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Posts posted by Hossam
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On 7/9/2017 at 7:46 PM, Cyro said:
You can try this
ty so much <3
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i know ragnahosting can make server but i cant add item in server
data have password ><
i want make a reborn server
I need a host who can assist me in setting up the server at a simple cost -
I need a best website to make a ragnarok server
Help please
Ty ❤
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hey guys i need help
I needed a script for woe
But only reborn caracter
can fight in castel -
On 6/30/2017 at 4:20 PM, Kaze said:
Hi please try this I'm not on my PC.
- script hourly_reward_main -1,{ OnInit: setarray .itemid,6379,522,12412,604,12221,16774,12103,12710,14296,14601,7929,12202,12203,12204,12205,12206,12207,7959; setarray .amount,10,100,1,10,1,2,2,3,2,5,2,2,2,2,2,2,2,2; .itemid_size = getarraysize( .itemid ); end; OnMinute00: .@size = query_sql( "SELECT `account_id`,`name` FROM `char` WHERE `online` = 1 ORDER BY RAND() LIMIT 1",.@aid,.@name$ ); for( .@i = 0; .@i < .@size; .@i++ ) { if( checkvending( .@name$[.@i] ) || checkchatting( .@name$[.@i] ) ) end; else if( .@aid ) .@i = rand( .itemid_size ); getitem .itemid[.@i],.amount[.@i],.@aid; announce "Krizazone Server - Lucky Player ["+.@name$+"] has received "+.amount[.@i]+" x "+getitemname( .itemid[.@i] )+".",0; } end; }
Let me know if it's working.
not work
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hey guys i am searching but i don't find any script
I need a script that works well and i can reset every month
please help -
15 hours ago, Kaze said:
Hi please try this I'm not on my PC.
- script hourly_reward_main -1,{ OnInit: setarray .itemid,6379,522,12412,604,12221,16774,12103,12710,14296,14601,7929,12202,12203,12204,12205,12206,12207,7959; setarray .amount,10,100,1,10,1,2,2,3,2,5,2,2,2,2,2,2,2,2; .itemid_size = getarraysize( .itemid ); end; OnMinute00: .@size = query_sql( "SELECT `account_id`,`name` FROM `char` WHERE `online` = 1 ORDER BY RAND() LIMIT 1",.@aid,.@name$ ); for( .@i = 0; .@i < .@size; .@i++ ) { if( checkvending( .@name$[.@i] ) || checkchatting( .@name$[.@i] ) ) end; else if( .@aid ) .@i = rand( .itemid_size ); getitem .itemid[.@i],.amount[.@i],.@aid; announce "Krizazone Server - Lucky Player ["+.@name$+"] has received "+.amount[.@i]+" x "+getitemname( .itemid[.@i] )+".",0; } end; }
Let me know if it's working.
Thank you
I will try it and I will tell you if it workThank you I will try it and I will tell you if it workss -
- script hourly_reward_main -1,{ OnInit: setarray .itemid,6379,522,12412,604,12221,16774,12103,12710,14296,14601,7929,12202,12203,12204,12205,12206,12207,7959; setarray .amount,10,100,1,10,1,2,2,3,2,5,2,2,2,2,2,2,2,2; .itemid_size = getarraysize( .itemid ); end; OnMinute00: query_sql( "SELECT `account_id`,`name` FROM `char` WHERE `online` = 1 ORDER BY RAND() LIMIT 1",.@aid,.@name$ ); if ( .@aid ) { .@i = rand( .itemid_size ); getitem .itemid[.@i],.amount[.@i],.@aid; announce "Krizazone Server - Lucky Player ["+.@name$+"] has receive ["+.amount[.@i]+"x "+getitemname( .itemid[.@i] )+"]!!",bc_all; } end; }
i need help here
this script send to all player online and all marchents autotrade
i want make it to send to all player online not marchents autotrade
any help ? -
help @Euphy
BlackList not work why ?//===== rAthena Script ======================================= //= Hunting Missions //===== By: ================================================== //= Euphy //===== Current Version: ===================================== //= 1.1a //===== Description: ========================================= //= Random hunting missions. //= Rewards are based on quest difficulty. //============================================================ prontera,155,184,4 script تحت الاختبار 653,{ function Chk; function Cm; mes "[Hunting Missions]"; mes "Hello, "+strcharinfo(0)+"!"; if (!#Mission_Delay) { next; mes "[Hunting Missions]"; mes "I can't find any records..."; mes "You must be new here!"; emotion e_omg; next; callsub Mission_Info; emotion e_go; set #Mission_Delay,1; close; } mes rand(2)?"Working hard, as always...":"Not slacking, I hope..."; mes "Is there anything I can help"; mes "you with?"; mes " "; mes "^777777~ You've completed ^0055FF"+Mission_Total+"^777777 mission"+((Mission_Total == 1)?"":"s")+". ~^000000"; next; switch(select(((!Mission1)?" ~ New Mission::":": ~ Mission Status: ~ Abandon Mission")+": ~ Information: ~ Mission Shop: ~ View Top Hunters: ~ ^777777Cancel^000000")) { case 1: mes "[Hunting Missions]"; if (#Mission_Count) { mes "You've started a mission"; mes "on another character."; close; } if (#Mission_Delay > gettimetick(2) && .Delay) { set .@i, #Mission_Delay-gettimetick(2); if (.@i > 3600) set .@j$, (.@i/3600)+" hour"+(((.@i/3600) == 1)?"":"s"); else if (.@i > 60) set .@j$, (.@i/60)+" minute"+(((.@i/60) == 1)?"":"s"); else set .@j$, (.@i)+" second"+((.@i == 1)?"":"s"); mes "I'm afraid you'll have to wait "+.@j$+" before taking another mission."; close; } mes "You must hunt:"; freeloop(1); set .@size, getarraysize(.NoRange); for (set .@i,0; .@i<.Quests; set .@i,.@i+1) { set .@valid,0; while (!.@valid) { set .@valid,1; set .@mob, rand(1001,1999); // Is mob ID blacklisted? if (compare(.Restrict$[0],""+.@mob) || compare(.Restrict$[1],""+.@mob)) set .@valid,0; // Is mob ID interval blacklisted? if (.@valid) for(set .@j,0; .@j<.@size; set .@j,.@j+2) if (.@mob > .NoRange[.@j] && .@mob < .NoRange[.@j+1]) { set .@valid,0; break; } // Is mob a duplicate? if (.@valid) for(set .@j,0; .@j<.@i; set .@j,.@j+1) if (strmobinfo(1,.@mob) == strmobinfo(1,getd("Mission"+.@j))) { set .@valid,0; break; } // Is mob an MVP? if (.@valid) if (getmonsterinfo(.@mob,22)) set .@valid,0; } setd "Mission"+.@i, .@mob; setd "Mission"+.@i+"_",0; } set #Mission_Count, rand(.Count[0],.Count[1]); freeloop(0); callsub Mission_Status; set @f,0; next; mes "[Hunting Missions]"; mes "Report back when"; mes "you've finished."; mes "Good luck!"; close; case 2: mes "[Hunting Missions]"; mes "Mission status:"; callsub Mission_Status; if (@f) { set @f,0; close; } next; mes "[Hunting Missions]"; mes "Oh, you're done!"; mes "Good work."; mes "Here's your reward."; emotion e_no1; specialeffect2 377; deletearray .@j[0], getarraysize(.@j); for(set .@i,0; .@i<.Quests; set .@i,.@i+1) { set .@j[.@i], getd("Mission"+.@i); set .@j[.Quests], .@j[.Quests]+strmobinfo(3,.@j[.@i]); set .@j[.Quests+1], .@j[.Quests+1]+strmobinfo(6,.@j[.@i]); set .@j[.Quests+2], .@j[.Quests+2]+strmobinfo(7,.@j[.@i]); setd "Mission"+.@i,0; setd "Mission"+.@i+"_",0; } set #Mission_Points, #Mission_Points+(3+(.@j[.Quests]/.Quests/6)); getexp (#Mission_Count*.@j[.Quests+1]/5),(#Mission_Count*.@j[.Quests+2]/5); set Zeny, Zeny+(#Mission_Count*.Quests*.@j[.@i]*.Multiplier); set #Mission_Count,0; if (.Delay) set #Mission_Delay, gettimetick(2)+(.Delay*3600); set Mission_Total, Mission_Total+1; if (Mission_Total == 1) query_sql("INSERT INTO `global_reg_value` (`char_id`,`str`,`value`,`type`,`account_id`) VALUES ("+getcharid(0)+",'Mission_Total','1',3,0)"); else query_sql("UPDATE `global_reg_value` SET `value` = "+Mission_Total+" WHERE char_id = "+getcharid(0)+" AND `str` = 'Mission_Total'"); close; case 3: mes "[Hunting Missions]"; mes "Do you really want to"; mes "abandon your mission?"; if (.Delay) mes "Your delay time will not be reset."; next; switch(select(" ~ Abandon...: ~ ^777777Cancel^000000")) { case 1: mes "[Hunting Missions]"; mes "Alright, I've dropped"; mes "your current mission."; specialeffect2 462; for(set .@i,0; .@i<.Quests; set .@i,.@i+1) { setd "Mission"+.@i,0; setd "Mission"+.@i+"_",0; } set #Mission_Count,0; if (.Delay) set #Mission_Delay, gettimetick(2)+(.Delay*3600); close; case 2: mes "[Hunting Missions]"; mes "I knew you were kidding!"; mes "Keep up the good work."; emotion e_heh; close; } case 4: callsub Mission_Info; close; case 5: mes "[Hunting Missions]"; mes "You have ^0055FF"+#Mission_Points+"^000000 Mission Points."; mes "Use them well!"; callshop "mission_shop",1; npcshopattach "mission_shop"; end; case 6: mes "[Hunting Missions]"; mes "The top hunters are:"; query_sql("SELECT `name`,CAST(`value` AS SIGNED) FROM `global_reg_value` LEFT JOIN `char` ON `global_reg_value`.char_id = `char`.char_id WHERE `global_reg_value`.str = 'Mission_Total' ORDER BY CAST(`value` AS SIGNED) DESC LIMIT 5",.@name$,.@val); for(set .@i,0; .@i<5; set .@i,.@i+1) mes " [Rank "+(.@i+1)+"] "+((.@name$[.@i] == "")?"^777777none":"^0055FF"+.@name$[.@i]+"^000000 : ^FF0000"+.@val[.@i]+" pt.")+"^000000"; close; case 7: mes "[Hunting Missions]"; mes "Nothing? Okay..."; emotion e_hmm; close; } Mission_Status: set @f,0; deletearray .@j[0], getarraysize(.@j); for(set .@i,0; .@i<.Quests; set .@i,.@i+1) { set .@j[.@i], getd("Mission"+.@i); set .@j[.Quests], .@j[.Quests]+strmobinfo(3,.@j[.@i]); set .@j[.Quests+1], .@j[.Quests+1]+strmobinfo(6,.@j[.@i]); set .@j[.Quests+2], .@j[.Quests+2]+strmobinfo(7,.@j[.@i]); mes " > "+Chk(getd("Mission"+.@i+"_"),#Mission_Count)+strmobinfo(1,.@j[.@i])+" ("+getd("Mission"+.@i+"_")+"/"+#Mission_Count+")^000000"; } set .@Mission_Points, 3+(.@j[.Quests]/.Quests/6); set .@Base_Exp, #Mission_Count*.@j[.Quests+1]/5; set .@Job_Exp, #Mission_Count*.@j[.Quests+2]/5; set .@Zeny, #Mission_Count*.Quests*.@j[.@i]*.Multiplier; next; mes "[Hunting Missions]"; mes "Mission rewards:"; mes " > Mission Points: ^0055FF"+.@Mission_Points+"^000000"; mes " > Base Experience: ^0055FF"+Cm(.@Base_Exp)+"^000000"; mes " > Job Experience: ^0055FF"+Cm(.@Job_Exp)+"^000000"; mes " > Zeny: ^0055FF"+Cm(.@Zeny)+"^000000"; return; Mission_Info: mes "[Hunting Missions]"; mes "If you so choose, I can assign"; mes "you a random hunting quest."; mes "Some are easier than others, but"; mes "the rewards increase with difficulty."; next; mes "[Hunting Missions]"; mes "Missions points are shared"; mes "amongst all your characters."; if (.Delay) mes "Delay time is, too."; mes "You can't take missions on"; mes "multiple characters at once."; next; mes "[Hunting Missions]"; mes "You can start a quest"; if (.Delay) mes "every "+((.Delay == 1)?"hour.":.Delay+" hours."); else mes "whenever you want."; mes "That's everything~"; return; function Chk { if (getarg(0) < getarg(1)) { set @f,1; return "^FF0000"; } else return "^00FF00"; } function Cm { set .@str$, getarg(0); for(set .@i,getstrlen(.@str$)-3; .@i>0; set .@i,.@i-3) set .@str$, insertchar(.@str$,",",.@i); return .@str$; } OnBuyItem: set @cost,0; for(set .@i,0; .@i<getarraysize(@bought_nameid); set .@i,.@i+1) for(set .@j,0; .@j<getarraysize(.Shop); set .@j,.@j+2) if (@bought_nameid[.@i] == .Shop[.@j]) { set @cost, @cost+(.Shop[.@j+1]*@bought_quantity[.@i]); break; } mes "[Hunting Missions]"; if (@cost > #Mission_Points) mes "You don't have enough Mission Points."; else { for(set .@i,0; .@i<getarraysize(@bought_nameid); set .@i,.@i+1) { getitem @bought_nameid[.@i], @bought_quantity[.@i]; dispbottom "Purchased "+@bought_quantity[.@i]+"x "+getitemname(@bought_nameid[.@i])+"."; } set #Mission_Points, #Mission_Points-@cost; mes "Deal completed."; emotion e_cash; } set @cost,0; deletearray @bought_nameid[0], getarraysize(@bought_nameid); deletearray @bought_quantity[0], getarraysize(@bought_quantity); close; OnNPCKillEvent: if (!#Mission_Count || !Mission1) end; for(set .@i,0; .@i<.Quests; set .@i,.@i+1) { if (strmobinfo(1,killedrid) == strmobinfo(1,getd("Mission"+.@i))) { if (getd("Mission"+.@i+"_") < #Mission_Count) { set .@j, getd("Mission"+.@i+"_")+1; setd "Mission"+.@i+"_", .@j; dispbottom "[Hunting Mission] Killed "+.@j+" of "+#Mission_Count+" "+strmobinfo(1,killedrid)+"."; } break; } } end; OnInit: set .Delay,3; // Quest delay, in hours (0 to disable). set .Quests,4; // Number of subquests per quest (increases rewards). set .Multiplier,60; // Multiplier for Zeny reward calculation. setarray .Count[0], // Min and max monsters per subquest (increases rewards). 40,70; setarray .Shop[0], // Reward items: <ID>,<point cost> (about 10~20 points per hunt). 2899,500,18830,1000,18780,3000,20762,2500,19095,500,5376,350,7619,100,7620,100,6438,350,6439,350,12908,50,12903,50,12904,50,12905,50,12906,50,12907,50,7776,100,12412,50,14297,100; .Blacklist$ = // Blacklisted mob IDs. "1038,1039,1046,1059,1062,1078,1079,1080,1081,1082,"+ "1083,1088,1085,1086,1087,1089,1090,1091,1092,1093,"+ "1096,1112,1115,1120,1142,1147,1150,1157,1159,1182,"+ "1183,1185,1186,1190,1200,1203,1204,1205,1212,1220,"+ "1221,1230,1232,1234,1235,1245,1244,1250,1251,1252,"+ "1259,1262,1268,1272,1283,1288,1289,1290,1293,1294,"+ "1295,1296,1298,1299,1300,1301,1302,1303,1304,1305,"+ "1306,1307,1308,1309,1311,1312,1313,1320,1324,1325,"+ "1326,1327,1328,1329,1330,1331,1332,1333,1334,1335,"+ "1336,1337,1338,1339,1340,1341,1342,1343,1344,1345,"+ "1346,1347,1348,1349,1350,1351,1352,1353,1354,1355,"+ "1356,1357,1358,1359,1360,1361,1362,1363,1373,1388,"+ "1395,1396,1397,1398,1399,1418,1492,1502,1511,1515,"+ "1582,1583,1588,1618,1623,1626,1630,1634,1635,1636,"+ "1638,1639,1640,1641,1642,1643,1644,1645,1646,1648,"+ "1649,1650,1651,1647,1658,1676,1677,1678,1679,1681,"+ "1685,1686,1688,1704,1705,1706,1707,1708,1709,1710,"+ "1711,1712,1719,1720,1721,1732,1734,1750,1751,1754,"+ "1755,1765,1768,1779,1783,1785,1792,1796,1797,1802,"+ "1812,1815,1816,1829,1830,1831,1832,1839,1845,1846,"+ "1870,1871,1873,1874,1876,1877,1878,1885,1894,1905,"+ "1906,1908,1909,1910,1911,1913,1914,1917,1918,1919,"+ "1920,1921,1929,1934,1941,1946,1951,1953,1954,1956,"+ "1958,1959,1960,1961,1966,1974,1980,1990,1991,1992,"; npcshopdelitem "mission_shop",512; for (.@i = 0; .@i < getarraysize(.Shop); .@i += 2) npcshopadditem "mission_shop", .Shop[.@i], .Shop[.@i+1]; end; } - shop mission_shop -1,2899:-500,18830:-1000,18780:-3000,20762:-2500,19095:-500,5376:-350,7619:-100,7620:-100,6438:-350,6439:-350,12908:-50,12903:-50,12904:-50,12905:-50,12906:-50,12907:-100,7776:-200,12412:-50,14297:-100
help please
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//===== rAthena Script ======================================= //= Hunting Missions //===== By: ================================================== //= Euphy //===== Current Version: ===================================== //= 1.1a //===== Description: ========================================= //= Random hunting missions. //= Rewards are based on quest difficulty. //============================================================ prontera,155,184,4 script تحت الاختبار 653,{ function Chk; function Cm; mes "[Hunting Missions]"; mes "Hello, "+strcharinfo(0)+"!"; if (!#Mission_Delay) { next; mes "[Hunting Missions]"; mes "I can't find any records..."; mes "You must be new here!"; emotion e_omg; next; callsub Mission_Info; emotion e_go; set #Mission_Delay,1; close; } mes rand(2)?"Working hard, as always...":"Not slacking, I hope..."; mes "Is there anything I can help"; mes "you with?"; mes " "; mes "^777777~ You've completed ^0055FF"+Mission_Total+"^777777 mission"+((Mission_Total == 1)?"":"s")+". ~^000000"; next; switch(select(((!Mission1)?" ~ New Mission::":": ~ Mission Status: ~ Abandon Mission")+": ~ Information: ~ Mission Shop: ~ View Top Hunters: ~ ^777777Cancel^000000")) { case 1: mes "[Hunting Missions]"; if (#Mission_Count) { mes "You've started a mission"; mes "on another character."; close; } if (#Mission_Delay > gettimetick(2) && .Delay) { set .@i, #Mission_Delay-gettimetick(2); if (.@i > 3600) set .@j$, (.@i/3600)+" hour"+(((.@i/3600) == 1)?"":"s"); else if (.@i > 60) set .@j$, (.@i/60)+" minute"+(((.@i/60) == 1)?"":"s"); else set .@j$, (.@i)+" second"+((.@i == 1)?"":"s"); mes "I'm afraid you'll have to wait "+.@j$+" before taking another mission."; close; } mes "You must hunt:"; freeloop(1); set .@size, getarraysize(.NoRange); for (set .@i,0; .@i<.Quests; set .@i,.@i+1) { set .@valid,0; while (!.@valid) { set .@valid,1; set .@mob, rand(1001,1999); // Is mob ID blacklisted? if (compare(.Restrict$[0],""+.@mob) || compare(.Restrict$[1],""+.@mob)) set .@valid,0; // Is mob ID interval blacklisted? if (.@valid) for(set .@j,0; .@j<.@size; set .@j,.@j+2) if (.@mob > .NoRange[.@j] && .@mob < .NoRange[.@j+1]) { set .@valid,0; break; } // Is mob a duplicate? if (.@valid) for(set .@j,0; .@j<.@i; set .@j,.@j+1) if (strmobinfo(1,.@mob) == strmobinfo(1,getd("Mission"+.@j))) { set .@valid,0; break; } // Is mob an MVP? if (.@valid) if (getmonsterinfo(.@mob,22)) set .@valid,0; } setd "Mission"+.@i, .@mob; setd "Mission"+.@i+"_",0; } set #Mission_Count, rand(.Count[0],.Count[1]); freeloop(0); callsub Mission_Status; set @f,0; next; mes "[Hunting Missions]"; mes "Report back when"; mes "you've finished."; mes "Good luck!"; close; case 2: mes "[Hunting Missions]"; mes "Mission status:"; callsub Mission_Status; if (@f) { set @f,0; close; } next; mes "[Hunting Missions]"; mes "Oh, you're done!"; mes "Good work."; mes "Here's your reward."; emotion e_no1; specialeffect2 377; deletearray .@j[0], getarraysize(.@j); for(set .@i,0; .@i<.Quests; set .@i,.@i+1) { set .@j[.@i], getd("Mission"+.@i); set .@j[.Quests], .@j[.Quests]+strmobinfo(3,.@j[.@i]); set .@j[.Quests+1], .@j[.Quests+1]+strmobinfo(6,.@j[.@i]); set .@j[.Quests+2], .@j[.Quests+2]+strmobinfo(7,.@j[.@i]); setd "Mission"+.@i,0; setd "Mission"+.@i+"_",0; } set #Mission_Points, #Mission_Points+(3+(.@j[.Quests]/.Quests/6)); getexp (#Mission_Count*.@j[.Quests+1]/5),(#Mission_Count*.@j[.Quests+2]/5); set Zeny, Zeny+(#Mission_Count*.Quests*.@j[.@i]*.Multiplier); set #Mission_Count,0; if (.Delay) set #Mission_Delay, gettimetick(2)+(.Delay*3600); set Mission_Total, Mission_Total+1; if (Mission_Total == 1) query_sql("INSERT INTO `global_reg_value` (`char_id`,`str`,`value`,`type`,`account_id`) VALUES ("+getcharid(0)+",'Mission_Total','1',3,0)"); else query_sql("UPDATE `global_reg_value` SET `value` = "+Mission_Total+" WHERE char_id = "+getcharid(0)+" AND `str` = 'Mission_Total'"); close; case 3: mes "[Hunting Missions]"; mes "Do you really want to"; mes "abandon your mission?"; if (.Delay) mes "Your delay time will not be reset."; next; switch(select(" ~ Abandon...: ~ ^777777Cancel^000000")) { case 1: mes "[Hunting Missions]"; mes "Alright, I've dropped"; mes "your current mission."; specialeffect2 462; for(set .@i,0; .@i<.Quests; set .@i,.@i+1) { setd "Mission"+.@i,0; setd "Mission"+.@i+"_",0; } set #Mission_Count,0; if (.Delay) set #Mission_Delay, gettimetick(2)+(.Delay*3600); close; case 2: mes "[Hunting Missions]"; mes "I knew you were kidding!"; mes "Keep up the good work."; emotion e_heh; close; } case 4: callsub Mission_Info; close; case 5: mes "[Hunting Missions]"; mes "You have ^0055FF"+#Mission_Points+"^000000 Mission Points."; mes "Use them well!"; callshop "mission_shop",1; npcshopattach "mission_shop"; end; case 6: mes "[Hunting Missions]"; mes "The top hunters are:"; query_sql("SELECT `name`,CAST(`value` AS SIGNED) FROM `global_reg_value` LEFT JOIN `char` ON `global_reg_value`.char_id = `char`.char_id WHERE `global_reg_value`.str = 'Mission_Total' ORDER BY CAST(`value` AS SIGNED) DESC LIMIT 5",.@name$,.@val); for(set .@i,0; .@i<5; set .@i,.@i+1) mes " [Rank "+(.@i+1)+"] "+((.@name$[.@i] == "")?"^777777none":"^0055FF"+.@name$[.@i]+"^000000 : ^FF0000"+.@val[.@i]+" pt.")+"^000000"; close; case 7: mes "[Hunting Missions]"; mes "Nothing? Okay..."; emotion e_hmm; close; } Mission_Status: set @f,0; deletearray .@j[0], getarraysize(.@j); for(set .@i,0; .@i<.Quests; set .@i,.@i+1) { set .@j[.@i], getd("Mission"+.@i); set .@j[.Quests], .@j[.Quests]+strmobinfo(3,.@j[.@i]); set .@j[.Quests+1], .@j[.Quests+1]+strmobinfo(6,.@j[.@i]); set .@j[.Quests+2], .@j[.Quests+2]+strmobinfo(7,.@j[.@i]); mes " > "+Chk(getd("Mission"+.@i+"_"),#Mission_Count)+strmobinfo(1,.@j[.@i])+" ("+getd("Mission"+.@i+"_")+"/"+#Mission_Count+")^000000"; } set .@Mission_Points, 3+(.@j[.Quests]/.Quests/6); set .@Base_Exp, #Mission_Count*.@j[.Quests+1]/5; set .@Job_Exp, #Mission_Count*.@j[.Quests+2]/5; set .@Zeny, #Mission_Count*.Quests*.@j[.@i]*.Multiplier; next; mes "[Hunting Missions]"; mes "Mission rewards:"; mes " > Mission Points: ^0055FF"+.@Mission_Points+"^000000"; mes " > Base Experience: ^0055FF"+Cm(.@Base_Exp)+"^000000"; mes " > Job Experience: ^0055FF"+Cm(.@Job_Exp)+"^000000"; mes " > Zeny: ^0055FF"+Cm(.@Zeny)+"^000000"; return; Mission_Info: mes "[Hunting Missions]"; mes "If you so choose, I can assign"; mes "you a random hunting quest."; mes "Some are easier than others, but"; mes "the rewards increase with difficulty."; next; mes "[Hunting Missions]"; mes "Missions points are shared"; mes "amongst all your characters."; if (.Delay) mes "Delay time is, too."; mes "You can't take missions on"; mes "multiple characters at once."; next; mes "[Hunting Missions]"; mes "You can start a quest"; if (.Delay) mes "every "+((.Delay == 1)?"hour.":.Delay+" hours."); else mes "whenever you want."; mes "That's everything~"; return; function Chk { if (getarg(0) < getarg(1)) { set @f,1; return "^FF0000"; } else return "^00FF00"; } function Cm { set .@str$, getarg(0); for(set .@i,getstrlen(.@str$)-3; .@i>0; set .@i,.@i-3) set .@str$, insertchar(.@str$,",",.@i); return .@str$; } OnBuyItem: set @cost,0; for(set .@i,0; .@i<getarraysize(@bought_nameid); set .@i,.@i+1) for(set .@j,0; .@j<getarraysize(.Shop); set .@j,.@j+2) if (@bought_nameid[.@i] == .Shop[.@j]) { set @cost, @cost+(.Shop[.@j+1]*@bought_quantity[.@i]); break; } mes "[Hunting Missions]"; if (@cost > #Mission_Points) mes "You don't have enough Mission Points."; else { for(set .@i,0; .@i<getarraysize(@bought_nameid); set .@i,.@i+1) { getitem @bought_nameid[.@i], @bought_quantity[.@i]; dispbottom "Purchased "+@bought_quantity[.@i]+"x "+getitemname(@bought_nameid[.@i])+"."; } set #Mission_Points, #Mission_Points-@cost; mes "Deal completed."; emotion e_cash; } set @cost,0; deletearray @bought_nameid[0], getarraysize(@bought_nameid); deletearray @bought_quantity[0], getarraysize(@bought_quantity); close; OnNPCKillEvent: if (!#Mission_Count || !Mission1) end; for(set .@i,0; .@i<.Quests; set .@i,.@i+1) { if (strmobinfo(1,killedrid) == strmobinfo(1,getd("Mission"+.@i))) { if (getd("Mission"+.@i+"_") < #Mission_Count) { set .@j, getd("Mission"+.@i+"_")+1; setd "Mission"+.@i+"_", .@j; dispbottom "[Hunting Mission] Killed "+.@j+" of "+#Mission_Count+" "+strmobinfo(1,killedrid)+"."; } break; } } end; OnInit: set .Delay,3; // Quest delay, in hours (0 to disable). set .Quests,4; // Number of subquests per quest (increases rewards). set .Multiplier,60; // Multiplier for Zeny reward calculation. setarray .Count[0], // Min and max monsters per subquest (increases rewards). 40,70; setarray .Shop[0], // Reward items: <ID>,<point cost> (about 10~20 points per hunt). 2899,500,18830,1000,18780,3000,20762,2500,19095,500,5376,350,7619,100,7620,100,6438,350,6439,350,12908,50,12903,50,12904,50,12905,50,12906,50,12907,50,7776,100,12412,50,14297,100; .Blacklist$ = // Blacklisted mob IDs. "1038,1039,1046,1059,1062,1078,1079,1080,1081,1082,"+ "1083,1088,1085,1086,1087,1089,1090,1091,1092,1093,"+ "1096,1112,1115,1120,1142,1147,1150,1157,1159,1182,"+ "1183,1185,1186,1190,1200,1203,1204,1205,1212,1220,"+ "1221,1230,1232,1234,1235,1245,1244,1250,1251,1252,"+ "1259,1262,1268,1272,1283,1288,1289,1290,1293,1294,"+ "1295,1296,1298,1299,1300,1301,1302,1303,1304,1305,"+ "1306,1307,1308,1309,1311,1312,1313,1320,1324,1325,"+ "1326,1327,1328,1329,1330,1331,1332,1333,1334,1335,"+ "1336,1337,1338,1339,1340,1341,1342,1343,1344,1345,"+ "1346,1347,1348,1349,1350,1351,1352,1353,1354,1355,"+ "1356,1357,1358,1359,1360,1361,1362,1363,1373,1388,"+ "1395,1396,1397,1398,1399,1418,1492,1502,1511,1515,"+ "1582,1583,1588,1618,1623,1626,1630,1634,1635,1636,"+ "1638,1639,1640,1641,1642,1643,1644,1645,1646,1648,"+ "1649,1650,1651,1647,1658,1676,1677,1678,1679,1681,"+ "1685,1686,1688,1704,1705,1706,1707,1708,1709,1710,"+ "1711,1712,1719,1720,1721,1732,1734,1750,1751,1754,"+ "1755,1765,1768,1779,1783,1785,1792,1796,1797,1802,"+ "1812,1815,1816,1829,1830,1831,1832,1839,1845,1846,"+ "1870,1871,1873,1874,1876,1877,1878,1885,1894,1905,"+ "1906,1908,1909,1910,1911,1913,1914,1917,1918,1919,"+ "1920,1921,1929,1934,1941,1946,1951,1953,1954,1956,"+ "1958,1959,1960,1961,1966,1974,1980,1990,1991,1992,"; npcshopdelitem "mission_shop",512; for (.@i = 0; .@i < getarraysize(.Shop); .@i += 2) npcshopadditem "mission_shop", .Shop[.@i], .Shop[.@i+1]; end; } - shop mission_shop -1,2899:-500,18830:-1000,18780:-3000,20762:-2500,19095:-500,5376:-350,7619:-100,7620:-100,6438:-350,6439:-350,12908:-50,12903:-50,12904:-50,12905:-50,12906:-50,12907:-100,7776:-200,12412:-50,14297:-100
help please
I added some monsters from the black list, but the monsters were not banned
Please help
and how i can add mob_db on sql ?
Thanks -
On 5/31/2017 at 4:30 AM, Ninja said:
What does this mean? Does it mean that he can summon items at will? or do you mean that he uses a lot of programs?
i dont know he can send item to all mab
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Ty -
On 3/21/2017 at 5:03 PM, Freya said:
Refer to this old thread. Thank you.
ty
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On 3/21/2017 at 4:58 PM, Freya said:
Hello, I assume you're saying 10 points. Then please change
.point_amt = 1; // Normal points gained. to .point_amt = 10; // Normal points gained.
.
and how i can change point to this item 6379 ?
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- script cashpoints -1,{ OnInit: announce "The system have been reloaded, please relog again to get more points.", bc_all; .point_name$ = "cash points"; .point_amt = 1; // Normal points gained. .dlimit = 600; // Stop points if afk greater then in seconds. 600s = 10 minutes .enable = 1; .level = 0; .online_time = 360; // One hour = 3600 seconds bindatcmd "ht", "cashpoints::OnAtcommand", 0, 100; end; OnPCLoginEvent: if (BaseLevel >= .level) { #idle = 0; @backup_time = 0; if (!#acctick || #acctick > .online_time) #acctick = gettimetick(2) + .online_time; else #acctick += gettimetick(2); while(.enable) { @idle_time = checkidle(); if (checkvending() >= 1 || checkchatting() == 1 || @idle_time >= .dlimit) { #acctick += @idle_time; // Add idle time #idle = 1; dispbottom "The hourly points event haulted because you were vending, chatting, or idle."; dispbottom "Please relog again."; } else { sleep2 1000; @backup_time = .@time_left = #acctick - gettimetick(2); if (.@time_left <= 0) { #RP += .point_amt; #acctick = gettimetick(2) + .online_time; dispbottom "Gained " + .point_amt + " " + .point_name$ + ". Total " + #RP + " points."; } else { .@time_left = .online_time - .@time_left; .@Time$ = ""; .@Minutes = .@time_left / 60; .@time_left -= (.@Minutes * 60); if (.@Minutes > 1) .@Time$ += .@Minutes + " minutes, "; else if (.@Minutes > 0) .@Time$ += .@Minutes + " minute, "; if (.@time_left > 1 || .@time_left == 0) .@Time$ += .@time_left + " seconds"; else if (.@time_left == 1) .@Time$ += .@time_left + " second"; if (.@Minutes == 15 && .@time_left == 0 || .@Minutes == 30 && .@time_left == 0 || .@Minutes == 45 && .@time_left == 0) dispbottom "You spend a total of [" + .@Time$ + "] playing."; } } if (#idle) break; } } end; OnPCLogoutEvent: // BackUP online time if (BaseLevel >= .level) { if (@backup_time) #acctick = @backup_time; } end; OnAtcommand: if (BaseLevel >= .level) { if (#idle) { .@Time$ = ""; .@Minutes = @idle_time / 60; .@time_left = @idle_time - (.@Minutes * 60); if (.@Minutes > 1) .@Time$ += .@Minutes + " minutes, "; else if (.@Minutes > 0) .@Time$ += .@Minutes + " minute, "; if (.@time_left > 1 || .@time_left == 0) .@Time$ += .@time_left + " seconds"; else if (.@time_left == 1) .@Time$ += .@time_left + " second"; dispbottom "You been idle for " + .@Time$ + ". Please relog again."; } else { .@time_left = @backup_time; .@Time$ = ""; .@Minutes = .@time_left / 60; .@time_left -= (.@Minutes * 60); if (.@Minutes > 1) .@Time$ += .@Minutes + " minutes, "; else if (.@Minutes > 0) .@Time$ += .@Minutes + " minute, "; if (.@time_left > 1 || .@time_left == 0) .@Time$ += .@time_left + " seconds"; else if (.@time_left == 1) .@Time$ += .@time_left + " second"; dispbottom "You have [" + .@Time$ + "] left in able to gain a reward points."; } } end; }
i want this script get item 6379 1h=10
any help ? -
On 3/18/2017 at 6:10 PM, tepek said:
try this one
The same problem :/
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//===== rAthena Script ======================================= //= Unofficial Fallen Angel Wing (FAW) Enchants //===== By: ================================================== //= Nerfwood //===== Current Version: ===================================== //= 1.0 //===== Compatible With: ===================================== //= rAthena Project //===== Description: ========================================= //= Enchants FAW as per iROWiki's information //= Dialogue are unofficial //===== Additional Comments: ================================= //= 1.0 First Version //============================================================ //Decreasing Chance of Enchantment // 60% low, 30% mid, 10% high for 1st & 2nd enchant slot //40% low, 30% mid, 20% high, 10% special for 3rd enchant slot function script EnchantStat_1 { .chance = rand(1,10); if(@card2 && @card3) { //For 4th Slot aka 3rd Enchant Slot if(.chance<5) .x=0; else if(.chance<7) .x=1; else if(.chance<9) .x=2; else .x=3; } else { //For 2nd and 3rd card slot aka 1st and 2nd Enchant Slot if(.chance<7) .x=0; else if(.chance<10) .x=1; else .x=2; } return getelementofarray(getvariableofnpc( getd(".enc" + getarg(0) ) , "Valkyrie#faw"), .x ); } //Equal Chance of Enchanting function script EnchantStat_0 { if(@card2 && @card3) return getelementofarray(getvariableofnpc( getd(".enc" + getarg(0) ) , "Valkyrie#faw"), rand(0,3) ); else return getelementofarray(getvariableofnpc( getd(".enc" + getarg(0) ) , "Valkyrie#faw"), rand(0,2) ); } //=======MAIN NPC moc_para01,180,23,3 script Valkyrie#faw 403,{ mes .npc$; mes "I am here to enchant the", "magnificent ^000099Fallen Angel Wing^000000.", "Would you like to enchant yours?"; if(countitem(2589)) { set .@menu$, "Enchant Fallen Angel Wing"; } else .@menu$=""; next; switch(select("Information:" + .@menu$ + ":Reset Enchantment")) { case 1: goto OnInformation; case 2: goto OnEnchantNow; case 3: goto OnResetEnchant; default: close; } OnInformation: mes .npc$, "I can enchant your", "^000099Fallen Angel Wing^000000 for", (.cost?callfunc("F_InsertComma",.cost)+"z":"free")+" to give it various.", "effects. In fact, I can do it", "twice if its refinement level is", "+7 ~ +8, and thrice if its", "+9 and above."; next; mes .npc$, "The 3rd enchantment has a", "chance to be more powerful", "than the first two."; next; mes .npc$, "There is no chance to", "fail, so enchant away", "as much as you like."; next; mes .npc$, "But if you're not happy", "with the results, you can", "reset the enchantments", "for ^009900"+ callfunc("F_InsertComma",.cost2) + "z^000000."; next; mes .npc$, "That's about everything."; close; OnEnchantNow: mes .npc$; if( (getequipid(EQI_GARMENT)!=2589) ) { mes "Please equip your", "^000099Fallen Angel Wing^000000 if", "you want to have it enchanted."; if(!.autoequip) close; next; if(select("Equip:Don't Equip")==2) close; equip 2589; mes .npc$; } .@refeq = getequiprefinerycnt(EQI_GARMENT); if(.@refeq<7) .@refeq2 = 1; else if(.@refeq>8) .@refeq2 = 3; else .@refeq2 = 2; mes "You have a ^000099+" +.@refeq + " Fallen Angel Wing^000000.", "It can have a total of " + .@refeq2 + " enchantment" +( .@refeq2>1?"s.":".")+" Please"; mes "select your preferred","enchantment."; next; setd ".@enc$", select("Fighting Enchant:Magic Enchant:Archer Enchant:Critical/Fatal Enchant:Max HP Enchant:Max SP Enchant:ASPD Enchant:STR Enchant:AGI Enchant:DEX Enchant:VIT Enchant:INT Enchant:LUK Enchant"); if(.cost) callsub OnCostlyEnchant; @card1 = getequipcardid(5,0); @card2 = getequipcardid(5,1); @card3 = getequipcardid(5,2); @card4 = getequipcardid(5,3); if( @card2 && @card3 && @card4) { mes .npc$, "Hmm.. it seems that all", "slots have already been enchanted."; close; } .@EnStat = callfunc( (.chancetype?"EnchantStat_1":"EnchantStat_0"), .@enc$) ; if(!@card2) callsub OnFawEnchant , .@EnStat , @card3 , @card4 , .@refeq; else if(!@card3 && .@refeq>6) callsub OnFawEnchant , @card2 , .@EnStat , @card4 , .@refeq; else if(!@card4 && .@refeq>8) callsub OnFawEnchant , @card2 , @card3 , .@EnStat , .@refeq; else { mes .npc$, "Sorry, but your", "^000099Fallen Angel Wing^000000's", "refinement level is too", "low to continue"; close; } mes .npc$, "Your ^000099Fallen Angel Wing^000000 has", "been enchanted with ^000099"+getitemname(.@EnStat)+"^000000."; close; OnFawEnChant: delitem2 2589, 1, 1, getarg(3), 0, @card1, @card2, @card3, @card4; getitem2 2589, 1, 1, getarg(3) , 0, @card1, getarg(0), getarg(1), getarg(2); equip 2589; specialeffect2 1019; specialeffect2 98; return; OnResetEnchant: mes .npc$, "This will cost " + callfunc("F_InsertComma",.cost2) + "z.", "Are you sure?"; next; if(select("Yes:No")==2) close; mes .npc$; if(Zeny<1000000) { mes "You don't have enough zeny."; close; } Zeny -= 1000000; mes "Your ^000099Fallen Angel Wing^000000's", "enchantments have been reset."; .@refeq = getequiprefinerycnt(EQI_GARMENT); @card1 = getequipcardid(5,0); @card2 = getequipcardid(5,1); @card3 = getequipcardid(5,2); @card4 = getequipcardid(5,3); delitem2 2589, 1, 1, .@refeq, 0, @card1, @card2, @card3, @card4; getitem2 2589, 1, 1, .@refeq, 0, @card1, 0, 0, 0; equip 2589; specialeffect2 261; specialeffect2 119; close; //Only called when .cost is defined OnCostlyEnchant: if(Zeny<.cost) { mes .npc$, "You don't have enough zeny."; close; } Zeny -= .cost; return; OnInit: .npc$ = "[^AA0000Valkyrie^000000]"; setarray .enc1[0], 4809,4808,4820, 4821; //Fighting 3~5 setarray .enc2[0], 4812,4826,4827, 4828; //Magic 4~6 setarray .enc3[0], 4832,4833,4834, 4835; //Expert Arc 1~3 setarray .enc4[0], 4863,4864,4865, 4866; //Fatal 1~3 setarray .enc5[0], 4861,4862,4867, 4868; //MHPP 1~3% setarray .enc6[0], 4870,4800,4871, 4801; //MaxSP 25,50,75 setarray .enc7[0], 4869,4872,4873, 4807; //ASPD 1~3 // setarray .enc7[0], 4869,4872,4873, 4881; //ASPD 1~3 setarray .enc8[0], 4702,4703,4704, 4853; //STR 3~5 | Special Str setarray .enc9[0], 4731,4732,4733, 4854; //AGI 2~4 setarray .enc10[0], 4722,4723,4724, 4857; //DEX 3~5 setarray .enc11[0], 4742,4743,4744, 4855; //VIT 3~5 setarray .enc12[0], 4712,4713,4714, 4856; //INT 3~5 setarray .enc13[0], 4752,4753,4754, 4858; //LUK 3~5 // 1 = 60% low, 30% mid, 10% high for 1st & 2nd enchant slot && 40% low, 30% mid, 20% high, 10% special for 3rd enchant slot // 0 = Equal Chance .chancetype = 1; //Turn on Equip Selection if garment is unequipped? 1 = Yes .autoequip =1; //Cost for Enchanting. It's free in iRO //.cost=0; //Cost to reset | Costs 1Mz in iRO .cost2 = 1000000; }
hey guys need help here
enchant faw warp and have problem
only enchant 1 times and can't resetenchant
and can only enchant 1 times
faw +0 1 times +7 1 times +9 1 times
but he gave 1 time if u have +9
help please -
On 3/17/2017 at 4:40 AM, Freya said:
Hello @Hossam. There are separated methods on how to edit the item info in-game and it bases on your client's date. If you're using a 2012 (though I am not sure) above client, then you'll have to use a ItemInfo.lub file located on your client file and if you're using a 2012 (again, I am not sure) below client, then you won't be using ItemInfo.lub.
ty for help <3
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On 3/16/2017 at 3:07 AM, Freya said:
,S
On 3/16/2017 at 3:07 AM, Freya said:Hello Hossam, in your item_db which is located to your db files. Locate this.
// ID,AegisName,Name,Type,Buy,Sell,Weight,ATK[:MATK],DEF,Range,Slots,Job,Class,Gender,Loc,wLV,eLV[:maxLevel],Refineable,View,{ Script },{ OnEquip_Script },{ OnUnequip_Script }
Read and absorb what is posted above and look at other examples under it. Also be very sure to be thorough on adding a custom item.
As for the item info, locate ItemInfo on your client files/data; read and absorb.ty bro
and how i can edit item info ? in game -
hey guys how i can add status in custom item ?
and how i can add info
Example : item info
Wing
Def 10
All Status +5
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On 3/11/2017 at 2:18 PM, Emistry said:
prontera,155,181,5 script Random Item 4_F_KAFRA1,{ if ( #COOLDOWN > gettimetick(2) ) { mes "Come back again after 24 hours."; } else { if ( rand(100) < 50 ) { .@item = F_Rand( 501,502,503,504,505 ); getitem .@item,1; mes "Gained "+getitemname( .@item )+"."; } else { mes "Failed to get any items."; } #COOLDOWN = gettimetick(2) + ( 24 * 3600 ); } close; }
Can you make it a prize each IP
Only 1 acc from ip -
On 3/11/2017 at 4:47 AM, Emistry said:
Please search in the forum ...
ty bro <3
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On 3/11/2017 at 1:52 AM, Promise said:
really?...
OnInit: .minplayer2start = 2; // minimum players to start (ex. if 3vs3, set to 3) .eventlasting = 20*60; // event duration before auto-reset (20 minutes * seconds) setarray .rewarditem[0], // rewards for the winning team: <item>,<amount>,... 7828, 4; end; OnStart:
.minplayer2start = 2; // minimum player
.minplayer2start = 5;
ty bro <3
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//===== rAthena Script ======================================= //= Battleground: PVP //===== By: ================================================== //= AnnieRuru //===== Current Version: ===================================== //= 1.0 //===== Compatible With: ===================================== //= rAthena Project //===== Description: ========================================= //= A simple battleground script: //= Kill players from the other team. //===== Additional Comments: ================================= //= 1.0 First version, edited. [Euphy] //============================================================ - script bg_pvp#control -1,{ OnInit: .minplayer2start = 2; // minimum players to start (ex. if 3vs3, set to 3) .eventlasting = 20*60; // event duration before auto-reset (20 minutes * seconds) setarray .rewarditem[0], // rewards for the winning team: <item>,<amount>,... 7828, 4; end; OnStart: if ( getwaitingroomstate( 0, .rednpcname$ ) < .minplayer2start || getwaitingroomstate( 0, .bluenpcname$ ) < .minplayer2start ) end; // create Battleground and teams .red = waitingroom2bg( "guild_vs3", 13,50, strnpcinfo(0)+"::OnRedQuit", strnpcinfo(0)+"::OnRedDead", .rednpcname$ ); copyarray .team1aid, $@arenamembers, $@arenamembersnum; .team1count = .minplayer2start; .blue = waitingroom2bg( "guild_vs3", 86,50, strnpcinfo(0)+"::OnBlueQuit", strnpcinfo(0)+"::OnBlueDead", .bluenpcname$ ); copyarray .team2aid, $@arenamembers, $@arenamembersnum; .team2count = .minplayer2start; delwaitingroom .rednpcname$; delwaitingroom .bluenpcname$; bg_warp .red, "guild_vs3", 13,50; bg_warp .blue, "guild_vs3", 86,50; .score[1] = .score[2] = .minplayer2start; bg_updatescore "guild_vs3", .score[1], .score[2]; // match duration sleep .eventlasting * 1000; // end match, destroy Battleground, reset NPCs if ( .score[1] > .score[2] ) { mapannounce "guild_vs3", "- Red Team is victorious! -", bc_map; callsub L_Reward, 1; } else if ( .score[1] < .score[2] ) { mapannounce "guild_vs3", "- Blue Team is victorious! -", bc_map; callsub L_Reward, 2; } else mapannounce "guild_vs3", "- The match has ended in a draw! -", bc_map; bg_warp .red, "prontera",152,178; bg_warp .blue, "prontera",154,178; bg_destroy .red; bg_destroy .blue; donpcevent .rednpcname$ +"::OnStart"; donpcevent .bluenpcname$ +"::OnStart"; end; L_Reward: for ( .@i = 0; .@i < getd(".team"+ getarg(0) +"count"); .@i++ ) getitem .rewarditem[0], .rewarditem[1], getd(".team"+ getarg(0) +"aid["+ .@i +"]" ); return; // "OnDeath" event OnRedDead: callsub L_Dead, 1; OnBlueDead: callsub L_Dead, 2; L_Dead: .score[ getarg(0) ]--; bg_updatescore "guild_vs3", .score[1], .score[2]; while ( getd( ".team"+ getarg(0) +"aid["+ .@i +"]" ) != getcharid(3) && .@i < getd(".team"+ getarg(0) +"count") ) .@i++; deletearray getd( ".team"+ getarg(0) +"aid["+ .@i +"]" ), 1; setd ".team"+ getarg(0) +"count", getd(".team"+ getarg(0) +"count") -1; bg_leave; if ( !.score[ getarg(0) ] ) awake strnpcinfo(0); sleep2 1250; percentheal 100,100; end; // "OnQuit" event OnRedQuit: callsub L_Quit, 1; OnBlueQuit: callsub L_Quit, 2; L_Quit: .score[ getarg(0) ]--; bg_updatescore "guild_vs3", .score[1], .score[2]; percentheal 100, 100; while ( getd( ".team"+ getarg(0) +"aid["+ .@i +"]" ) != getcharid(3) && .@i < getd(".team"+ getarg(0) +"count") ) .@i++; deletearray getd( ".team"+ getarg(0) +"aid["+ .@i +"]" ), 1; setd ".team"+ getarg(0) +"count", getd(".team"+ getarg(0) +"count") -1; if ( !.score[ getarg(0) ] ) awake strnpcinfo(0); end; } prontera,138,169,6 script Red Team#bg_pvp 733,{ end; OnInit: sleep 1; set getvariableofnpc( .rednpcname$, "bg_pvp#control" ), strnpcinfo(0); OnStart: waitingroom "Red Team", getvariableofnpc( .minplayer2start, "bg_pvp#control" ) +1, "bg_pvp#control::OnStart", getvariableofnpc( .minplayer2start, "bg_pvp#control" ); end; } prontera,138,163,6 script Blue Team#bg_pvp 734,{ end; OnInit: sleep 1; set getvariableofnpc( .bluenpcname$, "bg_pvp#control" ), strnpcinfo(0); OnStart: waitingroom "Blue Team", getvariableofnpc( .minplayer2start, "bg_pvp#control" ) +1, "bg_pvp#control::OnStart", getvariableofnpc( .minplayer2start, "bg_pvp#control" ); end; } guild_vs3 mapflag battleground 2 guild_vs3 mapflag nosave SavePoint guild_vs3 mapflag nowarp guild_vs3 mapflag nowarpto guild_vs3 mapflag noteleport guild_vs3 mapflag nomemo guild_vs3 mapflag nopenalty guild_vs3 mapflag nobranch guild_vs3 mapflag noicewall guild_vs3 mapflag hidemobhpbar
need help how i can make this script 5vs5
now 2vs2
any help ?
Thank You
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