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Kenpachi

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Posts posted by Kenpachi

  1. Hi.

    Just a small mapflag...

    //===== Description: =========================================

    //= Disables item consumption of skills.

    //=

    //= The additional parameter indicates which requirements are nullified. (bit mask)

    //= 1 - No catalyst consumption. (Catalyst is still required in inventory.)

    //= 2 - Catalyst is not required in inventory. (Does not imply 1-bit.)

    //= 4 - No ammo consumption. (Ammo is still required in inventory and must be equipped.)

    //= 8 - Ammo is not required in inventory. (Does not imply the 4-bit.)

    mf_skillnorequirements_r16380.patch

    mf_skillnorequirements_r16464.patch

  2. Basically I share Arcenciels opinion. Server owners should pick their custom scripts.

    But on the other hand we already have that folder and it's used by many people.

    I'm fine with your idea, Euphy.

    • Upvote 1
  3. That comment is pointless.

    There is no reason to prevent an item from being used in more than one combo.

    See the original discussion of the bug: http://www.eathena.w...ker&showbug=309

    Aegis has a special notation for item combos. It's name { item1 item2 item3 }, you get the idea. Combos are defined separately, and apparently execute separately. We tested the alch+merch combo a month before, and confirmed that on aegis, both combos kick in even though they share half of the cards.
  4. Yes, I understand now. :)

    And well, I thought about that problem (one item in multiple combos), too.

    I like your idea but not the syntax you used. I'll talk to Ind (and probably WIlcard because he's really good in finding solutions for problems like that) about a nice layout.

    (I think we should get this done over the weekend...)

  5. Hi.

    Referring to bugreport:309 I want to ask for your opinion.

    I think it's more clean to have those scripts separated simply because you don't have to search the item that holds the combo script.

    My idea would be something like this: (TXT format)

    itemID1:itemID2:itemID3,{ bonus bStr,1; }
    itemID1:itemID2,{ bonus bDex,2; }
    

    BTW; I'm aware of the fact that this wont solve the issue but I think it could be done in the same task.

    Im not good at source but is this possible like in the groups.conf

    item: {
     itemC1:  { bonus bAgi,1; },
     itemC2:  { bonus bStr,1; },
    }
    

    You should explain your sample... I don't understand it. And well, everything is possible.

  6. That's because warp type NPCs can't have a script.

    Use a normal NPC with spriteID 45.

    prontera,133,183,0 script warp#123 45,2,2,{
    if (countitem(7179) < 5)
     warp "prt_in",28,169;
    else
    {
     warp "SavePoint",0,0;
     dispbottom "You Need 5 Proof of Donation to enter this Warp.";
    }
    end;
    }
    

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