Chickz
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Posts posted by Chickz
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@emistry
aha my mistake for add && not ||
i just make it quickly as i see this request
hehe
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something like this?
prontera.gat,150,184,5 script Healer#h1-1::Healer 834,{ skilleffect 34,0; sc_start SC_BLESSING,600000,10; sc_start SC_INCREASEAGI,600000,10; sc_start SC_ANGELUS,600000,10; sc_start SC_MAGNIFICAT,600000,5; sc_start SC_GLORIA,600000,5; sc_start SC_SUFFRAGIUM,600000,3; sc_end sc_curse; sc_end sc_silence; sc_end sc_confusion; sc_end sc_blind; sc_end sc_bleeding; sc_end sc_poison; sc_end sc_hallucination; sc_end sc_stripweapon; sc_end sc_striparmor; sc_end sc_striphelm; sc_end sc_stripshield; sc_end sc_orcish; percentheal 100,100; if (getcastledata( "prtg_cas01", 1) != getcharid(2) && getcastledata( "prtg_cas02", 1) != getcharid(2)){ sc_start SC_ASSUMPTIO,100000,5; sc_start SC_IMPOSITIO,600000,5; end; } }
so if u own valkyrie 1 or 2 it will give bonus asumptio & impo
dont forget to use <tab> on npc position -
emergency call make them bypass the script perhaps
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how to input background on starsgames control panel?
please help..
thanks before ^^
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@Euphy: Sorry For The late reply.. thank you very much ^^ it work smoothly no errors
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this npc will allow u to warp if you own certain castle e.g kriemhild/prtg_cas01...
if the guild owner change and u still in that room e.g quiz_02 than u will be kick from that room
all guild member of castle owner can enter this room...
i try to make it but it's too difficult for me >.<
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M_crystal: if(countitem(7539)<50 || countitem(7309)<100 || countitem(969)<150 || Zeny <15000000) goto M_insufficient; delitem 7539,50; delitem 7309,100; delitem 969,150; set zeny,zeny-15000000; getitem 20207,1; close;; // << Change it to close; M_cygnus: if(countitem(7539)<50 || countitem(7309)<100 || countitem(969)<150 || Zeny <15000000) goto M_insufficient; delitem 7539,50; delitem 7309,100; delitem 969,150; set zeny,zeny-15000000; getitem 20208,1; close;; // << Change it to close; M_dark: if(countitem(7539)<50 || countitem(7309)<100 || countitem(969)<150 || Zeny <15000000) goto M_insufficient; delitem 7539,50; delitem 7309,100; delitem 969,150; set zeny,zeny-15000000; getitem 20209,1; close;e; // << Change it to close; M_dragon: if(countitem(7539)<50 || countitem(7309)<100 || countitem(969)<150 || Zeny <15000000) goto M_insufficient; delitem 7539,50; delitem 7309,100; delitem 969,150; set zeny,zeny-15000000; getitem 20210,1; close;e; // << Change it to close; M_elemental: if(countitem(7539)<50 || countitem(7309)<100 || countitem(969)<150 || Zeny <15000000) goto M_insufficient; delitem 7539,50; delitem 7309,100; delitem 969,150; set zeny,zeny-15000000; getitem 20211,1; close;e; // << Change it to close;
npc will read it as errors and would not response even u click it a hundred times "
I_animated:
next;
atcommand "@changelook 000";
mes "50 Poring Coins";
mes "100 Crow Wing";
mes "150 Gold";
mes "15.000.000 zeny";
menu "Make",M_animated,"Return to Menu",H_top;
22125,Fury_Tail,Fury Tail,5,20,,100,,0,,0,0xFFFFFFFF,7,2,1,,0,0,1598,{},{},{} // << 1598 is changelook number
change it fit with your custom item changelook
i dunno if u can understand coz my english is very bad...
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sir emistry, can u set that item just drop when MVP killed?
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haha my mistake..
i don't read Autovendor things... >_<
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not too sure...
how does ur script work?
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if ( agitcheck() ){
disablenpc " npc ";
disablenpc " npc ";
}
OnAgitEnd:
enablenpc " npc ";
enablenpc " npc ";
end;
dunno if it'll work.. but i think it's something like this..
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what's doom, & sandwitch? i don't even understand
just try this one then..
prontera,155,180,5 script PVP Warp 730,{ mes "[ ^0065DFPVP Warper^000000 ]"; mes "Welcome To PVP Warper"; mes "I Can Help You Warp To PVP Room"; mes "This NPC Just For While PVP Room Only"; next; mes "[ ^0065DFPVP Warper^000000 ]"; mes "You Ready For Warper PVP Room?"; menu "^008000- ^000000 Izlude ^FF0000["+ (getmapusers("pvp_y_8-2.gat"))+ "]^000000",Q_1, "^008000- ^000000 Doom ^FF0000["+ (getmapusers("guild_vs3.gat"))+ "]^000000",Q_2, "^008000- ^000000 1 Vs 1 ^FF0000["+ (getmapusers("guild_vs4.gat"))+ "]^000000",Q_3, "^008000- ^000000 Sandwitch ^FF0000["+ (getmapusers("pvp_n_1-1.gat"))+ "]^000000",Q_4, "No",-; Q_1: set zz_point,zz_point+1; set my_point,zz_point; announce ""+ strcharinfo(0) +" Has Entered The PVP Room Izlude, " + zz_point + " Times ",bc_all; //announce and end warp "pvp_y_8-2" ,0,0; close; Q_2: set zz_point,zz_point+1; set my_point,zz_point; announce ""+ strcharinfo(0) +" Has Entered The PVP Room Doom, " + zz_point + " Times ",bc_all; //announce and end warp "guild_vs3" ,0,0; close; Q_3: if (getmapusers("guild_vs4")==2){ mes "Just 2 player can join this room"; close; } set zz_point,zz_point+1; set my_point,zz_point; announce ""+ strcharinfo(0) +" Has Entered The PVP Room 1 Vs 1, " + zz_point + " Times ",bc_all; //announce and end warp "guild_vs4" ,0,0; close; Q_4: set zz_point,zz_point+1; set my_point,zz_point; announce ""+ strcharinfo(0) +" Has Entered The PVP Room Sandwitch, " + zz_point + " Times ",bc_all; //announce and end warp "pvp_n_1-1" ,0,0; close; OnInit: waitingroom "Pvp Room",0,0; end; } pvp_y_8-2 mapflag nosave pvp_y_8-2 mapflag nowarp pvp_y_8-2 mapflag nowarpto pvp_y_8-2 mapflag noteleport pvp_y_8-2 mapflag noreturn
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1 click buffer
prontera,150,150,5 script Healer 834,{ skilleffect 34,0; sc_start SC_BLESSING,0,10; sc_start SC_INCREASEAGI,0,10; percentheal 100,100; }
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i think i see it somewhere but it cannot be found..
it like
setarray .mvp$,"mvp_id","mvp_id";
onnpckillevent:
if( rand(100) > 5 ) end;
if( ){
getitem 501,1;
}
so when u kill MVP, you'll get 1 red potion by 5% chance...
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try this...
if bot fail to answer, then it'll get back to save point, mute, & cannot pick any item.
it can continue kill mobs without skill, but it's just a waste since it cannot pick item.
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maybe like this?
aldebaran,150,147,6 script Toji 766,{ if (!isequipped(5009, 2406)) { mes "Please use Safety Helmet[0] & Boots[1] Before Talk."; close; } set .@n$,"^0000FF[Toji]^000000"; mes .@n$; mes "You have 200 Bacillus and 150 Mould Powder?"; menu "Yes",-,"It's Hard",end2; if (countitem(7119) < 200 || countitem(7001) < 150) goto L_NOTENOUGH; next; delitem 7119,200; delitem 7001,150; next; mes .@n$; mes "Oh my God,you got it all."; mes "thanks for helping older guy."; mes "here is your reward."; next; getitem 5131,1; mes .@n$; mes "Take it...it's such a nice"; mes "item..."; close; end2: next; mes .@n$; mes "Too bad...You are too lazy"; mes "to do this job."; close; L_NOTENOUGH: next; mes .@n$; mes "You still miss some items"; close; }
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try this...
i just combine 4 script that i have..
let me know i u got some bug or error...
here is the credits:
platinum skill by : Keichii and edited by DarkChild
breeder by : eAthena Team
card remover by : TyrNemesis^ Optimized by Kisuka
reseter by : eAthena Team Optimized by Kisuka
Script Headear is too long if i combine all the "Credits"
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dont use @battleignore
atcommand "@option 2 0 3"; // it'll frozt, Hide, & Sight status so Insect or MVP cannot attack
sc_start sc_berserk, 1000000000, 1; // Berserk status (LK skill) Disable Chat & Command too
sc_end sc_berserk; // this is for release berserk
atcommand "@option 0"; // this is for release status..
OnNPCKillEvent:
if( rand(100) > 5 ) end; // It's random chance to activate antibot after killing mob. 5 is 5% chance, just change it to 30 to get 30% chance or 50 for 50%
if u use antibot will activate when u kill 100 mobs, then botter just set a macro trigger that if it kills 90 or 99 mobs than relog..
i hope u can understand ^^ haha
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@Lelouch
That announcement just on first and second minute right?
so if i want it broadcast every 5 minute it'll be like this
OnMinute00:
OnMinute05:
OnMinute10:
OnMinute15:
OnMinute20:
OnMinute25:
OnMinute30:
OnMinute35:
OnMinute40:
OnMinute45:
OnMinute50:
OnMinute55:
CMIIW..
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atcommand "@option 2 0 3";
sc_start sc_berserk, 1000000000, 1;
sc_end sc_berserk;
atcommand "@option 0";
i think it's better to use
OnNPCKillEvent:
rather than
OnPCLoginEvent:
it's like allow all bots except hunting bot
i've been using this.. and work smoothly
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working perfectly... Thanks ^^
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@Euphy
if (killedrid == getcharid(3)) end;
is it mean that if suicide than it wont give cashpoint/item?
e.g grand cross...
if (.NoFarm) {
if (killedrid == @last_kill) end;
set @last_kill, killedrid; }
this, if u kill 1 person twice or more, than the 2nd 3rd 4th kill will not count?
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i think it'll work smoothly... I'm not test it yet...
thank you hurican dooders ^^
@yanji
that's not the point for my question...
but thanks for comment ^^
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try this...
u can change
getitem 501,1;
to
set #cash,#cash + 1; // << i dunno if it's working
or
set #KAFRAPOINTS,#KAFRAPOINTS + 1;
then
setarray .Map$[0],"pvp_y_1-2","pvp_y_2-2","pvp_y_3-2"; // change the pvp map here
problem with recompiling
in General Support
Posted · Edited by Chickz
i dunno if this the right place or not..
i hav problem with recompiling my server after using harmony...
before using harmony it recompile smoothly...
but after using harmony, it showed no errors, char login map servers are online, but i cant login..
is there any solution??
im using eathena btw
sry for bothering
thanks before for any good response
sorry my bad.. of course i cant login..
i compiled n i run my old data..
very sorry for bothering...
pls close this thread