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malufett

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Posts posted by malufett

  1. my sv have a problem with the click: sometime, when I click far about 6 cells, the character doesn't move, but when I click near the char - it moves.... Normaly, if I click far about 10 cell, the charater always moves - the problem just appears sometime but still annoy me :< .... I'm so confused. Hope someone can help me  :(

    disable official walkpath..if your between an obstacle you can only do no more than 14 walk path cells beyond that you cannot go to that cell...

     

     

    hey same here specially when i click my NPC custom my character doesnt move it happens when i update my svn but someone tells me that i need to update my NPC scripts too...the problem is i dont know how to fix or update the scripts
    its an npc problem..you must change close to end if your using a script without dialog..because its more appropriate to use end than close..
     
    :meow:
  2. are you sure it cast sonic blow?

     

    @db/pre-re/item_db.txt

    Ring_Of_Flame_Lord,Ring Of Flame Lord,5,20,,100,,0,,0,0x00CFFF80,2,2,136,,0,0,0,{ bonus bStr,2; bonus bVit,1; bonus bBaseAtk,15; bonus2 bSubEle,Ele_Fire,10; bonus3 bAutoSpell,"CH_SOULCOLLECT",1,30; bonus3 bAutoSpell,"MO_EXPLOSIONSPIRITS",1,10; bonus3 bAutoSpell,"PA_PRESSURE",2,30; bonus3 bAutoSpell,"MG_FIREBALL",1,150; bonus3 bAutoSpell,"KN_BOWLINGBASH",5,20; },{},{}
    
    2679,Ring_Of_Resonance,Ring Of Resonance,5,20,,100,,2,,0,0x00CFFF80,2,2,136,,0,0,0,{ bonus bAgi,2; bonus bVit,1; bonus bMdef,2; bonus4 bAutoSpellWhenHit,"WZ_QUAGMIRE",1,50,0; bonus3 bAutoSpellWhenHit,"AS_SPLASHER",10,20; bonus3 bAutoSpellWhenHit,"AL_HEAL",10,30; bonus3 bAutoSpellWhenHit,"HP_ASSUMPTIO",3,20; bonus3 bAutoSpellWhenHit,"CG_TAROTCARD",5,20; },{},{} 

     

    :meow:

  3. Malufett: The LHZ MVPs are spawned randomly through a script, not permanent monster spawn, so this is not currently possible.
     
    Edit: Beaten. D: 

    ok you beat me..hahahahaha..it seems that I'm not familiar with the quest in lighthalzen...hahahaha.

     

     

    Where should I put this?

    check 'npc/re/mobs/' then choose the mob spawn for lhz

     

    :meow:

  4.  I'm not sure if a 'boss_monster' script command would even work because it would not know the respawn delay, unless we added that as an additional parameter.
    once 'boss_monster' is indicated it always make the mob to have a tomb..even a poring can have a tomb...
    like humans monsters also need a good burial...hahahaha...JK
     
    I think he meant the MVP, not the mini boss.
    by default MVP boss should have a tomb unless someone forgot to add the 'boss_monster' flag for it....
     
    :meow:
  5. just change 

     

     

    lhz_dun03,138,138,36,34    monster    High Wizard Kathryne    1645,1,2580000,2460000,1
    

    to

     

    lhz_dun03,138,138,36,34    boss_monster    High Wizard Kathryne    1645,1,2580000,2460000,1
    

     

    :meow:

  6. some optimization

    switch(select("Enter.:Do not enter.")){
    case 1:
    warp "job_ko"26,111;
    case 2:
    close;
    }

    to

    if(select("Enter.:Do not enter.") == 1)
     warp "job_ko",26,111;
    }
    close;

    switch(select("Aren't you...")){
    case 1:
    mes "[Cougar]";
    mes "I remember you from before looking for the way of the ninja.";

    to

    if(select("Aren't you...") == 1){
     mes "[Cougar]";
     mes "I remember you from before looking for the way of the ninja.";

    and to all switches with one case to convert it to if statement... :)

    and I can't see the test for weaponry....

    :meow:

  7. Ai4rei to add the pin code must be done something on the client ?

    nope its server based..all clients 2011 and above support it..

    2012 are multiple windows enabled by default by Gravity.

    I just have one client but its multiple window is disabled..I hope there a diff for enabling it again..:)

    :meow:

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