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Terrinigma

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Posts posted by Terrinigma

  1. conf\battle\drops.conf

    / The rate the common items are dropped (Items that are in the ETC tab, besides card)
    item_rate_common: 100
    
    // The rate at which equipment is dropped.
    item_rate_equip: 100
    
    // The rate at which cards are dropped
    item_rate_card: 100
    
    

    Find these lines in that file and increase them to the percentage you want.  the value is in % so setting to 200 would be like having a 2x drop rate or 200% rate.

  2. Yah, in your Job_basehpsp_db inside your re or pre-re (whichever you're using)

    This db if you read the info inside it.  Let's you define how much base hp and sp each and every individual class will have as they level up.  You have changed it somehow and the values are going down rather then up.  That's what it's trying to tell you.

     

     

    If you have never modified this file go download a new on from the rathena github or SVN.

  3. From what I'm to understand they never stack but they are calculated 1 by 1.  So deal a 1000 damage, first 20% demi human resistance,(Leaves 800) then whats left over resisted 20% more by fire ( reduces 20% of 800 which is 160.  So take 640 damage) and so on down the line.  It doesn't calculate it all at once basically.

     

    But if you give someone 100% resistance in a pre-renewal server they should take no damage at all.

  4. There's really no need for a command like this, you wouldn't really want another GM to have access to something like this normally and if you trusted someone enough to have it you could give them server file access.  But you can write any npc you want while the server is active and just use @reloadscript, creates a very slight delay and your npc is loaded.  

     

    What exactly do you want this for?

  5. Even if you are using read data folder first always update your clientinfo.xml into your.grf and make sure it's being read first in you Data.ini  

     

    Yes rebuilding is compiling.  Also in your packetdb.  Change the packet version from default to 42 as well.

     

    From

    //packet_db_ver: 45
    packet_db_ver: default
    packet_keys_use: default
    

    to

    packet_db_ver: 42
    //packet_db_ver: default
    packet_keys_use: default
    
  6. Make sure this is in your npc/mapflag/noteleport.txt

    //Endless Tower ==================
    e_tower	mapflag	noteleport
    1@tower	mapflag	noteleport
    1@tower	mapflag	monster_noteleport
    2@tower	mapflag	noteleport
    2@tower	mapflag	monster_noteleport
    3@tower	mapflag	noteleport
    3@tower	mapflag	monster_noteleport
    4@tower	mapflag	noteleport
    4@tower	mapflag	monster_noteleport
    5@tower	mapflag	noteleport
    5@tower	mapflag	monster_noteleport
    6@tower	mapflag	noteleport
    6@tower	mapflag	monster_noteleport
    
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