Hi, I'm not sure what I'm doing wrong here.
I updated my kRO Client and tried using the 31173 and above costume headgears, and they won't show up in-game at all.
I updated my iteminfo.lua (from zackdreaver's RE English Translation) to include said items and checked the sprites they used, for example [31249] Costume Rabbit Hopping.
I have these files checked on my GRF:
data\texture\유저인터페이스\collection\Rabbit_Hopping.bmp (It does show up the illustration on the game when you right-click it for descriptions)
data\texture\유저인터페이스\item\Rabbit_Hopping.bmp (I can also see the item on my inventory AND when dragging it)
data\sprite\악세사리\여\여_Rabbit_Hopping.spr
data\sprite\악세사리\남\여_Rabbit_Hopping.act
data\sprite\악세사리\남\남_Rabbit_Hopping.spr
data\sprite\악세사리\남\남_Rabbit_Hopping.act
data\sprite\아이템\Rabbit_Hopping.spr
data\sprite\아이템\Rabbit_Hopping.act
This is how it looks like on the iteminfo.lua, so I know it is using the Rabbit_Hopping name for its resource:
[31249] = {
unidentifiedDisplayName = "Hat",
unidentifiedResourceName = "캡",
unidentifiedDescriptionName = { "Unknown Item, can be identified by using a ^6666CCMagnifier^000000." },
identifiedDisplayName = "Costume Hopping Rabbit",
identifiedResourceName = "Rabbit_Hopping",
identifiedDescriptionName = {
"A cute hat with long ears hanging off it!",
"Costume:^6666CC Headgear^000000",
"Location:^6666CC Upper^000000",
"Weight:^006600 0^000000",
"Level Requirement:^006600 1^000000",
"Jobs:^6666CC All^000000"
},
slotCount = 0,
ClassNum = 1635,
costume = true
},
This is also how the Costume on my item_db.txt looks like:
31249,C_Rabbit_Hopping,C Hopping Rabbit,4,0,,0,,0,,0,0xFFFFFFFF,63,2,1024,,1,0,1635,{},{},{}
It does have a ViewID and the works.
What am I missing here? Is there another file that defines how an item sprite will look on your character? I'm so confused. I just want my cute headgear. ?
I am not sure what rAthena version I'm using since it used to literally say "cannot determine SVN Version" when booting up the game, all I know is that it is rAthena 01.03.2017 based on the README file.