KyleEzra
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Posts posted by KyleEzra
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I need a script that can detect items got from storage / guild storage / loot and display the item name to bottom regular chat, anyone who can help me? thanks in advance
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On 3/31/2018 at 10:27 AM, Emistry said:
- script sample -1,{ OnNPCKillEvent: if (isequipped(<item_id>)) { if (rand(100) < 1) if (getmonsterinfo(killedrid, MOB_LV) >= 75) { sc_start SC_EXPBOOST, (600 * 1000), 50; } } end; }
this one is working perfectly, thanks Emistry
On 3/31/2018 at 11:52 PM, philfix.sai said:There you go OP. Emistry at your service
yup he saves the day again
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On 11/2/2014 at 4:06 AM, paranoidsurvivor said:
I did, it doesn't. Tried IP and DNS. It can only connect with 192.168.1.102 as <address>, and only if the char_ip and map_ip are the same.
try to disable your firewall or open server ports
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good day everyone,
anyone who can help me about the script that detects player/s who helped to defeat the MVP at least 10% of the monsters HPthank you
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requesting MVP that spawns on random maps with custom HP and random skills to cast and also with slaves, when killed it will spawn again after 24hrs and it will announce who killed the MVP and there is a bulletin/npc which tells the player the info about the MVP either the time of death or current map of the MVP
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Hello and good day rAthena members and staffs, I would like to request some script for my server
coz i don't know how to script the following. For the #1 request, i tried some scripts there but it end up failed and
the #2 its embarrassing that i don't know how to script that one even though i know some basic scripting
1) Custom item script (EXP Boost)
Script that if you use a equipment it has a 1% chance to gain 15% exp boost (like field of manual) for 10 minutes
if the player killed a level 75 or higher level of monster2) On Base Level-up Event
Prevent level-up progress of a player if the player did not meet the specific requirement
(if the player level 99 is going to 100, the script will prevent the player from going to level 100 if it
does not meet the required kills of monster: ex. Level 100 Requirement is the following: Kill 200 monsters which level is 80 or above
and the display of requirement and monster killed counter is at the bottom the "regular chat box log")
Anyone can help me? thank you. -
PLEASE HELP ME! i'm thinking of a script that if i use the equipment it has
1% chance to boost the character EXP by 50% for 10 minutes if he killed a
level 75 or higher level monster
I tried several scripts but it failed.
Custom Monster w/ Custom Drops
in Script Requests
Posted · Edited by KyleEzra
if you mean CUSTOM NAME only not CUSTOM MOB this script will help you
- script monster_script -1,{
// "Poring (1002)" spawns on random coordinates
// Fake Name is "Kill Me!"
monster .map$,0,0,"Kill Me",.monster,.monster_count,strnpcinfo(0)+"::OnMobKilled";
// Event Configurations
OnInit:
set .monster,1002; // Mob ID
set .monster_count,1; // Mob Count
set .map$,"prontera"; // Possible map
set .prize,1000; // 1000 is the item ID
set .prize_amount,1; // Prize quantity
end;
OnMobKilled:
getitem .prize,.prize_amount; // Prize of the Killer
announce "[ "+strcharinfo(0)+" ] has killed ["Kill Me!"] on ["+.map$+"]",bc_map; // Broadcast the killer on current map;
monster .map$,0,0,"Kill Me",.monster,.monster_count,strnpcinfo(0)+"::OnMobKilled"; // The Mob will spawn again
end;
}