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Dhall

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Posts posted by Dhall

  1. A que te refieres con dejar los status en 150? Hablas de que deseas cambiar la resistencia y luego los stats... Si deseas cambiar los stats hay guías aquí en el foro y en la wiki de rAthena... O explicate un poco mejor para poder ayudarte... Saludos ;)

  2. 
    

    MODE

    canMove: 1

    Boss:32

    plant: 64

    castsensor: 16

    assist: 8

    aggresive: 4

    looter: 2

    canAttack: 128

    detector: 256

    changetarget: 512

    These are the basic modes. You add them up to make the ones below:

    64: Plant

    128: Immobile being, passive (Pupa)

    129: normal

    131: looter

    132: Immobile being, attacker (Hydra)

    133: aggressive

    137: supportive (Wolf)

    139: supportive & looter (Thief Bug)

    141: aggressive & supportive

    145: detectors (Giearth)

    149: aggresive & detectors (Hunter Fly)

    171: Boss type and looter (Golden Thief Bug)

    181: Boss type

    
    

    ID,Sprite_Name,kROName,iROName,LV,HP,SP,EXP,JEXP,Range1,ATK1,ATK2,DEF,MDEF,STR,AGI,VIT,INT,DEX,LUK,Range2,Range3,Scale,Race,Element,Mode,Speed,aDelay,aMotion,dMotion,MEXP,MVP1id,MVP1per,MVP2id,MVP2per,MVP3id,MVP3per,Drop1id,Drop1per,Drop2id,Drop2per,Drop3id,Drop3per,Drop4id,Drop4per,Drop5id,Drop5per,Drop6id,Drop6per,Drop7id,Drop7per,Drop8id,Drop8per,Drop9id,Drop9per,DropCardid,DropCardper

  3. Mmm...ya leíste el post anterior verdad? Ps, el que tu mismo citaste...

     

     

    That usually happens if you covered your logo with the "Paint Bucket" tool in photoshop with the "Anti-Alias" enabled.

    That means, that the Magenta #FF00FF color is smoothing the color edges and adding some other tones to make the image look better, but, the game only recognizes the exact color to be transparent.

    Also if you smooth the font, that will happen.

     

    En español:

     

     

    Esto pasa generalmente cuando cubres tu logo con la herramienta de "Paint Bucket" de photoshop con el "anti-alias" habilitado.

     

    Eso quiere decir, que el color magenta # FF00FF suviza los bordes de color y la adición de algunos otros tonos para que la imagen se vea mejor, pero, el juego sólo reconoce el color exacto para que sea transparente.

     

    También si suavizas la fuente, esto sucederá

  4. npc: npc/battleground/bg_common.txt

     

    Busca estas lineas y cambialo por la cantidad de medallas que deseas entregar. Ya respondí tu PM también

     

    Saludos! :)

    // Badge Reward Function
    //============================================================
    function	script	F_BG_Badge	{
    
    	if (getarg(2) == "Tierra") {
    		set .@badge,7828; //BF_Badge1
    		set .@amount_win,3;
    		set .@amount_lose,1;
    	} else if (getarg(2) == "Flavius") {
    		set .@badge,7829; //BF_Badge2
    		set .@amount_win,9;
    		set .@amount_lose,3;
    	} else
    		return;
    
    

            set .@amount_win,3; --- Cambia el 3 por el número de medallas que deseas dar si ganas.

            set .@amount_lose,3; --- Cambia el 3 por el número de medallas que deseas dar si pierdes.

     

    Esto lo debes de hacer tanto en Flavius como en Tierra.

  5. Hello! Thanks for the effort on this one. I'd like to report two issues I found so far. I think both items have wrong description since I checked RMS and the item_db.txt for their actually effects. 

    screenrAthena195.jpg

    And here's the RMS description: http://ratemyserver.net/index.php?iname=Rainbow+Scarf&page=re_item_db&quick=1&isearch=Search

    screenrAthena196.jpg

    And here's the description from RMS :  http://ratemyserver.net/index.php?iname=Spiked+Scarf&page=re_item_db&quick=1&isearch=Search

     

    Do not use ratemyserver for the descriptions, its outdated... I recommend you to use divine-pride :)

  6. 
    

    @Emistry

    - script Sample -1,{

    OnInit:

    setarray .Map$, // <mapname>,<Map Nick>,

    "payon","A City in Forest ..LOL",

    "hugel","Where is this ?",

    "izlude","Swordman City ",

    "prontera","Rune Midgaard ",

    "geffen","Magician Town ?";

    for( set .i,0; .i < getarraysize( .Map$ ) - 1; set .i,.i + 2 )

    setmapflag .Map$[.i],mf_loadevent;

    end;

    OnPCLoadMapEvent:

    for( set .i,0; .i < getarraysize( .Map$ ) - 1; set .i,.i + 2 )

    if( strcharinfo(3) == .Map$[.i] )

    announce "You entered map : "+.Map$[.i+1]+" .",bc_all,0xFFFFFF;

    end;

    }

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