wend
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Posts posted by wend
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need help, how to do it without Xray?
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Is it possible to do without it? As far as I know, Xray is dead.
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yes
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I try to add custom guild skill, but it's not shown in game.
what I did:
1. in mmo.h increased MAX_GUILDSKILL to 17 and add GD_CUSTOM=10016, before GD_MAX
2. added line
10016,1,0,0,0,0,0,0,0,0,0,0
to guild_skill_tree.txt
3. added line
10017,0,0,0,0,0,0,1,0,no,0,0x10,0,none,0, GD_CUSTOM,Custom Skill
to skill_db.txt
4. added GD_CUSTOM = 10017, to skillid.lua
5. added
[SKID.GD_CUSTOM] = { "Custom Skill.", },
to skilldescript.lua
6. added
[SKID.GD_CUSTOM] = { "GD_CUSTOM"; SkillName = "Custom Skill", MaxLv = 1, SpAmount = { 0 }, bSeperateLv = false, AttackRange = { 1 } },
to skillinfolist.lua
please help me with this
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clif_refresh contains clif_changemap, which is unacceptable.
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Is there a way to remove the visual effect (clif_specialeffect) without using clif_changemap?
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Also interested in this.
How to endable crash dump on windows?
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//mymap 1250 //mymap-2 1@test 1250
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still need help
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I created custom instance, when I use the existing map for it ( like 1@orcs, 1@tower etc. ) everything works fine, but when I use my map (1@test) or any other map with emulation (instance_attachmap("aru_gld", .@instance, 1) everything works fine too, but i get debug message from char-server:
[01/Jun 12:09][Debug]: mapindex_id2name: Requested name for non-existant map index [841] in cache.
map_cache.dat contains 840 maps.
need help with this.
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source:
static int bg_team_db_reset(DBKey key, void *data, va_list ap) { struct battleground_data *bg = (struct battleground_data *)data; bg_team_clean(bg->bg_id,false); return 0; } static int queue_db_final(DBKey key, void *data, va_list ap) { struct queue_data *qd = (struct queue_data *)data; queue_members_clean(qd); // Unlink all queue members return 0; } void bg_reload(void) { // @reloadscript bg_team_db->destroy(bg_team_db,bg_team_db_reset); //line 878 queue_db->destroy(queue_db, queue_db_final); //line 879 bg_team_db = idb_alloc(DB_OPT_RELEASE_DATA); queue_db = idb_alloc(DB_OPT_RELEASE_DATA); bg_team_counter = 0; queue_counter = 0; } void do_final_battleground(void) { bg_team_db->destroy(bg_team_db, NULL); queue_db->destroy(queue_db, queue_db_final); //line 891 }
Compilation (Debian):
battleground.c: In function 'bg_reload': battleground.c:878: warning: passing argument 2 of 'bg_team_db->destroy' from incompatible pointer type battleground.c:878: note: expected 'DBApply' but argument is of type 'int (*)(union DBKey, void *, struct __va_list_tag *)' battleground.c:879: warning: passing argument 2 of 'queue_db->destroy' from incompatible pointer type battleground.c:879: note: expected 'DBApply' but argument is of type 'int (*)(union DBKey, void *, struct __va_list_tag *)' battleground.c: In function 'do_final_battleground': battleground.c:891: warning: passing argument 2 of 'queue_db->destroy' from incompatible pointer type battleground.c:891: note: expected 'DBApply' but argument is of type 'int (*)(union DBKey, void *, struct __va_list_tag *)'
At shutdown:
[Warning]: ers::destroy : 14498 entries missing (possible double free), continuing destruction (entry size=32).
How to fix it?
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Implement New Battleground queue system
in Renewal Discussion
Posted
do not plan to do that?