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RandomKey1

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Everything posted by RandomKey1

  1. he can wears anything because balmung is equipable by everyjob. But yes, the aspd drops is caused by the fact that you're equiping a sword with something that shouldn't wear one .
  2. Is there any way to prevent people from equiping item in certain map ?
  3. Hi guys Here is what item_noequip.txt states : // 1201,1 // Knife can't be worn on normal maps // 608,4 // Yggdrasil Seed can't be consumed in both GvG and WoE Castles // 4174,6 // Deviling Card has no effect in every PVP or GVG map, and during WoE // 501,32 // Red Potion can't be consumed on maps marked as 'restricted zone 1' It does work but only partially. It only disable the effect of the item (for exemple, let's say I have a knife who does +10 allstats, if I disable it in item_noequip, then player won't have the +10 allstat) BUT they will still have the atk of the knife and will be able to wear and use it (even though it says "Knife can't be WORN on normal maps"; Same for armors. I can disable the armor but people will still be able to wear it and have the defense (but not the special effect of the armor). What i'm trying to do is completely disabling the item so that people won't able to wear it at all. Is it even possible ? I just put another exemple : I have on my server item ID 25000. Let's say it's a wings who does +3 allstats and has 5 defense. If I disable it in Woe and Gvg, people will still be able to equip it and have the 5 defense bonus, but not the +3 allstats bonus. Is it possible to completely block them to equip this item in GvG ? Thanks a lot
  4. Thanks a lot i'll try to work with that and really thanks you ! Have a great day
  5. Hi, I was wondering if it was possible to set a specific immune only on one map. For exemple let's say my server immunity is set to 25 instead of 100 (so we need 400 VIT to be immune stun in that exemple). Is it possible to set immunity to stun to only 100 vit on one map specifically ? Thanks in advance ,
  6. Hi, I was wondering if it was possible to set an account cooldown for an instance instead of Character ? For exemple, when you do endless tower you've 7 days cooldown, is it possible to put this cooldown on the whole account instead ? thanks
  7. Nop you don't need to do this . If you make a change, you need to use @reload battleconf or restart the server, but no need to do both. When you make major or lot of change though, restarting your server is better (if you can afford it).
  8. Finally found it in agit_main.txt. There were lines who were making Treasure chest spawning randomly in treasure room. (juste in case someone has the same problem as me).
  9. Update : So i have 3 differents castle : KriemHild, Bright Arbor and Banadis I assigned ID 1329 for Kriemhild, 1328 for Bright Arbor and 1327 for Banadis. So tonight, when I went to the Treasure Room of Bright Arbor, I opened one treasure who contained item of TB ID 1328, but I also droped on another treasure item who were only on treasure box 1329. I don't even know if it's normal or not. Are treasure boxes supposed to be "mix" ? For exemple, If I assign ID 1329 to Kriemhild, then there's 100% chance that the TB 1329 will spawn, but for the 3 other will just be random TB ?
  10. Hi I have a problem, skills like jupitel thunder, arrow shower, charge arrow etc aren't knock backing mobs when i use it. It does work on PvP, but If, for exemple, I use charge arrow on a seal, it will just inflict damage and that's it. No knockback at all. Same for jupitel thunder etc. Does someone know why ? Thanks !
  11. RandomKey1

    SG warmth

    I think what you're searching is in conf/battle/skill.conf Might be wrong though
  12. Yep that's what i'm going to do, but the problem is that I have 3 different kind of treasure box . One for prontera, one for payon and one for anurafeltz ! But i'll try this, anyway thanks a lot for your answer
  13. else if (strnpcinfo(2) == "prtg_cas01") { set .@treasurebox,1326; setarray .@treasurex[0],201,202,202,201,199,200,201,202,203,204,204,204,204,204,204,203,202,201,200,199,199,199,199,199; setarray .@treasurey[0],228,228,227,227,230,230,230,230,230,230,229,228,227,226,225,225,225,225,225,225,226,227,228,229; This is what I have in agit_main.txt. I searched for 1355 and 1354 and found nothing (maybe I already removed them when I was setting the treasure box). Is it wrong ? Thanks a lot for your answer
  14. Hi So, I changed the drop of the treasure chest who normally spawns in Kriemhild in mob_db. (I verified that this was the good one in agit_main). Things i don't understand is, why, when the 4 treasure chest spawn, they do drop the new custom item I added, but they also drop elunium and dead branch (even though there's no elunium nor deadbranch in their drop in mob_db). Is it just a normal feature of ragnarok (like, treasure chest would always drop db and elunium in pre renewal), or did I do something wrong ? 1326,TREASURE_BOX3,Treasure Chest,Treasure Chest,99,0,0,0,0,0,0,0,0,0,0,0,0,0,999,0,0,0,0,0,20,0x120,0,0,0,0,0,0,0,0,0,0,0,12103,500,7539,500,7875,500,13610,300,13611,200,14533,200,6071,100,7830,100,7372,30,0,0 Here is the custom treasure box i'm talking about in case you need it. As you can see, there's no elunium nor dead branch. Thanks for your insight
  15. Hi So, I changed the drop of the treasure chest who normally spawns in Kriemhild in mob_db. (I verified that this was the good one in agit_main). Things i don't understand is, why, when the 4 treasure chest spawn, they do drop the new custom item I added, but they also drop elunium and dead branch (even though there's no elunium or deadbranch in their drop in mob_db). Is it just a normal feature of ragnarok (like, treasure chest would always drop db and elunium in pre renewal), or did I do something wrong ? 1326,TREASURE_BOX3,Treasure Chest,Treasure Chest,99,0,0,0,0,0,0,0,0,0,0,0,0,0,999,0,0,0,0,0,20,0x120,0,0,0,0,0,0,0,0,0,0,0,12103,500,7539,500,7875,500,13610,300,13611,200,14533,200,6071,100,7830,100,7372,30,0,0 Here is the custom treasure box i'm talking about in case you need it. As you can see, there's no elunium nor dead branch. Thanks for your insight EDIT : just saw I started this topic in the wrong section, i'm pming a mod, sorry
  16. If they both gain 4% per salamander at the same lvl, it means that they require the same Max Exp to lvl up their current lvl, no ? Where is the exp settings ? Thanks anyway
  17. I'm so stupid, i saw that and already used that for a lot of equip, but I don't know why i though it wouldn't work for usable item. My bad and thanks
  18. Okay thanks both of you, i'll read this doc and i'll try this ! Thanks a lot ! I read the doc and tested but it doesn't work :/. I put that : 7803,Battle_Manual_TW,Beginner's Field Manual,2,0,,10,,,,,,,,,,,,,{if (baselvl <=50)(sc_start SC_EXPBOOST,1800000,300;) else (dispbottom "blabla")},{},{} What am I doing wrong please ?
  19. Ooookay, thanks a lot for this answer ! But if my Ninja lvl 120 gains 4% per salamander, and my Sin X lvl 120 gains 4% too, it's a problem, right ? Because it means that they require same exp to up, am I wrong ?
  20. For exemple, If I want to make a Field manual 100% only usable by people who're lvl 50 or below, is that possible ? If yes, what should I write in his script ? Thanks
  21. Hi ! I have a pre-renewal server, is it normal that NInjas, Soul linkers etc are gaining as much experience as advanced class, such as SinX etc ? I have always though that non advanced class such as Gunslider, Ninja, Soul Linker etc were gaining more exp than advanced, but i'm trying to find somewhere on the internet where it's written, and i can't find it. Was I wrong all this time, or is there a problem on my server ? I tried to look in exp conf but i didn't find anything about it. Am I missing something ? Thanks
  22. I don't get how I could have possibly missed this file :/. Anyway thanks you very much, it's really what I needed ! Thanks a lot !
  23. // Restricted zones - configured by 'restricted <number>' mapflag // 32 - restricted in zone 1 // 64 - restricted in zone 2 // 128 - restricted in zone 3 // 256 - restricted in zone 4 // 512 - restricted in zone 5 // 1024 - restricted in zone 6 // 2048 - restricted in zone 7 Hello I've trouble with mapflag ... I know this question has been asked numerous time already. I've read this topic "https://rathena.org/...uip#entry293780", i've read the mapflag wiki page and item_noequip.db. (I am on pre renewal). I might be dumb or something, but I still don't understand how to use it. I know that If you want to disable Fly wings on map zone 7, you just have to write "FlyWingsID",2048 on item_noequip.txt. But, for exemple, If I want to disable itemX on guild_vs5, itemY on payg_cas01, and itemZ on prt_cas05. How can I do that ? Because i don't want to disable one item on every GvG map, I want to disable one in certain castle only. My question is : How do I set a new zone ? If i want "payg_cas01" as zone 8, and payg_cas02 as zone 9, how do I do ? Thanks
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