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crashcomplex

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Posts posted by crashcomplex

  1. Hello guys!

     

    I need help to configure the status.c for make a player that will be immune to frosty when MDEF >=40 & LUK = 100

     

     

    case SC_FREEZE:

    sc_def = status->mdef*100;
    sc_def2 = status->luk*10 + status_get_lv(bl)*10 - status_get_lv(src)*10;
    tick_def2 = status_src->luk*-10; // Caster can increase final duration with luk
    break
     
    Please, how i can do it?
     
    sry for my bad english
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