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Whales

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    Annandale, VA

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  1. Well, here's the idea: Bubble Gum and Battle Manuals by script increase your experience rates or drop rates. I'm attempting to create a script type (or simply use the existing EXPBOOST status with a negative value) that will REDUCE rates for people. Yes, I'm well aware that I can modify the configuration and change it for everyone, but this is more or less a choice. It would also be interesting to add as a status effect from monsters to give people incentives such as interrupts, focusing targets when grouped, etc. I haven't found what I'm looking for in the source. The status.c doesn't tell me much. Has anyone ever attempted this kind of an idea before? I know how I'd implement it if someone could point me in the right direction. I'm kind of lost. Thanks ahead of time. Edit: Interesting. Someone else has tried it, but I don't see that anything's come of it. This also slightly confirms the fact that - through my own and this person's testing - negative values are not accepted by the SC_EXPBOOST status. This can be found here: http://www.eathena.w...hp?t261770.html Also, upon deeper inspection, I've found what I've needed under "mappc.c." I'm still curious to see if anyone else has done this sort of thing before. I'll probably post up a working model of this implementation if I think it's good enough.
  2. Nope! I only have/plan on running one server, so I wouldn't have enabled the bind_ip's. I'm glad people are actually responding to this, even if the problem hasn't been solved yet. Thanks again, you two. Edit: I've been poking around the source for a couple minutes, just browsing to see where the program handled connections and such. Anyone think it's possible that my client or packet version has some problem/mismatch? That was one of my initial thoughts.
  3. Certainly. I've set up all my configurations the way that they should be, including that. I do appreciate the thought, though. Edit: Actually, this was one reason why I originally posted this under client support. I felt that this issue couldn't be server-side related, but I was open to that idea, should it have been brought to my attention. I suppose it could be a myriad of different problems.
  4. Man. I feel like such a jerk bothering people with tiny issues, but this one just rustles my jimmies. Normally, I can figure out what's going on by error messages and such; however, this one's got me stumped. It seems like everything's functioning okay. This was the first time I was setting everything up again for years, so I felt that I'd try playing around with things on a fresh SVN, 15681. I'm also using the SQL log settings. To make things easy on myself, and because I just wanted to make sure I could get on and test stuff, I used CalciumKid's 2011-03-15a client and also the Miruku 15122011 kRO/RagRE build, on the assumption that they would be most likely to function together. All the menus on my client are in English, and are updated to the most current version. No gravity errors and such. After connecting with an account, be it at account creation or returning log in, the character creation and other information is sent to the server just fine. However, if you were to try logging in, you would find that the connection would time out and you would fail to connect to the server. No other errors come up. Upon closer inspection, the only indication that anything's "wrong" happens immediately after logging in. This is what my logserv looks like: Here is my mmo.h settings regarding the client: #ifndef PACKETVER #define PACKETVER 20110315 #endif I imagine my issue is that I'm using too "unstable" of a SVN, or there's some kind of packet mismatch going on. Hopefully, this issue is simple enough to fix quickly. I really hate being a burden on someone else - even if I'm just asking for help - but unfortunately I've got no way to find out what's wrong on my own yet! Not within a timely manner, that is. Don't hesitate to ask me to try different things, or provide more information. I am certainly happy to do so at any time. Thanks in advance.
  5. I'm Whales. I just stumbled upon rA a couple days ago due to a random whim to restart my old Ragnarok Online emulation server. I noticed the eA boards seemed like a ghost town; even the 3CeAM boards were down, and that was a "new" thing the last time I touched anything Ragnarok Online related. Luckily, I wandered my way here to find that the community is still alive somewhere! This was a very exciting situation for me, as I am currently studying a Computer Science major in college (as opposed to being in high school during my last foray into the RO mod community) and would love a practical application of things I am learning in school to use during my free time. At the moment, I'm taking steps to get back into the "swing" of all that I had missed, including the 3rd jobs and new revisions that have been made to the source of the emulation project going on here. Eventually, I hope to have my server updated and running using rA, as well attempt to contribute something back to a community I have long neglected. tl;dr - Hi. I'm new. Please be nice to me. <:
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