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Posts posted by Noctis
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4 hours ago, Kaze said:
Did you execute your logs.sql?
Ye
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Dont work..
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2 hours ago, MusiLiciouS said:
bump..
Do you have the @aura command?
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11 minutes ago, valesti said:
Open the hairstyles GRF and extract them;
Add the palette directly on folder(if you isn't using grf), or add them manually in your main grf(if you using grf). I remember i had the same problem, and the solution was do that.
@Edit:
I recommend the "GRF EDITOR" for this job. Its simple to use.
I did that. I tried ti extract them on my grf or on my data and nothing..
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5 hours ago, valesti said:
Using 2017 clients? If no, its necessary diff the hexed with "Enable 64k HairStyles".
2016 client even with enable 64 k hairstyles it dont work
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10 minutes ago, sombrio said:
Is it possible to reduce the delay in the 3rd skill?
Edit skill_cast_db I think its there
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1 hour ago, sader1992 said:
global_reg_value is an old table that is not exists anymore
you will need to update/change your script or use an old rathena (2015 or less)
i would say put the script or the sql part here to see if me or someone else can fix it
function script f_vend_house { if($varglo & getarg(0)) goto L_Purchased; mes "[Vendeur de maison]"; mes "Would you like to buy this house?"; mes "It costs "+getarg(4)+" zeny."; next; if(select("Yes:No")-1) { mes "[Vendeur de maison]"; mes "Maybe next time then... Good luck!"; close; } if(zeny < getarg(4)) { mes "[Vendeur de maison]"; mes "You don't have enough zeny!"; close; } set Zeny,Zeny-getarg(4); set $varglo,$varglo | getarg(0); set varglo, varglo | getarg(0); mes "Please input your character name to seal the deal!"; input(.@a$); announce strcharinfo(0)+" just bought "+getarg(5)+"!",8; donpcevent(getarg(7)+"::OnInit"); close; L_Purchased: if(varglo & getarg(0)) { mes "[Vendeur de maison]"; mes "What would you like to do?"; set .@menu$, "Warp:"+ (getarg(6)&1?"^FF0000Deny":"^0000FFAllow")+"^000000 Public:"+ (getarg(6)&2?"^FF0000Deny":"^0000FFAllow")+"^000000 Friends:"+ (getarg(6)&4?"^FF0000Deny":"^0000FFAllow")+"^000000 Guild Members:"+ (getarg(6)&8?"^FF0000Deny":"^0000FFAllow")+"^000000 Party Members:"+ (getarg(6)<0?"^0000FFStop Selling":"^FF0000Sell")+"^000000:Abandon:End"; next; switch(select(.@menu$)) { case 1: break; case 2: return 1; case 3: return 2; case 4: return 4; case 5: return 8; case 6: if(getarg(6)>=0) { mes "[Vendeur de maison]"; mes "How much would you like to sell this mansion for?"; next; input(.@a); mes "[Vendeur de maison]"; mes "Are you sure you want to sell "+getarg(5)+" for "+.@a+" Zeny?"; next; if(select("Yes:No")-1) { mes "[Vendeur de maison]"; mes "Wow that was a close one!"; next; goto "L_Purchased"; } close2; set(@mode,.@a); return -1; } else { mes "[Vendeur de maison]"; mes "Do you really want to stop selling this address?"; next; if(select("Yes:No")-1) { mes "[Vendeur de maison]"; mes "Wow that was a close one!"; next; goto "L_Purchased"; } close2; set(@mode,-1); return 0; } case 7: mes "[Vendeur de maison]"; mes "Are you sure you want to abandon this house?"; mes "You forfeit any rights to this property and zeny."; next; if(select("Yes:No")-1) { mes "[Vendeur de maison]"; mes "Wow that was a close one!"; next; goto "L_Purchased"; } set(@mode,.@a); set varglo, varglo-getarg(0); set $varglo, $varglo-getarg(0); donpcevent(getarg(7)+"::OnInit"); mes "[Vendeur de maison]"; mes "House successfully abandoned!"; close2; return -1; case 8: close; } } if(getarg(6)<0) { mes "[Vendeur de maison]"; mes "This area seems to be for sale by the owner for "+getarg(4)+"z"; next; if(select("I'll take it!:No way...")-1) { mes "[Vendeur de maison]"; mes "Maybe next time then... Good luck!"; close; } if(zeny < getarg(4)) { mes "[Vendeur de maison]"; mes "You don't have enough zeny!"; close; } set .@a, query_sql( "SELECT `char`.`account_id`, `global_reg_value`.`char_id` "+ "FROM `global_reg_value` "+ "INNER JOIN `char` "+ "ON `global_reg_value`.`char_id`=`char`.`char_id` "+ "WHERE "+getarg(0)+"&`global_reg_value`.`value`>0 AND `global_reg_value`.`str`='varglo'" ,.@aid,.@cid ); if(.@a) { set Zeny,Zeny-getarg(4); set varglo, varglo | getarg(0); set(.@tmp_aid,getcharid(3)); if(isloggedin(.@aid,.@cid)) { attachrid(.@aid); set varglo, varglo-getarg(0); set Zeny,Zeny+getarg(4); dispbottom getarg(5)+" just sold for "+getarg(4)+"z!"; } else { query_sql( "UPDATE `global_reg_value` "+ "SET `value`=`value`-"+getarg(0)+" "+ "WHERE `char_id`="+.@cid+";" ); set(@recovery,.@aid); set(@cash_bak,getarg(4)); doevent("cash_money::OnLogEvent"); } attachrid(.@tmp_aid); mes "[Vendeur de maison]"; mes getarg(5)+" purchased successfully!"; announce strcharinfo(0)+" just bought "+getarg(5)+"!",8; close2; set(@mode,-1); return; } } set .@a, query_sql( "SELECT `char`.`account_id`, `global_reg_value`.`char_id`, `char`.`name`, `char`.`party_id` "+ "FROM `global_reg_value` "+ "INNER JOIN `char` "+ "ON `global_reg_value`.`char_id`=`char`.`char_id` "+ "WHERE "+getarg(0)+"&`global_reg_value`.`value`>0 AND `global_reg_value`.`str`='varglo'" ,.@aid,.@cid,.@name$,.@pid ); set .@group,.@group|1; query_sql("SELECT `friend_id` FROM `friends` WHERE `char_id`="+.@cid+";",.@fid); for(set(.@y,0);.@y<getarraysize(.@fid);set(.@y,.@y+1)) { if(getcharid(0)==.@fid[.@y]) { set .@group,.@group|2; } } if(getguildmaster(getcharid(2))==.@name$) set .@group,.@group|4; if(getcharid(1)==.@pid) set .@group,.@group|8; if(getarg(6) & .@group || varglo & getarg(0)) warp getarg(1),getarg(2),getarg(3); mes "[Vendeur de maison]"; mes "This house has already been purchased."; close; } - script cash_money -1,{ OnLogEvent: set(.recovery[getarraysize(.recovery)],@recovery); set(.cash_bak[getarraysize(.cash_bak)],@cash_bak); set(@recovery,0); set(@cash_bak,0); end; OnPCLoginEvent: sleep2 2000; while(.@i<getarraysize(.recovery)) { if(.recovery[.@i]==getcharid(3)) { set(.@h,.@h+1); set(.@t,.@t+.cash_bak[.@i]); set Zeny,Zeny+.cash_bak[.@i]; deletearray .recovery[.@i],1; deletearray .cash_bak[.@i],1; set(.@i,.@i-1); } set .@i,.@i+1; } if(.@h) dispbottom "While you were gone you sold "+.@h+" house(s) and made "+.@t+" zeny!"; } prontera,165,168,5 script Door#1 76,{ set(.@a,f_vend_house(.a,.warp$,.cords[0],.cords[1],.price,.name$,.status,strnpcinfo(0))); if(.status&.@a&&.status>0) set(.status,.status-.@a); else if(.status>=0) set(.status,.status|.@a); if( .@a==-1 ) { delwaitingroom; waitingroom "For Sale: "+@mode+"z",0; set .price, @mode; } if( @mode<0 ) { delwaitingroom; waitingroom .name$,0; set .status,.status*-1; } set(@mode,0); end; OnInit: //-------Config-------- set .price, 10000000; set .name$, "Jawaii Manor"; set .warp$, "jawaii_in"; setarray .cords, 115, 63; //---------------------- for(set(.a,1);.a<atoi(strnpcinfo(2));set(.a,.a+.a)); delwaitingroom; waitingroom ($varglo&.a?.name$:"For Sale: "+.price+"z"),0; }
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1 minute ago, Sryx said:
Ah, thx
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A script that give 50 cash points if the player is logged by 3 consecutive hours is it possible?
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I sol
9 hours ago, sader1992 said:there is just in the stylist script use if job doram the color and hair option only 8
else use all the hair color and styles
I did it! thx dude
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4 hours ago, sader1992 said:
there is just in the stylist script use if job doram the color and hair option only 8
else use all the hair color and styles
i dont know how to do that xd, Im really bad with scripts yet, you know how to do if I give you my stylist script? @sader1992
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12 hours ago, Rytech said:
The client has a min and max set seprate for human and doram hair styles and trys to keep the ones shown between their limits reguardless of whats sent to the client from the command to prevent errors. Because of how new dorams are, they have a lot less official styles compaired to humans. They also use different palette files and I think that and the styles are stored in their own doram head folder.
If I remove the pallets in the grf, my emulator is configured to 200 max hair color and 500 cloth color, so if I remove doram hair color in the pallets if I try to change to that color it will crash, you dont know how to set doram max hair color to 8?
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3 hours ago, mrlongshen said:
I think you need to make clean lite client.
there is no way to let the doram hair style or color in 8, and ther other classes in 200/500?
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11 hours ago, mrlongshen said:
Have you try tristan.grf, data.grf and rdata.grf only?
Yep
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7 hours ago, mrlongshen said:
Remove no 1 and 2.. Costumes.grf is your main grf?
costumes.grf are the alternate outfites, palletes.grf are the palletes for the alternate outfits the main grf is triston2
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1 minute ago, estoudegreve said:
i will check it!
how can I edit lua files? there is a specific program?
just use notepad ++
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6 minutes ago, mrlongshen said:
Still the error even with kro wf
Job Sprite: Third Job Costumes & New Classes: Corrected
in Sprites & Pallette Downloads
Posted
What client are you using?