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Dextan

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Posts posted by Dextan

  1. I want build a register and login panel problem is somthing in my config and i dont know wha

    where is the problem would be nice if someone find them

     

    my latein is endet

    <?
    	include_once "connect_to_sql.php";
    	
    	if(isset($_Post['register_sub']))(
    	
    	
    	
    		$ip = ip2long($_server['REMOTE_ADDR']);
    		$username = $_Post['username'];
    		$email1 = $_Post['email1'];
    		$email2 = $_Post['email2'];
    		$pass1 = $_Post['pass1'];
    		$pass2 = $_Post['pass2'];
    				$sql = mysql_query("SELECT * FROM user_data WHERE email ='".mysql_real_escape_string($email)."'");
    				$row = mysql_fetch_object($sql);
    				
    		if($email1 *= $email2){echo "<font color='red'>Die e-mail adressen stimmen nicht ueberein.</font>"};else
    		if($pass1 != $pass2){echo "<font color='red'>Die Passwoerter stimmen nicht ueberein.</font>"};else
    		if($email1 == $row->email){echo "<font color='red'>Die E-mail Adresse wird bereits verwendet.</font>"}; else {
    		
    		$pass1 = hash('sha512', $pass1);
    			mysql_query("INSERT INTO user_data (ip, username, email, password) VALUES ('".mysql_real_escape_string($ip)."', ('".mysql_real_escape_string($username)."', ('".mysql_real_escape_string($email)."', ('".mysql_real_escape_string($password)."')");
    			echo mysql_error();
    			echo "<front color='green'>Du hast dich erfolgreich Registriert</front>";
    		))
    
    	echo "
    		<form action'' method='post'>
    			<input type='text' name='username' required'required' placeholder'Dein Username'><br>
    			<input type='text' name='email1' required'required' placeholder='Deine E-mail Adresse'>
    			<input type='text' name='email2' required'required' placeholder='E-mail Adresse wdh.'><br>
    			<input type='passwort' name='pass1' required'required' placeholder='Dein Passwort'>
    			<input type='passwort' name='pass2' required'required' placeholder='Passwort wdh.'><br>
    			<input type='submit' name='register_sub' value='Registrieren'/>
    		</form>
    
    
    ?>
    
  2. //--------------------------------------------------------------

    // rAthena Battle Configuration File

    // Originally Translated by Peter Kieser <[email protected]>

    // Made in to plainer English by Ancyker

    //--------------------------------------------------------------

    // Note 1: Value is a config switch (on/off, yes/no or 1/0)

    // Note 2: Value is in percents (100 means 100%)

    // Note 3: The max level of classes is stored in the exp table.

    // See files db/exp.txt and db/exp2.txt to change them.

    //--------------------------------------------------------------

    // Rate at which exp. is given. (Note 2)

    base_exp_rate: 300000

    // Rate at which job exp. is given. (Note 2)

    job_exp_rate: 300000

    // Turn this on to allow a player to level up more than once from a kill. (Note 1)

    multi_level_up: yes

    // Setting this can cap the max experience one can get per kill specified as a

    // % of the current exp bar. (Every 10 = 1.0%)

    // For example, set it to 500 and no matter how much exp the mob gives,

    // it can never give you above half of your current exp bar.

    max_exp_gain_rate: 0

    // Method of calculating earned experience when defeating a monster:

    // 0 = uses damage given / total damage as damage ratio

    // 1 = uses damage given / max_hp as damage ratio

    // NOTE: Using type 1 disables the bonus where the first attacker gets

    // his share of the exp doubled when multiple people attack the mob.

    exp_calc_type: 0

    // Experience increase per attacker. That is, every additional attacker to the

    // monster makes it give this much more experience

    // (eg: 5 people attack with 25 here, +(25*4)% -> +100% exp)

    exp_bonus_attacker: 25

    // Max number of attackers at which exp bonus is capped

    // (eg: if set at 5, the max bonus is 4*bonus-per-char regardless of attackers)

    exp_bonus_max_attacker: 12

    // MVP bonus exp rate. (Note 2)

    mvp_exp_rate: 300000

    // Rate of base/job exp given by NPCs. (Note 2)

    quest_exp_rate: 300000

    // The rate of job exp. from using Heal skill (100 is the same as the heal amount, 200 is double.

    // The balance of the exp. rate is best used with 5 to 10)

    heal_exp: 0

    // The rate of exp. that is gained by the process of resurrection, a unit is 0.01%.

    // Experience calculations for the experience value * level difference of the person revived / 100 * resurrection_exp/10000 which the revived player has can be got.

    resurrection_exp: 0

    // The rate of job exp. when using discount and overcharge on an NPC

    // (in 0.01% increments - 100 is 1%, 10000 is normal, 20000 is double.)

    // The way it is calculated is (money received * skill lv) * shop_exp / 10000.

    shop_exp: 0

    // PVP exp. Do players get exp in PvP maps

    // (Note: NOT exp from players, but from normal leveling)

    pvp_exp: no

    // When a player dies, how should we penalize them?

    // 0 = No penalty.

    // 1 = Lose % of current level when killed.

    // 2 = Lose % of total experience when killed.

    death_penalty_type: 1

    // Base exp. penalty rate (Each 100 is 1% of their exp)

    death_penalty_base: 100

    // Job exp. penalty rate (Each 100 is 1% of their exp)

    death_penalty_job: 100

    // When a player dies (to another player), how much zeny should we penalize them with?

    // NOTE: It is a percentage of their zeny, so 100 = 1%

    zeny_penalty: 0

    // Will display experience gained from killing a monster. (Note 1)

    disp_experience: yes

    // Will display zeny earned (from mobs, trades, etc) (Note 1)

    disp_zeny: yes

    // Use the contents of db/statpoint.txt when doing a stats reset and leveling up? (Note 1)

    // If no, an equation will be used which preserves statpoints earned/lost

    // through external means (ie: stat point buyers/sellers)

    use_statpoint_table: yes

  3. Seit dem letzten mal ist ne zeit her

     

    ich habe folgendes Gemacht  habe den flux cp

    und die neuste core

    problem ist das die passwort konvertierung nicht funktioniert vom flux weil

    wenn ich ingame praktisch den account erstelle  schreibt er das pw wie ich es eingegeben habe

    über flux cp verwendet er einen hash

    kann mir jemand das erklären weil wollte eigendlich flux für acc creation verwenden

    der hash wird aber vom server nicht angenommen was muss ich also ändern

  4. Have today compiled a  actualy core from the rathena server  have set them up

    Problem if i register A account on flux i cant connect on game

    if i create a account in game i cant connect to flux

    Promlem is the Password

    example:

    Flux Register:

    Login: User Password:2be8daf218bca36c6af0983c348fcd9e in database

     

    Auto Creation ingame:

     

    Login:User2 Password:abcdefg1234  In database

     

    where is my problem and what must i cange that i can use the flux cp register

     

    would be nice if someone can help

  5. i Have testet the skills on the server and found out deadly poisen  dont  works how i can fix the  skilldamages from a skill

    or better deadly poisen from assasin cross multiplicate the dmg 

    First pic withot dp

    post-27211-0-22346600-1406119734_thumb.jpg

    second pic with dp

    post-27211-0-88049000-1406119763_thumb.jpg

  6. script error on npc/guild2/agit_start_se.txt line 22

    My script looks here

    //===== rAthena Script =======================================

    //= War of Emperium SE - Auto-Start

    //===== By: ==================================================

    //= L0ne_W0lf

    //===== Current Version: =====================================

    //= 1.0

    //===== Compatible With: =====================================

    //= rAthena Project; RO Episode 11.3

    //===== Description: =========================================

    //= Auto-start for War of Emperium SE.

    //= For instructions, see doc/woe_time_explanation.txt.

    //===== Additional Comments: =================================

    //= 1.0 Copy/Paste of the original setter.

    //============================================================

    - script Agit2_Event -1,{

    end;

    OnClock1600: //start time for Tues(2), Thurs(4)

    OnClock2000: //end time for Tues(2), Thurs(4)

    OnClock1400: //start time for Sun(0)

    OnClock2000: //end time for Sun(0)

    OnAgitInit2:

    // starting time checks

    if((gettime(4)==2) && (gettime(3)>=16 && gettime(3)<20)) goto L_Start;

    (gettime(4)==4) && (gettime(3)>=16 && gettime(3)<20)) goto L_Start;

    (gettime(4)==0) && (gettime(3)>=14 && gettime(3)<20)) goto L_Start; {

    if (!agitcheck2()) {

    AgitStart2;

    }

    end;

    }

    // end time checks

    if ((gettime(4)==2) && (gettime(3)==20)) goto L_End;

    (gettime(4)==4) && (gettime(3)==20)) goto L_End;

    (gettime(4)==0) && (gettime(3)==20)) goto L_End; {

    if (agitcheck2()) {

    AgitEnd2;

    }

    end;

    }

    end;

    }

  7. I want custom items for all class include equipable

    but i dont find the numerical number for all need them for the item db and the item db.txt

    ihave tested all but the 3 job cant equip them

  8. Temple of Time (Zelda: OoT)

    View File

    Hi community!

    I've done this map a while ago and surprisingly ever since I've received many requests to release it, so here it is for a small fee.

    This rar package contains 4 maps, they are however all the same with one or two changes. To clarify:

    The tOt map: Has BOTH the Hyrule Shield laying on the floor and the Master Sword into the stone.

    The tOt2 map: ONLY has the Hyrule Shield laying on the floor, the Master Sword has been taken out (nice for some sort of quest to pull out the weapon?)

    The tOt3 map: ONLY has the Master Sword into the stone. No Hyrule Shield is laying on the floor.

    The tOt4 map: Does not have the Master Sword into the stone, NOR the Hyrule Shield laying on the floor.

    Much love, /lv

    Najara


    • Submitter
    • Submitted
      07/19/2014
    • Category
      Map

     

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