardianposx[0],45,71,72,66,177,66,177,193; setarray .@guardianposy[0],149,163,142,47,50,17,35,166; } // Payon (Baulder) Castles else if (strnpcinfo(2) == "payg_cas01") { setarray .@guardiantype[0],2,2,2,2,2,2,2,3; setarray .@guardianposx[0],229,225,222,99,65,36,51,138; setarray .@guardianposy[0],92,80,111,45,31,127,144,133; } else if (strnpcinfo(2) == "payg_cas02") { setarray .@guardiantype[0],2,2,2,2,2,2,2,3; setarray .@guardianposx[0],237,228,210,57,42,287,264,27; setarray .@guardianposy[0],54,72,41,241,241,257,272,20; } else if (strnpcinfo(2) == "payg_cas03") { setarray .@guardiantype[0],2,2,2,2,2,2,2,3; setarray .@guardianposx[0],245,269,36,41,39,19,37,268; setarray .@guardianposy[0],37,51,39,39,65,276,277,244; } else if (strnpcinfo(2) == "payg_cas04") { setarray .@guardiantype[0],2,2,2,2,2,2,2,3; setarray .@guardianposx[0],251,232,231,32,32,35,36,270; setarray .@guardianposy[0],212,212,175,287,232,45,17,41; } else if (strnpcinfo(2) == "payg_cas05") { setarray .@guardiantype[0],2,2,2,2,2,2,2,3; setarray .@guardianposx[0],19,33,266,266,263,263,250,36; setarray .@guardianposy[0],279,260,234,279,37,21,22,36; } // Prontera (Valkyrie Realms) Castles else if (strnpcinfo(2) == "prtg_cas01") { setarray .@guardiantype[0],1,1,1,2,2,3,3,3; setarray .@guardianposx[0],182,182,153,59,50,184,196,107; setarray .@guardianposy[0],62,116,86,28,36,183,189,179; } else if (strnpcinfo(2) == "prtg_cas02") { setarray .@guardiantype[0],3,3,3,1,1,2,2,2; setarray .@guardianposx[0],161,153,178,71,49,64,7,75; setarray .@guardianposy[0],161,161,44,75,28,186,196,175; } else if (strnpcinfo(2) == "prtg_cas03") { setarray .@guardiantype[0],3,3,3,1,1,2,2,2; setarray .@guardianposx[0],191,137,45,50,41,191,179,191; setarray .@guardianposy[0],190,190,99,87,87,42,43,72; } else if (strnpcinfo(2) == "prtg_cas04") { setarray .@guardiantype[0],3,3,3,1,1,1,2,2; setarray .@guardianposx[0],276,274,246,38,29,33,78,36; setarray .@guardianposy[0],14,35,246,240,240,258,48,61; } else if (strnpcinfo(2) == "prtg_cas05") { setarray .@guardiantype[0],3,3,3,1,1,1,2,2; setarray .@guardianposx[0],266,287,245,236,251,278,32,44; setarray .@guardianposy[0],262,280,250,63,63,253,253,248; } // Add custom Guild Castles here. else { end; } // Kill all existing guardians before spawning new ones. // This should prevent duplicating Guardians when char Server disconnects. killmonster strnpcinfo(2),strnpcinfo(0)+"::OnGuardianDied"; for( set .@i, 0; .@i <= 7 ; set .@i, .@i+1 ) { set .@UseGID,.@i + 10; if (.@guardiantype[.@i] == 1) { set .@type,1287; } else if (.@guardiantype[.@i] == 2) { set .@type,1285; } else { set .@type,1286; } if (GetCastleData(strnpcinfo(2),.@UseGID)) { guardian strnpcinfo(2),.@guardianposx[.@i],.@guardianposy[.@i],strmobinfo(2,.@type),.@type,"Guardian#"+strnpcinfo(2)+"::OnGuardianDied",.@i; } } end; OnGuardianDied: end; } // Kafra Template //============================================================ - script Gld_Kafra_Template::Gld_Kafra_Template -1,{ // Store the Guild ID of castle occupant. set .@GID, GetCastleData(strnpcinfo(2),1); if (compare(strnpcinfo(2),"aldeg")) { setarray .@destination$[0],"Al De Baran","aldebaran"; setarray .@coordinates[0],132,103; } else if (compare(strnpcinfo(2),"gefg")) { setarray .@destination$[0],"Geffen","geffen"; setarray .@coordinates[0],120,39; } else if (compare(strnpcinfo(2),"payg")) { setarray .@destination$[0],"Payon","payon"; setarray .@coordinates[0],70,100; } else if (compare(strnpcinfo(2),"prtg")) { setarray .@destination$[0],"Prontera","prontera"; setarray .@coordinates[0],116,72; } // Add custom Guild Castles here. else { end; } cutin "kafra_01",2; if (getcharid(2) == .@GID) { mes "[Kafra staff]"; mes "Welcome. ^ff0000" + getguildname(.@GID) + "^000000 Member."; mes "The Kafra Coporation will stay with you wherever you go."; next; switch(select("Use Storage:Use Guild Storage:Use Warp Service:Rent a Cart:Cancel")) { case 1: if (basicskillcheck() && getskilllv("NV_BASIC") < 6) { mes "[Kafra staff]"; mes "I am sorry but you have to be at least Novice skill level 6 if you want to use the storage."; } else { callfunc("F_CheckKafCode"); //check your storage password, if set openstorage; } break; case 2: // Unofficial, but since it's already been in eA for ages // and used, I can't exactly remove it, now, can I? > if(guildopenstorage() == 1){ mes "[Kafra Employee]"; mes "I'm sorry but another guild member is using the guild storage"; mes "right now. Please wait until that person is finished."; close2; cutin "", 255; end; } cutin "", 255; close; case 3: mes "[Kafra staff]"; mes "Please let me know your destination."; next; switch(select(.@destination$ + " ^880000200 ^000000z:Cancel")) { case 1: if (Zeny < 200) { mes "[Kafra staff]"; mes "You don't have enough money. Please check again."; } else { set zeny,zeny-200; set kf_10_pit,kf_10_pit+2; cutin "kafra_01",255; warp .@destination$[1],.@coordinates[0],.@coordinates[1]; end; } break; case 2: break; } break; case 4: if(baseClass != Job_Merchant){ mes "[Kafra staff]"; mes "I am sorry. The Cart Service is only provided for the Merchant and Blacksmith class."; } else if(checkcart() == 1){ mes "[Kafra staff]"; mes "You have a cart equipped already."; } else { mes "[Kafra staff]" ; mes "The cart fee is 800 zeny. Do you want to rent a cart?"; next; switch(select("Yes.:Cancel.")) { case 1: if (Zeny < 800) { mes "[Kafra staff]"; mes "You don't have enough Money. You need 800 Zeny to rent a cart."; } else { close2; cutin "kafra_01",255; set kf_10_pit,kf_10_pit+8; set zeny,zeny-800; setcart; end; } break; case 2: break; } } break; case 5: mes "[Kafra staff]"; mes "The Kafra corp. always tries to give the best service."; mes "Thank you for using Kafra corp. Please come again."; } } else { mes "[Kafra staff]"; mes "I am instructed to service only for the ^ff0000" + getguildname(.@GID) + "^000000 Guild. Please try another Kafra staff member around here. Sorry for the inconvenience."; } close2; cutin "kafra_01",255; end; } // Guild Dungeon Switch Template //============================================================ - script Gld_Dun_Template::Gld_Dun_Template -1,{ // Store the Guild ID of castle occupant. set .@GID, GetCastleData(strnpcinfo(2),1); // Pick what Dungeon I should warp too, and where in that dungeon. if (compare(strnpcinfo(2),"aldeg")) { set .@destination$,"gld_dun02"; if (compare(strnpcinfo(2),"cas01")) setarray .@coordinates[0],32,122; else if (compare(strnpcinfo(2),"cas02")) setarray .@coordinates[0],79,32; else if (compare(strnpcinfo(2),"cas03")) setarray .@coordinates[0],165,38; else if (compare(strnpcinfo(2),"cas04")) setarray .@coordinates[0],160,148; else if (compare(strnpcinfo(2),"cas05")) setarray .@coordinates[0],103,169; } else if (compare(strnpcinfo(2),"gefg")) { set .@destination$,"gld_dun04"; if (compare(strnpcinfo(2),"cas01")) setarray .@coordinates[0],39,258; else if (compare(strnpcinfo(2),"cas02")) setarray .@coordinates[0],125,270; else if (compare(strnpcinfo(2),"cas03")) setarray .@coordinates[0],268,251; else if (compare(strnpcinfo(2),"cas04")) setarray .@coordinates[0],268,108; else if (compare(strnpcinfo(2),"cas05")) setarray .@coordinates[0],230,35; } else if (compare(strnpcinfo(2),"payg")) { set .@destination$,"gld_dun01"; if (compare(strnpcinfo(2),"cas01")) setarray .@coordinates[0],186,165; else if (compare(strnpcinfo(2),"cas02")) setarray .@coordinates[0],54,165; else if (compare(strnpcinfo(2),"cas03")) setarray .@coordinates[0],54,39; else if (compare(strnpcinfo(2),"cas04")) setarray .@coordinates[0],186,39; else if (compare(strnpcinfo(2),"cas05")) setarray .@coordinates[0],223,202; } else if (compare(strnpcinfo(2),"prtg")) { set .@destination$,"gld_dun03"; if (compare(strnpcinfo(2),"cas01")) setarray .@coordinates[0],28,251; else if (compare(strnpcinfo(2),"cas02")) setarray .@coordinates[0],164,268; else if (compare(strnpcinfo(2),"cas03")) setarray .@coordinates[0],164,179; else if (compare(strnpcinfo(2),"cas04")) setarray .@coordinates[0],268,203; else if (compare(strnpcinfo(2),"cas05")) setarray .@coordinates[0],199,28; } // Add custom Guild Castles here. else { end; } if (.@GID == 0) { mes "[ Echoing Voice ]"; mes " ' The one who can overcome an ordeal and show true bravery... will find the way... ' "; close; } else { mes "[ Echoing Voice ]"; mes " ' Only the one who can show true bravery can take this test. '"; next; mes " "; mes "There's a small lever. Will you pull it?"; next; switch(select("Pull.:Do not.")) { case 1: if ((getcharid(2) == .@GID)) { warp .@destination$,.@coordinates[0],.@coordinates[1]; end; } else { mes " "; mes " Nothing happened."; close; } case 2: close; } } } // Treasure Room Protection Template //============================================================ - script Gld_Trea_Protect::Gld_Trea_Protect -1,{ //OnTouch2: OnTouch: // Store the Guild ID of castle occupant. set .@GID, GetCastleData(strnpcinfo(2),1); if (strcharinfo(0) != getguildmaster(.@GID)) { if (compare(strnpcinfo(2),"aldeg")) { warp "aldebaran",132,103; } else if (compare(strnpcinfo(2),"gefg")) { warp "geffen",120,39; } else if (compare(strnpcinfo(2),"payg")) { warp "payon",70,100; } else if (compare(strnpcinfo(2),"prtg")) { warp "prontera",116,72; } // Add custom Guild Castles here. else { end; } } end; } // Treasure Room Spawn Template //============================================================ - script Gld_Trea_Spawn::Gld_Trea_Spawn -1,{ end; OnClock0001: for (set .@i, 1; .@i <= 7; set .@i, .@i+1) { //START CHANGED for (set .@i_, 1; .@i_ <= 5; set .@i_, .@i_+1) { if (getd("$woe_cas"+.@i+"_3$["+.@i_+"]") == strnpcinfo(2) && getd("$woe_cas"+.@i+"_tdisable["+.@i_+"]")) { end; } } } //END CHANGED // Do nothing if this script is the template. if (strnpcinfo(1) == "Gld_Trea_Spawn") end; // If there is no owner, do nothing. if (!GetCastleData(strnpcinfo(2),1)) end; // Is there Economy in this castle? set .@Treasure,GetCastleData(strnpcinfo(2),2)/5+4; // Set information if (strnpcinfo(2) == "aldeg_cas01") { set .@treasurebox,1324; setarray .@treasurex[0],115,122,115,122,116,117,118,119,120,121,121,121,121,121,121,120,119,118,117,116,116,116,116,116; setarray .@treasurey[0],226,226,219,219,225,225,225,225,225,225,224,223,222,221,220,220,220,220,220,220,221,222,223,224; } else if (strnpcinfo(2) == "aldeg_cas02") { set .@treasurebox,1326; setarray .@treasurex[0],134,135,135,134,132,133,134,135,136,137,137,137,137,137,137,136,135,134,133,132,132,132,132,132; setarray .@treasurey[0],231,231,230,230,233,233,233,233,233,233,232,231,230,229,228,228,228,228,228,228,229,230,231,232; } else if (strnpcinfo(2) == "aldeg_cas03") { set .@treasurebox,1328; setarray .@treasurex[0],224,225,225,224,222,223,224,225,226,227,227,227,227,227,227,226,225,224,223,222,222,222,222,222; setarray .@treasurey[0],269,269,268,268,271,271,271,271,271,271,270,269,268,267,266,266,266,266,266,266,267,268,269,270; } else if (strnpcinfo(2) == "aldeg_cas04") { set .@treasurebox,1330; setarray .@treasurex[0],84,85,85,84,82,83,84,85,86,87,87,87,87,87,87,86,85,84,83,82,82,82,82,82; setarray .@treasurey[0],13,13,12,12,15,15,15,15,15,15,14,13,12,11,10,10,10,10,10,10,11,12,13,14; } else if (strnpcinfo(2) == "aldeg_cas05") { set .@treasurebox,1332; setarray .@treasurex[0],61,62,62,61,59,60,61,62,63,64,64,64,64,64,64,63,62,61,60,59,59,59,59,59; setarray .@treasurey[0],12,12,11,11,14,14,14,14,14,14,13,12,11,10,9,9,9,9,9,9,10,11,12,13; } else if (strnpcinfo(2) == "gefg_cas01") { set .@treasurebox,1334; setarray .@treasurex[0],153,154,154,153,151,152,153,154,155,156,156,156,156,156,156,155,154,153,152,151,151,151,151,151; setarray .@treasurey[0],113,113,112,112,115,115,115,115,115,115,114,113,112,111,110,110,110,110,110,110,111,112,113,114; } else if (strnpcinfo(2) == "gefg_cas02") { set .@treasurebox,1336; setarray .@treasurex[0],139,140,140,139,137,138,139,140,141,142,142,142,142,142,142,141,140,139,138,137,137,137,137,137; setarray .@treasurey[0],115,115,114,114,117,117,117,117,117,117,116,115,114,113,112,112,112,112,112,112,113,114,115,116; } else if (strnpcinfo(2) == "gefg_cas03") { set .@treasurebox,1338; setarray .@treasurex[0],269,270,270,269,267,268,269,270,271,272,272,272,272,272,272,271,270,269,268,267,267,267,267,267; setarray .@treasurey[0],291,291,290,290,293,293,293,293,293,293,292,291,290,289,288,288,288,288,288,288,289,290,291,292; } else if (strnpcinfo(2) == "gefg_cas04") { set .@treasurebox,1340; setarray .@treasurex[0],115,116,116,115,113,114,115,116,117,118,118,118,118,118,118,117,116,115,114,113,113,113,113,113; setarray .@treasurey[0],119,119,118,118,121,121,121,121,121,121,120,119,118,117,116,116,116,116,116,116,117,118,119,120; } else if (strnpcinfo(2) == "gefg_cas05") { set .@treasurebox,1342; setarray .@treasurex[0],143,144,144,143,141,142,143,144,145,146,146,146,146,146,146,145,144,143,142,141,141,141,141,141; setarray .@treasurey[0],110,110,109,109,112,112,112,112,112,112,111,110,109,108,107,107,107,107,107,107,108,109,110,111; } else if (strnpcinfo(2) == "payg_cas01") { set .@treasurebox,1344; setarray .@treasurex[0],289,292,292,289,288,289,290,291,292,293,293,293,293,293,293,292,291,290,289,288,288,288,288,288; setarray .@treasurey[0],10,10,7,7,11,11,11,11,11,11,10,9,8,7,6,6,6,6,6,6,7,8,9,10; } else if (strnpcinfo(2) == "payg_cas02") { set .@treasurebox,1346; setarray .@treasurex[0],143,146,146,143,142,143,144,145,146,147,147,147,147,147,147,146,145,144,143,142,142,142,142,142; setarray .@treasurey[0],146,146,143,143,147,147,147,147,147,147,146,145,144,143,142,142,142,142,142,142,143,144,145,146; } else if (strnpcinfo(2) == "payg_cas03") { set .@treasurebox,1348; setarray .@treasurex[0],158,159,159,158,156,157,158,159,160,161,161,161,161,161,161,160,159,158,157,156,156,156,156,156; setarray .@treasurey[0],169,169,168,168,171,171,171,171,171,171,170,169,168,167,166,166,166,166,166,166,167,168,169,170; } else if (strnpcinfo(2) == "payg_cas04") { set .@treasurebox,1350; setarray .@treasurex[0],146,147,147,146,144,145,146,147,148,149,149,149,149,149,149,148,147,146,145,144,144,144,144,144; setarray .@treasurey[0],48,48,47,47,50,50,50,50,50,50,49,48,47,46,45,45,45,45,45,45,46,47,48,49; } else if (strnpcinfo(2) == "payg_cas05") { set .@treasurebox,1352; setarray .@treasurex[0],155,158,158,155,154,155,156,157,158,159,159,159,159,159,159,158,157,156,155,154,154,154,154,154; setarray .@treasurey[0],134,134,131,131,135,135,135,135,135,135,134,133,132,131,130,130,130,130,130,130,131,132,133,134; } else if (strnpcinfo(2) == "prtg_cas01") { set .@treasurebox,1354; setarray .@treasurex[0],10,11,11,10,8,9,10,11,12,13,13,13,13,13,13,12,11,10,9,8,8,8,8,8; setarray .@treasurey[0],209,209,208,208,211,211,211,211,211,211,210,209,208,207,206,206,206,206,206,206,207,208,209,210; } else if (strnpcinfo(2) == "prtg_cas02") { set .@treasurebox,1356; setarray .@treasurex[0],201,202,202,201,199,200,201,202,203,204,204,204,204,204,204,203,202,201,200,199,199,199,199,199; setarray .@treasurey[0],228,228,227,227,230,230,230,230,230,230,229,228,227,226,225,225,225,225,225,225,226,227,228,229; } else if (strnpcinfo(2) == "prtg_cas03") { set .@treasurebox,1358; setarray .@treasurex[0],187,188,188,187,185,186,187,188,189,190,190,190,190,190,190,189,188,187,186,185,185,185,185,185; setarray .@treasurey[0],132,132,131,131,134,134,134,134,134,134,133,132,131,130,129,129,129,129,129,129,130,131,132,133; } else if (strnpcinfo(2) == "prtg_cas04") { set .@treasurebox,1360; setarray .@treasurex[0],269,270,270,269,267,268,269,270,271,272,272,272,272,272,272,271,270,269,268,267,267,267,267,267; setarray .@treasurey[0],162,162,161,161,164,164,164,164,164,164,163,162,161,160,159,159,159,159,159,159,160,161,162,163; } else if (strnpcinfo(2) == "prtg_cas05") { set .@treasurebox,1362; setarray .@treasurex[0],275,276,276,275,273,274,275,276,277,278,278,278,278,278,278,277,276,275,274,273,273,273,273,273; setarray .@treasurey[0],178,178,177,177,180,180,180,180,180,180,179,178,177,176,175,175,175,175,175,175,176,177,178,179; } // Add custom Guild Castles here. else { end; } // Reset daily investment limit. setcastledata strnpcinfo(2),4,0; setcastledata strnpcinfo(2),5,0; // Spawn boxes in proper order. for (set .@i,0; .@i <= .@Treasure ; set .@i,.@i+1) { // set treasure box ID set .@boxid, .@treasurebox + (.@i+2) % 2; set .@box,1 << .@i; // Spawn or do not spawn chests if one already exists. if ((getd("$@"+strnpcinfo(2)+"_treasure") & .@box) == 0) { monster strnpcinfo(2),.@treasurex[.@i],.@treasurey[.@i],"Treasure Chest",.@boxid,1,"Treasure#"+strnpcinfo(2)+"::OnTreasureDied"+.@i; setd "$@"+strnpcinfo(2)+"_treasure",getd("$@"+strnpcinfo(2)+"_treasure") | .@box; } } end; // Individual "You killed a chest" events to ensure proper spawning at the change of day. OnTreasureDied0: setd "$@"+strnpcinfo(2)+"_treasure",getd("$@"+strnpcinfo(2)+"_treasure") & ~1; end; OnTreasureDied1: setd "$@"+strnpcinfo(2)+"_treasure",getd("$@"+strnpcinfo(2)+"_treasure") & ~2; end; OnTreasureDied2: setd "$@"+strnpcinfo(2)+"_treasure",getd("$@"+strnpcinfo(2)+"_treasure") & ~4; end; OnTreasureDied3: setd "$@"+strnpcinfo(2)+"_treasure",getd("$@"+strnpcinfo(2)+"_treasure") & ~8; end; OnTreasureDied4: setd "$@"+strnpcinfo(2)+"_treasure",getd("$@"+strnpcinfo(2)+"_treasure") & ~16; end; OnTreasureDied5: setd "$@"+strnpcinfo(2)+"_treasure",getd("$@"+strnpcinfo(2)+"_treasure") & ~32; end; OnTreasureDied6: setd "$@"+strnpcinfo(2)+"_treasure",getd("$@"+strnpcinfo(2)+"_treasure") & ~64; end; OnTreasureDied7: setd "$@"+strnpcinfo(2)+"_treasure",getd("$@"+strnpcinfo(2)+"_treasure") & ~128; end; OnTreasureDied8: setd "$@"+strnpcinfo(2)+"_treasure",getd("$@"+strnpcinfo(2)+"_treasure") & ~256; end; OnTreasureDied9: setd "$@"+strnpcinfo(2)+"_treasure",getd("$@"+strnpcinfo(2)+"_treasure") & ~512; end; OnTreasureDied10: setd "$@"+strnpcinfo(2)+"_treasure",getd("$@"+strnpcinfo(2)+"_treasure") & ~1024; end; OnTreasureDied11: setd "$@"+strnpcinfo(2)+"_treasure",getd("$@"+strnpcinfo(2)+"_treasure") & ~2048; end; OnTreasureDied12: setd "$@"+strnpcinfo(2)+"_treasure",getd("$@"+strnpcinfo(2)+"_treasure") & ~4096; end; OnTreasureDied13: setd "$@"+strnpcinfo(2)+"_treasure",getd("$@"+strnpcinfo(2)+"_treasure") & ~8192; end; OnTreasureDied14: setd "$@"+strnpcinfo(2)+"_treasure",getd("$@"+strnpcinfo(2)+"_treasure") & ~16384; end; OnTreasureDied15: setd "$@"+strnpcinfo(2)+"_treasure",getd("$@"+strnpcinfo(2)+"_treasure") & ~32768; end; OnTreasureDied16: setd "$@"+strnpcinfo(2)+"_treasure",getd("$@"+strnpcinfo(2)+"_treasure") & ~65536; end; OnTreasureDied17: setd "$@"+strnpcinfo(2)+"_treasure",getd("$@"+strnpcinfo(2)+"_treasure") & ~131072; end; OnTreasureDied18: setd "$@"+strnpcinfo(2)+"_treasure",getd("$@"+strnpcinfo(2)+"_treasure") & ~262144; end; OnTreasureDied19: setd "$@"+strnpcinfo(2)+"_treasure",getd("$@"+strnpcinfo(2)+"_treasure") & ~524288; end; OnTreasureDied20: setd "$@"+strnpcinfo(2)+"_treasure",getd("$@"+strnpcinfo(2)+"_treasure") & ~1048576; end; OnTreasureDied21: setd "$@"+strnpcinfo(2)+"_treasure",getd("$@"+strnpcinfo(2)+"_treasure") & ~2097152; end; OnTreasureDied22: setd "$@"+strnpcinfo(2)+"_treasure",getd("$@"+strnpcinfo(2)+"_treasure") & ~4194304; end; OnTreasureDied23: setd "$@"+strnpcinfo(2)+"_treasure",getd("$@"+strnpcinfo(2)+"_treasure") & ~8388608; end; } and here's my npc script prontera,148,188,5 script Breaker Ladder 790,{ query_sql "SELECT `char`.char_id,`char`.`name`,global_reg_value.`value` FROM global_reg_value LEFT JOIN `char` ON global_reg_value.char_id=`char`.char_id WHERE global_reg_value.str='brokeemp' ORDER BY CAST(`global_reg_value`.`value` AS UNSIGNED) DESC LIMIT 10", .@char_id, .@name$, .@count; mes "[ ^00FF00 Kaspersky ^000000 ]"; mes "Hello there "+strcharinfo(0)+", what do you want to do?"; menu "Check Emperium Break Points",-,"View Breaker Ladder",Llad,"Exchange Points",Lex,"Nothing",Lno; next; next; mes "[ ^00FF00 Kaspersky ^000000 ]"; mes "Hmm, wait a second, i'll go check my records.."; next; mes strcharinfo(0)+"'s Emperium Break Points is ^FF0000"+brokeemp+"^000000 Point(s)"; close; Lno: next; mes "[ ^00FF00 Kaspersky ^000000 ]"; mes "Suit yourself.."; close; Lex: next; mes "[ ^00FF00 Kaspersky ^000000 ]"; mes "What points would you like to exchange?"; mes "^FF0000Note: Check your inventory and weight before exchanging with me!"; menu "Emperium Break Points",-,"Nothing",Lno; next; mes "[ ^00FF00 Kaspersky ^000000 ]"; mes "What do you want to exchange with?"; menu "Billow",-,"Emblem of Solar God",Lesg,"Ripple",Lrip,"Silver Ornament",Lsil,"Wrath of Valkyrie",Lval; next; mes "[ ^00FF00 Kaspersky ^000000 ]"; mes "You need 50 Breaker Points for this.."; mes "Do you still want Billow?"; menu "Yes",-,"No",Lno; if(brokeemp < 50) goto Lnep; if(brokeemp >= 50) next; mes "Here you go!"; getitem 7091,1; set brokeemp,brokeemp-50; close; Lnep: next; mes "[ ^00FF00 Kaspersky ^000000 ]"; mes "Not enough points!"; close; Lesg: next; mes "[ ^00FF00 Kaspersky ^000000 ]"; mes "You need 70 Breaker Points for this.."; mes "Do you still want Emblem of Solar God?"; menu "Yes",-,"No",Lno; next; if(brokeemp < 70) goto Lnep; if(brokeemp >= 70) mes "[ ^00FF00 Kaspersky ^000000 ]"; mes "Here you go!"; getitem 7086,1; set brokeemp,brokeemp-70; close; Lrip: mes "[ ^00FF00 Kaspersky ^000000 ]"; mes "You need 50 Breaker Points for this.."; mes "Do you still want Ripple?"; menu "Yes",-,"No",Lno; if(brokeemp < 50) goto Lnep; if(brokeemp >= 50) next; mes "Here you go!"; getitem 7090,1; set brokeemp,brokeemp-50; close; Lval: mes "[ ^00FF00 Kaspersky ^000000 ]"; mes "You need 50 Breaker Points for this.."; mes "Do you still want Wrath of Valkyrie?"; menu "Yes",-,"No",Lno; if(brokeemp < 50) goto Lnep; if(brokeemp >= 50) next; mes "Here you go!"; getitem 7078,1; set brokeemp,brokeemp-50; close; Lsil: mes "[ ^00FF00 Kaspersky ^000000 ]"; mes "You need 50 Breaker Points for this.."; mes "Do you still want Silver Ornament?"; menu "Yes",-,"No",Lno; if(brokeemp < 50) goto Lnep; if(brokeemp >= 50) next; mes "Here you go!"; getitem 7077,1; set brokeemp,brokeemp-50; close; Llad: next; for( set .@x,0; .@x<=9; set .@x,.@x+1 ) { mes "^0000FF"+(.@x+1)+".^000000 "+.@name$[.@x]+" - ^FF0000"+.@count[.@x]+"^000000 Point(s)"; } // .@x starts at 0, but you want to start with '1st', so use (.@x+1) close; }
  23. Oops.. Thanks a Lot Sir Euphy all scripts are now working.. BIG THANKS =)
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