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Sunzuke

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Posts posted by Sunzuke

  1. binatcmd("dailyreward",blablah::OnDaily"); - don't mind the correct script for this..

    binatcmd("monthlyreward",blablah::OnMonthly"); - don't mind too

    OnDaily:

    if(#dreward < gettimetick(2)) { //You used that variable so I think you mean it for account

    //announce >>>

    //getitem n,x;

    //dispbottom >>>>

    set #dreward,gettimetick(2)+(60*60*24);

    } else {

    //dispbottom >>>>

    }

    end;

    OnMonthly:

    if(#mreward < gettimetick(2)) { //You used that variable so I think you mean it for account

    //announce >>>

    //getitem n,x;

    //dispbottom >>>>

    set #mreward,gettimetick(2)+(60*60*24*30); // Just 30 days

    } else {

    //dispbottom >>>>

    }

    end;

    something like this

  2. Hello :D

    I'm using 2011-07-13cRagexeRE.exe

    when I login (wich works perfectly fine) and then logout of the game my loginname doesnt save

    of course I checked to [x] keep the loginname but it's not the same loginname as I typed in before.

    and everytime I login the skillbar disappears. So I have to press F12 :/

    can anyone help me with that? :|

  3. I didn't know mobs have AI's too :S

    I just know it for homunculus :S

    (how) is it possible to change a monsters AI and how could I use this to enable monster attacking monster? :o

    ~btw I tried to use unitattack for bg_monster against bg_monster too but they don't attack :/

  4. hello :D

    I don't know if this is the right section, anyways I just realized that summoned monster fight each other, for example when player 1 summons a mob and player 2 summons another mob and they enter a pvp map the monster attack each other

    but when 2 monster summoned in different battlegroups stand next to each other they don't attack each other. they just attack player.

    is it somehow possible to enable bg_monster attacking each other?

  5. Hello.

    I'm not good at sources but I need a new script command.

    I don't like that every player has to enter a waitingroom before creating or joining a battlegroup

    is it possible to add a new script command that enables player to join/create a battlegroup without entering a waitingroom?

    I'm very thankfull for every reply :D

    thanks.

  6. Hello.

    I'm not good at sources but I need a new script command.

    I don't like that every player has to enter a waitingroom before creating or joining a battlegroup

    is it possible to add a new script command that enables player to join/create a battlegroup without entering a waitingroom?

    I'm very thankfull for every reply :D

    thanks.

  7. hello.

    What I have:

    • Miruku
    • Newest RAthena SVN

    What I need:

    • Good (undiffed) RagRE EXE (with date)
    • associated LUA / LUB Files
    • associated Setup (Blue Ghost / Old one)
    • SaveData Folder, since there is none in Miruku.
    • associated Client Translation

    Question:

    • Do I need more?
    • I guessed for RagRE I always need the Blue Ghost Setup, right?
    • Does anyone know wich http://supportmii.com/ro1/Clients/-Clients are well / Bug Free in combination with the newest SVN?
    • Is there any site like supportmii for Lua / Lub files? I know there are some on the site but just a few...

    Thank you for reading / comments

    :)

  8. no I don't mean the data folder..

    the folder is calles "SaveData" for example my client says when I change any keys "can't find SaveData/UserKeys_s.lua"

    it's a lua file so I guessed I missed the Lua files but I have 'em and when I putted it in the SaveData there was no error message anymore but it didn't saved the keys either.

  9. Battle Ground Monster are still aggressiv

    even when they are in the same battle group as player the monster keep attacking them.

    Does anybody have a solution for that?

    Currently I think it might be a script problem but I'm not sure about that cuz I update them and they keep attacking.

    returns the same

    mes ""+getcharid(4)+""; // My bgid

    mes "Global:";

    mes ""+$@Teamone+""; //BGid 1

    set $@Teamonesone, bg_monster($@Teamone,"prt_maze02",111,126,"--ja--",1277,"Battle::OnSniperDeadEvent");

    set $@Teamonestwo, bg_monster($@Teamone, "prt_maze02", 100,126, "--ja--", 1277, "Battle::OnSniperDeadEvent");

    to be sure:

    bg_monster_set_team $@Teamonesone,$@Teamone;

    bg_monster_set_team $@Teamonestwo,$@Teamone;

    But they are still aggressiv o.o

    anyone know a solution?

    by the way is it possible to get a monsters battleground id by its game id?

    Thank you for reading :)

    Still no reply..

    any solution?

    or explanation for bg_monster?

    I mean I know how to use it but something seems to be wrong :/

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