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Posts posted by Neo-Mind
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unidentified Names are for when the item is not identified by a magnifier and obviously u can see what identified Names are.
DisplayName = the name to be displayed for the item when you see the item in any window.
ResourceName = basename (name without the extension) to use for item's drop sprite & act, collection image and inventory image (same file used for showing in equip window and storage window).
DescriptionName = description for the item.
so what you need in your case is to see what your item images are named as .. if its darth_vader.bmp then you put
identifiedResourceName="darth_vader"
you can also use same DisplayName, ResourceName & DescriptionName for both identified and unidentified stuff.
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headgears have a max limit on the view id which we increase with the "Increase Headgear View ID" patch. For other items I have not seen any limitations other than maybe 32k (2^15-1) on the item id
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from what i understand those _°Ë±¤ suffixes come for weapon effects - not exactly clear about what effect they are talking about.
for e.g. From RMS this is for magician.
¸¶¹ý»ç_³²_´Ü°Ë.spr Dagger (Male) ¸¶¹ý»ç_³²_´Ü°Ë_°Ë±¤.spr Dagger effect (Male) -
can you post one example of what is generated for male and female.
you can maybe try this one out as well => http://rathena.org/board/files/file/2998-weapon-sprite-generator/
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this link shows all the proper paths => http://ratemyserver.net/index.php?page=riot_bible_section§ion=6. Female and male should be using seperate prefixes. same folder
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the dll does the same thing as what is mentioned in that topic (cause i made it based on that topic). if there is any issue then its from the original hex modification itself.
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THIS IS 3889!!!!!
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http://rathena.org/wiki/Custom_Items#Item_Restrictions
check your re or pre-re subfolder for the item_trade.txt file depending on whether you are using renewal mode or pre-renewal mode.
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Try running with admin privileges
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wish actor would show the animated stuff properly sigh
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try using this for reference => http://rathena.org/board/files/file/2748-flying-sheep/
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looks like you are missing accessoryid.lua file in your grf/data folder. Make sure it is there.
ACCESSORY_IDs is the table we use for specifying view ids in accessoryid.lua file.
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no TSR cant die!!! *uses defribillator*
Error occured guess its not approved yet.
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from the files it looks like you need to make 6 tga files with the 6 characters of the word you want to show in order. so just open it in an editor that supports targa files (Photoshop perhaps)
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fail concept. because it indeicates that ever player who is inflicted by this system is playing since the start of the server.
example:
Player 1 is playing from day 1: started to level his first character and bought some red potions for 50zeny. he is able to kill 300monsters with these potions.
Player 2 starts playing on day 100 when the inflation is allready going his way and a red potion is not costs 50zeny anymore, its costs 80zeny. he is only able to kill 170monsters with these potions.
both had the same build, but you gave the player who comes new to your server a disadvantage as he have to pay more for the potions in the same situation then another player some weeks ago.
in the real world its maybe working, but in a game where you are starting completly from 0. this system is fail.
good point.
One idea I am thinking (maybe stupid) - Add an exclusion list for items that would not be suffered by the inflation system.
We could include Items like red pots & the like that would not contribute much (if not 0) to zeny increase.
*waits for counter point*
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It seems like the usual occurance with major projects like this.
Awesome build up of excitement.
If you really are losing interest, then shove it onto github.
if you are not losing interest, shove it on github anyway.
either way, there is some people who would help.
it seems many people are capable to creating a map viewer, but it never proceeds further than this stage
Yommy
... i was very excited for this project, and really hope something more comes out of it
I agree with Yommy on this. Community projects progress faster than stand alone stuff. Put it on Github or some repository you like and let people in if you are having less time to spend on it - after all your real life matters more.
Two (or more) heads are better than one.
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It is similar to how you would add for headgears.
this should help => http://rathena.org/board/topic/72734-guidecustom-wings-at-robe-place/
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White falcon??
i think ranger uses the falcon sprite from hunter => ¸Å.spr ------ Hunter's Falcon
you would need to replace that one but it will also affect your hunter's falcon.
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dont use this unless you plan to change the message the gravity error handler shows => Change Gravity Error Handler
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Interesting concept
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which date and what all patches did you apply?
Uncheck Ignore missing files and Ignore missing pallettes patches (if you have used them) and check if any errors are showing before crashing.
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check my signature. btw that limit is for clients that dont use ItemInfo.lua
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check line number 2887 in jobname.lua it is using a value that you did not put in npcidentity.lua file. Second error is because of the first one.
Where to put Rebellion Class help
in Source Requests
Posted
you want to add Rebellion class? or you want to change Gunslinger to look like Rebellion class? Both are possible.
Im no source expert but the skill related stuff needed in source might pose a problem (Source experts comment please ).