jedwynne
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Posts posted by jedwynne
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how can i have 2 initial value in FOR STATEMENT
sample that i need to set value of x and y to 0
for (set .@x,0; .@x <= 100;set .@x,.@x + 1) { code}
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just wated to ask if this template can be used in 2or more quest in same npc? if yes would you mind to give me some guide?
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bump
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yeah. Im planing to have a quest that requires an amount of zeny
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// Structure of Database: // SkillID,CastingTime,AfterCastActDelay,AfterCastWalkDelay,Duration1,Duration2,Cool Down,Fixed Casting Time //== Explained: // CastingTime : time to cast this skill, in miliseconds // AfterCastActDelay : "normal" delay, character cannot use skills, in miliseconds // AfterCastWalkDleay : amount of time before character can move again, in miliseconds // Duration1 / Duration2 : usually the durations used by the skill, at special cases it is used to hold special data // Cool Down : amount of time until character can re-use this skill, in miliseconds // Fixed Casting Time: the skills fixed casting time (when 0, uses 20% of cast time) //== Extra // On all fields you can use ':' as a delimiter to level-specific values, // - Example using SM_PROVOKE // - Original:6,0,0,0,30000,0,1000 // - ModifiedTo:6,0,0,0,30000,0,1000:2500:3000:etc // - Makes lvl 1 have 1000 (1s) cool down, lvl 2 2500 (2.5s), lvl 3 3000, and so on. //==========================================
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use a newer client
any recommended client? a stable as possible and can accommodate renewal mounts~
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look at this screenshot of my server...
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No i mean how to add that tab. i dont have it on my client
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you can modify it in skill_cast_db.txt
find this lines~
//-- GS_DESPERADO 516,0,1000,1000,1000,0,0,0
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How to add costume equipment tab on my server?
bump~
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you can modify it in item_db.txt
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nice although i think its too dark~
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For example quest for apple juice is 3apples 1empty bote plus 50zeny... Something like that
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I think it would be better if you add a zeny as requirement
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Ung pvp.txt
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BUMP~
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BUMP~
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you can import SQL file...
here are the sql query for char table
-- -- Table structure for table `char` -- CREATE TABLE IF NOT EXISTS `char` ( `char_id` int(11) unsigned NOT NULL auto_increment, `account_id` int(11) unsigned NOT NULL default '0', `char_num` tinyint(1) NOT NULL default '0', `name` varchar(30) NOT NULL default '', `class` smallint(6) unsigned NOT NULL default '0', `base_level` smallint(6) unsigned NOT NULL default '1', `job_level` smallint(6) unsigned NOT NULL default '1', `base_exp` bigint(20) unsigned NOT NULL default '0', `job_exp` bigint(20) unsigned NOT NULL default '0', `zeny` int(11) unsigned NOT NULL default '0', `str` smallint(4) unsigned NOT NULL default '0', `agi` smallint(4) unsigned NOT NULL default '0', `vit` smallint(4) unsigned NOT NULL default '0', `int` smallint(4) unsigned NOT NULL default '0', `dex` smallint(4) unsigned NOT NULL default '0', `luk` smallint(4) unsigned NOT NULL default '0', `max_hp` mediumint(8) unsigned NOT NULL default '0', `hp` mediumint(8) unsigned NOT NULL default '0', `max_sp` mediumint(6) unsigned NOT NULL default '0', `sp` mediumint(6) unsigned NOT NULL default '0', `status_point` int(11) unsigned NOT NULL default '0', `skill_point` int(11) unsigned NOT NULL default '0', `option` int(11) NOT NULL default '0', `karma` tinyint(3) NOT NULL default '0', `manner` smallint(6) NOT NULL default '0', `party_id` int(11) unsigned NOT NULL default '0', `guild_id` int(11) unsigned NOT NULL default '0', `pet_id` int(11) unsigned NOT NULL default '0', `homun_id` int(11) unsigned NOT NULL default '0', `elemental_id` int(11) unsigned NOT NULL default '0', `hair` tinyint(4) unsigned NOT NULL default '0', `hair_color` smallint(5) unsigned NOT NULL default '0', `clothes_color` smallint(5) unsigned NOT NULL default '0', `weapon` smallint(6) unsigned NOT NULL default '0', `shield` smallint(6) unsigned NOT NULL default '0', `head_top` smallint(6) unsigned NOT NULL default '0', `head_mid` smallint(6) unsigned NOT NULL default '0', `head_bottom` smallint(6) unsigned NOT NULL default '0', `robe` SMALLINT(6) UNSIGNED NOT NULL DEFAULT '0', `last_map` varchar(11) NOT NULL default '', `last_x` smallint(4) unsigned NOT NULL default '53', `last_y` smallint(4) unsigned NOT NULL default '111', `save_map` varchar(11) NOT NULL default '', `save_x` smallint(4) unsigned NOT NULL default '53', `save_y` smallint(4) unsigned NOT NULL default '111', `partner_id` int(11) unsigned NOT NULL default '0', `online` tinyint(2) NOT NULL default '0', `father` int(11) unsigned NOT NULL default '0', `mother` int(11) unsigned NOT NULL default '0', `child` int(11) unsigned NOT NULL default '0', `fame` int(11) unsigned NOT NULL default '0', `rename` SMALLINT(3) unsigned NOT NULL default '0', `delete_date` INT(11) UNSIGNED NOT NULL DEFAULT '0', PRIMARY KEY (`char_id`), KEY `account_id` (`account_id`), KEY `party_id` (`party_id`), KEY `guild_id` (`guild_id`), KEY `name` (`name`), KEY `online` (`online`) ) ENGINE=MyISAM AUTO_INCREMENT=150000;
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i mean like only GM which is group lvl 40 and above can able to enter Morroc for example.
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is there any way i could disable a specific monster in @commands. for example you cant summon a poring using @monster poring. if it possible, how?
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as i experience... i can see 1 damage everytime i'm in GVG map. but as i notice the damage is really not 1.
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how to disable a certain group of player in a specific map?
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how to set auction's maximum limit on bid?
already found it on misc.conf
for statement Question
in Scripting Support
Posted
@DevilEvil, i agree to @deathscythe13 i tried this...
but im having an error