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b1rbert

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Everything posted by b1rbert

  1. What I found out so far is that once the BGM it selects is over, the normal BGM that usually plays starts. Could be avoided by making the BGMs a lot longer but it will still reach the end eventually. Currently have the NPC standing in Prontera, as soon as the Payon BGM I choose in the script ended, it started the Prontera theme even though it wasn't in the list. Could probably work around that with some sort of loop script but haven't look at it yet
  2. Thanks a lot. Works like a charm. I actually tried something similiar like your script before with the examples you can find in different scripts but what I had put together didnt work.
  3. Hey, wanted to ask for a script that randomly chooses between 5 options of playBGM whenever OnPCLoadMapEvent happens. tried around a bit myself but I'm not really getting it at the moment, maybe someone can whip up something simple real quick. huge thanks in advance
  4. Hey, Im looking for the file that makes up the weird lines next to skills like Hundred Spear, Cross Impact etc if somebody knows the name of those in the data.grf I would be very grateful because im currently trying to get rid of them. I tried looking through effects for anything that resembles them. found 1 file so far but wasn't it
  5. Hey, apperantly Corrected Sprites is missing 3 Sprite corrections which makes Kamishi's color palettes not work properly. Im currently missing .spr and .act for Male Peco Peco Paladin Female Peco Peco Lord Knight Female Peco Peco Paladin All other peco peco sprites are in the corrected sprites download but those 3 are missing. Would be great if someone can share theirs
  6. I actually tried that before but didn't do anything for me I also made sure to check that the mapflag is in the npc/scripts/magflags.conf
  7. So I was trying to set the mapflag "skill_damage" to a few maps but it just doesn't seem to work. Whenever I input something like that and refresh the scripts/npcs and check the map with @mapflags it still wont show "skill_damage" Works with every other mapflag expect this one. Maybe im missing something after "prontera mapflag skill_damage"? Help greatly appreciated
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