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Deity

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Posts posted by Deity

  1. hi guys im working on some skill changes in our server we want to make this happen, but we don't any idea how

    the example is here

    the max level of comet is 5 but before learning level2 they should finish a certain quest, how to do this? even if they have extra skill points they will not be able to increase its level

  2. skill cooldown, hi i know there's a lot of thread regarding this but im making my own anyway, how to fix this?

    i tried removing the cooldown of some skills re\skill_cast_db

    ex. endure

    original

    8,0,0,0,10000:13000:16000:19000:22000:25000:28000:31000:34000:37000,10000,10000,-1
    

    modified

    8,0,0,0,10000:13000:16000:19000:22000:25000:28000:31000:34000:37000,10000,0,-1
    
  3. instance respawn point

    similar to battlegrounds respawn point

    *waitingroom2bg("<map name>",<x>,<y>,"<On Quit Event>","<On Death Event>"{,"<NPC Name>"});
    
    <map name>,<x>,<y> refer to where the "respawn" base is, where the player group will respawn when they die.
    

     

     
  4. hi rA how do i fix the negative (-) value in previous menu?

    //===== rAthena Script =======================================
    //= Stylist
    //===== By: ==================================================
    //= Euphy
    //===== Current Version: =====================================
    //= 1.1
    //===== Compatible With: =====================================
    //= rAthena SVN
    //===== Description: =========================================
    //= Changes your hair style, hair color, and cloth color.
    //===== Additional Comments: =================================
    //= 1.0 Initial script.
    //= 1.1 Switched to 'getbattleflag', credits to Saithis. [Euphy]
    //============================================================
    
    prontera,170,180,1	script	Stylist#custom_stylist	122,{
    	setarray .@Styles[1],getbattleflag("max_cloth_color"),getbattleflag("max_hair_style"),getbattleflag("max_hair_color");
    	setarray .@Look[1],7,1,6;
    	set .@s, select(" ~ Cloth color: ~ Hairstyle: ~ Hair color");
    	set .@Revert, getlook(.@Look[.@s]);
    	set .@Style,1;
    	while(1) {
    		setlook .@Look[.@s], .@Style;
    		message strcharinfo(0),"This is style #"+.@Style+".";
    		set .@menu$, " ~ Next (^0055FF"+((.@Style!=.@Styles[.@s])?.@Style+1:1)+"^000000): ~ Previous (^0055FF"+((.@Style!=1)?.@Style-1:.@Styles[.@s])+"^000000): ~ Jump to...: ~ Revert to original (^0055FF"+.@Revert+"^000000)";
    		switch(select(.@menu$)) {
    			case 1: set .@Style, ((.@Style!=.@Styles[.@s])?.@Style+1:1); break;
    			case 2: set .@Style, ((.@Style!=1)?.@Style-1:.@Styles[.@s]); break;
    			case 3: message strcharinfo(0),"Choose a style between 1 - "+.@Styles[.@s]+".";
    				input .@Style,0,.@Styles[.@s];
    				if (!.@Style) set .@Style, rand(1,.@Styles[.@s]);
    				break;
    			case 4: set .@Style, .@Revert; setlook .@Look[.@s], .@Revert; break;
    		}
    	}
    }
     
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