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Winter1992

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Posts posted by Winter1992

  1. Any one can help me? how to edit this here is my script. then i want to put this modification on that so that the refiner will check if the item can refine or not 

    gonryun,177,118,3    script    Instant +10 TCG    950,{

    mes "What item do you want to be refined?";
    next;
    set @refine,.equip_part[select(getequipname(.equip_part[0]),
                    getequipname(.equip_part[1]), // shoes
                    getequipname(.equip_part[2]), // muffler
                    getequipname(.equip_part[3]), // lower gear
                    getequipname(.equip_part[4]), // mid gear
                    getequipname(.equip_part[5]), // headgear
                    getequipname(.equip_part[6]), // armor
                    getequipname(.equip_part[7]), // shield
                    getequipname(.equip_part[8]), // weapon
                    getequipname(.equip_part[9]))-1];

    if(countitem(7227) < 1) {
    mes "You are missing:";
    mes ""+((countitem(7227) < 1)?"1 TCG Cards":"")+"";
    close;
    }

    if(getequiprefinerycnt(@refine) >= 7) {
    mes "+10 Item cannot be refined anymore.";
    close;
    }
    else { 
    delitem 7227,1;
    successrefitem @refine,10;
    mes "Clang Clang! Success!";
    close;

    }


    OnInit:

        setarray .equip_part[1],2,3,5,6,7,8,9;

    }


    where should i put this code?? 

    (!getequipisenableref(@part)) {
            mes "Go find another Blacksmith. You can't refine this thing.";
            close;
        }
     

  2. 2 hours ago, Radian said:

    I tested 1 Combat Knife + 35% resist to demihumans and deviling card. I killed my other character in 1 shot

    but.in my.server asura miss i think the neutral and demi human element calculate as one is there a way to fix ?

  3. hello may i ask how can i seperate demi human resist and neutral resist? base on my observation i use 1 ck 1 cranial shield and deviant mateu which is 10% reduce on ck 35% reduce on demi human on the shield then 50% reduce damage to neutral from the deviant mateu. as i see when i asura my other character there is no single damage i guess due to resistance issue anyone can help ? this would be a great help thanks

  4. 3 minutes ago, Kakaroto said:

     

    Client date?

    rathena version?

    20150916 i don't know what version is my rathena i just pulled it on my mediafire and i just want to work on it please help?

    Much better if you can give me the commit of 2015 i can't find it thanks!

  5. On 4/10/2017 at 9:49 PM, hazimjauhari90 said:

    so below i provide u a screenshot.. of what happen when we doing rebase. the first image. showing the changes commited in the new branch. lets assume these changes are all ur mods in ur server.. although u made the changes (mod), but ur rathena repo clearly not the latest version & more likely outdated.. which in ur case, more obvious, on 2013..

    58eb8bba2ea43_missingquestid.png.7459c8bb0acae3ef6b52d904b491995d.png

    while the second image, after doing the rebase, ur rathena repo will be updated to the latest commit (HEAD commit) & all your mod are on top of the HEAD commit.. so this is the way u can keep ur rathena repo on track + preserving all ur mods those u made...

    58eb8bbfbbae9_testingbranch.png.7dcbafaae33d02692d2564947eb9edb4.png

     

    sir hazim can i pm you my server files ?? please update it ? help me with it ? is it fine ? still i have the .svn there i have encounter error on github if you dont mind?

  6. 11 hours ago, hazimjauhari90 said:

    so below i provide u a screenshot.. of what happen when we doing rebase. the first image. showing the changes commited in the new branch. lets assume these changes are all ur mods in ur server.. although u made the changes (mod), but ur rathena repo clearly not the latest version & more likely outdated.. which in ur case, more obvious, on 2013..

    58eb8bba2ea43_missingquestid.png.7459c8bb0acae3ef6b52d904b491995d.png

    while the second image, after doing the rebase, ur rathena repo will be updated to the latest commit (HEAD commit) & all your mod are on top of the HEAD commit.. so this is the way u can keep ur rathena repo on track + preserving all ur mods those u made...

    58eb8bbfbbae9_testingbranch.png.7dcbafaae33d02692d2564947eb9edb4.png

     

    thankyou i understand now 

  7. 22 minutes ago, hazimjauhari90 said:

     

    I just kind confuse.. clientside or server side? By referring the title, my assumption is updating the server side to support newer client.. if u planning to upgrade the server side.. the easiest way is by doing rebase.. but, since u don't want to update to the latest source.. it may be done by merging manually the commit up to support 20141022 client.

    yea i know merging the commit but the 3 .c file i dont know how to put them do you have any idea or guide how to put them ?? because i read already they need to put on vcproj-13..  may i ask also ? if i update the whole it will affected the whole code right? my soul link mods for all job are working on the old revision but in new or latest revision no error on visual studio 2013 but it's not working when i use them in game.

  8. anyone know how can i update my old rathena files for client side only i dont want to use the latest source just for client side only i want to use 20141022 but i dont know where to start like how to add a new .c file.

    the following that i dont have is 

    -char_mapif.c
    -src/char/char_logif.h

    -src/char/char_logif.c

    thats the only one i need and how to fix my old rathena files kindly help me if screenshot of source need on my server files let me know so that you can help me by the way my rathena sln is 13 rathena13 is the last one 

    thankyou
    i guess i put my question on the right section correct me if not so that i can delete and transfer it to the right section
    thankyou again

  9. On 4/1/2017 at 5:37 PM, Radian said:

    Try to post the whole script and someone might help you out and test the script. because if you just post something like that? for someone like me that want to help but i cant because my knowledge is very limited on scripting. so please attach the script that you are using.

    ok ok bro thanks

     

     

    On 4/1/2017 at 7:20 PM, Technoken said:

    Try to add this

    
      for( set .@i,1; .@i <= 6; set .@i,.@i+1 )
            {
    +            if( !getequipisequiped(.@i) ) continue;
                if ((.@i == 3) && (getiteminfo(getequipid(3),5) == 32) && (getequipisequiped(.@i))) { // Only catch shields
                    set .@menu$, .@menu$ + .@position$[.@i] + "-" + "[" + getequipname(.@i) + "]";
                    set .@arr[.@j], .@i;
                    set .@j, .@j + 1;
                    set .@menu$, .@menu$ + ":";
                }
                if(getequipisequiped(.@i) && (.@i != 4) && (.@i != 3)) {
                    set .@menu$, .@menu$ + .@position$[.@i] + "-" + "[" + getequipname(.@i) + "]";
                    set .@arr[.@j], .@i;
                    set .@j, .@j + 1;
                    set .@menu$, .@menu$ + ":";
                }
    
                
            }

     

    The warning appears because getiteminfo is triggered even when there's nothing equipped.

     

    If you wanted your question to be answered ASAP. You can hire your own developer :P:P

    ty for this i will try it 

     

    On 4/1/2017 at 7:20 PM, Technoken said:

    Try to add this

    
      for( set .@i,1; .@i <= 6; set .@i,.@i+1 )
            {
    +            if( !getequipisequiped(.@i) ) continue;
                if ((.@i == 3) && (getiteminfo(getequipid(3),5) == 32) && (getequipisequiped(.@i))) { // Only catch shields
                    set .@menu$, .@menu$ + .@position$[.@i] + "-" + "[" + getequipname(.@i) + "]";
                    set .@arr[.@j], .@i;
                    set .@j, .@j + 1;
                    set .@menu$, .@menu$ + ":";
                }
                if(getequipisequiped(.@i) && (.@i != 4) && (.@i != 3)) {
                    set .@menu$, .@menu$ + .@position$[.@i] + "-" + "[" + getequipname(.@i) + "]";
                    set .@arr[.@j], .@i;
                    set .@j, .@j + 1;
                    set .@menu$, .@menu$ + ":";
                }
    
                
            }

     

    The warning appears because getiteminfo is triggered even when there's nothing equipped.

     

    If you wanted your question to be answered ASAP. You can hire your own developer :P:P

     

    On 4/1/2017 at 7:20 PM, Technoken said:

    Try to add this

    
      for( set .@i,1; .@i <= 6; set .@i,.@i+1 )
            {
    +            if( !getequipisequiped(.@i) ) continue;
                if ((.@i == 3) && (getiteminfo(getequipid(3),5) == 32) && (getequipisequiped(.@i))) { // Only catch shields
                    set .@menu$, .@menu$ + .@position$[.@i] + "-" + "[" + getequipname(.@i) + "]";
                    set .@arr[.@j], .@i;
                    set .@j, .@j + 1;
                    set .@menu$, .@menu$ + ":";
                }
                if(getequipisequiped(.@i) && (.@i != 4) && (.@i != 3)) {
                    set .@menu$, .@menu$ + .@position$[.@i] + "-" + "[" + getequipname(.@i) + "]";
                    set .@arr[.@j], .@i;
                    set .@j, .@j + 1;
                    set .@menu$, .@menu$ + ":";
                }
    
                
            }

     

    The warning appears because getiteminfo is triggered even when there's nothing equipped.

     

    If you wanted your question to be answered ASAP. You can hire your own developer :P:P

    thankyou for this my apology for my quote ehe thankyou 

  10. here is the error see the image also here's the loop code 

     

            for( set .@i,1; .@i <= 6; set .@i,.@i+1 )
            {
                if ((.@i == 3) && (getiteminfo(getequipid(3),5) == 32) && (getequipisequiped(.@i))) { // Only catch shields
                    set .@menu$, .@menu$ + .@position$[.@i] + "-" + "[" + getequipname(.@i) + "]";
                    set .@arr[.@j], .@i;
                    set .@j, .@j + 1;
                    set .@menu$, .@menu$ + ":";
                }
                if(getequipisequiped(.@i) && (.@i != 4) && (.@i != 3)) {
                    set .@menu$, .@menu$ + .@position$[.@i] + "-" + "[" + getequipname(.@i) + "]";
                    set .@arr[.@j], .@i;
                    set .@j, .@j + 1;
                    set .@menu$, .@menu$ + ":";
                }

                
            }

    Untitled.jpg

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