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Chickz

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Posts posted by Chickz

  1. i dunno if this the right place or not..

     

    i hav problem with recompiling my server after using harmony...

     

    before using harmony it recompile smoothly...

     

    but after using harmony, it showed no errors, char login map servers are online, but i cant login..

     

    is there any solution??

     

    im using eathena btw

     

    sry for bothering

    thanks before for any good response


    sorry my bad.. of course i cant login..

    i compiled n i run my old data..

     

     

    very sorry for bothering...

    pls close this thread :)

  2. something like this?

    prontera.gat,150,184,5 script Healer#h1-1::Healer 834,{
    
    skilleffect 34,0; sc_start SC_BLESSING,600000,10;
    sc_start SC_INCREASEAGI,600000,10;
    sc_start SC_ANGELUS,600000,10;
    sc_start SC_MAGNIFICAT,600000,5;
    sc_start SC_GLORIA,600000,5;
    sc_start SC_SUFFRAGIUM,600000,3;
    sc_end sc_curse;
    sc_end sc_silence;
    sc_end sc_confusion;
    sc_end sc_blind;
    sc_end sc_bleeding;
    sc_end sc_poison;
    sc_end sc_hallucination;
    sc_end sc_stripweapon;
    sc_end sc_striparmor;
    sc_end sc_striphelm;
    sc_end sc_stripshield;
    sc_end sc_orcish;
    percentheal 100,100;
    
    if (getcastledata( "prtg_cas01", 1) != getcharid(2) && getcastledata( "prtg_cas02", 1) != getcharid(2)){
    sc_start SC_ASSUMPTIO,100000,5;
    sc_start SC_IMPOSITIO,600000,5;
    end;
    }
    }
    

     

    so if u own valkyrie 1 or 2 it will give bonus asumptio & impo

    dont forget to use <tab> on npc position

  3. this npc will allow u to warp if you own certain castle e.g kriemhild/prtg_cas01...

    if the guild owner change and u still in that room e.g quiz_02 than u will be kick from that room

    all guild member of castle owner can enter this room...

    i try to make it but it's too difficult for me >.<

  4. M_crystal:
    if(countitem(7539)<50 || countitem(7309)<100 || countitem(969)<150 || Zeny <15000000)
    goto M_insufficient;
    delitem 7539,50;
    delitem 7309,100;
    delitem 969,150;
    set zeny,zeny-15000000;
    getitem 20207,1;
    close;; // << Change it to close;
    
    M_cygnus:
    if(countitem(7539)<50 || countitem(7309)<100 || countitem(969)<150 || Zeny <15000000)
    goto M_insufficient;
    delitem 7539,50;
    delitem 7309,100;
    delitem 969,150;
    set zeny,zeny-15000000;
    getitem 20208,1;
    close;; // << Change it to close;
    
    M_dark:
    if(countitem(7539)<50 || countitem(7309)<100 || countitem(969)<150 || Zeny <15000000)
    goto M_insufficient;
    delitem 7539,50;
    delitem 7309,100;
    delitem 969,150;
    set zeny,zeny-15000000;
    getitem 20209,1;
    close;e; // << Change it to close;
    M_dragon:
    if(countitem(7539)<50 || countitem(7309)<100 || countitem(969)<150 || Zeny <15000000)
    goto M_insufficient;
    delitem 7539,50;
    delitem 7309,100;
    delitem 969,150;
    set zeny,zeny-15000000;
    getitem 20210,1;
    close;e; // << Change it to close;
    M_elemental:
    if(countitem(7539)<50 || countitem(7309)<100 || countitem(969)<150 || Zeny <15000000)
    goto M_insufficient;
    delitem 7539,50;
    delitem 7309,100;
    delitem 969,150;
    set zeny,zeny-15000000;
    getitem 20211,1;
    close;e; // << Change it to close;
    
    

    npc will read it as errors and would not response even u click it a hundred times -_-"

    I_animated:

    next;

    atcommand "@changelook 000";

    mes "50 Poring Coins";

    mes "100 Crow Wing";

    mes "150 Gold";

    mes "15.000.000 zeny";

    menu "Make",M_animated,"Return to Menu",H_top;

    22125,Fury_Tail,Fury Tail,5,20,,100,,0,,0,0xFFFFFFFF,7,2,1,,0,0,1598,{},{},{} // << 1598 is changelook number

    change it fit with your custom item changelook

    i dunno if u can understand coz my english is very bad...

  5. what's doom, & sandwitch? i don't even understand

    just try this one then..

    prontera,155,180,5 script PVP Warp 730,{
    mes "[ ^0065DFPVP Warper^000000 ]";
    mes "Welcome To PVP Warper";
    mes "I Can Help You Warp To PVP Room";
    mes "This NPC Just For While PVP Room Only";
    next;
    mes "[ ^0065DFPVP Warper^000000 ]";
    mes "You Ready For Warper PVP Room?";
    menu
    "^008000- ^000000 Izlude ^FF0000["+ (getmapusers("pvp_y_8-2.gat"))+ "]^000000",Q_1,
    "^008000- ^000000 Doom ^FF0000["+ (getmapusers("guild_vs3.gat"))+ "]^000000",Q_2,
    "^008000- ^000000 1 Vs 1 ^FF0000["+ (getmapusers("guild_vs4.gat"))+ "]^000000",Q_3,
    "^008000- ^000000 Sandwitch ^FF0000["+ (getmapusers("pvp_n_1-1.gat"))+ "]^000000",Q_4,
    "No",-;
    
    
    Q_1:
    set zz_point,zz_point+1;
    set my_point,zz_point;
    announce ""+ strcharinfo(0) +" Has Entered The PVP Room Izlude, " + zz_point + " Times ",bc_all; //announce and end
    warp "pvp_y_8-2" ,0,0;
    close;
    Q_2:
    set zz_point,zz_point+1;
    set my_point,zz_point;
    announce ""+ strcharinfo(0) +" Has Entered The PVP Room Doom, " + zz_point + " Times ",bc_all; //announce and end
    warp "guild_vs3" ,0,0;
    close;
    Q_3:
    if (getmapusers("guild_vs4")==2){
    mes "Just 2 player can join this room";
    close;
    }
    set zz_point,zz_point+1;
    set my_point,zz_point;
    announce ""+ strcharinfo(0) +" Has Entered The PVP Room 1 Vs 1, " + zz_point + " Times ",bc_all; //announce and end
    warp "guild_vs4" ,0,0;
    close;
    Q_4:
    set zz_point,zz_point+1;
    set my_point,zz_point;
    announce ""+ strcharinfo(0) +" Has Entered The PVP Room Sandwitch, " + zz_point + " Times ",bc_all; //announce and end
    warp "pvp_n_1-1" ,0,0;
    close;
    OnInit:
    waitingroom "Pvp Room",0,0;
    end;
    }
    pvp_y_8-2 mapflag nosave
    pvp_y_8-2 mapflag nowarp
    pvp_y_8-2 mapflag nowarpto
    pvp_y_8-2 mapflag noteleport
    pvp_y_8-2 mapflag noreturn
    
    

  6. maybe like this?

    aldebaran,150,147,6 script Toji 766,{
    if (!isequipped(5009, 2406)) { mes "Please use Safety Helmet[0] & Boots[1] Before Talk."; close; }
    
    set .@n$,"^0000FF[Toji]^000000";
    mes .@n$;
    mes "You have 200 Bacillus and 150 Mould Powder?";
    menu "Yes",-,"It's Hard",end2;
    if (countitem(7119) < 200 || countitem(7001)  < 150) goto L_NOTENOUGH;
    next;
    delitem 7119,200;
    delitem 7001,150;
    next;
    mes .@n$;
    mes "Oh my God,you got it all.";
    mes "thanks for helping older guy.";
    mes "here is your reward.";
    next;
    getitem 5131,1;
    mes .@n$;
    mes "Take it...it's such a nice";
    mes "item...";
    close;
    end2:
    next;
    mes .@n$;
    mes "Too bad...You are too lazy";
    mes "to do this job.";
    close;
    L_NOTENOUGH:
    next;
    mes .@n$;
    mes "You still miss some items";
    close;
    }
    

  7. try this...

    i just combine 4 script that i have..

    let me know i u got some bug or error... :)

    http://pastebin.com/U8unk94q

    here is the credits:

    platinum skill by : Keichii and edited by DarkChild

    breeder by : eAthena Team

    card remover by : TyrNemesis^ Optimized by Kisuka

    reseter by : eAthena Team Optimized by Kisuka

    Script Headear is too long if i combine all the "Credits"

  8. dont use @battleignore

    atcommand "@option 2 0 3"; // it'll frozt, Hide, & Sight status so Insect or MVP cannot attack

    sc_start sc_berserk, 1000000000, 1; // Berserk status (LK skill) Disable Chat & Command too

    sc_end sc_berserk; // this is for release berserk

    atcommand "@option 0"; // this is for release status..

    OnNPCKillEvent:

    if( rand(100) > 5 ) end; // It's random chance to activate antibot after killing mob. 5 is 5% chance, just change it to 30 to get 30% chance or 50 for 50%

    if u use antibot will activate when u kill 100 mobs, then botter just set a macro trigger that if it kills 90 or 99 mobs than relog.. :)

    i hope u can understand ^^ haha

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