Hi guys, I have some ideas I have been messing around with, and one step includes *POSSIBLY* needing to add scripts in the mob_db stat columns.
I want to have some custom mobs that will walk around and attack other mobs and level up (different obstacle altogether) but i want to add in a way that makes them harder as they level up (set stat and hp/sp increases, along with higher exp/jexp rewards)
To this point I have just been kind of looking through the doc/mob_db and script_commands files and winging it.
What I have right now is this, obviously doesn't work.
4000,MOBSTER,Bandito,Bandito,1,{bonus UMOB_MAXHP, 300*UMOB_LEVEL;},1,{bonus BaseExp, 10000*UMOB_LEVEL;},{bonus JobExp, 7500*UMOB_LEVEL;},2,{bonus UMOB_ATKMAX, 150*UMOB_LEVEL;},{bonus UMOB_ATKMIN, 100*UMOB_LEVEL;},{bonus UMOB_DEF, 12+UMOB_LEVEL;},{bonus UMOB_MDEF, 12+UMOB_LEVEL;},{bonus UMOB_STR, 11+UMOB_LEVEL;},{bonus UMOB_AGI, 11+UMOB_LEVEL;},{bonus UMOB_VIT, 11+UMOB_LEVEL;},{bonus UMOB_INT, 11+UMOB_LEVEL;},{bonus UMOB_DEX, 11+UMOB_LEVEL;},{bonus UMOB_LUK, 11+UMOB_LEVEL;},10,12,1,7,20,0x84127,150,1000,800,100,25000,616,100,12106,100,12105,100,2576,1,714,10,12623,10,17429,10,22869,100,14017,100,13043,100,19742,1,7444,1000,0,0
I notice in the map server cmd this error.
[Map][4:13] [Error]: sv_readdb: Too many columns in line 2948 of "db/re/mob_db.txt" (found 70, maximum is 57).
This is from putting the script into the stat columns, and the comma's inside the scripts being read as starts to new columns.
Is there a way to write the scripts WITHOUT comma's? Is there another way to get these ideas to work?
Or is this a lost cause and just ridiculous and never going to work.
I am literally just winging it and thought this may be possible.
Either way, thank you in advance
EDIT~~~~~
So it seems that you cannot use {} or () in any of these columns or the value defaults to 1.
Also trying something like 300*MOB_LV will not work.
Is there no way?!? T.T