Dextan
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Posts posted by Dextan
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I want build a register and login panel problem is somthing in my config and i dont know wha
where is the problem would be nice if someone find themmy latein is endet
<? include_once "connect_to_sql.php"; if(isset($_Post['register_sub']))( $ip = ip2long($_server['REMOTE_ADDR']); $username = $_Post['username']; $email1 = $_Post['email1']; $email2 = $_Post['email2']; $pass1 = $_Post['pass1']; $pass2 = $_Post['pass2']; $sql = mysql_query("SELECT * FROM user_data WHERE email ='".mysql_real_escape_string($email)."'"); $row = mysql_fetch_object($sql); if($email1 *= $email2){echo "<font color='red'>Die e-mail adressen stimmen nicht ueberein.</font>"};else if($pass1 != $pass2){echo "<font color='red'>Die Passwoerter stimmen nicht ueberein.</font>"};else if($email1 == $row->email){echo "<font color='red'>Die E-mail Adresse wird bereits verwendet.</font>"}; else { $pass1 = hash('sha512', $pass1); mysql_query("INSERT INTO user_data (ip, username, email, password) VALUES ('".mysql_real_escape_string($ip)."', ('".mysql_real_escape_string($username)."', ('".mysql_real_escape_string($email)."', ('".mysql_real_escape_string($password)."')"); echo mysql_error(); echo "<front color='green'>Du hast dich erfolgreich Registriert</front>"; )) echo " <form action'' method='post'> <input type='text' name='username' required'required' placeholder'Dein Username'><br> <input type='text' name='email1' required'required' placeholder='Deine E-mail Adresse'> <input type='text' name='email2' required'required' placeholder='E-mail Adresse wdh.'><br> <input type='passwort' name='pass1' required'required' placeholder='Dein Passwort'> <input type='passwort' name='pass2' required'required' placeholder='Passwort wdh.'><br> <input type='submit' name='register_sub' value='Registrieren'/> </form> ?>
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Habe ein kleines Problem bezüglich meiner grfs
sie sind entschieden zu groß gibt es eine möglichkeit diese zu verkleinern und wenn ja wie am besten wäre ein genauer guide
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thx a lot helps me many so i can implate the god´s too in Pk stats
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No but can it be while the server is in PK mode ??
Found the problem server in Pk mode not get levelups for player
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//--------------------------------------------------------------
// rAthena Battle Configuration File
// Originally Translated by Peter Kieser <[email protected]>
// Made in to plainer English by Ancyker
//--------------------------------------------------------------
// Note 1: Value is a config switch (on/off, yes/no or 1/0)
// Note 2: Value is in percents (100 means 100%)
// Note 3: The max level of classes is stored in the exp table.
// See files db/exp.txt and db/exp2.txt to change them.
//--------------------------------------------------------------
// Rate at which exp. is given. (Note 2)
base_exp_rate: 300000
// Rate at which job exp. is given. (Note 2)
job_exp_rate: 300000
// Turn this on to allow a player to level up more than once from a kill. (Note 1)
multi_level_up: yes
// Setting this can cap the max experience one can get per kill specified as a
// % of the current exp bar. (Every 10 = 1.0%)
// For example, set it to 500 and no matter how much exp the mob gives,
// it can never give you above half of your current exp bar.
max_exp_gain_rate: 0
// Method of calculating earned experience when defeating a monster:
// 0 = uses damage given / total damage as damage ratio
// 1 = uses damage given / max_hp as damage ratio
// NOTE: Using type 1 disables the bonus where the first attacker gets
// his share of the exp doubled when multiple people attack the mob.
exp_calc_type: 0
// Experience increase per attacker. That is, every additional attacker to the
// monster makes it give this much more experience
// (eg: 5 people attack with 25 here, +(25*4)% -> +100% exp)
exp_bonus_attacker: 25
// Max number of attackers at which exp bonus is capped
// (eg: if set at 5, the max bonus is 4*bonus-per-char regardless of attackers)
exp_bonus_max_attacker: 12
// MVP bonus exp rate. (Note 2)
mvp_exp_rate: 300000
// Rate of base/job exp given by NPCs. (Note 2)
quest_exp_rate: 300000
// The rate of job exp. from using Heal skill (100 is the same as the heal amount, 200 is double.
// The balance of the exp. rate is best used with 5 to 10)
heal_exp: 0
// The rate of exp. that is gained by the process of resurrection, a unit is 0.01%.
// Experience calculations for the experience value * level difference of the person revived / 100 * resurrection_exp/10000 which the revived player has can be got.
resurrection_exp: 0
// The rate of job exp. when using discount and overcharge on an NPC
// (in 0.01% increments - 100 is 1%, 10000 is normal, 20000 is double.)
// The way it is calculated is (money received * skill lv) * shop_exp / 10000.
shop_exp: 0
// PVP exp. Do players get exp in PvP maps
// (Note: NOT exp from players, but from normal leveling)
pvp_exp: no
// When a player dies, how should we penalize them?
// 0 = No penalty.
// 1 = Lose % of current level when killed.
// 2 = Lose % of total experience when killed.
death_penalty_type: 1
// Base exp. penalty rate (Each 100 is 1% of their exp)
death_penalty_base: 100
// Job exp. penalty rate (Each 100 is 1% of their exp)
death_penalty_job: 100
// When a player dies (to another player), how much zeny should we penalize them with?
// NOTE: It is a percentage of their zeny, so 100 = 1%
zeny_penalty: 0
// Will display experience gained from killing a monster. (Note 1)
disp_experience: yes
// Will display zeny earned (from mobs, trades, etc) (Note 1)
disp_zeny: yes
// Use the contents of db/statpoint.txt when doing a stats reset and leveling up? (Note 1)
// If no, an equation will be used which preserves statpoints earned/lost
// through external means (ie: stat point buyers/sellers)
use_statpoint_table: yes
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New compiled server but dosnt gain exp how can it be
killing many mobs but dont gain exp
where is the problem in the core
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Server wurde mehrfach nun neu afgesetzt aber ein levelup ist nicht möglich
woran kann das liegen er zeit mir im server lediglich einen fehler bei mobs avail an
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naja alles schön und gut nun bekommt aber der loginserver seine pw nimmer
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Seit dem letzten mal ist ne zeit her
ich habe folgendes Gemacht habe den flux cp
und die neuste core
problem ist das die passwort konvertierung nicht funktioniert vom flux weil
wenn ich ingame praktisch den account erstelle schreibt er das pw wie ich es eingegeben habe
über flux cp verwendet er einen hash
kann mir jemand das erklären weil wollte eigendlich flux für acc creation verwenden
der hash wird aber vom server nicht angenommen was muss ich also ändern
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Have today compiled a actualy core from the rathena server have set them up
Problem if i register A account on flux i cant connect on game
if i create a account in game i cant connect to flux
Promlem is the Password
example:
Flux Register:
Login: User Password:2be8daf218bca36c6af0983c348fcd9e in database
Auto Creation ingame:
Login:User2 Password:abcdefg1234 In database
where is my problem and what must i cange that i can use the flux cp register
would be nice if someone can help
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naja funktioniert abeer sind eben noch die highclasses nichtr dabei
naja irgendwie findet er mir die sprites nicht hab jetzt alles versucht aber die das item will nicht
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Also Würde gerne custom waffen einfügen aber iregendwie komm ich mit dem englischen guide nicht ganz klar
wäre schön wenn mir jemand erklären kann
client wäre 07.08.2013
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danke hab nun alles eingesrtellt und funktioniert
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Weiß irgendwer zufällig wie ich items ingame in den cashshop machen kann so das man sich diese mit
doni credits kaufen kann ??
wenn ja Bitte kurze erklärung danke
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Habs nun hinbekommen wenn also jemand das orginal script haben will ich hab es korrigiert
hmm ok nun brauch ich nurnoch den scriptbefehl wenn weo beginnt das ne annouce kommt
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seeking a working auto woe script
with monster spawn if anyone have one let
me know
my script dosnt works and the other woe scripts spawn the monsters
if the castle is empty
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dont work and Euphy's WOE dosnt spawn the mobs <.<
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script error on npc/guild2/agit_start_se.txt line 22
My script looks here
//===== rAthena Script =======================================
//= War of Emperium SE - Auto-Start
//===== By: ==================================================
//= L0ne_W0lf
//===== Current Version: =====================================
//= 1.0
//===== Compatible With: =====================================
//= rAthena Project; RO Episode 11.3
//===== Description: =========================================
//= Auto-start for War of Emperium SE.
//= For instructions, see doc/woe_time_explanation.txt.
//===== Additional Comments: =================================
//= 1.0 Copy/Paste of the original setter.
//============================================================
- script Agit2_Event -1,{
end;
OnClock1600: //start time for Tues(2), Thurs(4)
OnClock2000: //end time for Tues(2), Thurs(4)
OnClock1400: //start time for Sun(0)
OnClock2000: //end time for Sun(0)
OnAgitInit2:
// starting time checks
if((gettime(4)==2) && (gettime(3)>=16 && gettime(3)<20)) goto L_Start;
(gettime(4)==4) && (gettime(3)>=16 && gettime(3)<20)) goto L_Start;
(gettime(4)==0) && (gettime(3)>=14 && gettime(3)<20)) goto L_Start; {
if (!agitcheck2()) {
AgitStart2;
}
end;
}
// end time checks
if ((gettime(4)==2) && (gettime(3)==20)) goto L_End;
(gettime(4)==4) && (gettime(3)==20)) goto L_End;
(gettime(4)==0) && (gettime(3)==20)) goto L_End; {
if (agitcheck2()) {
AgitEnd2;
}
end;
}
end;
}
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I want custom items for all class include equipable
but i dont find the numerical number for all need them for the item db and the item db.txt
ihave tested all but the 3 job cant equip them
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look at showcase there you find them
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Temple of Time (Zelda: OoT)
View File
Hi community!
I've done this map a while ago and surprisingly ever since I've received many requests to release it, so here it is for a small fee.
This rar package contains 4 maps, they are however all the same with one or two changes. To clarify:
The tOt map: Has BOTH the Hyrule Shield laying on the floor and the Master Sword into the stone.
The tOt2 map: ONLY has the Hyrule Shield laying on the floor, the Master Sword has been taken out (nice for some sort of quest to pull out the weapon?)
The tOt3 map: ONLY has the Master Sword into the stone. No Hyrule Shield is laying on the floor.
The tOt4 map: Does not have the Master Sword into the stone, NOR the Hyrule Shield laying on the floor.
Much love,
Najara
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Submitter
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Submitted07/19/2014
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Category
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doch versuch ihn gleich mal zu posten auf jeden fall bekommt er das orginal script nicht geladen und bei dem script was du mir gegeben hattest ist das problem das die monster nioht spawnen
TeamViewer Schnellsupport
in rAthena-Server
Posted
warscheinlich ist die lösung ganz simpel was das angeht wenn das problem nach wie vor besteht kannst du dich mal gerne bei mir melden vieleicht finde ich ja noch die ein oder andere ungereimtheit am clienten