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Posts posted by malufett
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hmm..seems you need to double check all your modifications..
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how about trans RK? dragon RK? baby RK? did you set them all?
and it seems that you used trans RK and you only set 4054 which is normal RK....
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because you missed something in your skill_tree_db.txt
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potion and skill bonuses for aspd is highly dependent on your agi..more agi&dex you have the greater aspd bonus it increases...
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either...
but if you're referring to general skill casting..use Mootie suggestion/answer
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because the skill you use belongs to a skill that ignores stat reduction...
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bakit walang extension name na ".xml"??
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my sv have a problem with the click: sometime, when I click far about 6 cells, the character doesn't move, but when I click near the char - it moves.... Normaly, if I click far about 10 cell, the charater always moves - the problem just appears sometime but still annoy me :< .... I'm so confused. Hope someone can help me
disable official walkpath..if your between an obstacle you can only do no more than 14 walk path cells beyond that you cannot go to that cell...
hey same here specially when i click my NPC custom my character doesnt move it happens when i update my svn but someone tells me that i need to update my NPC scripts too...the problem is i dont know how to fix or update the scriptsits an npc problem..you must change close to end if your using a script without dialog..because its more appropriate to use end than close.. -
cant find bmatk at all
very simple just add it...or update your server..
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i think the problem is packet (server side or client side)no the problem is the client we used..sakray client don't have it...
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Example damage vary from 1000 to 1800make the skill type BF_MISC for it not to be reducible...and modify its skillratio damage @ battle_calc_misc_attack
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ito ang karamihang problema sa pinas eh..
anung ISP mo? kung Smart yan...pero sorry di pwede Hamachi lang tanging paraan...
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are you sure it cast sonic blow?
@db/pre-re/item_db.txt
Ring_Of_Flame_Lord,Ring Of Flame Lord,5,20,,100,,0,,0,0x00CFFF80,2,2,136,,0,0,0,{ bonus bStr,2; bonus bVit,1; bonus bBaseAtk,15; bonus2 bSubEle,Ele_Fire,10; bonus3 bAutoSpell,"CH_SOULCOLLECT",1,30; bonus3 bAutoSpell,"MO_EXPLOSIONSPIRITS",1,10; bonus3 bAutoSpell,"PA_PRESSURE",2,30; bonus3 bAutoSpell,"MG_FIREBALL",1,150; bonus3 bAutoSpell,"KN_BOWLINGBASH",5,20; },{},{} 2679,Ring_Of_Resonance,Ring Of Resonance,5,20,,100,,2,,0,0x00CFFF80,2,2,136,,0,0,0,{ bonus bAgi,2; bonus bVit,1; bonus bMdef,2; bonus4 bAutoSpellWhenHit,"WZ_QUAGMIRE",1,50,0; bonus3 bAutoSpellWhenHit,"AS_SPLASHER",10,20; bonus3 bAutoSpellWhenHit,"AL_HEAL",10,30; bonus3 bAutoSpellWhenHit,"HP_ASSUMPTIO",3,20; bonus3 bAutoSpellWhenHit,"CG_TAROTCARD",5,20; },{},{}
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Malufett: The LHZ MVPs are spawned randomly through a script, not permanent monster spawn, so this is not currently possible.Edit: Beaten. D:
ok you beat me..hahahahaha..it seems that I'm not familiar with the quest in lighthalzen...hahahaha.
Where should I put this?check 'npc/re/mobs/' then choose the mob spawn for lhz
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I'm not sure if a 'boss_monster' script command would even work because it would not know the respawn delay, unless we added that as an additional parameter.once 'boss_monster' is indicated it always make the mob to have a tomb..even a poring can have a tomb...like humans monsters also need a good burial...hahahaha...JKI think he meant the MVP, not the mini boss.by default MVP boss should have a tomb unless someone forgot to add the 'boss_monster' flag for it....
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just change
lhz_dun03,138,138,36,34 monster High Wizard Kathryne 1645,1,2580000,2460000,1
to
lhz_dun03,138,138,36,34 boss_monster High Wizard Kathryne 1645,1,2580000,2460000,1
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bAddSkillBlow 2041
bSPVanishRate 2042
bMagicSPGainValue 2043
bMagicHPGainValue 2044
bAddClassDropItem 2045
bMatk 2046
bSPGainRaceAttack 2047
bHPGainRaceAttack 2048
bSkillUseSPrate 2049
bSkillCooldown 2050
??
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@src/path.h
#define MAX_WALKPATH 32
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some optimization
switch(select("Enter.:Do not enter.")){ case 1: warp "job_ko"26,111; case 2: close; }
to
if(select("Enter.:Do not enter.") == 1) warp "job_ko",26,111; } close;
switch(select("Aren't you...")){ case 1: mes "[Cougar]"; mes "I remember you from before looking for the way of the ninja.";
to
if(select("Aren't you...") == 1){ mes "[Cougar]"; mes "I remember you from before looking for the way of the ninja.";
and to all switches with one case to convert it to if statement...
and I can't see the test for weaponry....
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yeah. it true. but the matk is not increase. why ?
because in your stat window is not matk its 'status matk'..you will only see the bonus if you deal magical damage..
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Ai4rei to add the pin code must be done something on the client ?
nope its server based..all clients 2011 and above support it..
2012 are multiple windows enabled by default by Gravity.I just have one client but its multiple window is disabled..I hope there a diff for enabling it again..
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do anyone have enable Multiple Windows with 2012 clients?
blue question mark on my desktop icons
in Windows Support
Posted
delete the '.svn' folder in your desktop...take note its hidden you must alter your settings for you to able to see it and delete..