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Onitsuka

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Everything posted by Onitsuka

  1. hye, Thanx, btw how to solved it, Me new with new world
  2. : Access denied for user 'crew14'@'localhost' (using password: YES)what should i do with this ??
  3. i dont have all that =.=" this is the old one
  4. how to renewal clinet?? my server use old bm,need to type /bm to aktive bm, how to make new /bm juz need to press enter ?? realy need help
  5. Thanx You very much Emistry, Sry my bad,me new here . . Hope Beri tunjuk Aja
  6. [Warning]: Unexpected type for argument 1. Expected string. [Debug]: Data: number value=100 [Debug]: Function: compare [Debug]: Source (NPC): Custom Hat Quest at morocc (122,63) [Warning]: Unexpected type for argument 1. Expected string. [Debug]: Data: number value=20 [Debug]: Function: compare [Warning]: Unexpected type for argument 1. Expected string. [Debug]: Data: number value=50 [Debug]: Function: compare [Debug]: Source (NPC): Custom Hat Quest at morocc (122,63) //Made by Lunar //Version 1.6 //6.1.09 - shop quest_shop -1,501:50 morocc,122,63,5, script Custom Hat Quest 899,{ set @i,0; mes "[shop Quest NPC]"; mes "Which item do you wish to obtain?"; mes "Select only one."; callshop "quest_shop",1; npcshopattach "quest_shop"; end; OnBuyItem: if(.BuildQuest) { for(set .e,0; !compare(getarg(.e+1),"Zeny"); set .e,.e+2) {} npcshopadditem "quest_shop",getarg(.e+2),getarg(.e)*compare(getarg(.e+1),"SZeny"); setarray .Shop[.i],getarg(.e+2); set .i,.i+1; goto Quest_Setup; } if(.Shop[@i]!=@bought_nameid) for(set @i,1; 1; set @i,@i+1) if(.Shop[@i]==@bought_nameid) { set .i,@i; callsub Quest_Setup; } for(set @i,1; !@e; set @i,@i+1) if(.Shop[@i]==@bought_nameid) { set @e,1; set .i,@i; callsub Quest_Setup; } mes "[shop Quest NPC]"; mes "I require the following:"; for(set @i,0; !compare(getarg(@i+1),"Zeny"); set @i,@i+2) mes "^FF0000" + ((countitem(getarg(@i))>=getarg(@i+1))? "^00FF00":"") + "" + getarg(@i+1) + " " + getitemname(getarg(@i)) + " [" + countitem(getarg(@i)) + "/" + getarg(@i+1) + "]"; if(getarg(@i)) mes "^FF0000" + ((Zeny>=getarg(@i))? "^00FF00":"") + "" + getarg(@i) + " Zeny"; mes "^000000In exchange, I will give you:^0000FF"; for(set @i,@i+2; getarg(@i+1,0); set @i,@i+2) mes getarg(@i+1) + " " + getitemname(getarg(@i)); switch(select("Exchange:" + (((((getiteminfo(@bought_nameid,5) & 1) || (getiteminfo(@bought_nameid,5) & 256) || (getiteminfo(@bought_nameid,5) & 512)) && @equip==0))? "Preview Item":"") + ":No thanks")) { case 1: for(set @i,0; !compare(getarg(@i+1),"Zeny"); set @i,@i+2) if(countitem(getarg(@i)) < getarg(@i+1)) { next; mes "You have " + countitem(getarg(@i)) + " " + getitemname(getarg(@i)) + ", while I require " + getarg(@i+1) + "."; mes "Please obtain ^FF0000" + (getarg(@i+1)-countitem(getarg(@i))) + " more " + getitemname(getarg(@i)) + "^000000."; close; } if(Zeny < getarg(@i)) { next; mes "You do not have enough Zeny."; mes "Please obtain ^FF0000" + (getarg(@i)-Zeny) + " more Zeny^000000."; close; } for(set @i,0; !compare(getarg(@i+1),"Zeny"); set @i,@i+2) delitem getarg(@i),getarg(@i+1); set Zeny,Zeny-getarg(@i); for(set @i,@i+2; getarg(@i+1,0); set @i,@i+2) getitem getarg(@i),getarg(@i+1); if (compare(getarg(@i,0),"announce")) announce strcharinfo(0) + " has just obtained " + getitemname(@bought_nameid) + "!",bc_all; close; case 2: set @bottomview, getlook(3); set @topview, getlook(4); set @midview, getlook(5); addtimer 1000, strnpcinfo(3)+"::On_Leave"; set @equip,getiteminfo(@bought_nameid, 5); set @view, getiteminfo(@bought_nameid, 11); if(@equip != -1 && @view > 0) { if(@equip & 1) atcommand "@changelook 3 " + @view; if(@equip & 256) atcommand "@changelook 1 " + @view; if(@equip & 512) atcommand "@changelook 2 " + @view; } next; goto OnBuyItem; case 3: close; } On_Leave: atcommand "@changelook 1 " + @topview; atcommand "@changelook 2 " + @midview; atcommand "@changelook 3 " + @bottomview; set @equip,0; set @view,0; set @topview,0; set @midview,0; set @bottomview,0; end; OnInit: waitingroom "Custom Quest",0; npcshopitem "quest_shop",0,0; set .BuildQuest,1; set .i,1; Quest_Setup: switch(.i) { default: set .BuildQuest,0; set .e,0; set .i,0; end; case 1: callsub OnBuyItem,7445,100,968,20,7030,100,7107,100,7123,100,7161,100,7155,100,20000000,"SZeny",5515,1,0; case 2: callsub OnBuyItem,7446,100,968,20,7030,100,7107,100,7123,100,7161,100,7155,100,20000000,"SZeny",5374,1,0; case 3: callsub OnBuyItem,7447,100,968,20,7030,100,7107,100,7123,100,7161,100,7155,100,20000000,"SZeny",5013,1,0; case 4: callsub OnBuyItem,7448,100,968,20,7263,100,7107,100,7123,100,7161,100,7155,100,20000000,"SZeny",5465,1,0; case 5: callsub OnBuyItem,7171,100,7205,50,7003,100,7222,50,4198,1,10000000,"SZeny",5361,1,0; case 6: callsub OnBuyItem,7267,100,7205,50,7003,100,7222,50,4198,1,10000000,"SZeny",5051,1,0,"announce"; } }[/codeBOX]
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