crashcomplex
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Posts posted by crashcomplex
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Hello guys!
I need help to configure the status.c for make a player that will be immune to frosty when MDEF >=40 & LUK = 100
case SC_FREEZE:
sc_def = status->mdef*100;sc_def2 = status->luk*10 + status_get_lv(bl)*10 - status_get_lv(src)*10;tick_def2 = status_src->luk*-10; // Caster can increase final duration with lukbreakPlease, how i can do it?sry for my bad english
Old School asura
in Source Requests
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hi, i want this too, anyone can help us?