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Everything posted by Hatake Kakashi
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how to fix pre-renewal and stats points?
Hatake Kakashi replied to Hatake Kakashi's question in General Support
i already recompile it at rAthena-9.sln so? same problem again. -
how to fix pre-renewal and stats points?
Hatake Kakashi replied to Hatake Kakashi's question in General Support
at download link.. there's no download link here.. this is a changeset only at notepad. -
how to fix pre-renewal and stats points?
Hatake Kakashi replied to Hatake Kakashi's question in General Support
how to download that? -
how to fix pre-renewal and stats points?
Hatake Kakashi replied to Hatake Kakashi's question in General Support
wha'ts svn did u use? im planning to change svn version.. im using rAthena 16192 -
how to fix pre-renewal and stats points?
Hatake Kakashi replied to Hatake Kakashi's question in General Support
yes sir. i already recompile it at map_server. -
how to fix pre-renewal and stats points?
Hatake Kakashi replied to Hatake Kakashi's question in General Support
i think i already do that thing. check my pc.c on that part. return 0; // Official servers show '0' when max is reached high = low + val; if ( val < 0 ) swap(low, high); for ( ; low < high; low++ ) #ifdef RENEWAL // renewal status point cost formula sp += ( 1 + (low + 9) / 10 ); #else sp += ( 1 + (low + 9) / 10 ); #endif return sp; } /// Raises a stat by 1. /// Obeys max_parameter limits. /// Subtracts stat points. /// /// @param type The stat to change (see enum _sp) int pc_statusup(struct map_session_data* sd, int type) { int max, need, val; nullpo_ret(sd); -
how to fix pre-renewal and stats points?
Hatake Kakashi replied to Hatake Kakashi's question in General Support
i already do that.. 7.2k stats points only.. i can only put one 210 stats only.. -
how to fix pre-renewal and stats points?
Hatake Kakashi replied to Hatake Kakashi's question in General Support
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how to fix pre-renewal and stats points? i mean to change renewal into pre-renewal and stats points for 255/120 max level..trans job ... thanks
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[Compile] Other Way Lua to Lub files.
Hatake Kakashi replied to Hatake Kakashi's topic in Mga Guides at Tips
try to check 1st the one that you converting at compiler.. -
rAthena r16192
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please put it on my pvp room script pls.. thx
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prontera,155,181,5 script ROTD 436,{ while(1){ mes "^FF0000ROTD^000000 refer to ^0000FFRace of the Day^000000"; mes "In another word, it mean that the ^FF0000Monster's Race^000000 that you killed by day will grant you ^FF0000Extra Bonus EXP / Item / Zeny ^000000."; next; mes "[ ^FF0000Today's ROTD^000000 ] = ^0000FF"+.ROTD$[.Race]+"^000000 Race"; mes "^FF0000_____________________________^000000"; mes "Bonus Lists :"; mes "^FF0000@^000000 EXP = ^0000FF"+( ( !.BonusEXP )?"No":.BonusEXP+" %" )+"^000000 EXP Bonus"; mes "^FF0000@^000000 Zeny = ^0000FF"+( ( !.BonusZeny )?"No":.BonusZeny )+"^000000 Zeny"; mes "^FF0000@^000000 Item = ^0000FF"+( ( !.BonusItemAmount )?"No Items":.BonusItemAmount+" x "+getitemname( .BonusItem ) )+"^000000"; if( .BonusItemAmount ){ mes "^FF0000@^000000 Rate = ^0000FF"+.BonusRate+"^000000 %"; mes "^FF0000_____________________________^000000"; mes "The Amount of Bonus Reward is given ^FF0000Randomly^000000 at a fixed Rate."; } next; switch(select("^4EEE94ROTD Information^000000", ( getgmlevel() < .GMLevel )?"":"^FF0000[GM]^000000Set a New Monster's Race", ( getgmlevel() < .GMLevel )?"":"^FF0000[GM]^000000Set EXP Bonus", ( getgmlevel() < .GMLevel )?"":"^FF0000[GM]^000000Set Item / Zeny Bonus")){ Case 1: mes "Today's ROTD has choosen ^0000FF"+.ROTD$[.Race]+"^000000 Race , which will grant you some ^FF0000Extra Bonus EXP^000000."; mes "The amount of ^FF0000EXP Bonus^000000 are ^0000FF"+.BonusEXP+" %^000000."; next; mes "For ^0000FFParty Members^000000 , they will only receive ^FF0000Bonus EXP^000000 if they didnt killed any monster."; mes "Besides, they have to stay in the ^FF0000Same Map^000000 in order to get the ^FF0000EXP Bonus^000000."; next; break; Case 2: mes "Choose ^FF0000Randomly / Manually^000000 ?"; for( set .@i,0; .@i < getarraysize( .ROTD$ ); set .@i,.@i+1 ){ mes "[ ^FF0000"+.@i+"^000000. ] ^0000FF"+.ROTD$[.@i]+"^000000 Race"; } message strcharinfo(0),"Input the Number. Choose Random if you want it Randomise a Race for you."; input .Race,0,getarraysize( .ROTD$ )-1; next; if( .Race == getarraysize( .ROTD$ )-1 ){ set .Race,rand( getarraysize( .ROTD$ )-1 ); } mes "[ ^FF0000ROTD Update^000000 ]"; mes "[ ^FF0000Updated^000000 ] = ^0000FF"+.ROTD$[.Race]+"^000000 Race"; mes "[ ^FF0000Bonus EXP^000000 ] = Extra ^0000FF"+.BonusEXP+"^000000 %"; announce "[ ROTD ] : New Race : "+.ROTD$[.Race]+" with Bonus EXP of "+.BonusEXP+" % ",bc_blue; delwaitingroom; waitingroom "[ROTD]:"+.ROTD$[.Race]+" ",0; next; break; Case 3: mes "Set ^FF0000Random EXP / Manually^000000"; mes "Input 0 for ^0000FFRandom Bonus EXP Rate^000000"; mes "Input ^FF0000RATE^000000 for ^0000FFManual Bonus EXP Rate^000000"; mes "^FF0000EXP Range^000000 : 1% ~ 100%"; mes "Current Rate = [ ^0000FF"+.BonusEXP+"^000000 % ]"; input .BonusEXP,0,100; if( .BonusEXP == 0 ){ set .BonusEXP,rand( 1,100 ); } next; mes "The New EXP Rate is [ ^0000FF"+.BonusEXP+"^000000 % ]"; announce "[ ROTD ] : New Race : "+.ROTD$[.Race]+" with Bonus EXP of "+.BonusEXP+" % ",bc_blue; next; break; Case 4: mes "You may set a ^FF0000 Item / Zeny Bonus^000000 for the ^0000FFROTD^000000."; mes "This will work when you have killed a ^FF0000ROTD's Monster^000000, there will be a chances for Player to gain the ^FF0000Item / Zeny^000000."; next; mes "Input the ^FF0000Zeny Bonus^000000"; message strcharinfo(0),"You may input 0 to disable it. [ Use it Wisely ]"; input .BonusZeny;; mes "Input the ^FF0000Item ID^000000"; do{ input .BonusItem,0,32767; }while( getitemname( .BonusItem ) == "null" ); mes "Input the ^FF0000Item Bonus Amount^000000"; mes "Range of Amount = 0 ~ 30,000"; message strcharinfo(0),"You may input 0 to disable it. [ Use it Wisely ]"; input .BonusItemAmount,0,30000; next; mes "^FF0000Rate^000000 to get it ??"; mes "^FF0000100 = 100%^000000"; mes "^FF0000 10 = 10%^000000"; mes "^FF0000 1 = 1%^000000"; mes "^FF0000 0 = DISABLED^000000"; input .BonusRate,0,100; next; mes "[ ^FF0000ROTD Update^000000 ]"; mes "^0000FFZeny Bonus^000000 : "+.BonusZeny+" Zeny"; mes "^0000FFItem Bonus^000000 : "+.BonusItemAmount+" x "+getitemname( .BonusItem ); mes "^0000FFItem Rate^000000 : "+.BonusRate+" %"; next; break; } } close; OnInit: OnClock0000: set .GMLevel,80; setarray .ROTD$[0], "Formless", "Undead", "Brute", "Plant", "Insect", "Fish", "Demon", "Demi-Human", "Angel", "Dragon", "Random"; set .Race,rand( 10 ); set .BonusEXP,rand( 1,100 ); set .ExpLvlRange,10; delwaitingroom; waitingroom "[ROTD]:"+.ROTD$[.Race]+" ",0; end; OnNPCKillEvent: if( getmonsterinfo( killedrid,19 ) != .Race ) end; if( getcharid(1) ){ set .@Location$,strcharinfo(3); set .BaseLvl,BaseLevel; getpartymember getcharid(1),1; getpartymember getcharid(1),2; for ( set .@a, 0; .@a < .partymembercount; set .@a, .@a +1 ) if ( isloggedin( .partymemberaid[.@a] ) ) attachrid( .partymemberaid[.@a] ); if( strcharinfo(3) == .@Location$ && ( .BaseLvl - BaseLevel ) <= .ExpLvlRange ) getexp ( getmonsterinfo( killedrid,3 ) * .BonusEXP / 100 ),( getmonsterinfo( killedrid,4 ) * .BonusEXP / 100 ); }else{ getexp ( getmonsterinfo( killedrid,3 ) * .BonusEXP / 100 ),( getmonsterinfo( killedrid,4 ) * .BonusEXP / 100 ); } if( rand(100) <= .BonusRate && .BonusItemAmount ) getitem .BonusItem,rand( 1,.BonusItemAmount ); if( rand(100) <= .BonusRate && .BonusZeny ) set Zeny,Zeny + rand( 1,.BonusZeny ); end; }
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i dont know how bcoz i dont have knowledge at scripting.. so please help me.. please insert the pvp trans at my script. i need a full script of my pvp room with pvp trans.. thank you and god bless.
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How to put pvp trans at Nightmare Mode? i mean i will change Nightmare Mode into pvp trans job only. thank u.. //============================================================ turbo_room,114,116,6 script PvP Arena 413,{ mes "[PvP Warper]"; mes "Do you want to warp to the PvP Arena and fight your enemies?"; menu "Sure, Bring it on!",L_Yes,"Nah, I'm not ready yet.",L_No; L_Yes: mes "[PvP Warper]"; mes "Which PvP Arena do you want to enter?"; menu "PvP Arena [" + getmapusers("guild_vs3.gat") + " / 20]",L1, "GvG Arena [" + getmapusers("guild_vs2.gat") + " / 20]",L2, "Nightmare Mode [" + getmapusers("guild_vs4.gat") + " / 20]",L3; L1: if (getmapusers("pvp_y_1-2.gat") > 19) goto Lsorry; warp "pvp_y_1-2",0,0; announce "[ "+strcharinfo(0)+" ] is warped into PVP Arena.",0; close; L2: if (getmapusers("guild_vs2.gat") > 19) goto Lsorry; warp "guild_vs2",0,0; announce "[ "+strcharinfo(0)+" ] is warped into GVG Arena.",0; close; close; L3: if (getmapusers("guild_vs3.gat") > 19) goto Lsorry; warp "guild_vs3",0,0; announce "[ "+strcharinfo(0)+" ] is warped into Nightmare Mode.",0; close; close; Lsorry: mes "[PvP Warper]"; mes "Sorry but this PvP Arena is full, maybe you could try another one."; close; L_No: close; OnInit: waitingroom "PvP Waiting Room",0; sleep 1000; } hugel,93,152,3 duplicate(PvP Arena) PvP Arena#2 413 lighthalzen,154,94,3 duplicate(PvP Arena) PvP Arena#3 413 prontera,147,175,3 duplicate(PvP Arena) PvP Arena#4 413 guild_vs2 mapflag noteleport guild_vs2 mapflag nowarp guild_vs2 mapflag noreturn guild_vs3 mapflag noteleport guild_vs3 mapflag nowarp guild_vs3 mapflag noreturn
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hahaha.. i already do that its working.. but this is a automatic level.. so if i make a new acc. then i make novice its says all stats changed but im at novice job... then when i change job into trans.. there's no allstats.. hahahaha i think i need to change this script into clickable npc.. hahaa
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How to put automatic allstats 255 here? thanks.... //==============================================================================// //= Script Release : Job Changer + Max Leveler [ Version 1.5 ] //==================================By==========================================// //= ManiacSociety //==============================================================================// //= Idea Came From : ManiacSociety //= Helper : Emistry & Kenpachi //==============================================================================// //= D E S C R I P T I O N S //==============================================================================// // -- 1. Character can choose a Job which he like to be. // -- 2. This NPC only have 1 Time Usage. // If it is set to Account Based then that account can use 1 times. // If it is set to Character Based then all new character can use 1 times. // -- 3. Complete skills / Skill Points will be given if it is set to be. // -- 4. Base Level and Job Level will be given upon Job Change. //==============================================================================// //= V E R S I O N S //==============================================================================// // -- [ 1.5 ] : Added Configuration for Account Based / Character Based Settings // -- [ 1.4 ] : Added Baby Classes + 3rd Job Classes. // -- [ 1.3 ] : Added Configuration Option , 4 Announce Option , Informations. // -- [ 1.2 ] : Simplified Scripts + Shorten the Scripts. // -- [ 1.1 ] : Added New Job Change Option. // -- [ 1.0 ] : Simple Login Auto Max Level + Job Changer. //==============================================================================// //= R U L E S //==============================================================================// // -- 1. Do not use for exchanging purpose. // -- 2. Do not claim it as yours. // -- 3. Do not change or remove the credits. // -- 4. Do not sell the script in order to get paid. // -- 5. Do not re-sharing upon modified without permission. //==============================================================================// - script ClassHelper -1,{ OnPCLoginEvent: // -- Configuration Option set .npcname$,"[ ^0000FF Class Helper ^000000 ]"; set .InfoMenu,1; // Classes Informations Option [ 0 - Disable / 1 - Enable ] set .1stClassMenu,0; // First Job Class Option [ 0 - Disable / 1 - Enable ] set .2ndClassMenu,0; // Second Job Class Option [ 0 - Disable / 1 - Enable ] set .High1stClassMenu,0; // High 1st Class Option [ 0 - Disable / 1 - Enable ] set .Trans2ndClassMenu,1; // Transcendent Class Option [ 0 - Disable / 1 - Enable ] set .Trans3rdClassMenu,1; // Third Job Class Option [ 0 - Disable / 1 - Enable ] set .ExpandedClassMenu,1; // Expanded Class Option [ 0 - Disable / 1 - Enable ] set .BabyClassMenu,1; // Baby Job Class Option [ 0 - Disable / 1 - Enable ] set .Baby3rdClassMenu,0; // Baby Third Job Class Option [ 0 - Disable / 1 - Enable ] set .Allskills,1; // Complete Skills Option [ 0 - Disable / 1 - Enable ] // -- Usable for Only 1 Time set .Based,1; // [ 0 - Account Based / 1 - Character Based ] if( ClassHelper == 1 || #ClassHelper == 1 ) end; Main_Menu: mes .npcname$; mes "I am the Job Class Helper..."; mes "I am here to help you."; mes " ^FF0000________________________________^000000"; mes "Do you wish to become Stronger ?"; mes " ^FF0000________________________________^000000"; next; mes .npcname$; mes "Do you admire those who have a great power ? Do you wish to become a part of them ? If yes , then which classes that you admire the most ?"; next; switch(select(( .InfoMenu == 0 )?"":"^4EEE94Classes Information^000000", ( .1stClassMenu == 0 )?"":"^0000FFFirst Job Classes^000000", ( .2ndClassMenu == 0 )?"":"^0000FFSecond Job Classes^000000", ( .High1stClassMenu == 0 )?"":"^0000FFHigh First Job Classes^000000", ( .Trans2ndClassMenu == 0 )?"":"^0000FFTranscendent Job Classes^000000", ( .Trans3rdClassMenu == 0 )?"":"^0000FFThird Job Classes^000000", ( .ExpandedClassMenu == 0 )?"":"^0000FFEExpanded Job Classes^000000", ( .BabyClassMenu == 0 )?"":"^0000FFBaby Normal Job Classes^000000", ( .Baby3rdClassMenu == 0 )?"":"^0000FFBaby Third Job Classes^000000", "^FF0000Sorry, i admire nobody....^000000")) { Case 1: goto Classes_info; Case 2: goto FirstJob_Classes; Case 3: goto SecondJob_Classes; Case 4: goto HighFirstJob_Classes; Case 5: goto TransSecondJob_Classes; Case 6: goto TransThirdJob_Classes; Case 7: goto ExpandedJob_Classes; Case 8: goto BabyJob_Classes; Case 9: goto BabyThirdJob_Classes; Case 10: close; } FirstJob_Classes: mes .npcname$; mes "So, i give you a chance now. Which Classes will you choose to join ? Tell me your desired Classes."; next; switch(select("^76EE00Swordman^000000", "^76EE00Magician^000000", "^76EE00Archer^000000", "^76EE00Acolyte^000000", "^76EE00Merchant^000000", "^76EE00Thief^000000", "^FF0000Back^000000")) { // --- callsub Job_Changing,,,,,; Case 1: callsub Job_Changing,1,99,50,60,"All"; Case 2: callsub Job_Changing,2,99,50,60,"All"; Case 3: callsub Job_Changing,3,99,50,60,"All"; Case 4: callsub Job_Changing,4,99,50,60,"All"; Case 5: callsub Job_Changing,5,99,50,60,"All"; Case 6: callsub Job_Changing,6,99,50,60,"All"; Case 7: goto Main_Menu; } HighFirstJob_Classes: mes .npcname$; mes "So, i give you a chance now. Which Classes will you choose to join ? Tell me your desired Classes."; next; switch(select("^76EE00High Swordman^000000", "^76EE00High Magician^000000", "^76EE00High Archer^000000", "^76EE00High Acolyte^000000", "^76EE00High Merchant^000000", "^76EE00High Thief^000000", "^FF0000Back^000000")) { // --- callsub Job_Changing,,,,,; Case 1: callsub Job_Changing,4002,99,50,60,"All"; Case 2: callsub Job_Changing,4003,99,50,60,"All"; Case 3: callsub Job_Changing,4004,99,50,60,"All"; Case 4: callsub Job_Changing,4005,99,50,60,"All"; Case 5: callsub Job_Changing,4006,99,50,60,"All"; Case 6: callsub Job_Changing,4007,99,50,60,"All"; Case 7: goto Main_Menu; } SecondJob_Classes: mes .npcname$; mes "So, i give you a chance now. Which Classes will you choose to join ? Tell me your desired Classes."; next; switch(select("^76EE00Knight^000000", "^76EE00Priest^000000", "^76EE00Wizard^000000", "^76EE00Blacksmith^000000", "^76EE00Hunter^000000", "^76EE00Assassin^000000", "^76EE00Crusader^000000", "^76EE00Monk^000000", "^76EE00Sage^000000", "^76EE00Rogue^000000", "^76EE00Alchemist^000000", ( Sex == 0 )?"":"^76EE00Dancer^000000", ( Sex == 1 )?"":"^76EE00Bard^000000", "^FF0000Back^000000")) { // --- callsub Job_Changing,,,,,; Case 1: callsub Job_Changing,7,99,50,110,"All"; Case 2: callsub Job_Changing,8,99,50,110,"All"; Case 3: callsub Job_Changing,9,99,50,110,"All"; Case 4: callsub Job_Changing,10,99,50,110,"All"; Case 5: callsub Job_Changing,11,99,50,110,"All"; Case 6: callsub Job_Changing,12,99,50,110,"All"; Case 7: callsub Job_Changing,14,99,50,110,"All"; Case 8: callsub Job_Changing,15,99,50,110,"All"; Case 9: callsub Job_Changing,16,99,50,110,"All"; Case 10: callsub Job_Changing,17,99,50,110,"All"; Case 11: callsub Job_Changing,18,99,50,110,"All"; Case 12: callsub Job_Changing,20,99,50,110,"All"; Case 13: callsub Job_Changing,19,99,50,110,"All"; Case 14: goto Main_Menu; } TransSecondJob_Classes: mes .npcname$; mes "So, i give you a chance now. Which Classes will you choose to join ? Tell me your desired Classes."; next; switch(select("^76EE00Lord Knight^000000", "^76EE00High Priest^000000", "^76EE00High Wizard^000000", "^76EE00Whitesmith^000000", "^76EE00Sniper^000000", "^76EE00Assassin Cross^000000", "^76EE00Paladin^000000", "^76EE00Champion^000000", "^76EE00Professor^000000", "^76EE00Stalker^000000", "^76EE00Creator^000000", ( Sex == 0 )?"":"^76EE00Gypsy^000000", ( Sex == 1 )?"":"^76EE00Clowm^000000", "^FF0000Back^000000")) { // --- callsub Job_Changing,,,,,; Case 1: callsub Job_Changing,4008,99,70,130,"All"; Case 2: callsub Job_Changing,4009,99,70,130,"All"; Case 3: callsub Job_Changing,4010,99,70,130,"All"; Case 4: callsub Job_Changing,4011,99,70,130,"All"; Case 5: callsub Job_Changing,4012,99,70,130,"All"; Case 6: callsub Job_Changing,4013,99,70,130,"All"; Case 7: callsub Job_Changing,4015,99,70,130,"All"; Case 8: callsub Job_Changing,4016,99,70,130,"All"; Case 9: callsub Job_Changing,4017,99,70,130,"All"; Case 10: callsub Job_Changing,4018,99,70,130,"All"; Case 11: callsub Job_Changing,4019,99,70,130,"All"; Case 12: callsub Job_Changing,4021,99,70,130,"All"; Case 13: callsub Job_Changing,4020,99,70,130,"All"; Case 14: goto Main_Menu; } TransThirdJob_Classes: mes .npcname$; mes "So, i give you a chance now. Which Classes will you choose to join ? Tell me your desired Classes."; next; switch(select("^76EE00Rune Knight^000000", "^76EE00Warlock^000000", "^76EE00Ranger^000000", "^76EE00Arch Bishop^000000", "^76EE00Mechanic^000000", "^76EE00Guillotine Cross^000000", "^76EE00Royal Guard^000000", "^76EE00Sorcerer^000000", ( Sex == 0 )?"":"^76EE00Wanderer^000000", ( Sex == 1 )?"":"^76EE00Minstrel^000000", "^76EE00Shura^000000", "^76EE00Genetic^000000", "^76EE00Shadow Chaser^000000", "^76EE00Kagerou (male)^000000", "^76EE00Oboro (female)^000000", "^FF0000Back^000000")) { // --- callsub Job_Changing,,,,,; Case 1: callsub Job_Changing,4060,99,70,200,"All"; Case 2: callsub Job_Changing,4061,99,70,200,"All"; Case 3: callsub Job_Changing,4062,99,70,200,"All"; Case 4: callsub Job_Changing,4063,99,70,200,"All"; Case 5: callsub Job_Changing,4064,99,70,200,"All"; Case 6: callsub Job_Changing,4065,99,70,200,"All"; Case 7: callsub Job_Changing,4073,99,70,200,"All"; Case 8: callsub Job_Changing,4074,99,70,200,"All"; Case 9: callsub Job_Changing,4076,99,70,200,"All"; Case 10: callsub Job_Changing,4075,70,70,200,"All"; Case 11: callsub Job_Changing,4077,70,70,200,"All"; Case 12: callsub Job_Changing,4078,70,70,200,"All"; Case 13: callsub Job_Changing,4079,70,70,200,"All"; Case 14: callsub Job_Changing,4211,70,70,130,"All"; Case 15: callsub Job_Changing,4212,70,70,130,"All"; Case 16: goto Main_Menu; } ExpandedJob_Classes: mes .npcname$; mes "So, i give you a chance now. Which Classes will you choose to join ? Tell me your desired Classes."; next; switch(select("^76EE00Super Novice^000000", "^76EE00Gunslinger^000000", "^76EE00Ninja^000000", "^76EE00Takewon^000000", "^76EE00Star Gladiator^000000", "^76EE00Soul Linker^000000", "^FF0000Back^000000")) { // --- callsub Job_Changing,,,,,; Case 1: callsub Job_Changing,23,99,99,110,"All"; Case 2: callsub Job_Changing,24,99,50,600,"All"; Case 3: callsub Job_Changing,25,99,50,60,"All"; Case 4: callsub Job_Changing,4046,99,50,60,"All"; Case 5: callsub Job_Changing,4047,99,50,110,"All"; Case 6: callsub Job_Changing,4049,99,50,110,"All"; Case 7: goto Main_Menu; } BabyJob_Classes: mes .npcname$; mes "So, i give you a chance now. Which Classes will you choose to join ? Tell me your desired Classes."; next; switch(select("^76EE00Baby Swordman^000000", "^76EE00Baby Magician^000000", "^76EE00Baby Archer^000000", "^76EE00Baby Acolyte^000000", "^76EE00Baby Merchant^000000", "^76EE00Baby Thief^000000", "^76EE00Baby Knight^000000", "^76EE00Baby Priest^000000", "^76EE00Baby Wizard^000000", "^76EE00Baby Blacksmith^000000", "^76EE00Baby Hunter^000000", "^76EE00Baby Assassin^000000", "^76EE00Baby Crusader^000000", "^76EE00Baby Monk^000000", "^76EE00Baby Sage^000000", "^76EE00Baby Rogue^000000", "^76EE00Baby Alchemist^000000", ( Sex == 0 )?"":"^76EE00Baby Dancer^000000", ( Sex == 1 )?"":"^76EE00Baby Bard^000000", "^76EE00Baby Baby^000000", "^FF0000Back^000000")) { // --- callsub Job_Changing,,,,,; Case 1: callsub Job_Changing,4024,99,50,60,"All"; Case 2: callsub Job_Changing,4025,99,50,60,"All"; Case 3: callsub Job_Changing,4026,99,50,60,"All"; Case 4: callsub Job_Changing,4027,99,50,60,"All"; Case 5: callsub Job_Changing,4028,99,50,60,"All"; Case 6: callsub Job_Changing,4029,99,50,60,"All"; Case 7: callsub Job_Changing,4030,99,50,110,"All"; Case 8: callsub Job_Changing,4031,99,50,110,"All"; Case 9: callsub Job_Changing,4032,99,50,110,"All"; Case 10: callsub Job_Changing,4033,99,50,110,"All"; Case 11: callsub Job_Changing,4034,99,50,110,"All"; Case 12: callsub Job_Changing,4035,99,50,110,"All"; Case 13: callsub Job_Changing,4037,99,50,110,"All"; Case 14: callsub Job_Changing,4038,99,50,110,"All"; Case 15: callsub Job_Changing,4039,99,50,110,"All"; Case 16: callsub Job_Changing,4040,99,50,110,"All"; Case 17: callsub Job_Changing,4041,99,50,110,"All"; Case 18: callsub Job_Changing,4043,99,50,110,"All"; Case 19: callsub Job_Changing,4042,99,50,110,"All"; Case 20: callsub Job_Changing,4045,99,50,110,"All"; Case 21: goto Main_Menu; } BabyThirdJob_Classes: mes .npcname$; mes "So, i give you a chance now. Which Classes will you choose to join ? Tell me your desired Classes."; next; switch(select("^76EE00Baby Rune Knight^000000", "^76EE00Baby Warlock^000000", "^76EE00Baby Ranger^000000", "^76EE00Baby Arch Bishop^000000", "^76EE00Baby Mechanic^000000", "^76EE00Baby Guillotine Cross^000000", "^76EE00Baby Royal Guard^000000", "^76EE00Baby Sorcerer^000000", ( Sex == 0 )?"":"^76EE00Baby Wanderer^000000", ( Sex == 1 )?"":"^76EE00Baby Minstrel^000000", "^76EE00Baby Shura^000000", "^76EE00Baby Genetic^000000", "^76EE00Baby Shadow Chaser^000000", "^FF0000Back^000000")) { // --- callsub Job_Changing,,,,,; Case 1: callsub Job_Changing,4096,99,70,200,"All"; Case 2: callsub Job_Changing,4097,99,70,200,"All"; Case 3: callsub Job_Changing,4098,99,70,200,"All"; Case 4: callsub Job_Changing,4099,99,70,200,"All"; Case 5: callsub Job_Changing,4100,99,70,200,"All"; Case 6: callsub Job_Changing,4101,99,70,200,"All"; Case 7: callsub Job_Changing,4102,99,70,200,"All"; Case 8: callsub Job_Changing,4103,99,70,200,"All"; Case 9: callsub Job_Changing,4105,99,70,200,"All"; Case 10: callsub Job_Changing,4104,99,70,200,"All"; Case 11: callsub Job_Changing,4106,99,70,200,"All"; Case 12: callsub Job_Changing,4107,99,70,200,"All"; Case 13: callsub Job_Changing,4108,99,70,200,"All"; Case 14: goto Main_Menu; } Job_Changing: mes .npcname$; mes "You are now a part of ^FF0000"+jobname(getarg(0))+"^000000."; if (compare(getarg(4),"All")){ announce "[ "+strcharinfo(0)+" ] has changed to [ "+jobname(getarg(0))+" ].",bc_all,0x76EE00; } if (compare(getarg(4),"Map")){ announce "[ "+strcharinfo(0)+" ] has changed to [ "+jobname(getarg(0))+" ].",bc_map,0x76EE00; } if (compare(getarg(4),"Area")){ announce "[ "+strcharinfo(0)+" ] has changed to [ "+jobname(getarg(0))+" ].",bc_area,0x76EE00; } if (compare(getarg(4),"Self")){ announce "[ "+strcharinfo(0)+" ] has changed to [ "+jobname(getarg(0))+" ].",bc_self,0x76EE00; } jobchange getarg(0); set BaseLevel,getarg(1); set JobLevel,getarg(2); ResetSkill; ResetStatus; set SkillPoint,getarg(3); if ( .Allskills == 1 ){ atcommand "@allskills"; set SkillPoint,0; } percentheal 100,100; if ( .Based == 0 ){ set #ClassHelper,1; } if ( .Based == 1 ){ set ClassHelper,1; } close; Classes_info: mes .npcname$; mes "=====[^76EE00 Swordman Classes ^000000]====="; mes " ^FF0000________________________________^000000"; mes "^4EEE94Description :^000000"; mes "Enthusiastic skills in sword fighting is a definite attraction to all teenagers. Easy to control and master character enables most players to be a great player."; mes " ^FF0000________________________________^000000"; next; mes .npcname$; mes "=====[^76EE00 Archer Classes ^000000]====="; mes " ^FF0000________________________________^000000"; mes "^4EEE94Description :^000000"; mes "Long ranged attack ability and special techniques of archers in defeating enemy often lure players to try this."; mes " ^FF0000________________________________^000000"; next; mes .npcname$; mes "=====[^76EE00 Mage Classes ^000000]====="; mes " ^FF0000________________________________^000000"; mes "^4EEE94Description :^000000"; mes "Fascinating element techniques involvement of nature in its abilities is truly amazing with their series of undefeatable magics."; mes " ^FF0000________________________________^000000"; next; mes .npcname$; mes "=====[^76EE00 Thief Classes ^000000]====="; mes " ^FF0000________________________________^000000"; mes "^4EEE94Description :^000000"; mes "Poisoning and dodging abilities will defeat most of the enemy. Maximum defensive and offensive ability caused this character to fearsome one."; mes " ^FF0000________________________________^000000"; next; mes .npcname$; mes "=====[^76EE00 Acolyte Classes ^000000]====="; mes " ^FF0000________________________________^000000"; mes "^4EEE94Description :^000000"; mes "A supportive character, most of the skills like helping will benefit to teammates who lead to teammates act like a terminator."; mes " ^FF0000________________________________^000000"; next; mes .npcname$; mes "=====[^76EE00 Merchant Classes ^000000]====="; mes " ^FF0000________________________________^000000"; mes "^4EEE94Description :^000000"; mes "Involving communication with other players that emphasizes on battles, intelligence in business dealing. His versatility made him must not be look down."; mes " ^FF0000________________________________^000000"; next; mes .npcname$; mes "=====[^76EE00 Super Novice ^000000]====="; mes " ^FF0000________________________________^000000"; mes "^4EEE94Description :^000000"; mes "A job who are Advanced after Novice Class. It look alike like a Novice but it is not. Beside that, it can learn most of the skills for all 1st Job Class."; mes " ^FF0000________________________________^000000"; next; mes .npcname$; mes "=====[^76EE00 Gunslinger ^000000]====="; mes " ^FF0000________________________________^000000"; mes "^4EEE94Description :^000000"; mes "The only Job class in RO who are using Gun as weapon. If are you a Gun Lover , there is no doubt you will choose this Job."; mes " ^FF0000________________________________^000000"; next; mes .npcname$; mes "=====[^76EE00 Ninja ^000000]====="; mes " ^FF0000________________________________^000000"; mes "^4EEE94Description :^000000"; mes "A mysterious Job Class , who alway processing Ancient Spells , look alike with Mage but not mage , good in PK , can evade very well during PK."; mes " ^FF0000________________________________^000000"; next; mes .npcname$; mes "=====[^76EE00 Taekwon ^000000]====="; mes " ^FF0000________________________________^000000"; mes "^4EEE94Description :^000000"; mes "Just like the name has mentioned. The only class in RO who are not using any Weapon. Attack enemy using barehand and foots. "; mes " ^FF0000________________________________^000000"; next; mes .npcname$; mes "=====[^76EE00 Star Gladiator ^000000]====="; mes " ^FF0000________________________________^000000"; mes "^4EEE94Description :^000000"; mes "A class who can use the power of the Sun / Star / Moon. By processing the power of Universe to gain a stronger Power."; mes " ^FF0000________________________________^000000"; next; mes .npcname$; mes "=====[^76EE00 Soul Linker ^000000]====="; mes " ^FF0000________________________________^000000"; mes "^4EEE94Description :^000000"; mes "Class that work like a Shaman, who able to recalling the soul of the dead from the underworld to Boost other class ability."; mes " ^FF0000________________________________^000000"; next; goto Main_Menu; }
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when i instant job at trans. job and my level is 255 my stat points is 6k only... please help.. thx
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There's no clickable create at registration.. when i click register then accept rules and i fill up registration there's no create clickable i mean i can't click create.. thanks.. here's the link.. http://www.auroraro.site90.net/symbro/
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[FluxCP] Warning: set_time_limit() has been disabled for security reasons
Hatake Kakashi replied to darking123's question in Web Support
omg.. so i need to buy webhost? damn hahhaha... sporsor me pls..hahaha -
[FluxCP] Warning: set_time_limit() has been disabled for security reasons
Hatake Kakashi replied to darking123's question in Web Support
pls help... -
how to put +20 refine in freebies?
Hatake Kakashi replied to Hatake Kakashi's question in Script Requests
here's the full freebies script.. - script Freebies -1,{ OnPCLoginEvent: // 1st: Announce login if(getgmlevel() > 20) end; Announce(StrCharInfo(0) + " has logged in.", bc_all); // 2nd: Check freebies if(!#FREEBIES) { GetItem(2375, 1); GetItem(2433, 1); GetItem(2537, 1); GetItem(2374, 1); Set(#FREEBIES, 1); } // Event ends End(); } -
how to put +20 refine in freebies?
Hatake Kakashi replied to Hatake Kakashi's question in Script Requests
so it would be look like this? error... -
[FluxCP] Warning: set_time_limit() has been disabled for security reasons
Hatake Kakashi replied to darking123's question in Web Support
i download it.. but check http://auroraro.site90.net/fluxra/ why when i search www.auroraro.site90.net/fluxra its automatically open the main site www.auroraro.site90.net but my baseurl is correct.. ow.. i forgot.. this is a fluxcp integ. by. rahuldev.. please help.. coz i saw this http://auroraro.site90.net/fluxra/ this is a normal flux cp ryt? i need a integ. by rahul thanks.,.