Winter1992
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Posts posted by Winter1992
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On 4/10/2014 at 1:25 AM, Thaddeus said:
Hi, Thank you for your reply
i will try the patch here.
why i cant open this link?? any idea
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On 4/9/2014 at 4:26 PM, EL Dragon said:
hello bro why i can't open this link?
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May i know why i can't open this ??
http://rathena.org/board/tracker/issue-8695-damage-adjustment-in-battle-calc-cardfix-is-wrong
Thanks i need this diff or patch to finish my ro
a better reply would be a greater help . -
2 hours ago, Radian said:
I tested 1 Combat Knife + 35% resist to demihumans and deviling card. I killed my other character in 1 shot
but.in my.server asura miss i think the neutral and demi human element calculate as one is there a way to fix ?
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hello may i ask how can i seperate demi human resist and neutral resist? base on my observation i use 1 ck 1 cranial shield and deviant mateu which is 10% reduce on ck 35% reduce on demi human on the shield then 50% reduce damage to neutral from the deviant mateu. as i see when i asura my other character there is no single damage i guess due to resistance issue anyone can help ? this would be a great help thanks
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13 hours ago, Stolao said:
suggest you learn how to use git makes updating much easier
but i want this files i have alot of modification except this cash shop can't find anything related
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i
2 hours ago, Kakaroto said:update your emulator: https://github.com/rathena/rathena
im doing manual patch i can't update my emulator
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3 minutes ago, Kakaroto said:
Client date?
rathena version?
20150916 i don't know what version is my rathena i just pulled it on my mediafire and i just want to work on it please help?
Much better if you can give me the commit of 2015 i can't find it thanks! -
20150916 i don't know what version is my rathena i just pulled it on my mediafire and i just want to work on it please help?
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Could you give me the exact link for the source code of cash shop button? my cash shop button is not working it seems to be visible but if i buy on the shop nothing happen. Thank you for helping
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A lot of thanks who can share the download link of the 2018 client exe unpacked.
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pm me im willing to help thanks
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On 4/10/2017 at 9:49 PM, hazimjauhari90 said:
so below i provide u a screenshot.. of what happen when we doing rebase. the first image. showing the changes commited in the new branch. lets assume these changes are all ur mods in ur server.. although u made the changes (mod), but ur rathena repo clearly not the latest version & more likely outdated.. which in ur case, more obvious, on 2013..
while the second image, after doing the rebase, ur rathena repo will be updated to the latest commit (HEAD commit) & all your mod are on top of the HEAD commit.. so this is the way u can keep ur rathena repo on track + preserving all ur mods those u made...
sir hazim can i pm you my server files ?? please update it ? help me with it ? is it fine ? still i have the .svn there i have encounter error on github if you dont mind?
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11 hours ago, hazimjauhari90 said:
so below i provide u a screenshot.. of what happen when we doing rebase. the first image. showing the changes commited in the new branch. lets assume these changes are all ur mods in ur server.. although u made the changes (mod), but ur rathena repo clearly not the latest version & more likely outdated.. which in ur case, more obvious, on 2013..
while the second image, after doing the rebase, ur rathena repo will be updated to the latest commit (HEAD commit) & all your mod are on top of the HEAD commit.. so this is the way u can keep ur rathena repo on track + preserving all ur mods those u made...
thankyou i understand now
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22 minutes ago, hazimjauhari90 said:
I just kind confuse.. clientside or server side? By referring the title, my assumption is updating the server side to support newer client.. if u planning to upgrade the server side.. the easiest way is by doing rebase.. but, since u don't want to update to the latest source.. it may be done by merging manually the commit up to support 20141022 client.
yea i know merging the commit but the 3 .c file i dont know how to put them do you have any idea or guide how to put them ?? because i read already they need to put on vcproj-13.. may i ask also ? if i update the whole it will affected the whole code right? my soul link mods for all job are working on the old revision but in new or latest revision no error on visual studio 2013 but it's not working when i use them in game.
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anyone know how can i update my old rathena files for client side only i dont want to use the latest source just for client side only i want to use 20141022 but i dont know where to start like how to add a new .c file.
the following that i dont have is-char_mapif.c
-src/char/char_logif.h-src/char/char_logif.c
thats the only one i need and how to fix my old rathena files kindly help me if screenshot of source need on my server files let me know so that you can help me by the way my rathena sln is 13 rathena13 is the last one
thankyou
i guess i put my question on the right section correct me if not so that i can delete and transfer it to the right section
thankyou again -
On 4/1/2017 at 5:37 PM, Radian said:
Try to post the whole script and someone might help you out and test the script. because if you just post something like that? for someone like me that want to help but i cant because my knowledge is very limited on scripting. so please attach the script that you are using.
ok ok bro thanks
On 4/1/2017 at 7:20 PM, Technoken said:Try to add this
for( set .@i,1; .@i <= 6; set .@i,.@i+1 ) { + if( !getequipisequiped(.@i) ) continue; if ((.@i == 3) && (getiteminfo(getequipid(3),5) == 32) && (getequipisequiped(.@i))) { // Only catch shields set .@menu$, .@menu$ + .@position$[.@i] + "-" + "[" + getequipname(.@i) + "]"; set .@arr[.@j], .@i; set .@j, .@j + 1; set .@menu$, .@menu$ + ":"; } if(getequipisequiped(.@i) && (.@i != 4) && (.@i != 3)) { set .@menu$, .@menu$ + .@position$[.@i] + "-" + "[" + getequipname(.@i) + "]"; set .@arr[.@j], .@i; set .@j, .@j + 1; set .@menu$, .@menu$ + ":"; } }
The warning appears because getiteminfo is triggered even when there's nothing equipped.
If you wanted your question to be answered ASAP. You can hire your own developer
ty for this i will try it
On 4/1/2017 at 7:20 PM, Technoken said:Try to add this
for( set .@i,1; .@i <= 6; set .@i,.@i+1 ) { + if( !getequipisequiped(.@i) ) continue; if ((.@i == 3) && (getiteminfo(getequipid(3),5) == 32) && (getequipisequiped(.@i))) { // Only catch shields set .@menu$, .@menu$ + .@position$[.@i] + "-" + "[" + getequipname(.@i) + "]"; set .@arr[.@j], .@i; set .@j, .@j + 1; set .@menu$, .@menu$ + ":"; } if(getequipisequiped(.@i) && (.@i != 4) && (.@i != 3)) { set .@menu$, .@menu$ + .@position$[.@i] + "-" + "[" + getequipname(.@i) + "]"; set .@arr[.@j], .@i; set .@j, .@j + 1; set .@menu$, .@menu$ + ":"; } }
The warning appears because getiteminfo is triggered even when there's nothing equipped.
If you wanted your question to be answered ASAP. You can hire your own developer
On 4/1/2017 at 7:20 PM, Technoken said:Try to add this
for( set .@i,1; .@i <= 6; set .@i,.@i+1 ) { + if( !getequipisequiped(.@i) ) continue; if ((.@i == 3) && (getiteminfo(getequipid(3),5) == 32) && (getequipisequiped(.@i))) { // Only catch shields set .@menu$, .@menu$ + .@position$[.@i] + "-" + "[" + getequipname(.@i) + "]"; set .@arr[.@j], .@i; set .@j, .@j + 1; set .@menu$, .@menu$ + ":"; } if(getequipisequiped(.@i) && (.@i != 4) && (.@i != 3)) { set .@menu$, .@menu$ + .@position$[.@i] + "-" + "[" + getequipname(.@i) + "]"; set .@arr[.@j], .@i; set .@j, .@j + 1; set .@menu$, .@menu$ + ":"; } }
The warning appears because getiteminfo is triggered even when there's nothing equipped.
If you wanted your question to be answered ASAP. You can hire your own developer
thankyou for this my apology for my quote ehe thankyou
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here is the error see the image also here's the loop code
for( set .@i,1; .@i <= 6; set .@i,.@i+1 )
{
if ((.@i == 3) && (getiteminfo(getequipid(3),5) == 32) && (getequipisequiped(.@i))) { // Only catch shields
set .@menu$, .@menu$ + .@position$[.@i] + "-" + "[" + getequipname(.@i) + "]";
set .@arr[.@j], .@i;
set .@j, .@j + 1;
set .@menu$, .@menu$ + ":";
}
if(getequipisequiped(.@i) && (.@i != 4) && (.@i != 3)) {
set .@menu$, .@menu$ + .@position$[.@i] + "-" + "[" + getequipname(.@i) + "]";
set .@arr[.@j], .@i;
set .@j, .@j + 1;
set .@menu$, .@menu$ + ":";
}
} -
where can i see the patch or committ line for 20151029??
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I dont know if i am in the wrong section but please pls help me switching back the switch frost.
i can help you with the switch frost pm me !
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I'm currently with Pony but the costumer support is too slow. Yes, their packages are cheap and affordable but I dunno, I just don't want to recommend them as of now.
hello im from pony if you are having any request for help is free for developing i think you need to pay pony using just by default with custom items
here pm his developer
https://www.facebook.com/izayagenesis
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im using unknown Svn Revision Pls help ? i dont know what to do
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bump latest update for ramod pls
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patulong naman po mag install ng server sa vps via team viewer please madaming salamat po
Refiner / Unrefine check
in Scripting Support
Posted
Any one can help me? how to edit this here is my script. then i want to put this modification on that so that the refiner will check if the item can refine or not
gonryun,177,118,3 script Instant +10 TCG 950,{
mes "What item do you want to be refined?";
next;
set @refine,.equip_part[select(getequipname(.equip_part[0]),
getequipname(.equip_part[1]), // shoes
getequipname(.equip_part[2]), // muffler
getequipname(.equip_part[3]), // lower gear
getequipname(.equip_part[4]), // mid gear
getequipname(.equip_part[5]), // headgear
getequipname(.equip_part[6]), // armor
getequipname(.equip_part[7]), // shield
getequipname(.equip_part[8]), // weapon
getequipname(.equip_part[9]))-1];
if(countitem(7227) < 1) {
mes "You are missing:";
mes ""+((countitem(7227) < 1)?"1 TCG Cards":"")+"";
close;
}
if(getequiprefinerycnt(@refine) >= 7) {
mes "+10 Item cannot be refined anymore.";
close;
}
else {
delitem 7227,1;
successrefitem @refine,10;
mes "Clang Clang! Success!";
close;
}
OnInit:
setarray .equip_part[1],2,3,5,6,7,8,9;
}
where should i put this code??
(!getequipisenableref(@part)) {
mes "Go find another Blacksmith. You can't refine this thing.";
close;
}